72AG_Crusader Posted February 24, 2018 Posted February 24, 2018 Whats up with the server? I feel we dont see it back before the patch(as asked about before). I was sent on leave at work. So... I would say "coming soon" :D 1
Bars- Posted February 24, 2018 Posted February 24, 2018 Guys, it's clear now that we need another person, who will be able to make server running properly. I mean renting or even selling Random Expert. That server is great and we like it a lot. So let's see if some of us can master it and make it available on a regular basis. Speaking for myself I'm not able to manage with server, but I will be glad to tip some money to make Random Expert available. At least Kuban's standard edition cost for 2018. Let's see how much money we can make all together. Let's see if we find someone who can make server running. And then we will make an offer to Crusader. Or we will not see Random any more.
72AG_Crusader Posted February 24, 2018 Posted February 24, 2018 (edited) Guys, it's clear now that we need another person, who will be able to make server running properly. I mean renting or even selling Random Expert. That server is great and we like it a lot. So let's see if some of us can master it and make it available on a regular basis. Speaking for myself I'm not able to manage with server, but I will be glad to tip some money to make Random Expert available. At least Kuban's standard edition cost for 2018. Let's see how much money we can make all together. Let's see if we find someone who can make server running. And then we will make an offer to Crusader. Or we will not see Random any more. Do I understand you correctly you want to buy the server? There will be some legal difficulties with game developers, because server uses proprietary software. Anyway, it is not for sale. Edited February 24, 2018 by 72AG_Crusader
56RAF_Roblex Posted February 24, 2018 Posted February 24, 2018 I would like to apologise for the shit Crusader has to put up with for having the temerity to design a fantastic server for free in his own time.
BubiHUN Posted February 24, 2018 Posted February 24, 2018 I would like to apologise for the shit Crusader has to put up with for having the temerity to design a fantastic server for free in his own time. We just asked will it be back before the patch.
72AG_Crusader Posted February 24, 2018 Posted February 24, 2018 We just asked will it be back before the patch. I don't know exact release date of the patch. I'll try to finish all up this week. As I know, game update coming soon too, but we are not ready for Kuban map yet.
BubiHUN Posted February 24, 2018 Posted February 24, 2018 I don't know exact release date of the patch. I'll try to finish all up this week. As I know, game update coming soon too, but we are not ready for Kuban map yet. Nobody knows, i think devs neither. They said it will be released in the last days of winter. The next week is exactly that "week"
216th_Jordan Posted February 24, 2018 Posted February 24, 2018 Nobody knows, i think devs neither. They said it will be released in the last days of winter. The next week is exactly that "week" Nope astronomic winter is around for another 4 weeks.
BubiHUN Posted February 25, 2018 Posted February 25, 2018 Nope astronomic winter is around for another 4 weeks. yes, and on the planet called Centauri, its still summer... Pls, keep the bs of yours to yourself. Thanks
Psyrion Posted February 25, 2018 Posted February 25, 2018 yes, and on the planet called Centauri, its still summer... Pls, keep the bs of yours to yourself. Thanks How is that BS?
FTC_Etherlight Posted February 25, 2018 Posted February 25, 2018 How is that BS? Shhhh, he has not discovered google, yet. Don't excite him.
Lusekofte Posted February 25, 2018 Posted February 25, 2018 I would like to apologise for the shit Crusader has to put up with for having the temerity to design a fantastic server for free in his own time. All games contain shortminded people that type before they think. It is up to the missiondesigner when he see a mission fit for publication. It is up to the Server owner to keep the server open or closed. If we do not like it , we have the option to open our own server , make the missions we want and do what we like. If we are not willing to learn ME pay for a server and spend our spare time running it I suggest we use those we have and are grateful for them 3
Herne Posted February 26, 2018 Posted February 26, 2018 yes, and on the planet called Centauri, its still summer... Pls, keep the bs of yours to yourself. Thanks Dev's are very likely to make maximum use of they time they have to pack as much polish and features in as they feel they possibly can. Expect a release sometime between now and the 20th of march.
Psyrion Posted February 26, 2018 Posted February 26, 2018 Nice try Herne. BubiHUN has his own alternative facts.
72AG_Crusader Posted March 3, 2018 Posted March 3, 2018 Few days before my squadmates and some other squads helped me to test mission targets. We are now finishing all up. I think we could start full scale mass-test next weekend. Level bombers should be happy - mission duration will be increased to 3 hours. 1 1
Lusekofte Posted March 3, 2018 Posted March 3, 2018 1 hour ago, 72AG_Crusader said: mission duration will be increased to 3 hours. This is great, many thanks. I waited for this news a long time
BubiHUN Posted March 4, 2018 Posted March 4, 2018 On 2018. 03. 03. at 4:45 PM, 72AG_Crusader said: Few days before my squadmates and some other squads helped me to test mission targets. We are now finishing all up. I think we could start full scale mass-test next weekend. Level bombers should be happy - mission duration will be increased to 3 hours. Great news! Thank you
72AG_Crusader Posted March 10, 2018 Posted March 10, 2018 Test begins tomorrow (11.03) This video made from assault mission type. Just one mission 1 2
BubiHUN Posted March 10, 2018 Posted March 10, 2018 Nice footage "This video made from assault mission type." So this means there will be different mission types, am I right? If yes, the next campaign will be much funnier and interesting(wich is already higher than on other servers) Looking forward to it, and I'm sure im not the only one.
72AG_Crusader Posted March 10, 2018 Posted March 10, 2018 (edited) 17 минут назад, -[HRAF]BubiHUN сказал: Nice footage "This video made from assault mission type." So this means there will be different mission types, am I right? If yes, the next campaign will be much funnier and interesting(wich is already higher than on other servers) Looking forward to it, and I'm sure im not the only one. Yes But first of all we need some tests and the most important - stress test for server performance. Also, during testing there will no stats or website. I have no time to complete this part. Edited March 10, 2018 by 72AG_Crusader
BubiHUN Posted March 10, 2018 Posted March 10, 2018 21 minutes ago, 72AG_Crusader said: Yes But first of all we need some tests and the most important - stress test for server performance. Also, during testing there will no stats or website. I have no time to complete this part. I suppose we all know the stability of a server is very important. Thanks for the answer. May I ask you something else? As i see, and as I experienced in the last campaigns, tanks will take much bigger priority.Will the 37mm cannons be available in the early stages of the campaigns? Will be any changes in the modification system?
72AG_Crusader Posted March 10, 2018 Posted March 10, 2018 (edited) Modification system will stay the same for now. I have some thoughts for the future. 37mm will be available from same dates like before. Edited March 10, 2018 by 72AG_Crusader
Angus Posted March 11, 2018 Posted March 11, 2018 (edited) Nizza ....... a lot ofAAA .....first run was fun and exciting I think I'm flying over a star destroyer Edited March 11, 2018 by III./ZG1_Angus
72AG_Crusader Posted March 11, 2018 Posted March 11, 2018 Here is gameplay concept. We may change something, but general options will stay the same (google translated) Types of missions: Confrontation Offensive In the mission of confrontation: The parties have 3 front airfields and 1 rear airfield. The parties have 3 divisions: 1 tank, 1 artillery and 1 motorized. There are 16 units in each, including air defense units. The parties have 2 large sectioned warehouses near the cities. 5 sections. The tank division has a supply column. Aircraft on the airfields are finite. In the mission of the offensive: The parties have 3 front airfields and 1 rear airfield The attacking side has 3 tank groups attacking defensive positions, 4 bridges and 3 railway stations. The parties have 2 large sectioned warehouses near the cities. 5 sections. Aircraft on the airfields are finite. Rules of the gameplay: It is possible to attack only divisions, columns, warehouses, bridges, railway stations and front-line airfields present in the mission. Divisions accumulate damage from mission to mission. At the end of each mission, all divisions receive a replenishment equivalent to the three units of the division. Warehouses accumulate damage from mission to mission. The warehouse has a gradation of states from 0 to 80% of the damage in increments of 20%. Complete destruction of one section of the warehouse is equivalent to 15% of the damage to the warehouse. At the end of the mission, the warehouse remains are distributed evenly over its sections, thus, the damage to the warehouse is distributed to all sections. At aerodromes, damage does not accumulate. "Suppression" of one warehouse (60% or more damage) reduces the replenishment of divisions by one unit. "Suppression" of both warehouses (60% or more of each damage) blocks the arrival of aircraft from the rear airfield at the end of the mission. The destruction of the supply column reduces the replenishment of its tank division by one unit. Verification of the condition for the transition to an offensive is carried out only after the destruction of two divisions. Capture of the airfield begins if there are less than 20 aircraft left on it or its strength is less than 50%. One of the parties goes on the offensive. The task of attackers is to preserve the advantage, the defenders are to break off the offensive. With inaction or insufficient counteraction of the defenders, the adversaries win and capture the airfield. Disruption of capture occurs if the defenders destroy all 3 tank groups, 3 bridges and 2 railway stations. Allowed landing on inactive aerodromes. In this case, the aircraft enters an inactive airfield. At the end of: offensive missions, divisions of the parties are filled up to 75%. any mission, the airfield is filled up to 100%, to whom he now did not belong. any mission, a number of airplanes are transferred from the rear airfield to front-line airfields. The choice of front-line airfields Three aerodromes are chosen for the mission: The strongest airfield (the largest amount of airplanes and stocks). The weakest airfield (the least amount of airplanes and stocks). Random one from remaining in the frontline zone. Selection of rear airfields Of all the aerodromes located outside the front zone, the three most populated aerodromes are first selected. One of them is chosen randomly. 1 1
BubiHUN Posted March 11, 2018 Posted March 11, 2018 Af Lotoshino has 2 static 110s on the right side of the runway. 1
Blackhawk_FR Posted March 11, 2018 Posted March 11, 2018 I made one run with Ju87 on static defenses I guess ("translator icon" on the map). I saw a looooot of flak there... may be too much? What's the level of the flak? Then few flights with E7, hunting I16s, nothing special. I've been kicked 2 times for unknown reasons, it was few minuts after take off with Ju88. Anyway ground objectives looks interesting, looking forward to fly again on the server
BubiHUN Posted March 11, 2018 Posted March 11, 2018 dropped a bomb on the rear warehouses with a Stuka, those targets looks cool. Flak is steady, higher dropping altitudes needed These will be challanging missions. Nice! Thank you for the great work.
6./ZG26_Klaus_Mann Posted March 17, 2018 Posted March 17, 2018 Will GPS be turned off for the Main Campaign?
72AG_Crusader Posted March 17, 2018 Posted March 17, 2018 Yes. It's appeared after game update. Waiting for hotfix...
6./ZG26_Klaus_Mann Posted March 17, 2018 Posted March 17, 2018 Russian AAA is extremely OP. It took 3 109s down in less than 30 Seconds. Set it on Low.
6./ZG26_Klaus_Mann Posted March 18, 2018 Posted March 18, 2018 So far a 0% Survival Rate agains Mechanized Divisions in Bf110 and Bf109 Bomb Runs, on the First Run.
6./ZG26_Klaus_Mann Posted March 18, 2018 Posted March 18, 2018 If this is your Vision of the New Random Expert, in which all Ground Attack is basically Kamikaze, I won't be Part of it.
Angus Posted March 19, 2018 Posted March 19, 2018 must agree unfortunately,We did it once with 5 planes and destroyed the whole AAA 2xBf 110 3Bf 109 without losses.............but the next 2 try no chance .......... almost all down. the heavy flak can stay that way ..... everything else has to be defused
BubiHUN Posted March 19, 2018 Posted March 19, 2018 Tbh, if you try to take them out by dropping bombs at 10 meters above the ground, you will die no matter how many guns pointed at you, or how accurate they are. People keep losing their planes because of that. If you see the light AA is shooting at you, dead ahead, break off and stay low. Make another pass. We did some stuka missions against different targets. We brought back our planes home without any damage.
=/Hospiz/=Rosomak67 Posted March 19, 2018 Posted March 19, 2018 44 minutes ago, -[HRAF]BubiHUN said: Tbh, if you try to take them out by dropping bombs at 10 meters above the ground, you will die no matter how many guns pointed at you, or how accurate they are. I can drop it from 500m , but if splash 250kg bomb will be more than 30m
Angus Posted March 19, 2018 Posted March 19, 2018 (edited) who tries to bomb to 10m height ? Our approach altitude is on average 3000m ........ at 1500m we drop the bombs maybe we just had bad luck Edited March 19, 2018 by III./ZG1_Angus
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