6./ZG26_Klaus_Mann Posted January 26, 2018 Posted January 26, 2018 I belive the last modification-system was good. You earned them by making successful sorties with air/ground kills. That way, players had to take care about their planes. I think - and i know im not alone with this - the duration of missions should be longer. No, it wasn't. We are a rather small Group, and can, on a normal Day field around 4 to 8 Pilots with varying Skill Levels and Amounts of Time they can spend in a Game. Given that we are Ground Pounders and prefer the Medium Aircraft Class in Il-2, we have to equip our Aircraft accordingly. Equipping them normally means Modifications for Gunners, Bombs and Armor, so to fly a normal Ground Pounding Mission 3 Mods are the Norm and we all take the same Loadouts. And then we are pitted against Fighters, Flak and Server Lag. So we have to take a lot of Mods to fly High Risk Missions. And loosing your Mods means you can't fly in a homogenous Group anymore. So the guy who is already in a risky position now has to fly without Armor, making him more likely to die again. Limiting Mods Individually kills Squad Play. 2
72AG_Crusader Posted January 27, 2018 Posted January 27, 2018 i dont really understand why server owners cant understand contructive critics. Hope we will have that "other side" in this case. I undertand critics The problem is in point of view. You are looking to gameplay moslty from bomber cockpit in this discussion. But there are fighters, warthogs(IL-2s, 129s, etc) and all of them have different expectation. For example, if I make mission 3 hrs, they may destroy all targets and become bored. If I could, I add more targets. Really I dream about 10 times move game performance for entity ground units in game. I care about all participants, thats why I cant say 'yes' to everyone. In new version, increasing mission time probably may affect gameplay in a good way, but its just an opinion, will see with practice. what do you think about earning modifications with supply runs to to front line airfields ? gives people an incentive to do some occasionally There will no supply runs anymore.
BubiHUN Posted January 27, 2018 Posted January 27, 2018 I undertand critics The problem is in point of view. You are looking to gameplay moslty from bomber cockpit in this discussion. But there are fighters, warthogs(IL-2s, 129s, etc) and all of them have different expectation. For example, if I make mission 3 hrs, they may destroy all targets and become bored. If I could, I add more targets. Really I dream about 10 times move game performance for entity ground units in game. I care about all participants, thats why I cant say 'yes' to everyone. In new version, increasing mission time probably may affect gameplay in a good way, but its just an opinion, will see with practice. There will no supply runs anymore. No, there will be. But airfields will resupply itselves after a time. Thats what has been wrote here
6./ZG26_Klaus_Mann Posted January 27, 2018 Posted January 27, 2018 The problem is in point of view. You are looking to gameplay moslty from bomber cockpit in this discussion. But there are fighters, warthogs(IL-2s, 129s, etc) and all of them have different expectation. For example, if I make mission 3 hrs, they may destroy all targets and become bored. If I could, I add more targets. Really I dream about 10 times move game performance for entity ground units in game. I care about all participants, thats why I cant say 'yes' to everyone. In new version, increasing mission time probably may affect gameplay in a good way, but its just an opinion, will see with practice. Don't worry, you can't make it hard enough for Fighters. Here is the thing though: There is no Problem in making the Missions last longer (3+ hours) if you increase the Flight times for all. If the Warthogs can finish an Attack Run in 15 Minutes, because the Airfield is right next to the Target, they will destroy it quickly and the Mission becomes boring quickly. Move the Airfields further away and Flight times are more realistically long and you can have much longer Mission times no Problem.
72AG_Crusader Posted January 27, 2018 Posted January 27, 2018 (edited) No, there will be. But airfields will resupply itselves after a time. Thats what has been wrote here Its optional to drive aircrafts from one airfield to another. Under supply run I mean when player forced to drive aircraft for himself. Front airfields will gain aircrafts from rear ones. Rear airfields capacity is also limited*. In this case driving aircraft between airfields is simple rebase I think. Don't worry, you can't make it hard enough for Fighters. Here is the thing though: There is no Problem in making the Missions last longer (3+ hours) if you increase the Flight times for all. If the Warthogs can finish an Attack Run in 15 Minutes, because the Airfield is right next to the Target, they will destroy it quickly and the Mission becomes boring quickly. Move the Airfields further away and Flight times are more realistically long and you can have much longer Mission times no Problem. I made flexible airfields resupply system. Front airfields will gain more fighters than bombers and warthogs. But I need some practice to adjust its parameters. Will see, how it works edit * - I mean alrcrafts there could end Edited January 27, 2018 by 72AG_Crusader
216th_Jordan Posted January 27, 2018 Posted January 27, 2018 There is no Problem in making the Missions last longer (3+ hours) if you increase the Flight times for all. Please no, flight times have been maximum acceptable for me in the last rotations already. Some playability for all should be left.
72AG_Crusader Posted January 27, 2018 Posted January 27, 2018 Just to think: 300km/h speed is 10km per 2min. So 15mins of straight flight is 75km. Moscow is 260x260km. But most of aircrafts in game got 400+ cruise speed. Game maps are small, actually
6./ZG26_Klaus_Mann Posted January 27, 2018 Posted January 27, 2018 Just to think: 300km/h speed is 10km per 2min. So 15mins of straight flight is 75km. Moscow is 260x260km. But most of aircrafts in game got 400+ cruise speed. Game maps are small, actually And that is what it should be, maybe even a little more. 15 Minutes to get there, 2-5 Minutes at target and 15 Minutes Back is 35 Minutes. That's a reasonable time. 75km should be the Minimum Distance for all Aircraft IMO. For Bombers all Missions should start at the back Airfield. They simply weren't front Line Aircraft, especially Ju-88A and He-111. Peshka is less of a Problem because it is so light and actually an attacker. But the 88 and 111 ruin gameplay a bit when they are allowed from the Front. If you make 75km normal Distance, that would be a great Step, and also would eliminate so many Problems with Airfields making the Targets surrounding them "No Fly Zones".
216th_Jordan Posted January 29, 2018 Posted January 29, 2018 If you make 75km normal Distance, that would be a great Step, and also would eliminate so many Problems with Airfields making the Targets surrounding them "No Fly Zones". No offense: I would be very surprised if 75km was the normal distance to enemy ground units for stationed planes IRL. In some cases the frontline airfields even got under artillery fire from time to time so close were they to the frontline (of course only some). @Crusader: Really looking forward to flying on the server again!
BubiHUN Posted February 1, 2018 Posted February 1, 2018 Will the server be up again before the new patch?
72AG_Crusader Posted February 3, 2018 Posted February 3, 2018 I dont know patch release date. Soon will be news about the server. Stay tuned 6
BubiHUN Posted February 3, 2018 Posted February 3, 2018 I dont know patch release date. Soon will be news about the server. Stay tuned thanks for answering.
BubiHUN Posted February 7, 2018 Posted February 7, 2018 Will you add the "cold Engine Start" option to the server? Regarding to the servers name, its an Expert option It would be very awesome!
BubiHUN Posted February 8, 2018 Posted February 8, 2018 Please don't add cold starts. its a very good option, what should be added!
Herne Posted February 8, 2018 Posted February 8, 2018 I like cold starts too, but I wouldn't want to influence the server admins choice on this one way or the other. So long as at least one server is available now and again that has this option, I'm happy.
216th_Lucas_From_Hell Posted February 8, 2018 Posted February 8, 2018 Nobody asked me, but I'll say it anyway: no cold starts please, if I want to spend 15 minutes monkeying around a still aircraft I play DCS where there's actually something to do while the plane gets ready. Here it's masochism.
72AG_Crusader Posted February 8, 2018 Posted February 8, 2018 No cold start. Kuban will be. News incoming on weekend. 2
BubiHUN Posted February 8, 2018 Posted February 8, 2018 No cold start. Kuban will be. News incoming on weekend. It was only a suggestion, nothing more. Thanks for answering.
yurito Posted February 9, 2018 Posted February 9, 2018 (edited) Id like a cold start (like TAW server). It embarasses and irritates even but it brings more emotions to sortie routine. Moreover it adds simulation to the game that simplifies more and more. Edited February 9, 2018 by yurito
56RAF_Roblex Posted February 10, 2018 Posted February 10, 2018 (edited) Id like a cold start (like TAW server). It embarasses and irritates even but it brings more emotions to sortie routine. Moreover it adds simulation to the game that simplifies more and more. Are you sure there is any point to it? Sometimes I take off without waiting on TAW but my engine has never shown any problems. Edited February 10, 2018 by 56RAF_Roblex
MeoW.Scharfi Posted February 10, 2018 Posted February 10, 2018 (edited) You can take off with all fighters without warming them up. As long you don't go full throttle. Edited February 10, 2018 by MeoW.Scharfi
72AG_Crusader Posted February 10, 2018 Posted February 10, 2018 (edited) Hello everyone! Here are long-awaited news. Tomorrow we will make a one day test. Our goal to test server performance with new ground targets system and aircrafts accounting system. Not all ground targets will be present. We will test main ground forces: tank armies and artilery divisions. I hope it will work Edited February 10, 2018 by 72AG_Crusader 2
yurito Posted February 10, 2018 Posted February 10, 2018 Are you sure there is any point to it? Sometimes I take off without waiting on TAW but my engine has never shown any problems. You simply dont know any planes exept fighters. 1
yurito Posted February 11, 2018 Posted February 11, 2018 Tomorrow we will make a one day test. When is the test starting (on Moscow time)?
6./ZG26_Klaus_Mann Posted February 11, 2018 Posted February 11, 2018 (edited) No offense: I would be very surprised if 75km was the normal distance to enemy ground units for stationed planes IRL. In some cases the frontline airfields even got under artillery fire from time to time so close were they to the frontline (of course only some). @Crusader: Really looking forward to flying on the server again! Well, if it is a rare occurence, why not, but it shouldn't be regular. And these Airfields should be weak, half way evacuated and severely damaged with only very few fighters left behind. It shouldn't be that we have Artillery Targets that are 5km next to the Airfield with the Airfield Flak busily sniping away at any attackers, while their entire Soviet Air Force uses it as a jumping Board. If you had such an Airfield you'd probably have single digits of usable Aircraft, usually 2nd Rate Fighters trying to slow down enemy advances. In any Case: Will the Weather be more historically accurate for this Campaign in terms of Cloud Levels and Wind? Meaning: More Low Hanging Clouds, Overcast Weather and so on. Edited February 11, 2018 by 6./ZG26_Klaus_Mann
72AG_Crusader Posted February 11, 2018 Posted February 11, 2018 (edited) we have 12+ tick delay* on empty server with all entities activated... so test result now is very predictable - it will be permanent lag. I'll make some optimizations during rest of the day and run test evening. Can't say exact time, really. * - should be less than 4 Edited February 11, 2018 by 72AG_Crusader
72AG_Crusader Posted February 11, 2018 Posted February 11, 2018 (edited) Server up for a day. Enjoy new ground targets Edited February 11, 2018 by 72AG_Crusader
72AG_Crusader Posted February 11, 2018 Posted February 11, 2018 Password removed. Forgot it from passed event
yurito Posted February 11, 2018 Posted February 11, 2018 (edited) Two sorties in ju88 having being made (yes, i like bulky gerund). The red artillery icon was disappeared after the first strike though damage for the artillery was rather little and my plane was shot down by a flak. The second sortie was to the red mech division. It was looked like a common strike without visible issues. Did not work the homing eqipment (for the northern blue airfield). There were no fit targets for heavy bombers on the map. I hope the server will be alive. End of transmission. Edited February 11, 2018 by yurito
56RAF_Roblex Posted February 12, 2018 Posted February 12, 2018 Is there any place where we can read up on how the server works now? The PDF appears to be out of date and the link in your sig no longer works/
72AG_Crusader Posted February 12, 2018 Posted February 12, 2018 It does not work now. It's still under construction. When I done with it, I'll update all documentation.
216th_Jordan Posted February 12, 2018 Posted February 12, 2018 It does not work now. It's still under construction. When I done with it, I'll update all documentation. Cannot find server right now. Wanted to test
Angus Posted February 13, 2018 Posted February 13, 2018 ZG1 has tested........and found the formation of the ground forces good, will stay that way later ??
72AG_Crusader Posted February 14, 2018 Posted February 14, 2018 ZG1 has tested........and found the formation of the ground forces good, will stay that way later ?? Yes it will. Probably we could reduce amount a bit to compensate performance overflow if it will happen.
BubiHUN Posted February 21, 2018 Posted February 21, 2018 Whats up with the server? I feel we dont see it back before the patch(as asked about before).
=[V]P=Grunf Posted February 22, 2018 Posted February 22, 2018 Random! Random! Random! Random! Random! RANDOM! RANDOM!!! 2
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