1CGS -DED-Rapidus Posted March 6, 2016 1CGS Posted March 6, 2016 (edited) greediness....sorry guys Silas and Red_tourch Edited March 6, 2016 by -DED-Rapidus 1
6./ZG26_Emil Posted March 6, 2016 Posted March 6, 2016 Hi Rapidus do you know when the server will be back up?
1CGS -DED-Rapidus Posted March 6, 2016 1CGS Posted March 6, 2016 Upped) Many pilots liked server, and we are started again 1
6./ZG26_5tuka Posted March 6, 2016 Posted March 6, 2016 Upped) Many pilots liked server, and we are started again any changes / bugfixes for the supply logic? 1
6./ZG26_Emil Posted March 6, 2016 Posted March 6, 2016 Upped) Many pilots liked server, and we are started again
F/JG300_Gruber Posted March 7, 2016 Posted March 7, 2016 Small questions about spotting mechanism : 1- Can a supply aircraft be used for discovering enemy objectives ? 2- Does flying at a higher altitude increase the spotting distance of the objectives ? 3- What do you think about rewarding people flying reconnaissance with battle points ? Something like 10-15 points/objective. last week I flew around for 1h30, encountered no enemy but spotted 13 objectives. I was a bit disapointed that I don't have any bonus of some kind for helping the team this way. 2
216th_Lucas_From_Hell Posted March 7, 2016 Posted March 7, 2016 (edited) Bless the supply mechanism, seriously. I hadn't spent more than 10 minutes with the Pe-2 before, and today I had to take it all the way from the rear to my dear Kotluban'. What a beautiful, beautiful aircraft. It felt very docile at taxi, extremely easy to handle at take-off too (no flaps, pulling up at 190km/h, fighter-style ) with very manageable torque, and in the air... All other aircraft in the sim don't fly as smoothly as the Peshka. It responds softly and promptly to any corrections, it flies fast, it rolls very nicely for such a big aircraft (I may or may not have buzzed the tower and done a roll at 500km/h). It's just so graceful! ...I kind of accidentally forgot to retract the flaps after touchdown and nosed over, but that was my fault. Keep up the good work! There's a different sort of thrill flying an unarmed aircraft to the front, very nice. EDIT: Landed the thing. I'm probably alone when I say I find winter navigation easier than the rest but whatever. Found the airfield, tracking another 2 Pe-2s from a distance, went around and made a surprisingly smooth and bounceless landing. About 30% flaps, entered that eternal long flare above the runway, and just as the aircraft was gliding effortlessly I retracted the flaps making it touch down like butter. 10% throttle to keep it straight, breaking all the way while watching out for a nose-over and that was that - the Pe-2 came to a stop. Edited March 7, 2016 by Lucas_From_Hell
Turban Posted March 8, 2016 Posted March 8, 2016 (edited) Hi, just tried the server and it's pretty awesome. I do try to discover objectives, so far I have found and destroyed two different gathering of vehicules and buildings that I found in the middle of nowhere. However, I saw no discovery being recorded. The targets detroyed are accounted for though.So is there something to do to register a discovery? Were those gathering of building and vehicules "fakes objectives"?This is driving me insane Edited March 8, 2016 by Turban
Feathered_IV Posted March 9, 2016 Posted March 9, 2016 (edited) I think some groups are present, but not designated targets for that particular mission. I've run into a few of those from time to time. Edited March 9, 2016 by Feathered_IV
216th_Lucas_From_Hell Posted March 9, 2016 Posted March 9, 2016 I seem to only come across those recently. It's more peaceful, too, since the fighters are too busy at the discovered objectives.
F/JG300_Gruber Posted March 9, 2016 Posted March 9, 2016 I think some groups are present, but not designated targets for that particular mission. I've run into a few of those from time to time. I think this is how the system works. If you look at bridges, from what I've seen so far each and everyone of them have some dugouts and watch tower on both ends, but actually only a few are set as targets for the mission. So maybe all possible targets are always rendered on the map but only a few of them are active and AAA generated nearby for them only.
7.GShAP/Silas Posted March 10, 2016 Posted March 10, 2016 (edited) Just a few minutes ago, I was in a flight of two IL-2 with escort. We are leaving the friendly airfield, and then us IL-2's are attacked by an enemy. Our escort man shoots down the enemy, but it was a "friendly" trying to team kill us. So our escort(D4mo85) was banned for 24 hours. The TKer wannabe was named "Roberbond". I hope the 24hour ban on D4mo85 can be lifted, he did nothing wrong, was only trying to protect us(And it's his night off from work) . Edited March 10, 2016 by Silas
kileab Posted March 10, 2016 Posted March 10, 2016 I have to disagree with this. Tanks are not your cup of tea, and it is the same for many pilots here but it is a nice addition to the game and can bring some additional dynamic in the game. I don't understand why did you tried to land on that airfield, the icon was very likely showing that the base was under ground attack, so you should have diverted to another airfield. (...) If something needs to be done about tanks IMHO, it's change some of the ground targets settings so that tanks can also play they part in taking out objectives and destroy stuffs. I see no point removing them. Yes, a nice addition to the game. Specially when they camp at the runway you must land to resupply... This server becomes more frustrating every weeks.
7.GShAP/Silas Posted March 10, 2016 Posted March 10, 2016 (edited) Yes, a nice addition to the game. Specially when they camp at the runway you must land to resupply... This server becomes more frustrating every weeks. There are other airfields to land at. Besides, I often have enemy fighters attack me repeatedly when I fly a supply plane. Is that less frustrating? Edited March 10, 2016 by Silas
JG13_opcode Posted March 10, 2016 Posted March 10, 2016 (edited) You need to remove the supply plane mechanic, or at least change it. With a 6-player advantage, Axis pilots are strafing forward runways and shooting down unarmed supply aircraft while landing. All that does is ruin the fun because now I have to fly another 30 minute supply sortie. Why would I want to do that? What a waste of my time. I don't complain about the Axis aircraft being easymode compared to the VVS. I flew Axis pretty much exclusively through most of FB and 1946 so I remember what it's like to be on the other side of "balance". But the only thing that the supply mechanic does is introduce an artificial barrier before the pilot can enjoy the game again. I've got better things to do with my time than fly unarmed Pe-2s across the map. Edited March 10, 2016 by 13GIAP_opcode
216th_Lucas_From_Hell Posted March 11, 2016 Posted March 11, 2016 I don't see the issue with the supply logic for the following reasons: a) There are plenty of airfields; pick one that isn't under attack b) They are very short, so any mishaps don't hurt as much. My longest supply flight took me 13 minutes, and the last 3 were me doing aerobatics in the Pe-2 because it's just that cool of an aircraft. c) Should the situation be hairy, you can always take the supply LaGG-3 instead of the Pe-2. The lack of armament plus a reduced fuel load make it into a nimble fighter and perfect blockade runner. d) Everyone is under the same conditions, so by all means feel free to shoot the enemy down then wreck the hell out of the Luftwaffe supply routes to keep things even. A T-34 goes a long way. Also, you can always coordinate things with other people. While you are 5 minutes out from the airfield of choice, beg on the chat for one fighter pilot to circle Airfield X for the next 2 minutes. There is always someone taking off or landing, and unlike a 1h escort sortie they can make circles around the runway for 5 minutes to cover your landing then go off on their business. When you are flying fighters, return the courtesy. If you see a tank nearby, bomb it to oblivion when you can, and relay information on chat if you fail to. These are opinions of course, but the little chat function goes a long way and makes MP much more fun 1
JG13_opcode Posted March 11, 2016 Posted March 11, 2016 None of that refutes the central point which is that forcing the pilot to take up a supply plane serves no purpose other than to keep the pilot out of a combat aircraft for some artificial length of time.
216th_Lucas_From_Hell Posted March 11, 2016 Posted March 11, 2016 I see more responsible behaviour there - I certainly have been more careful with the aircraft. Also, it's realistic - pilots had to ferry new aircraft in a lot of times if theirs was bust up.
JG13_opcode Posted March 11, 2016 Posted March 11, 2016 I see more responsible behaviour there - I certainly have been more careful with the aircraft. Also, it's realistic - pilots had to ferry new aircraft in a lot of times if theirs was bust up. Pilots also were regularly sleep deprived and froze at altitude... Do you also crank your air conditioning up to the point that your hands go numb?
F/JG300_Gruber Posted March 11, 2016 Posted March 11, 2016 None of that refutes the central point which is that forcing the pilot to take up a supply plane serves no purpose other than to keep the pilot out of a combat aircraft for some artificial length of time. This is correct. And this is why I like this server. Consequences of that main purpose are : - pilots taking more care about their plane - no hours lasting giant furballs - no constant stream of suicidal bombers on the objectives. There are some downsides but none exceed the benefits of actually punishing players for being shot down. Otherwise it would rather go toward an arcadish game style like on WoL. The real sad thing is that people are still not cooperating at all there, despite this being the real way to be successful on this kind of server, and the supply mechanic pushing people in that direction. I see the chat window filled with "status" inquiries but nobody actually call for help, notice the group of what they are doing or suggest a grouped attack on major objectives.
Turban Posted March 11, 2016 Posted March 11, 2016 I like the supply plane mechanic. While a bit frustrating at time, the pros outweight the cons by a lot imo
216th_Lucas_From_Hell Posted March 11, 2016 Posted March 11, 2016 Pilots also were regularly sleep deprived and froze at altitude... Do you also crank your air conditioning up to the point that your hands go numb? Work makes me sleep deprived, and I fly the LaGG-3 where pilots always feeling too hot On a serious note, I like that they added a little depth to the server by doing that. Straining supply lines were a valid form of warfare, and it's nice to do something other than pew-pew bang-bang.
6./ZG26_Emil Posted March 11, 2016 Posted March 11, 2016 The real sad thing is that people are still not cooperating at all there, despite this being the real way to be successful on this kind of server, and the supply mechanic pushing people in that direction. I see the chat window filled with "status" inquiries but nobody actually call for help, notice the group of what they are doing or suggest a grouped attack on major objectives. I like the mechanism as well. We fly coordinated and on coms with a group of people when on DED. 1
216th_Lucas_From_Hell Posted March 11, 2016 Posted March 11, 2016 Another nice sight the supply mechanics bring: multiple supply aircraft flying loosely on the same heading, and you can clearly see everybody nervously looking around for contacts while trying to fly as fast as possible. Once the airfield finally pops in sight, you have these 3-4 Pe-2s entering a sort of organised circuit and making short approaches, clearing the runway immediately for the next one to come in.
JG13_opcode Posted March 11, 2016 Posted March 11, 2016 Work makes me sleep deprived, and I fly the LaGG-3 where pilots always feeling too hot On a serious note, I like that they added a little depth to the server by doing that. Straining supply lines were a valid form of warfare, and it's nice to do something other than pew-pew bang-bang. For you, maybe. I work during the week and when I have an hour or two to fly some IL2 I don't want to waste 15 minutes flying an unarmed Pe-2, twice (because one flight won't regenerate a plane for you) just so I can actually do something fun. This is correct. And this is why I like this server. Consequences of that main purpose are : - pilots taking more care about their plane - no hours lasting giant furballs - no constant stream of suicidal bombers on the objectives. There are some downsides but none exceed the benefits of actually punishing players for being shot down. Otherwise it would rather go toward an arcadish game style like on WoL. The real sad thing is that people are still not cooperating at all there, despite this being the real way to be successful on this kind of server, and the supply mechanic pushing people in that direction. I see the chat window filled with "status" inquiries but nobody actually call for help, notice the group of what they are doing or suggest a grouped attack on major objectives. There are numerous ways, better ways, to encourage more realistic and less arcadish pilot behaviours. Another nice sight the supply mechanics bring: multiple supply aircraft flying loosely on the same heading, and you can clearly see everybody nervously looking around for contacts while trying to fly as fast as possible. Once the airfield finally pops in sight, you have these 3-4 Pe-2s entering a sort of organised circuit and making short approaches, clearing the runway immediately for the next one to come in. It's not clear to me how a bunch of players wasting time flying unarmed supply planes loosely on the same heading, getting bogged down in circuit traffic so that they can land is a good thing. I like the mechanism as well. We fly coordinated and on coms with a group of people when on DED. Must be nice. I can't get most of my squad to play BOS because of the stupid unlock mechanics and the dead multiplayer scene, so I end up lone-wolfing a lot, or just winging up with some randoms.
7.GShAP/Silas Posted March 11, 2016 Posted March 11, 2016 (edited) For you, maybe. I work during the week and when I have an hour or two to fly some IL2 I don't want to waste 15 minutes flying an unarmed Pe-2, twice (because one flight won't regenerate a plane for you) just so I can actually do something fun. There are numerous ways, better ways, to encourage more realistic and less arcadish pilot behaviours. It's not clear to me how a bunch of players wasting time flying unarmed supply planes loosely on the same heading, getting bogged down in circuit traffic so that they can land is a good thing. Must be nice. I can't get most of my squad to play BOS because of the stupid unlock mechanics and the dead multiplayer scene, so I end up lone-wolfing a lot, or just winging up with some randoms. 1. A non-dogfight server is always going to be more time-intensive. At the end of the day, if you don't want to invest more than an hour then you might prefer WOL or fighting legends. 2. I would genuinely love to hear some other ways to prevent players from engaging in the type of insane, zero-sum attack until your wings fall off or you ram him behavior seen in other more casual servers. People value their time more than anything else in this context, it's the best motivator. I have fighters pull off my tail and run home smoking all the time now, would NEVER happen in the days before supply. 3. Not inherently a good thing, sure. But it's something different. 4. I'm playing in DED right now. There were between 40-50 guys in it, and when the mission restarts it'll fill back up. Often the server fills up for a couple hours a day. If you know another modern WW2 CFS(so not CLOD) with something like that feel free to let me know. And if your squadmates can't be bothered to take an hour to unlock some things so they can have fun and fly with their friends in the only AAA WW2 CFS in town, then flying obviously isn't a recreational priority. (unlocks are silly, of course) Edited March 11, 2016 by Silas 2
JG13_opcode Posted March 11, 2016 Posted March 11, 2016 2. I would genuinely love to hear some other ways to prevent players from engaging in the type of insane, zero-sum attack until your wings fall off or you ram him behavior seen in other more casual servers. People value their time more than anything else in this context, it's the best motivator. I have fighters pull off my tail and run home smoking all the time now, would NEVER happen in the days before supply. Were you around back in the heyday of il2fb? You might remember a bunch of online wars, one of which was called Forgotten Skies. It had a neat system that they called Persona where your score multiplier would increase with each successful mission. So at first you only got 10% of your score, then 20% if you survived, then 30%, etc. If you died, not only did your Persona reset back to 10% but you got kicked for the duration of the mission. You were free to join the following mission, with the idea being that your character had been killed (dead is dead), and you were now flying as a new character fresh out of flight school (or whatever). The missions were 2 hours long and everyone started at mission launch (a la FNBF or similar). Gradually as people got killed the skies would thin out. What started as 50 on 50 would sometimes end up as just a handful of guys desperately trying to fend off 5 He-111s with tens of fighter escorts. Really really exciting, actually. The fear of being kicked produces the same types of conservative flying, but there's one key difference: In Forgotten Skies, if you died one mission you didn't have to waste time flying an unarmed plane the next mission. If you died, you went to another server and waited for the following mission. My problem with your system is that there's no way around flying the supply mission. If you lose your 3 aircraft, you HAVE to waste your time, in the server, flying unarmed supply planes, or else you just have to decide never to play that server again.
1CGS -DED-Rapidus Posted March 12, 2016 1CGS Posted March 12, 2016 Don't lose your crafts and be happy 2
6./ZG26_Gielow Posted March 12, 2016 Posted March 12, 2016 (edited) I think you should go to Wings of Liberty if you don't have time because 90% of pilots are ok about supply system. We could improve that if we had some Ju52. It would be awesome. Right now I was thinking of landing the 111 and shut down engines and see if I get the points without quitting the mission. If this is possible, we can start engines again after five minutes (unloading time) and fly back to supply airfield and load again for the next supply mission. This is immersion I don't like the idea of being teleported back to supply airfield for the next run. And yes, people have fun flying transport planes :D Edited March 12, 2016 by 6./ZG26_Gielow 2
IRRE_Temeraire Posted March 12, 2016 Posted March 12, 2016 Don't lose your crafts and be happy 3 supply in game for 1 aicraft furthermore ! There is a problem ....
VBF-12_Stick-95 Posted March 13, 2016 Posted March 13, 2016 I have a question. Can anyone point me to an actual WWII source depicting the use of most fighter pilots being forced to fly resupply missions? I think that would have been about the worst reallocation of resources possible. If you are after realism and immersion I have my doubts this is it. What could be worse? Oh, ya... go drive a tank. In January, ten members of our squad flew a total of 123 hours on your server. In February, this dropped to eight of our squad with roughly 46 hours. To date in March one pilot has flown an hour. The reason for the drop off is the implementation of forced supply missions. They all loved this server for its many unique features until forced supply missions came into play. Now the supply missions has made flying here tedious and broken up the ability of the squad to fly missions together. People don't have a lot of time to squander on boring supply missions. Squad teamwork is priority. Too bad really, you had something special. I have seen a drop in server numbers across all time periods. Supply flights do have their place in an overall mission objective and people do like to fly them but not for the purpose of being able to fly another plane. Maybe more carrot and less stick is needed. I know pleasing everyone is impossible. I also respect the amount of time you have put into running this server and mission making. Please, don't give me anything about not being hardcore enough or to go to WOL The guys in this squad are about as hardcore as it gets.. Unfortunately we do have to go to elsewhere as we want to fly together during the time we have on-line. Flying together trumps some of the great features offered here. For us and the server population it is a lose/lose situation. 1
216th_Lucas_From_Hell Posted March 13, 2016 Posted March 13, 2016 During the battle of Moscow some pilots went by train to the factory and picked up MiG-3s to take to the airfields. Second-hand aircraft left to other regiments were ferried by combat pilots as well, I think. Anyhow, is it possible for a pilot to supply a whole squadron perhaps? That way somebody who is online without the rest of the squadron can go and fill up the hangar. If it's possible I can help out, for example.
Vade Posted March 13, 2016 Posted March 13, 2016 Do your planes somehow get resetted automatically after a while or are they lost forever if you don't do supply missions?
216th_Lucas_From_Hell Posted March 13, 2016 Posted March 13, 2016 No auto-reset, meaning you need to fly a supply run in order to fly again.
1CGS -DED-Rapidus Posted March 13, 2016 1CGS Posted March 13, 2016 It's true, no resets..how you fly.... Have you choise, or death= supply, or win and pray)
Vade Posted March 13, 2016 Posted March 13, 2016 It's true, no resets..how you fly.... Have you choise, or death= supply, or win and pray) I get the system, but i lost all my planes yesterday due to disconnects and game crashes. Is there a way to distinguish between game crashes (that seem very frequent lately) and actualy damaged planes? surely by looking at the damage you could see who disconnected due to being shot at to avoid death and who just dropped out in an intact aircraft..
=SqSq=Sulaco Posted March 14, 2016 Posted March 14, 2016 I love the supply system, some of my favourite flights are mellow supply runs, infact I've gotten into the habit of starting my workday with a coffee and a supply run, it's great. 2
Feathered_IV Posted March 14, 2016 Posted March 14, 2016 While I think it is a good idea, the term "Supply" is not very appropriate in English when the aircraft is empty and not really a supply aircraft at all. It would be much better the refer to it as a ferry-flight, delivering replacement aircraft to the front.
Asgar Posted March 14, 2016 Posted March 14, 2016 (edited) the planes are not empty. they carry supplies. they're just unarmed. and they're not replacements. because i don't think that the LW ground crews dismantle my supply 111 and build a Bf 109 from the parts Edited March 14, 2016 by I./JG3_Asgar
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now