-DED-Zlodey Posted October 26, 2017 Posted October 26, 2017 I don't know the whether the new stats are supposed to be live or not. There are issues however. I assume you would like us to point these out. These may be a known issues. A quick comparison of my sorties between the old and new will show that 2 P-40 flights are not reflected in the flight log of the new stats. Apparently the kills are included in the totals, just the details are missing. A very minor issue I noticed is that my rank is listed as Corporal, which was a lieutenant before. Overall I really like the new stat pages and the way kills and points are awarded. Thank you, I know. This is a rare bug. So far, I can't catch him. One mission has not been calculated. As for the title: the title depends on the number of points. To get a Lieutenant, you need to have at least 8,000 points.
VBF-12_Stick-95 Posted October 26, 2017 Posted October 26, 2017 Thank you, I know. This is a rare bug. So far, I can't catch him. One mission has not been calculated. As for the title: the title depends on the number of points. To get a Lieutenant, you need to have at least 8,000 points. LOL, that's OK. I don't mind being a Private for that matter.
Psyrion Posted October 27, 2017 Posted October 27, 2017 I´ve started to play this server again and just found the new stats page today. In short, I like the stats page very much! Can´t wait for what´s to come. 2
72AG_Crusader Posted October 28, 2017 Posted October 28, 2017 This increase is for everyone, because Im in same situation, got kill ,landed but no modifications point gain? No. We found that server commander count this flight wrong. The bug is very hard to resolve (I really can't find it). In new server commander version we make our own logs reading mechanism.
BubiHUN Posted October 28, 2017 Posted October 28, 2017 No. We found that server commander count this flight wrong. The bug is very hard to resolve (I really can't find it). In new server commander version we make our own logs reading mechanism. Thanks for the headsup! Random Expert is the best server imho.
JG4_Karl_Gratz Posted October 28, 2017 Posted October 28, 2017 (edited) Maybe it could be a 1-2 weeks test. If it has no effect on the server's population, they can change it back. If you install GPS, I will be gone. Edited October 28, 2017 by I./ZG15_Karl_Modeller 4
JG4_Karl_Gratz Posted October 28, 2017 Posted October 28, 2017 (edited) Upd for new statistic. Attention! Next mission will be the following changes: Changed "Danger ratio". Now coeff. does not evaluate a specific situation at a specific moment. He just considers the ratio of active pilots. In fact, the usual ratio is calculated. But, at that exact moment. What gives? A more obvious situation for the pilot. If the enemy has more forces then the player will get more points and Vice versa. No longer will large values of the combat effectiveness of the two bombers intercepted. It happened that the pilot acted alone, of all the allies were on the ground, and the enemy aircraft was in the air. Because of this there is a strong bias and the player received are not reasonable and are not obvious bonuses. Disconnect to save virtual lives will lead to the cancellation of 300 points. (Hint: that would not fall under the sanctions of the algorithm, straight out in the brief on the button "finish off" waiting 15 seconds for the timer.) Disconnect may not be intentional, but the program will still write off 300 points of combat effectiveness. Can I make a suggestion?At TAW they cope with intentional disconnections by calculating 5 minutes prior to the disconnect: if the plane got damage, punishment is applied (minus points or streak ends). If no damage was inflicted on the plane within the last 5 min prior to disconnect, no penalty is applied. So you are not punishing players that got disconncted by internet- or game- crackdown. Edited October 28, 2017 by I./ZG15_Karl_Modeller
LLv32_Korppi Posted October 29, 2017 Posted October 29, 2017 Hello! I really wan't to know how to restore my password. Is there any option for that. I can't add my squad there if im not logged in...
BubiHUN Posted October 29, 2017 Posted October 29, 2017 Hello! I really wan't to know how to restore my password. Is there any option for that. I can't add my squad there if im not logged in... Send a private message to one of the admins. Im sure they can help you out.
1PL-Husar-1Esk Posted October 29, 2017 Posted October 29, 2017 (edited) Implementing similar solution about disconnect to TAW would be welcome, my ISP periodically is changing IP address of my line so for me penalty is just matter of time, plus fact how unstable is the dserver or cases of ping fluctuations. That future is not silver bullet but significant reduce frustration and shown how mature or advance is the server. Edited October 29, 2017 by 307_Tomcat
SCG_ItsDrifter Posted October 29, 2017 Posted October 29, 2017 LSAC fly-out (Consisting of the JG52 wing) (109) Due to little resistance in the south, we decided to take 190's out of safranov to drop hell on a fortified position due east of home base, we end up getting intercepted by (3) Migs resulting in a forced bomb drop, and engaged in a fierce dogfight, with no losses, and only 1 forced RTB due to holes on the port wing, The remaining 190's headed north from the confrontation and came across a train bringing supply's to a Russian airbase, here are some of the screenshots, Enjoy! 1
Psyrion Posted October 30, 2017 Posted October 30, 2017 Hello Random Expert team, I will start of by saying that we do enjoy your server quite a bit and are fans of the new statistic page.But I have one question: Why can you not earn planes by completing succesfull missions? Having to fly 10-15 minutes to get a plane gets a little annoying and boring after a while. We of course understand that it is to make the planes more valuable, but that would still be the case if you could get planes for missions, I think. I hope you can maybe think about this suggestionl.
SCG_ItsDrifter Posted October 31, 2017 Posted October 31, 2017 (edited) Video of the 190 Engagement : Combat starts a little after 18:30 Video by VonJarno Edited October 31, 2017 by 4./JG52_DR1FT3R 2
56RAF_Roblex Posted October 31, 2017 Posted October 31, 2017 Hang on. Five 190s (and a 109?) panicked and dropped all their bombs because they saw one Mig?
FTC_Riksen Posted October 31, 2017 Posted October 31, 2017 Hang on. Five 190s (and a 109?) panicked and dropped all their bombs because they saw one Mig? You were expecting them to dogfight with bombs?
56RAF_Roblex Posted October 31, 2017 Posted October 31, 2017 (edited) You were expecting them to dogfight with bombs? No I was expecting one or two to drop bombs to provide cover. A single Mig is no match for one 190 so two would have been fine even when two more turned up later. Edited October 31, 2017 by 56RAF_Roblex
6./ZG26_Klaus_Mann Posted November 1, 2017 Posted November 1, 2017 What TS are you JG52 Guys on? We should organize some bigger Flights on DED-RE. 1
SCG_ItsDrifter Posted November 1, 2017 Posted November 1, 2017 (edited) Sounds like a plan! i'll pm you the details of our TS server in a little while. Are you guys a European squad? And yes, we use our TS server. Edited November 1, 2017 by 4./JG52_DR1FT3R
CisTer-dB- Posted November 2, 2017 Posted November 2, 2017 It would be good to accumulate aircraft with combat mission. The ferrying of aircraft is not fun all
Dutchvdm Posted November 2, 2017 Posted November 2, 2017 It would be good to accumulate aircraft with combat mission. The ferrying of aircraft is not fun all I like the ferrying. I think it's forces players to be a bit more careful with their aircraft. Grt M
CisTer-dB- Posted November 2, 2017 Posted November 2, 2017 I like the ferrying. I think it's forces players to be a bit more careful with their aircraft. Grt M I understand that, there is people here that are careful with there life regardless of the ferrying. There is plenty of other way to achieve this. I don't think it's fun to have guys that regardless of the amount of mission they did while taking care of the mission objective are stuck with only two planes. Unless you are flying around and not taking care of the mission objective you risk the chance of having you plane destroyed. You can set up a system that reward the guys that complete mission and come back buy giving them more aircraft as they complete more mission and objective. Now I feel that if I don't come back I am being punish for trying to achieve objective on the other end if I come back I am just rewarded by not having to waste 20 min of my limited time that I can play. What it does, it split friends that sometime don't have the time to restock. Please don't shoot the messenger I am being honest here. o7 1
Herne Posted November 2, 2017 Posted November 2, 2017 I think the modification system is a little harsh. especially for the ground pounders. Early campaign I would like to fly a BF110 which is pretty suicidal without the added armor or armored glass. In the same way that if we run out of aircraft, we get + 1 on mission rotation, could we have a similar system for modifications. If you run out, you get + 1 mod on mission rotation please ? 3
BubiHUN Posted November 2, 2017 Posted November 2, 2017 I think the modification system is a little harsh. especially for the ground pounders. Early campaign I would like to fly a BF110 which is pretty suicidal without the added armor or armored glass. In the same way that if we run out of aircraft, we get + 1 on mission rotation, could we have a similar system for modifications. If you run out, you get + 1 mod on mission rotation please ? well that must be avoided by turning away and setup another attack. Our squad do that very often.
6./ZG26_Klaus_Mann Posted November 2, 2017 Posted November 2, 2017 (edited) A Mix of Systems would probably be best. In general simple Re-Supply Flights should still be possible. Add to that let's say, one Aircraft for every 3 successful Combat Missions or every 9 uneventful flights of 30 Minutes or more from a Front Line Airfield. @Crusader: I see that you have gotten rid of the Paratrooper Missions, which I suggested First on my List and do not complain about, because it is a good decision. However, you can't have missed that my List also contained not just taking away Para Drops without replacement, but allowing for Ju-52s to resupply Convois, Tanks and Defensive Positions as a Buffing System. And of Course: Cargo Delivery by Landing on Airfields directly on the Front Line to support Troops. These would be inactive Airfields, on which the 52s would have to Land, Unload, Take-Off again and Finish their Mission at an active Airfield. Greetings. Edited November 2, 2017 by 6./ZG26_Klaus-Mann
Dutchvdm Posted November 2, 2017 Posted November 2, 2017 I understand that, there is people here that are careful with there life regardless of the ferrying. There is plenty of other way to achieve this. I don't think it's fun to have guys that regardless of the amount of mission they did while taking care of the mission objective are stuck with only two planes. Unless you are flying around and not taking care of the mission objective you risk the chance of having you plane destroyed. You can set up a system that reward the guys that complete mission and come back buy giving them more aircraft as they complete more mission and objective. Now I feel that if I don't come back I am being punish for trying to achieve objective on the other end if I come back I am just rewarded by not having to waste 20 min of my limited time that I can play. What it does, it split friends that sometime don't have the time to restock. Please don't shoot the messenger I am being honest here. o7 I'm not saying your wrong, and i'm right. Maybe they can find some middle ground. That should be possible. If you fly a lot i can understand why that process becomes boring. I think the modification system is a little harsh. especially for the ground pounders. Early campaign I would like to fly a BF110 which is pretty suicidal without the added armor or armored glass. In the same way that if we run out of aircraft, we get + 1 on mission rotation, could we have a similar system for modifications. If you run out, you get + 1 mod on mission rotation please ? I agree about the modification. I think that mirrors, armor and on-board equipment should not count as mods that you should "pay" for. Don't know if that is possible. Grt M
6./ZG26_Klaus_Mann Posted November 2, 2017 Posted November 2, 2017 It really sucks not being able to take the Sirens on the Stuka. Or a Turret for the Ju-52 and Il-2-42. The Worst thing is that you are LOCKED to having at least 1 mod to fly the 52. Although, the 52 really has no reason to be on the Server anymore anyways, since Paradrops were removed without replacement. Or the Merlin 46 for the Spitfire. It's absolutely Counterproductive to have locks on Non-Droppables. They shouldn't require Modifications. Except maybe the La-5F, which is never locked, but should be, or at least cost 3 mods, because it immediately makes it twice as good at virtually no cost.
BubiHUN Posted November 2, 2017 Posted November 2, 2017 this means you have to be careful. Imho, im ahppy with this implementation. If you have been shot down, you will need to resupply it. This prevents most of the "alltime vulchers". Most of them.
1PL-Husar-1Esk Posted November 2, 2017 Posted November 2, 2017 Planes for combat missions would be nice. 1
6./ZG26_Klaus_Mann Posted November 2, 2017 Posted November 2, 2017 (edited) this means you have to be careful. Imho, im ahppy with this implementation. If you have been shot down, you will need to resupply it. This prevents most of the "alltime vulchers". Most of them. But right now the System is quite punishing for Ground Pounders. A Bf110E for example needs at leat 2, normally 3 Mods to make Ground Attack really viable. A Stuka without a Siren is no fun, 1 Mod, or taking a Tank Buster 87 already requires 2, Armor and Guns. A Ground Pounder 190A-5: 2 Mods (U-17+Underbelly). A 109E-7 Ground Pounder: 3 Mods (Bottom Armor, Windscreen, Bombs). Ground Pounding in Ill-equipped Machines simply means you waste your time. Fighters are at less risk and need fewer Mods at the same time. One, unlucky Flak Hit will often cost even a Ground Pounder 3 Mods. Even if he Belly Lands in friendly territory. I feel somewhat screwed over as a Ground Pounder to be honest Crusader. Edited November 2, 2017 by 6./ZG26_Klaus-Mann 1
BubiHUN Posted November 2, 2017 Posted November 2, 2017 But right now the System is quite punishing for Ground Pounders. A Bf110E for example needs at leat 2, normally 3 Mods to make Ground Attack really viable. A Stuka without a Siren is no fun, 1 Mod, or taking a Tank Buster 87 already requires 2, Armor and Guns. A Ground Pounder 190A-5: 2 Mods (U-17+Underbelly). A 109E-7 Ground Pounder: 3 Mods (Bottom Armor, Windscreen, Bombs). Ground Pounding in Ill-equipped Machines simply means you waste your time. Fighters are at less risk and need fewer Mods at the same time. One, unlucky Flak Hit will often cost even a Ground Pounder 3 Mods. Even if he Belly Lands in friendly territory. I feel somewhat screwed over as a Ground Pounder to be honest Crusader. im using stuka too, and the armor doesnt help you that much. the other thing is, we could have at least 10 mods maximum.
216th_Lucas_From_Hell Posted November 3, 2017 Posted November 3, 2017 I love it as is. Ferry flying takes 5-10 minutes, navigation is nice and you can spend that time practicing rolls before buzzing the airfield at 500km/h and doing all kinds of aerobatics over it on arrival 1
ACG_Kroko Posted November 4, 2017 Posted November 4, 2017 Would it be possible to increase the anti air defence of fortifications and artillery a little bit (may be 2 additionals light or medium aaa per position)?
72AG_Crusader Posted November 4, 2017 Posted November 4, 2017 (edited) I don't like the forced resupply flights. It will be gone in next server version. Work in progress. Would it be possible to increase the anti air defence of fortifications and artillery a little bit (may be 2 additionals light or medium aaa per position)? Its random AI level. Numbers we cant increase now because of game server program perfomance issues. Edited November 4, 2017 by 72AG_Crusader
6./ZG26_Klaus_Mann Posted November 4, 2017 Posted November 4, 2017 It will be gone in next server version. Work in progress. Its random AI level. Numbers we cant increase now because of game server program perfomance issues. I hope you will find some time to integrate the Ju-52 into the Mission Design.
HunDread Posted November 4, 2017 Posted November 4, 2017 It seems the server is down. Player number keeps staying at 66 but we cannot join. Those inside the server cannot finish flight etc.. Probably needs a restart.
Psyrion Posted November 4, 2017 Posted November 4, 2017 It will be gone in next server version. Work in progress. Its random AI level. Numbers we cant increase now because of game server program perfomance issues. Awesome!
72AG_Crusader Posted November 5, 2017 Posted November 5, 2017 It seems the server is down. Player number keeps staying at 66 but we cannot join. Those inside the server cannot finish flight etc.. Probably needs a restart. Yep, DServer stuck. Fixed couple of hrs ago. I hope you will find some time to integrate the Ju-52 into the Mission Design. Will think on it. But need some alternative to it for the soviet side
6./ZG26_Klaus_Mann Posted November 5, 2017 Posted November 5, 2017 Will think on it. But need some alternative to it for the soviet side Well, the Po-2 will come along at some point next year. Until then the Soviets don't really have Aircraft to perform any kind of non-Combat Work.
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