6./ZG26_Custard Posted April 30, 2017 Posted April 30, 2017 As a ground pounder this server has become more and more frustrating. The missions really do need to be longer and airfields and targets need to be placed further away from each other. If you are flying heavies you do not have enough time to climb to decent altitude, organise and bomb before the mission is rotating once again. Furthermore with the current system of mods that you have in place, it favours fighters and penalises bomber aircraft. Over the last two nights I have noticed that LW targets are grouped heavily around VVS airfields and less so the other way round. Flying drop zones missions is quite frankly bordering on suicide. The server is rapidly becoming more of a dog fighter experience which in my opinion is a real shame. 1
Lusekofte Posted April 30, 2017 Posted April 30, 2017 The server is rapidly becoming more of a dog fighter experience which in my opinion is a real shame. YEs , I agree to this. But I think it is not the intention of the mission maker. I can see what he is trying to do, but it get exploited . In general this is a game made for fighters, pole flying it , most of them anyway , fly fighters. And those of us flying bombers fly it less to nothing. This happened in public servers in COD too. You simply get bored by the fact you are flying a big fat Target. In this server I fly PE 2. Because I might not be able to reach to target , but I am able to take down the one stopping me. I suspect my aiming capabilities in the rear gunner/ ventral gunner will ultimately bring AI gunnery to less accurate. Because I L O L very much when I read snipers gunners in Chat
Antiguo Posted April 30, 2017 Posted April 30, 2017 HI The results are not showing reality In the mission 1600, 30.04.2017, my plane gives it to me as lost ..... it is not true, the mission ended and I was in the air .... (without having lost the plane, and with the engines running perfectly) ... regards
Lusekofte Posted April 30, 2017 Posted April 30, 2017 HI The results are not showing reality In the mission 1600, 30.04.2017, my plane gives it to me as lost ..... it is not true, the mission ended and I was in the air .... (without having lost the plane, and with the engines running perfectly) ... regards Yes this is something that is very frustrated, I have done this several times in a PE 2, it take time to climb and find exact way to target. Many times 1 hour is not enough to get back and after all that time your plane is lost, just before you are about to land. We have all experienced this. The missions are to short for Bombers
216th_Jordan Posted May 1, 2017 Posted May 1, 2017 (edited) The server is not working at all why? BTW: Can we have a (50%?) chance to escape capture?`Right now everytime I bail out I'm captured, IRL many pilots escaped back to their forces. Edited May 1, 2017 by 216th_Jordan
=FEW=ayamoth89 Posted May 1, 2017 Posted May 1, 2017 why? BTW: Can we have a (50%?) chance to escape capture?`Right now everytime I bail out I'm captured, IRL many pilots escaped back to their forces. It wasn't possible to join the server for a whole map for all my friends. It stayed on the downloading from server
=/Hospiz/=MetalHead Posted May 2, 2017 Posted May 2, 2017 (edited) As much as I love this server, I miss lack of variety in ground targets. Nearly each single objective is just a randomly placed square on the ground, filled with clustered targets, and surrounded by several AAA guns. It completly eliminates need of using different planes with different loadouts - it's always about loading the largest available bombs on a He-111 and dropping them in the middle. It would be amazing if RE+ had more difference in ground targets. Take a look on Wings of Liberty, it's an arcade server compared to this one, yet it offers much larger variety for bomber/attacker pilots. Not only they have different targets types like factories, train stations, trains, ships, ports, transport and armored columns, troop and artillery positions... etc. but also two targets of the same type can be completly different, varying with number, type and layout of the objects placed in the target area. Last but not least, on RE+ targets seem to be located completly randomly - a strategic warehouse in the middle of a grain field - looks weird, doesn't it? Again WoL seems to have targets placed in more sensible locations - strategic targets around towns, troops and artillery operating near frontline villages etc. I am not criticising RE+ here. I am just suggesting that some changes would greatly improve bomber / attacker pilots' experience, give us more enjoyable gameplay and add extra bit of realism. I used WoL just as an example, in my opinion they they did ground targets pretty well, so why not do something similar here? Edited May 2, 2017 by =GCM=MetalHead89250 1
kileab Posted May 2, 2017 Posted May 2, 2017 It would be a good thing but The Random Expert Server generate his mission randomly (as the name...). I don't know exactly how they manage to do that but I imagine they have to build a pattern for their target and then they place them randomly on the map. I think that what you ask requires them to have a specific pattern for their targets for each points on the map where they could appeared. It should demand a tremendous work to achieve that.
von_Tom Posted May 2, 2017 Posted May 2, 2017 Can anyone direct me to an explanation (the post link will do) about squad hangers as we seem to have lost all of our single engine fighters (except 2) and we have lots of heavies. Ok the 110 is a blast in VR but I'd still like a 109/190 every now and then. Also, is there a TS channel for Random Expert so we can co-ordinate. If not I may well post what we (Tangmere Pilots) will be doing to see if anyone wants to join up for escorts, ground attack or whatever. We're even happy to cover Klaus_Mann if he wants even though the last time we did he didn't say thank you. Probably too shocked from having someone escort him. von Tom
TP_Silk Posted May 2, 2017 Posted May 2, 2017 (edited) Hi Tom, As requested - https://forum.il2sturmovik.com/topic/20394-72ag-ded-random-expert/?p=463227 and http://72ag-ded.ru/static/REX+3en_.pdf Edited May 2, 2017 by TP_Silk
von_Tom Posted May 2, 2017 Posted May 2, 2017 Hi Tom, As requested - https://forum.il2sturmovik.com/topic/20394-72ag-ded-random-expert/?p=463227 and http://72ag-ded.ru/static/REX+3en_.pdf Cheers. So, tonight we will be doing transfer missions, provided we can take enough fighters without the limit kicking in. I'm presuming we can take ammo too as the readme doesn't say the loadout must be "empty". von Tom
216th_Jordan Posted May 2, 2017 Posted May 2, 2017 Cheers. So, tonight we will be doing transfer missions, provided we can take enough fighters without the limit kicking in. I'm presuming we can take ammo too as the readme doesn't say the loadout must be "empty". von Tom Yes, just a normal plane (dont know about fuel).
TP_Silk Posted May 2, 2017 Posted May 2, 2017 As I understand it ammo is allowed but all mods (headrest, bombs, etc) are disabled for fighters flying from rear airfield.
=/Hospiz/=MetalHead Posted May 2, 2017 Posted May 2, 2017 It would be a good thing but The Random Expert Server generate his mission randomly (as the name...). I don't know exactly how they manage to do that but I imagine they have to build a pattern for their target and then they place them randomly on the map. I think that what you ask requires them to have a specific pattern for their targets for each points on the map where they could appeared. It should demand a tremendous work to achieve that. Of course it would require huge amount of work to do everything I wrote, but at least part of it could be achieved by doing small steps in certain direction. For example, instead using one pattern for certain type of target (let's say artillery), we could have a pool of several patterns with different layouts and each time target is generated, one would be randomly chosen. Instead of placing the target in completly random location, make a list of map grids where each target type can spawn. I think there's room for improvement and I try to just give ideas. It's up to server owners to decide if they change something or not though.
72AG_Crusader Posted May 3, 2017 Posted May 3, 2017 (edited) Of course it would require huge amount of work to do everything I wrote, but at least part of it could be achieved by doing small steps in certain direction. For example, instead using one pattern for certain type of target (let's say artillery), we could have a pool of several patterns with different layouts and each time target is generated, one would be randomly chosen. Instead of placing the target in completly random location, make a list of map grids where each target type can spawn. I think there's room for improvement and I try to just give ideas. It's up to server owners to decide if they change something or not though. There are 2 artillery patterns now. If somebody can create new one it would be awesome. Add new pattern is easy. There are some properties for target. Fore example arty: must be in 500x200m rectangle must contain at least 70 destructible static objects and exactly 13 enities including AAA (~85 objects at all) Similar properties for fortified area: 500x200 rectangle 4 entities, at least180 objects, maximum 220 There is some narrowness (limitation) - those patterns are just some area which is vulnerable to blue bombs. It looks like a box in which pilots need to throw a ball. There is a way to solve it, but it increase amount of job exponentially. Some more explanation: pattern may be composite, it may contain more than one piece of a target (like warehouses consists of 2 pieces now). The problem is to set all those possible points for pieces manually. And it is tiresome monotonous work. I setted those points only for tanks targets positions in stalingrad for a whole day (~8hrs of this job). To implement this composite targets we need to set 2-3-4 times more those points for additional pieces. Thats really frustrating me Edited May 3, 2017 by 72AG_Crusader
LeFrenchCat Posted May 3, 2017 Posted May 3, 2017 To help create more pattern, It's with the editor ? Do you have an example file ?
72AG_Crusader Posted May 3, 2017 Posted May 3, 2017 (edited) Yes, you need use full mission editor (STEditor.exe). No, I haven't example. You can open any mission from the server (result1, result2) and find all examples there Dont use MCU, because we will use our own mission logic. Edited May 3, 2017 by 72AG_Crusader
=GW=a9305093 Posted May 4, 2017 Posted May 4, 2017 Was flying in 'Random Expert' server I've flown He-111 with 2 X 1000kg bombs, headed for the soviet Front Warehouse. Pretty sure I'vo got them, acquiring 103 ground kills, then returned to base. But after I landed and finish flight, server message says I have friendly fire?? Happened twice..............any possible cause?
TP_Silk Posted May 4, 2017 Posted May 4, 2017 It's possible that someone was flying a low-level attack on the target at the same time your bombs hit and they took hits from your bombs going off. Just a guess.
6./ZG26_5tuka Posted May 4, 2017 Posted May 4, 2017 Yesterday we had winter objects on the autum map of Stalingrad. Also we had an issue with our pilots and gunners being completely invisible.
72AG_Crusader Posted May 4, 2017 Posted May 4, 2017 (edited) Was flying in 'Random Expert' server I've flown He-111 with 2 X 1000kg bombs, headed for the soviet Front Warehouse. Pretty sure I'vo got them, acquiring 103 ground kills, then returned to base. But after I landed and finish flight, server message says I have friendly fire?? Happened twice..............any possible cause? Dont trust ingame stats. It is buggy and lies. Especially after 2 hrs from mission begin. It's possible that someone was flying a low-level attack on the target at the same time your bombs hit and they took hits from your bombs going off. Just a guess. Probability of this is almost zero. Yesterday we had winter objects on the autum map of Stalingrad. Also we had an issue with our pilots and gunners being completely invisible. Fixed. Edited May 4, 2017 by 72AG_Crusader
LeFrenchCat Posted May 7, 2017 Posted May 7, 2017 Lot of ground attacks this week on the server. It's getting well alive I was wondering - when will test phase ends and the next round start ?
72AG_Crusader Posted May 7, 2017 Posted May 7, 2017 I want to see how all available weapons will affect the balance. Probably we need to restrict some weapons in 8th period too. Also I've got some personal issues IRL, havent got enough time for working on the server.
Quax Posted May 8, 2017 Posted May 8, 2017 This available planes - all planes on current map, not your personal. Now you cant find this information on the website. I work to make it. Thanks. The message of planes in hangar do come reliable short after spawn in the meantime. So I don't have the problem of not knowing why i get booted anymore.
LeFrenchCat Posted May 8, 2017 Posted May 8, 2017 (edited) Problem with balance is already present on server : German bombers carry twice the loadout of the russian bomber (with every unlock, it's even up to 350%) German fighters such 110 and 190 carry as much stuff and faster than dedicated russian attack planes. That can explain the ~62% german score on ground attack with only ~54% of server flight time. I suggest we limit bombs to 500kg maximum to avoid german bombers systematically flattening objectives with mini-nukes. This won't prevent 110 rushing oBjectives, but this will limit bomber flattering 2/3 of a target in one single drop.I hope you'll work out your personnal problem, I wish you all the best Edited May 8, 2017 by [VODKA]Wolfakov
Dutchvdm Posted May 8, 2017 Posted May 8, 2017 (edited) Why not implement a supply system for the more exotic load out's as the Herman and Satan bomb. You have to fly a supply mission for every time you want to carry a bomb like that. You can even do that for the 500 kg bomb's on the 190 and 110. Making the 250 the standard there. I do agree that the incentive to even use bombs like the 250 and 50 is not there now. On the other hand it's silly to exclude stuff that was made by the devs and was historically there (although not much). Grt M Edited May 8, 2017 by Martijnvdm 2
F/JG300_Gruber Posted May 8, 2017 Posted May 8, 2017 (edited) Problem with balance is already present on server : German bombers carry twice the loadout of the russian bomber (with every unlock, it's even up to 350%)I suggest we limit bombs to 500kg maximum to avoid german bombers systematically flattening objectives with mini-nukes. This won't prevent 110 rushing oBjectives, but this will limit bomber flattering 2/3 of a target in one single drop. But german bombers are twice as vulnerable as Pe2s so each one fly to it's strength. Limiting to 500kg only renders the H6 competely useless (1.5t max of loadout left) because it lacks flexibility in attacking methods to deal with ground objectives. SC1000 are quite powerful but it is the only competitive loadout on the heinkels. As the warehouses are usually squeezed between Russian airfield, most of the time you can't choose a route that could put the 250s to good use. By the time you return back to base, any Pe2 will have dive-dropped 2 tons worth of bombs, with better accuracy. On the Ju88, it is debatable, because the "backup" loadout of 4x500kg is still a very good and versatile bombload. It could probably withstand being limited to these. For the bigger bombs, I stand behind the proposal of Klaus Mann, they could still be available but only from the rear airfield. So if you want to drop 3.5t at once, you'll have to make the journey for it. Edited May 8, 2017 by F/JG300_Gruber 1
72AG_Crusader Posted May 9, 2017 Posted May 9, 2017 Is the campaign over? Yes, preparing to start next one. Without test mode. 1
72AG_Crusader Posted May 9, 2017 Posted May 9, 2017 Test #3 finished. Thank you for patience and participation. We've started Campaign #6 in full throttle. There will not any wipes or mechaincs changes during the campaign. Now I'm approving planesets and weapons locks in periods with server team. I'll post it later. 2
5.IAP_andy1357912 Posted May 9, 2017 Posted May 9, 2017 Hello. how to fly Ju52 with paratroopers? it only can be select with 2 modification. and server don't allow me to take off (server said I only can have 1 modification atm) 1
6./ZG26_Klaus_Mann Posted May 9, 2017 Posted May 9, 2017 Crusader already Confirmed a Re-Think of the Ju-52 Mission Types more towards MAB-250 Cargo Container Drops on Advancing Friendly Tanks (which is a far more historically accurate Task) and Rear Airfield to Front Airfield Supply Runs to Buff Airfields and/or Squads. Para Drops are Stupid and A-Historical anyways.
72AG_Crusader Posted May 9, 2017 Posted May 9, 2017 Hello. how to fly Ju52 with paratroopers? it only can be select with 2 modification. and server don't allow me to take off (server said I only can have 1 modification atm) Should be solved now. Check it out please.
5.IAP_andy1357912 Posted May 10, 2017 Posted May 10, 2017 Should be solved now. Check it out please. thanks. it work
Dutchvdm Posted May 10, 2017 Posted May 10, 2017 Will be checking out the server tomorrow. Thinking about changing team for this round. Is there a timeline for the available planes? Grt M
LeFrenchCat Posted May 11, 2017 Posted May 11, 2017 (edited) Server and Website are down. Probably linked to new patch released a few minutes ago. Will it restart automatically ? I hope you'll add the new sturmovik into the campaign as the campaign progress forward in time.***EDIT : Server is up thanks. site still down Edited May 11, 2017 by [VODKA]Wolfakov
72AG_Crusader Posted May 11, 2017 Posted May 11, 2017 (edited) Updating server to 2.010 patch Edited May 11, 2017 by 72AG_Crusader
72AG_Crusader Posted May 12, 2017 Posted May 12, 2017 6th camaign weapons restrictions: Server changes on 6th campaign: - in 8th period setted similar restrictions as in previous one - IL-2 43 added to 8th period - bombs 1000kg+ locked everywhere except He-111 - Rockets on IL-2 41 year locked on Moscow map - with high propability fixed logs entries missing bug, when earned aircrafts and modifications was not correctly added - setted top limit for personal/squad hangar as described in server info (see link in my sign, its updated) - modifications limit lowered to 5 - troops landing operation reward increased to 25 capture points for 30 landed troops (2 times possible) - KV tank removed from soviet tank columns This changes was created from campaign start and installed now. Since this update there will no changes until campaign end. Server was started immidiately because some pilots asked about this. I hope you'll forgive me this delayed update. 4
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