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Posted

thx  crusader for explanation.

JG300_Hornisze
Posted (edited)

Hi admin,

 

Like on WOL server, we got a problem with a pilot called Durant.
This guy is just a team killer, and like on WOL he has just a destructive behavior. After few minutes he dropped his bombs on the airfield...

 

You can see his results, this is just eloquent :

 

http://il2stat.aviaskins.com:8008/en/pilot/16209/Durant/?tour=21+

 

http://72ag-ded.ru/fr/sortie/log/197207/?tour=8

 

Could you ban this guy, this not acceptable.

 

Thanks in advance.

 

 

Regards.

Edited by F/JG300_Hornisze
JG300_Hornisze
Posted

Permanent ban

 

Yeah !

Thank you for your reactivity Crusader

Posted (edited)

@Crusader : The page "Available Planes" doesn't work on the french version on the website : http://72ag-ded.ru/fr

By default, french pilots land on this fr version.

Edited by -IRRE-Biluf
6./ZG26_Klaus_Mann
Posted

1. Just something I have seen the last Couple of Nights is that as soon as the Server fills up, everybody starts flying Fighters and it's very risky, almost Suicidal to even try attacking Ground Targets.

 

Sometimes almost 99% of the Teams fly only Fighters because of that, and no Ground Targets are destroyed. Really, 84 Players online, and maybe one Artillery gets Destroyed in an entire Mission. And this is with Large Squads, LAL, IRRE, NN, 72AG, DED, Ala-13, E69 etc. often 10+ Members online. We normally can muster 4-6 Guys for Ground Attack, but quite often there are 20+ Fighters just waiting. 

 

2. What are the Requirements for Destruction of Fortified Areas? Sometimes there is not a single Intact Bunker, Gun or Building Left and they are still active on the Map. 

Do all the Vehicles have to be Destroyed?

LeFrenchCat
Posted

Looks like It's been a couple of days without any victories.
 

6./ZG26_5tuka
Posted

Looks like It's been a couple of days without any victories.

 

Not suprising considering this has more or less involved into a hradcore dogfight server (at least when considering the relative numbers of fighter pilots and ground attackers). Since the new system is in place I've seen the worst of online behaviour happening on this server frequently. It's funny considering that the mission designers intend was to actually prevent that. Now it's a pure statserver like TAW.

CCG_bexhausted
Posted

Sometimes almost 99% of the Teams fly only Fighters because of that, and no Ground Targets are destroyed. Really, 84 Players online, and maybe one Artillery gets Destroyed in an entire Mission. And this is with Large Squads, LAL, IRRE, NN,

 

 

I do not agree with you !

 

The statistics of the French teams show exactly the opposite of your statement. See below :

MXdfOSU.jpg

iKEmD4Q.jpg

pSRlIv3.jpg

 

Nobody is vulching bombers but ground targets ! But ground targets are hard to destroy.

  • Upvote 2
6./ZG26_Klaus_Mann
Posted (edited)

And if you check us out you will find we share just slightly less than 1400 GKs between 4 Pilots. We are doing our Part as best we can, with the little Time we have to Spare. 

 

Since we fly on the German side quite a lot, our Experience is a different one. Quite a lot more Wannabe Hartmanns who scoff at lowly Ground Pounder Scum like us and who won't move an inch to Support us. 

 

I personally enjoy flying Russians a lot more because the Fighters actually offer a bit more Support and Attacks are more Concentrated. 

 

This is also not meant as an attack against the Squadrons, but an indicator that even Well Coordinated Squads have a Hard Time against the Germans. 

Edited by 6./ZG26_Klaus_Mann
1stCL/Punkey
Posted

Hi Crusader,

 

how can I find out how many, what is the maximum of fighters and bombers we can have in a hangar as a squad?

 

Thanks?

72AG_Crusader
Posted

Hi Crusader,

 

how can I find out how many, what is the maximum of fighters and bombers we can have in a hangar as a squad?

 

Thanks?

Spawn on af.

I search for solution to display this information on the website, but I have some performance issues with this.

1stCL/Punkey
Posted

Spawn on af.

I search for solution to display this information on the website, but I have some performance issues with this.

 

Yes, current amount of planes in hangar works properly after spawn. I´d like to know how can I find out, how many planes we can have at all. Is there any limit, or is hangar unlimited? Can I carry 35 fighters and 50 bombers?

LeFrenchCat
Posted (edited)

Since we get only one bomber per ferry now, I would assume the lack of attackers is caused by a shortage of plane, rather than a shortage of volunteer. 

~30 min ferry + ~30min to target with high chances to get shot down in the way....   mean you can only fly one strike mission per hour. Obviously, when you have a LOT of fighter in the other side, you aren't tempted to risk your sole bomber in a suicide attack. Especially when nobody cooperate

.

Edited by [VODKA]Wolfakov
NN_Fahrenheit
Posted

Sometimes almost 99% of the Teams fly only Fighters because of that, and no Ground Targets are destroyed. Really, 84 Players online, and maybe one Artillery gets Destroyed in an entire Mission. And this is with Large Squads, LAL, IRRE, NN, 72AG, DED, Ala-13, E69 etc. often 10+ Members online. We normally can muster 4-6 Guys for Ground Attack, but quite often there are 20+ Fighters just waiting.

 

We have to keep in mind that some squads are more specialized in fighting than bombing (NN for instance, even if we are more flying with bombers currently, 60% bombers (including supply) vs 40% fighters).

 

And as Wolfakov has just said : planes are expansive, pilots are more lucky to save their fighters than their bombers.

When there's no bomber left, there's still a fighter to have more fun than supplying (notice that on 3 sorties, i did 1 supply).

6./ZG26_5tuka
Posted (edited)

That's the point. Bombers are slow and rely on protection which rarely exists online so they're easy targets usually. With the current ruleset there's no difference in how fighters and bombers are treated despite the fact that it ultimately punishes bombers more for already mentioned reasons (long resupply flights, longer sorties, less sruvivebility, targets (too) close to enemy airfields). But my suggestions regarding this have already been rejected this is unlikely to change so I accept the fact this server does cater towards fighter squads and stat whores with no comittment to fullfill the mission objectives (not to mention toxic behaviour).

 

pilots are more lucky to save their fighters than their bombers.

It's the other way round.

Edited by 6./ZG26_5tuka
72AG_Crusader
Posted

Yes, current amount of planes in hangar works properly after spawn. I´d like to know how can I find out, how many planes we can have at all. Is there any limit, or is hangar unlimited? Can I carry 35 fighters and 50 bombers?

 

Unlimited during test.

Since we get only one bomber per ferry now, I would assume the lack of attackers is caused by a shortage of plane, rather than a shortage of volunteer. 

 

~30 min ferry + ~30min to target with high chances to get shot down in the way....   mean you can only fly one strike mission per hour. Obviously, when you have a LOT of fighter in the other side, you aren't tempted to risk your sole bomber in a suicide attack. Especially when nobody cooperate

.

Ferry unarmed planes is not needed now. When you have 0 available planes you can take armed aircraft with weapons available without marked checkboxes.

On the Moscow map this was not a problem because rear airfields there are close enough.

NN_Fahrenheit
Posted

Klaus_Mann, i understand you can be angry because german fighters are not covering or defending, or because you dont like some behaviour (even if this behaviour can be seen in each side) but tonight you were really disrespectfull.

If you cant bear how LW is flying sometimes and if you feel so angry, please dont spam that much and dont use full language.

6./ZG26_Klaus_Mann
Posted

Yeah, Sorry. I was just shocked. I'll take a Pause from flying Germans for now, it's just too Frustrating. LW Loosing with  50 Germans vs. 16 Russians is just too much. I'm sorry to sound a bit Pissy, but I was pissed.

From now on I'll get a lot more P-40 and Il-2 time. Can't wait for the A-20 now more than ever. 

Posted

1. Just something I have seen the last Couple of Nights is that as soon as the Server fills up, everybody starts flying Fighters and it's very risky, almost Suicidal to even try attacking Ground Targets.

 

Sometimes almost 99% of the Teams fly only Fighters because of that, and no Ground Targets are destroyed. Really, 84 Players online, and maybe one Artillery gets Destroyed in an entire Mission. And this is with Large Squads, LAL, IRRE, NN, 72AG, DED, Ala-13, E69 etc. often 10+ Members online. We normally can muster 4-6 Guys for Ground Attack, but quite often there are 20+ Fighters just waiting. 

 

2. What are the Requirements for Destruction of Fortified Areas? Sometimes there is not a single Intact Bunker, Gun or Building Left and they are still active on the Map. 

Do all the Vehicles have to be Destroyed?

 

I do not agree with you.
ALA 13 flies coordinately for victory
4767 Ground targets ....
We are a squadron that we fly almost exclusively bombers, and some of our escort members...
 
 

regards

LeFrenchCat
Posted

 

Ferry unarmed planes is not needed now. When you have 0 available planes you can take armed aircraft with weapons available without marked checkboxes.

On the Moscow map this was not a problem because rear airfields there are close enough.

I noticed that. Used to do that in Moscow, but Stalingrad is longer haul. At the end of day, it takes you an hour to get anywhere and you'll likely not make it. That limit to two bomb runs / mission / player.  Up to three if the player is lucky enough to be connected right on start.

JG300_Hornisze
Posted

oops...sorry

6./ZG26_Gielow
Posted (edited)

I have a doubt.  What happens when we bomb the enemy HQ ??? How does it affect the campaign ??? 

 

 

Yesterday we had a squad vs squad numbers style fight.

It  was great but it really happens rarelly. I hope the server can evolve to make it happen more frequently.

 

Tracks link:

https://www.dropbox.com/sh/jvoh912nkav6uz8/AAB3A_IaS1OaW0gJbVVBMXlSa?dl=0 

Edited by 6./ZG26_Gielow
72AG_Crusader
Posted (edited)

I have a doubt.  What happens when we bomb the enemy HQ ??? How does it affect the campaign ???

Now it importance is not so big. It gives only capture points(70) and planeset cut for current mission. Next developing iteration we will think on global resources to make targets like warehouses and hq more significant.

 

Yesterday we had a squad vs squad numbers style fight.

It  was great but it really happens rarelly. I hope the server can evolve to make it happen more frequently.

 

Tracks link:

https://www.dropbox.com/sh/jvoh912nkav6uz8/AAB3A_IaS1OaW0gJbVVBMXlSa?dl=0 

I hope so too :) Edited by 72AG_Crusader
6./ZG26_Gielow
Posted

What plane set cut means ???

Posted

I would like to suggest an increase in mission time, perhaps by another hour.
Often if one conducts a rear area bombing mission there is only about 20 minutes left, not leaving much time to do anything else, which is very frustrating. It would also allow for more convoluted routes which may help ground attackers to survive longer as they don't need to head directly to objectives on obvious routes for time reasons. 

I think this may help with producing victors for a map.

72AG_Crusader
Posted

What plane set cut means ???

This mean changing available planes on airfields. All premium aircrafts became unavailable, some aircrafts became limited in very low amounts and only poor aircrafts stay unlimited.

I would like to suggest an increase in mission time, perhaps by another hour.

Often if one conducts a rear area bombing mission there is only about 20 minutes left, not leaving much time to do anything else, which is very frustrating. It would also allow for more convoluted routes which may help ground attackers to survive longer as they don't need to head directly to objectives on obvious routes for time reasons. 

 

I think this may help with producing victors for a map.

Mission victory should stay expensive, imo.
  • Upvote 1
LeFrenchCat
Posted

Last victory was 5 days ago tho.  But website is tought to read thru and i can't fly everyday. If you have an data dump of the stats, i can try to do some number based analytics to see what changed in the recent days. Numbers are usually more reliable than people feeling, no offense intended.
 

6./ZG26_Klaus_Mann
Posted

This mean changing available planes on airfields. All premium aircrafts became unavailable, some aircrafts became limited in very low amounts and only poor aircrafts stay unlimited.

Mission victory should stay expensive, imo.

Like the Idea. 

GOA_Walter_Nowotny
Posted

Hello 72AG-DED team and to 

II./JG51Steinhoff

 

Today I can´t play this server because an idiot in a turret of a He111 shoot me and injured, so can´t turn on the engine plane twice. First in one AF and when he begin to shoot me in second time I disconected and begin in another AF. Then the idiot find me again and begin to shoot me again. I´ve recorded the 3rd time and there are 2 users connected (I think is the user Brad12 because is the same user in the other 2 times). If you can track the user connection , could you identify him? I will try to insert the video.

 

Thank you

GOA_Walter_Nowotny
Posted

SvAF/F16_OndaAnkan
Posted

Would it be possible to make the missions longer?

72AG_Crusader
Posted

Would it be possible to make the missions longer?

If we do that, capture become easier. I dont see reason to do this.

Posted

Oh man, i came in to ask when normal server will be nack up again but there is a war going in here... i will come back next time.

216th_Jordan
Posted

What determines the planes a player gets? I have 5 heavy planes and 5 modifications but only 1 light plane...and I would like to have some more fighterplanes :biggrin:

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