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72AG_Crusader
Posted

Anyway, I had a great time tonight on the TAW server.

I had a great time tonight on the Random Expert server :)

Posted (edited)

Crusader, even without selecting a mod and choosing a standard loadout for my IL2 (n°6 on your image), I was forbidden from taking off.

 

 

176.jpg

 

 

If I had been able to take off with a standard loadout, I would have had nothing to say.

 

Edit : Or it's because I joined my squad with an I-16 and I didn't have the right to choose an IL-2 next. But I don't know where to check the hangar of my squad.

Edited by -IRRE-Biluf
72AG_Crusader
Posted

Crusader, even without selecting a mod and choosing a standard loadout for my IL2 (n°6 on your image), I was forbidden from taking off.

 

 

176.jpg

 

 

If I had been able to take off with a standard loadout, I would have had nothing to say.

 

Edit : Or it's because I joined my squad with an I-16 and I didn't have the right to choose an IL-2 next. But I don't know where to check the hangar of my squad.

Thats just a misunderstanding. My english isnt good. But I feel it becomes a bit better over time :)

I'll add more information to the website. It's a different headache. 

 

Also, I want to implement this solution: if player have no planes and his last sortie was 12hours ago, he will recieve one free plane. But it will work for all. If squad have at least one plane of this category, nothing will be added. Only when category empty.

Posted

Server was cool with the credits thing. Quite messy now with weird rules, feels worse than before.

Posted

 

 

For once I raged quit not by being shoot down by 5 109 in my tail but because of the rules. It's a progress... perhaps.

Do you not think I do not know what frustration does to you, read my posts all over the place, every half of them is about my frustration on public server.

My point is , he might be into something here, what about a little patience and see?

I know you to be a reasonable person, and very affectionate toward this sim, all I am saying is that this time it backfired :)

That does not mean I do not understand your feelings 

Posted

Server was cool with the credits thing. Quite messy now with weird rules, feels worse than before.

 

Credit system had all kind of flaws. The point awards were not well balanced, and the dynamic part caused some very weird prices.

 

Much better this way.

VBF-12_Stick-95
Posted

 

 

If you're in a squad - yes. You loose planes of not your specialization. Only on the first spawn. See below my explanation.

 

Understood.  Still not sure if there is an issue with the mechanics.  I am checking something and will get back to you.

 

 

 

This rule made to make squads hangars less effective on startup. When this rule wasnt present, squads have got maximum aircrafts amount instantly. So, they was not care about aircrafts safety. I want to increase significance of player and aircraft virtual life, that players care about their aircraft and though about consequences before doing an action. The way to achieve that is simple - players should know the price of a mistake. When they lost, situation becomes harder. And they should understood this from the beginning of their expirience on the server. Like it was on the ADW server in the old game. My implementation may not be the best one. But I try avoid make a stupid dogfight deathflight server.

 

Understood and agree.  I was able to get a heavy by doing a transport  from the rear airbase.  I gained 1 heavy which, it appears, can be used by anyone in the squad.

6./ZG26_Klaus_Mann
Posted (edited)
But I try avoid make a stupid dogfight deathflight server.

 

Which is appreciated.  And I will defend you in that endeavour.

Edited by 6./ZG26_Klaus_Mann
LeFrenchCat
Posted

Good thing is that you can bomb from the rear airfield, land at frontline. You get score for bombing + your ferry mission :)

  • Upvote 1
72AG_Crusader
Posted

Server now gives free plane, if hangar is empty during 6 hours since last flight.

6./ZG26_Klaus_Mann
Posted (edited)

Why are Heinkels now available from the Front Airfields all of a sudden?

 

They weren't on the First Period. Bug or Intended?

Edited by 6./ZG26_Klaus_Mann
72AG_Crusader
Posted

111 available in 2nd period

6./ZG26_Klaus_Mann
Posted

In First Period Heinkel is only in Vjazma Airfield. 

 

In Second Period Heinkel is available in all Airfields.

 

Why?

Posted

Hi Cru,

I am mindful that server is going thru a major overhaul.

That said, what are your timeline or plan to recive random expert normal server?

There are a lot of homeless guys.

72AG_Crusader
Posted (edited)

In First Period Heinkel is only in Vjazma Airfield. 

 

In Second Period Heinkel is available in all Airfields.

 

Why?

Its available on rear af in 1st period just for pleasure of its fans. Exactly He-111 H6 was present from the beginning of German invasion to USSR. Most of weapons are locked there.

In second period it appears normally on all airfields. But blue bombs locked for balance purpose.

 

Hi Cru,

I am mindful that server is going thru a major overhaul.

That said, what are your timeline or plan to recive random expert normal server?

There are a lot of homeless guys.

This week we will try to finish Stalingrad map rebuild and then move campaign fast forward to it for testing. When Stalingrad will be tested - we start both servers from the beginning.

Edited by 72AG_Crusader
Posted

I am not very active, but I like to say I liked the new design, yes the very same you got some critique for. Just so you know there is some support for your way of thinking

6./ZG26_Klaus_Mann
Posted

It sais that I have 100% Aircraft Damage, despite me Landing an Intact Aircraft (No Elevator Control because your Guys shot it Off) with a bit of Engine Damage and no Elevator Control (Had to use Elevator Trim only) and only Broke one Propeller Tip. 

 

Is does a Stopped Engine mean 100% Damage imediately? I mean, the Airframe was still OK, except for the Holes and the Elevator Controls. Or does a Broken Propeller mean 100% of the Aircraft Destroyed?

 

http://72ag-ded.ru/en/sortie/log/188199/?tour=8

72AG_Crusader
Posted (edited)

It sais that I have 100% Aircraft Damage, despite me Landing an Intact Aircraft (No Elevator Control because your Guys shot it Off) with a bit of Engine Damage and no Elevator Control (Had to use Elevator Trim only) and only Broke one Propeller Tip. 

 

Is does a Stopped Engine mean 100% Damage imediately? I mean, the Airframe was still OK, except for the Holes and the Elevator Controls. Or does a Broken Propeller mean 100% of the Aircraft Destroyed?

 

http://72ag-ded.ru/en/sortie/log/188199/?tour=8

Elevator Controls = 100% damage. Stopped engine also = 100% damage. So, you got 200% ^)

Edited by 72AG_Crusader
  • Upvote 1
6./ZG26_Klaus_Mann
Posted (edited)

I flew home for 12 Minutes without Elevator Control. And Damaged Engine. Engine Stopped on Approach and I lost a bit of Control and basically Nosed over a bit. 

No Shockloading on the Engine, the Prop is 66% OK, the Right Wings needs a bit of Filler and some Paint and the Control Column can be replaced in less than 15 Minutes. 

Even I could do that IRL in less than 3 hours. IRL that's maybe One Sortie the Aircraft is Missing Out on and a Bunch of Field Repairs. 

 

That is definetly not 100% Damage. 

 

100% Damage is when both Fuselage and Wings are Structurally Damaged to the Point of making Repairs less viable than Building a New Aircraft. That would mean Total Fracture of the Main Spars, Multiple Fractures of the Fuselage and Destroyed Engine Mounts. 

Not a slightly Broken Propeller. 

Edited by 6./ZG26_Klaus_Mann
72AG_Crusader
Posted

If you so much care about it ask =FB=vaal. He is stats developer.

I think that 100% damage means aircraft cannot return to the base or land safely.

LLv34_Temuri
Posted

If you so much care about it ask =FB=vaal. He is stats developer.

I think that 100% damage means aircraft cannot return to the base or land safely.

I think he takes it from the logs. I don't remember, but I think the logs don't have the needed fidelity.

6./ZG26_Klaus_Mann
Posted (edited)

1st:

The Release of the New Patch has made my Game very "Stuttery" and apparently it really doesn't like Landings and I froze just before Touchdown, had that thing where the Sim catches up with the Lag at Supersonic Speed. Result is I landed but Prop was Destroyed. 

 

Stat Page Sais: "Green Icon and Letters"; Landed on Airfield; Damage 100%

 

http://72ag-ded.ru/en/sortie/189047/?tour=8 

 

Now, does it mean Aircraft lost, Aircraft gained? Modifications Lost or Gained? I don't know. 

 

 

 

2nd: 

Can you increase Mission Duration from 2.5 hours to 3 or more? Right now you have a 50% Chance to enter the Server early enough to Start a Proper Long Range High Alt Level Bombing Mission of 1 hour or more. 

3.5 to 4.5 hours would be very Cool. 

 

 

 

3rd: 

You said you didn't know how to properly use Ju-52s in a Mission so here is my Idea:

 

  • No more Para Drops
  • Replace Para Drops with CARGO Drops for Troops at the Front
  • Example: Ju-52 Drop Cargo Containers for Tank Offense ---> Buffed Tanks

And a Seperate Idea

  • Additional Ju-52 Mission Type
  • Ju-52 Cargo Delivery from Vjazma or Rear Airfield in Stalingrad to a Random Front Airfield
  • Take-Off in Vjazma ---> Fly to Random Airfield ---> Land there ---> Unload Cargo ---> Take Off again ---> Land at Vjazma
  • Reward Ideas after a Certain Number of Landings
  • All Aircraft at this Airfield are FOR FREE for 15 Minutes
  • Or: Player gets 1 Light and 1 Heavy Aircraft
  • Or: General Buffs to Reference Point

 

EDIT: 

Edited by 6./ZG26_Klaus_Mann
72AG_Crusader
Posted

1st:

The Release of the New Patch has made my Game very "Stuttery" and apparently it really doesn't like Landings and I froze just before Touchdown, had that thing where the Sim catches up with the Lag at Supersonic Speed. Result is I landed but Prop was Destroyed. 

 

Stat Page Sais: "Green Icon and Letters"; Landed on Airfield; Damage 100%

 

http://72ag-ded.ru/en/sortie/189047/?tour=8 

 

Now, does it mean Aircraft lost, Aircraft gained? Modifications Lost or Gained? I don't know.

Landed at base = no aircraft lost. Otherwise its a bug. Damage doesnt matters.

2nd: 

Can you increase Mission Duration from 2.5 hours to 3 or more? Right now you have a 50% Chance to enter the Server early enough to Start a Proper Long Range High Alt Level Bombing Mission of 1 hour or more. 

3.5 to 4.5 hours would be very Cool.

No. With all my respect to level bomber pilots, I cant do that. Increased time will ruin current gameplay. I think to decrease time to 2hr to make mission time more predictable, because now mission starting time fluctuate from day to day.

 

3rd: 

You said you didn't know how to properly use Ju-52s in a Mission so here is my Idea:

  • No more Para Drops
  • Replace Para Drops with CARGO Drops for Troops at the Front
  • Example: Ju-52 Drop Cargo Containers for Tank Offense ---> Buffed Tanks
And a Seperate Idea
  • Additional Ju-52 Mission Type
  • Ju-52 Cargo Delivery from Vjazma or Rear Airfield in Stalingrad to a Random Front Airfield
  • Take-Off in Vjazma ---> Fly to Random Airfield ---> Land there ---> Unload Cargo ---> Take Off again ---> Land at Vjazma
  • Reward Ideas after a Certain Number of Landings
  • All Aircraft at this Airfield are FOR FREE for 15 Minutes
  • Or: Player gets 1 Light and 1 Heavy Aircraft
  • Or: General Buffs to Reference Point
EDIT:

 

Thank you for ideas. I like it. We'll discuss in server team chat.
72AG_Crusader
Posted

We decided to implement only minimal planes auto-replenishment:

if player/squad have 0 planes of some category 6 hours since last sortie, he/it recieve free plane for empty hangar.

We will not implement free aircraft every 12 hours. We think it is too much and may dampen players vigilance and therefore cause stupid dogfight.

  • Upvote 1
1stCL/Punkey
Posted

We decided to implement only minimal planes auto-replenishment:

if player/squad have 0 planes of some category 6 hours since last sortie, he/it recieve free plane for empty hangar.

We will not implement free aircraft every 12 hours. We think it is too much and may dampen players vigilance and therefore cause stupid dogfight.

 

How many planes you´ll get to empty hangar? Only one plane for "lonewolf"/one plane for each member of squad?

 

Thanks

C6C6_Tompcat
Posted

Help! can't join the server :(

6./ZG26_5tuka
Posted

And a Seperate Idea

Furthermore:

 

- remove forced modifications on Ju 52 so people with less than 2 availabel mods can fly it

- maybe get rid of mod restrictions for the Ju 52 all together since every loadout is mod affected unlike other aircraft

- change server logic so that aircraft that are airborne by mission end are not counted as destroyed (lost half of our squad points due to that)

- increase resupply ratio for heavy aircraft (the 1:1 ratio does not seem fair considering how slow and vulnerable heavies are and how long it takes to complete a resupply not to mention a full 1+ hr sortie)

 

We think it is too much and may dampen players vigilance and therefore cause stupid dogfight.

Which is what most people are currently doing anyway...

  • Upvote 1
Posted

Are there any plans to change to another map soon? i'm getting tired of playing above Moscow....

6./ZG26_Klaus_Mann
Posted

Are there any plans to change to another map soon? i'm getting tired of playing above Moscow....

The Server Progresses. Stalingrad will come Sunday to Monday. 

72AG_Crusader
Posted (edited)

Are there any plans to change to another map soon? i'm getting tired of playing above Moscow....

Working on Stalingrad right now. We've made some optimization to kill important bug - asynchronous capture message and capture itself. This must work perfectly and now I think it does. A bit later I'll push update to the main server.

I think tomorrow or after tomorrow we switch to another map.

Edited by 72AG_Crusader
72AG_Crusader
Posted (edited)

 

Which is what most people are currently doing anyway...

This cannot be removed at all. I want dogfight happens on the server. But it should be a result of conscious decision. Take air domination in some sector to allow bombers/jabos/ils do their job, or intercept enemy scout fighter.

Stupid dogfight and smart dogfight are different ;)

How many planes you´ll get to empty hangar? Only one plane for "lonewolf"/one plane for each member of squad?

 

Thanks

Squad will recieve one plane for all squad. So... if big squad lose all its planes, it will be forced to fly from rear airfield and make some reformation. Like it was on ADW in old game.

 

I know about one thin place in this concept. Already think about it...

Edited by 72AG_Crusader
72AG_Crusader
Posted

1. Mission time setted to 2 hours 26 minutes. Exactly 10 missions in 24 hours.

2. Capture calculation made in the server commander program. Capture now happens exactly on 240 capture points in chat. It was a nasty bug.

3. Little localization fixes.

4. Not needed icons of targets now disappear after capture.

Feathered_IV
Posted

Such a frustrating server to try to play on.  Just trying to get one miserable bomb on a 109E is such a stupid, punishing experience. 

72AG_Crusader
Posted (edited)

Such a frustrating server to try to play on.  Just trying to get one miserable bomb on a 109E is such a stupid, punishing experience. 

You lost your only modification given on start. In kamikaze sortie for attack on airfield:

http://72ag-ded.ru/ru/sortie/log/188904/?tour=8

Airfield is the most protected target. Attack it alone = death.

 

On this server you must care about your aircraft and and make thoughtful decisions. Teamwork also welcome.

It is not a problem to obtain modifications. Enough to kill one car/tank/plane and return to airfield. Everybody can do that.

Edited by 72AG_Crusader
Feathered_IV
Posted

It is not a problem to obtain modifications. Enough to kill one car/tank/plane and return to airfield. Everybody can do that.

 

For gods sake, put that information where people can read it in-game.  I've been loyal to the Il-2 series for 15 years and it annoys the shit out of me.  Imagine what it does to a new player!

Posted

Where on the website (http://72ag-ded.ru) can I find my available planes, points etc. ? Under the tag "available planes" there are is no information (just pictures of all planes)

72AG_Crusader
Posted

Where on the website (http://72ag-ded.ru) can I find my available planes, points etc. ? Under the tag "available planes" there are is no information (just pictures of all planes)

This available planes - all planes on current map, not your personal.

 

Now you cant find this information on the website. I work to make it.

6./ZG26_5tuka
Posted

Personally I agree the current mechanics of get shot down once = lose everything is a too disrewarding. Keep in mind I'm saying this from a ground pounder perspective and as sby who usually flies on the side with less players.

 

The way modifications should work in my opinion is that they are permanently attached to your account so that players with continous contribution towards the mission goal are rewarded with the ability to take better equipment.

Also I believe the harsh restrictions on mods and aircraft is backfiring a bit when it comes to the overall lack of people flying bombers. This has nothing to do with containing unreasonable behaviour but giving fighters a distinct advantage over other types as their rate of survival is unsuprisingly the highest. The only way to end this and make ground attackers appealing again is to find a way to treat them differently and encourage people to fly them on regular basis.

 

As an recent example of what flying ground attackers feel like:

We tried flying a Ju 88 sortie as a group of 4 people yesterday which ended in 2 of our guys being kicked for not having the availabel modifications to take a reasonable bomb load and the other 2 being shot down half the way because of the 10 vs 34 superiourity of the red side. After that we had to resupply more heavies to the frontline but we couldnt finish it because the mission time ended before reaching the frontline airfield. That's 1hr of wasted flying time for 4 people.

 

Also here're some additions to my earlier suggestions:

- make modifications permantly attached to ones account threwout one war phase

- alternatively give bomber pilots 1 permanent free modifcation

- increase number of max availabel aircraft for squads by 2 per member (so a squad with 5 members would have 10 + 5x2 = 20 max availabel aircraft of each kind)

- increase resupply ratio of heavies to 2 aircraft per flight

- spawn ground targets further away from frontline airfields

  • Upvote 1
C6C6_Tompcat
Posted
Your points system is very unfair to drivers who do not have a good connection. It's very frustrating to see you get 10% points when you have scanned the map by looking for your target and avoiding the enemy fighters, tapping your target and being disadvantaged just because this damned connection loses you. Still if it was to avoid an enemy hunter it could be asimilated to cheat but that is not the case!

I see myself deprived of 50% of my points just for that and really I find it unfair.

Please do something

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