FTC_Riksen Posted March 25, 2017 Posted March 25, 2017 Time on the server's site is stuck in 0:15:56 mission remaining time. Does it interfere with the map rotation?
Bent Posted March 25, 2017 Posted March 25, 2017 Why can't I log in with my old pasword? - and the registration says that I am not required to re-register? It is not possible to re-register, no matter what I try!
BOO Posted March 25, 2017 Posted March 25, 2017 Server run beautifully smooth for me. In think about 40 players on at the time. Really enjoyable - the white targets against the brown landscape kinda made me feel like I was bombing a wedding Marquee but I guess these will be sorted soon! :-) Thanks!!
Nibbio Posted March 25, 2017 Posted March 25, 2017 Still getting kicked if trying to take off with heavy from front airfields. Gonna take my ball and go play elsewhere :-)
Chief_Mouser Posted March 25, 2017 Posted March 25, 2017 Just come off from a couple of solo Il-2 flights busting up trains. Everything ran nice and smoothly - the white buildings and planes looked decidedly weird though... as if someone had forgotten to buy the paint for an entire country! Cheers.
CSW_606_JuLB Posted March 26, 2017 Posted March 26, 2017 (edited) Still getting kicked if trying to take off with heavy from front airfields. Gonna take my ball and go play elsewhere :-) Heavy planes are avaiable only from rear airfields. And somebody was kicked yesterday I think for useing more modifications on the plane then he had. Will be nice to see informations about pláne ability and quantity modifications on tej web page. Nice server, very smoothly run. Edited March 26, 2017 by 606_JuLB
6./ZG26_Klaus_Mann Posted March 26, 2017 Posted March 26, 2017 It is probably the Nicest it has been in a long time, much less Dogfighty, more Generally-War-Fighty, I can actually fly Ground Attack without feeling like a sorry Bastard flying a big piece of Bait. 1
72AG_Crusader Posted March 26, 2017 Posted March 26, 2017 I also experienced a Game Crash after 78 Minutes. This has happened a number of Times now on Bomber Missions that the Game Crashes after 60+ Minutes. This has happened to 6./ZG26_5tuka as well. We had Game Crashes within Minutes from one another after flying for 75+ Minutes. http://72ag-ded.ru/en/sortie/173053/?tour=8 You can send a crash dump files to devs, they'll check the reason. Several crash reasons was fixed this way. Still getting kicked if trying to take off with heavy from front airfields. Gonna take my ball and go play elsewhere :-) You're not alone. I know about this issue. I'll reimplement aircraft limitation soon. Now it is bugged. Code amount in this part grow too fast and debugging is colossal task.
BOO Posted March 26, 2017 Posted March 26, 2017 Hi Came on this morning to find my account is called "Renamed User" In mission "The Confrontation" running this morning: Bombed Warehouse near Rabinki - penalty for friendly fire though nothing else in area - landed safe but lost 110 as a result of penalty Next Mission - took off and got kicked out of server (60mins plus bug?) - lost remaining 110 as a result. No idea about how to proceed since everything is in Russian.
Feathered_IV Posted March 26, 2017 Posted March 26, 2017 Winter buildings and ground objects are showing on the summer map. Any loadout gets a warning that it is forbidden. Three helium supply missions in a row doesn't make any difference. You need to stop adding restrictions and get back to good gameplay.
6./ZG26_Klaus_Mann Posted March 26, 2017 Posted March 26, 2017 (edited) You need to Understand the Restrictions because they are incredibly Lax, and read about Supply Missions no longer Existing. Some of the Restrictions tie into the Period Aircraft System. Edited March 26, 2017 by 6./ZG26_Klaus_Mann
BOO Posted March 26, 2017 Posted March 26, 2017 You need to Understand the Restrictions because they are incredibly Lax, and read about Supply Missions no longer Existing. Some of the Restrictions tie into the Period Aircraft System. Is there a set of rules in English Klaus? Not complaining because I know you chaps will sort it but again another 110 lost due to being kicked and my sole 109 lost due to the server resetting after 10 mins. I know its up for test but at this rate there will be nothing to test it with. 1
6./ZG26_Klaus_Mann Posted March 26, 2017 Posted March 26, 2017 Rear Airfiel Aircraft as far as I understand are free with the Caviat of you only being able to Carry only one Aircraft Mod like Armor, Guns, Windshields etc. You would have found that out by reading the ingame Messages.
CSW_606_JuLB Posted March 26, 2017 Posted March 26, 2017 На тыловых аэродромах модификации доступны только для тяжёлых самолётов! I think it means, on rear airfield you can choose modifications only for bomber planes. 1
72AG_Crusader Posted March 26, 2017 Posted March 26, 2017 На тыловых аэродромах модификации доступны только для тяжёлых самолётов! I think it means, on rear airfield you can choose modifications only for bomber planes. Yes
BOO Posted March 26, 2017 Posted March 26, 2017 Rear Airfiel Aircraft as far as I understand are free with the Caviat of you only being able to Carry only one Aircraft Mod like Armor, Guns, Windshields etc. You would have found that out by reading the ingame Messages. It was a little less obvious to a dummy like me. Thanks for the clarification.
6./ZG26_Klaus_Mann Posted March 26, 2017 Posted March 26, 2017 It was a little less obvious to a dummy like me. Thanks for the clarification. That's why Evolution gave Smartasses like me their own little Niche to annoy Normies like you. Glad to be of Service. 2
72AG_Crusader Posted March 26, 2017 Posted March 26, 2017 plane limitation system turned off temporarily 1
BOO Posted March 26, 2017 Posted March 26, 2017 Yesterday I registered as 5./ZG1_BOO and linked this to the 4./JG52 Squad. I logged on this morning to find that account name has been changed to "renamed_user_1462" which i cannot do anything with. I tried to change the user name to no avail. Help?
6./ZG26_Klaus_Mann Posted March 27, 2017 Posted March 27, 2017 (edited) What Level are Bomber Gunners? Edited March 27, 2017 by 6./ZG26_Klaus_Mann
Reaperr Posted March 27, 2017 Posted March 27, 2017 last night was on server and noticed there was are bug or might be it meant to be like that, but there was no limitation on planes you could take any plane with any loud out, and there was no registering score with regular message showing just after start of engine how many plane you have
72AG_Crusader Posted March 27, 2017 Posted March 27, 2017 last night was on server and noticed there was are bug or might be it meant to be like that, but there was no limitation on planes you could take any plane with any loud out, and there was no registering score with regular message showing just after start of engine how many plane you have plane limitation system turned off temporarily
1stCL/Punkey Posted March 27, 2017 Posted March 27, 2017 last night was on server and noticed there was are bug or might be it meant to be like that, but there was no limitation on planes you could take any plane with any loud out, and there was no registering score with regular message showing just after start of engine how many plane you have plane limitation system turned off temporarily
JaffaCake Posted March 27, 2017 Posted March 27, 2017 I think Google Translate did a good job translating the rules, at least most can be understood : We see the front line, active aerodrome icons, goal icons and two large colored arrows that show the direction of the main strike in the mission for each side. All of the above remains unchanged in composition in all the missions of the campaign, only the location of the targets, the direction of the attacks and the position of the front line change. The latter depends, in part, on your actions. Each mission of the campaign represents two symmetric scenarios such as "tank attack". With the beginning of the mission, the tanks of the sides with columns of eight units rush to the point in the enemy's territory, indicated by an arrow of the corresponding color. At the end of the path, tanks leave the road, unfold in the front and begin shelling the target area. The mission lasts 150 minutes, every minute of the mission there is one "capture point" for both sides, the counter is switched on while the tanks are alive. If the first tank group is destroyed, the meter is turned off, then after 10 minutes the second tank group appears and the counter is switched on again (there are 4 such groups with random start places). These tank groups are the backbone of missions. To win the mission and for the subsequent change of the front line, it is necessary to score 180 "capture points" (further - OZ). In addition to every minute accrual of OZ, they can be obtained by destroying ground targets on the server - each goal, depending on its nature, simultaneously adds a certain amount of OZ to your team's coin box. In addition, destroying the enemy "fortified territory" and two artillery positions, you will accelerate the total counter by one and a half times - every three minutes will be charged three OZ (remember that this common counter works only when your attacking tanks are alive). "Cost" of land targets in the OZ: 1. Aerodrome - 12 2. Warehouse - 24 3. Headquarters - 24 (two closings) 4. Artillery position - 10 5. Fortified area - 18 6. Enemy train (for the red team) - 2 for each train. 7. The landing operation (for the blue team) - 5 for each of the two faults. Specific objectives: 1. All active aerodromes * in missions are being restored with time, for the USSR airfields this time is 40 minutes, and for German airfields - 75 minutes, but German airfields can be restored by transport planes. For this, it is necessary to deliver "cargo 2300" and unload it within a radius of three hundred meters from the wind point of such an airfield. One delivery is required. Air defense of airfields is strengthened and consists of 12 anti-aircraft guns with the maximum level of AI. 2. Field warehouses consist of two sections and have not undergone any changes in comparison with previous versions of the campaign. The level of AI of each air defense calculation is random. 3. Headquarters, as before, have two "closing thresholds": the first one adds OZ, and the second one, in addition to OZ, changes the planetset of all active airfields, removing from there all "collector" aircraft, if they were there initially. 4. Art positions have not changed, the level of AI air defense is random. 5. The fortified area is closed by the destruction of static ground targets (scenery), the level of AI air defense - the maximum. 6. Each destroyed German echelon gives the corresponding number of OZ, respawn time is random, in the interval of 10-20 minutes. 7. Desant-OZ brings the landing of forty airborne troops. There are two possible disembarkations. * The rear airfields of Tushino / Solodovka (USSR) and Vyazma / Tatsinskaya (Germany) do not have air defense, they do not burrow into repairs and the plainset is unchanged on them. The destruction of ground targets at these airfields is offset by the closure of headquarters located nearby. Vyazma and Tatsinskaya are the only airfields where the blue version of the command is available to the transport version of the Ju 52 (an amphibious version is available at any aerodrome). All other airfields in the missions are front-line. Once again, briefly: 1. Time is money, 1 OZ = 1 minute. 2. Destruction of tanks stops time. 3. Destruction of the fortification and one of the art positions speeds up the time. 4. Performing other tasks brings a one-time bonus to OZ. Available aircraft, "garage", a system of modifications. The aircraft restraint system is based on an improved initial model of personal garage and squad garage. The mechanism of appearance of aircraft for specified periods is preserved. Aircraft are divided into three main categories: 1. Light: Yak-1, LaGG-3, I-16, MiG-3, La-5, BF 109, FW 190, MC. 202, P-40. 2. Medium: Il-2, BF 110, Ju 87. 3. Heavy: Pe-2, He 111, Ju 88. The initial number of aircrafts of the player is equal to the maximum and is 2 light, 2 medium and 2 heavy. For squads, the maximum = (number of pilots) x2. Replenishment of airplanes: 1. Automatic replenishment every 12 hours. Categories are replenished according to the frequency of use (according to the "specialization" of the pilot). 2. Having taken off from the rear airfield and landed at the front airfield, you will receive a +1 aircraft of the type on which the departure was made. This sortie can be either a combat or a simple overtaking, only the principle "from the rear on the front line" is important. 3. In squad every player receives a specialization every 12 hours, which is transferred to squad. If there is already a maximum in the squad
=EXPEND=CG_Justin Posted March 27, 2017 Posted March 27, 2017 Is there a TS3 channel set up for English speakers and Random Expert?
Nibbio Posted March 28, 2017 Posted March 28, 2017 (edited) more google translate from the rules in Russian Replenishment of airplanes:1. Automatic replenishment every 12 hours. Categories are updated byFrequency of use (according to the "specialization" of the pilot).2. Having taken off from the rear airfield and landed at the front airfield,You will get an airplane of the type on which you crashed. This flightCan be both combat and simple overtaking, only the principle "withRear on the front. "3. In the squad, each player receives the correspondingSpecialization aircraft, which is transmitted to the squad. If in a squad alreadyThere is a maximum number of aircraft of this type, the player misses hisTurn of replenishment.Rules for decommissioning aircraft:When taking off from a front-line airfield, the number of available aircraftThe corresponding category is reduced by one and is replaced by one only whenLanding at its active aerodrome.When taking off from the rear airfield, aircraft are not written off.Limit modifications to the player.Each player has a personal parameter - available modifications.Modifications are not tied to the type of aircraft, and the type of these modifications is not important,Only their count is taken into account. The initial number of modifications is 1.The increase in this limit occurs only when the combatDepartures - departures with destroyed ground targets or downed aircraftEnemy. One such flight raises the number of player modifications per unit.When a plane is lost, the player loses as many modifications as possibleOn a lost airplane.On the rear airfields, modifications are available only for heavyAirplanes!WE WISH YOU SUCCESSFUL FLIGHTS! Edited March 28, 2017 by Nibbio
BOO Posted March 28, 2017 Posted March 28, 2017 No server - whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa (blub blub)!!! Hope its back soon!
=EXPEND=CG_Justin Posted March 28, 2017 Posted March 28, 2017 I hope this comes back soon. I'm definitely ready to graduate from WoL.
72AG_Crusader Posted March 28, 2017 Posted March 28, 2017 (edited) Server up. Added second fortified area target to each coalition. Added transport columns. Personal/squad hangar system reimplemented and activated. Unlocks(modifications) limitation also enabled. All hangars resetted to defaults. Edited March 28, 2017 by 72AG_Crusader
BOO Posted March 28, 2017 Posted March 28, 2017 ;-)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
72AG_Crusader Posted March 28, 2017 Posted March 28, 2017 Added second fortified area target to each coalition. Added transport columns. Clarification: Motorcade has 10 cars, 3 of them are AA. Costs 10 capture points. New fort and motorcade kill also increase capture rate. Overall team can increase capture rate by 2times. When first fort area and 2 arties destroyed - team increase capture rate to 3 points in 2 minutes, when second fort area and motorcade destroyed - team increase capture rate to 4 points in 2 minutes (2 points in 1 minute). Order of destruction doesnt matter. Slightly adjusted subtitles size. 2
-DED-ASF Posted March 28, 2017 Posted March 28, 2017 Is there a TS3 channel set up for English speakers and Random Expert? How would you like to name the channels? It's takes only 5 min to create We have it, but removed because it's was not used
6./ZG26_Klaus_Mann Posted March 28, 2017 Posted March 28, 2017 (edited) So, what are the Plans for the Rear Airfield for the Germans now? Will Medium (He-111 and Ju-88) Bombers be unavailable from Flexible Airfields in the Future again? Will the Ju-88 be available in Vjazma? It feels weird to have a Bomber Airfield without all Bombers available available. Edited March 28, 2017 by 6./ZG26_Klaus_Mann
72AG_Crusader Posted March 29, 2017 Posted March 29, 2017 (edited) So, what are the Plans for the Rear Airfield for the Germans now? Will Medium (He-111 and Ju-88) Bombers be unavailable from Flexible Airfields in the Future again? Will the Ju-88 be available in Vjazma? It feels weird to have a Bomber Airfield without all Bombers available available. Aircrafts will be available relevant to current period on the server. Now its #2. Next one (#3) starts in 2-3 missions. All airfields per coalition have same planeset for a period (if not - its a bug). Edited March 29, 2017 by 72AG_Crusader
BOO Posted March 31, 2017 Posted March 31, 2017 Anything wrong with the Server? - its there but i cant join respite doing all the usual (reboot game etc) 06:42 UTC
72AG_Crusader Posted March 31, 2017 Posted March 31, 2017 DServer.exe stuck. Kicked it) Playable now.
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