Semir Posted February 7, 2017 Posted February 7, 2017 Is it possible to bundle the payloads for takeoff costs? There are so many versions of il2 that its hilarious how easy it is to change the payload just a little to get back to starting price. Instead a system that gives price to each payload separately and you pay for the sum with the same base mechanic where the airframe increases in cost depending on how frequently it is used plus the additional payload cost which also increases in price as its used would be a lot "better".
jaydee Posted February 8, 2017 Posted February 8, 2017 I have a mutual agreement with most Clubs and Bars and that is that they don't let me in because I'm fat, ugly and poor and I don't enter becaue I'm fat, lazy and poor, the Music, Food and Drink tend to be Horrible, and there are much better ways to spend my Money. I much prefer places with a Biergarten attached where you can actually talk with people over a Pils and Casserole The only Club I have entered yet is my Local Aeroclub and the thing I do is shape it to the way I like. That's what I do with most things I encounter and it's probably in my Genes, coming from a family of Airfield Owners, Grandpa being Head of a Cruise Line Company and Dad being a Diplomat, to Shape the World around me to my Preferences. Otherwise, why would I argue on here, why would I be on the Board of my Aeroclub etc.? I like make a Difference and I like to argue my Points and make Change happen, maybe I come over as a bit Trollish sometimes but that's just me being myself. Nothing Bores me more than straight Conversation. Nice answer Klaus... fair enough ! ~S~
jaydee Posted February 8, 2017 Posted February 8, 2017 Hi 72-AgDED . Thanks for a great sever. ~S~...When I Fly, the Server is pretty quiet. 2- 8 Pilots. I fly Red by choice and preference. But I have joined the Server when It was 6 Red vs 1 Blue...and I don't like joining the Much Stronger team. I would be happy to jump in a 190/109 just to keep the balance more even.... But the penalty for changing Sides is very harsh . I know you want to stop Pilots(Scoremongers) Jumping from Red To Blue and I agree with that. I don't know the Answer, but I hope you will consider. ~S~ @Klaus, I'm in the Club offering my opinion ! I might thrown out on my bum ! ~S~
VBF-12_Stick-95 Posted February 9, 2017 Posted February 9, 2017 If you land a damaged plane on a different no-active airfield in your own territory, and you land properly not damagin anything, is it considered "lost" and you loose all its credits? Yes. What exactly is lost?
216th_Jordan Posted February 9, 2017 Posted February 9, 2017 What exactly is lost? The plane is considered a loss. Like ditched with destroyed engine.
=FEW=ayamoth89 Posted February 9, 2017 Posted February 9, 2017 (edited) The plane is considered a loss. Like ditched with destroyed engine. I don't like this thing very much... Because of this rule every player will bail out as soon as they get their frontline if they even think they won't be able to reach an active AF. Also in many maps active airfield are completely far from the enemy target (expecially if a pocket is created) and this sometimes unbalance the map.. I think that will be nice to give a "prize" to anyone who is able to land a damaged plane.... Edited February 9, 2017 by =FEW=ayamoth89
JG1_Pragr Posted February 10, 2017 Posted February 10, 2017 (edited) What's the reason for the 109F-2 with default 15 mm canon is more expensive than the F-2 fitted with way stronger 20 mm canon? Just wondering. Edited February 10, 2017 by I./JG1_Pragr
72AG_Crusader Posted February 10, 2017 Posted February 10, 2017 (edited) For fighters, price calculation based on payload popularity and credits per sortie efficiency for payload. 15mm expensive than 20mm mean it more popular and effective, than 20mm. Popularity and efficiency coefficients multiplied on aircraft base price. Base price formed from aircraft maximum speed at low alt and engine horse power at nominal (no furious) engine mode. All characteristics was given by the game. Edited February 10, 2017 by 72AG_Crusader
JG1_Pragr Posted February 10, 2017 Posted February 10, 2017 For fighters, price calculation based on payload popularity and credits per sortie efficiency for payload. 15mm expensive than 20mm mean it more popular and effective, than 20mm. Popularity and efficiency coefficients multiplied on aircraft base price. Base price formed from aircraft maximum speed at low alt and engine horse power at nominal (no furious) engine mode. All characteristics was given by the game. That is something I understand. What seemed to me strange is that fighter version of F-2 with 15 mm gun is less expensive compare to the 20 mm (speed and nominal power of engine should be equal), but the JaBo versions with 15 mm are more expensive. The popularity index makes the situation clear now. Anyway it could be useful to introducing some threshold for number of sorties, since for rarely used planes the ratio would be always odd. It's just an idea. Nothing else.
VBF-12_Stick-95 Posted February 10, 2017 Posted February 10, 2017 The plane is considered a loss. Like ditched with destroyed engine. Thanks for the clarification. So I assume, no points gained from the mission are lost. I understand treating a landing at a non-spawn airfield as a ditch to be a disincentive to people landing at the closest airfield after completion of an attack. In many cases however that is not the intent. Many times your plane is severely damaged, leaking fuel, etc. If you are able to bring it down at a friendly non-spawn airfield without damaging the engine, IMO it should count as something different than a bail or ditch. Maybe you still lose 50-75% of the aircraft credit. This would give some incentive however to do other than immediate bail or ditch once in friendly territory. After all, the plane would not be a total write-off. Cheers! 1
=FEW=ayamoth89 Posted February 10, 2017 Posted February 10, 2017 Thanks for the clarification. So I assume, no points gained from the mission are lost. I understand treating a landing at a non-spawn airfield as a ditch to be a disincentive to people landing at the closest airfield after completion of an attack. In many cases however that is not the intent. Many times your plane is severely damaged, leaking fuel, etc. If you are able to bring it down at a friendly non-spawn airfield without damaging the engine, IMO it should count as something different than a bail or ditch. Maybe you still lose 50-75% of the aircraft credit. This would give some incentive however to do other than immediate bail or ditch once in friendly territory. After all, the plane would not be a total write-off. Cheers! I agree with your idea completely!
216th_Jordan Posted February 11, 2017 Posted February 11, 2017 What does reduce battlepoints? If I crash on landing and break my plane, what will be the result, points wise?
Feathered_IV Posted February 11, 2017 Posted February 11, 2017 How many points do I need to fly a Pe-2? I have 1000 but apparently it is not enough.
216th_Jordan Posted February 11, 2017 Posted February 11, 2017 How many points do I need to fly a Pe-2? I have 1000 but apparently it is not enough. Go to http://72ag-ded.ru/en/ and click payloads on the left side, then click the plane you want to fly to find the costs of it. 1
SvAF/F16_Petter Posted February 11, 2017 Posted February 11, 2017 Just recently flew one session and got... kicked? was flying for about 30 Minutes or so and was in mid air over one target.I did not pay particular notice on the chat. But I was kicked back to multiplayer server browser. It was not a game crash, it reminded just of getting kicked of idle or not enough credits etc. (had about 2600 after selecting plane) Does this just happened to me, or do you sometimes get disconnected for no obvious reason?
1stCL/Punkey Posted February 11, 2017 Posted February 11, 2017 (edited) Just recently flew one session and got... kicked? was flying for about 30 Minutes or so and was in mid air over one target. I did not pay particular notice on the chat. But I was kicked back to multiplayer server browser. It was not a game crash, it reminded just of getting kicked of idle or not enough credits etc. (had about 2600 after selecting plane) Does this just happened to me, or do you sometimes get disconnected for no obvious reason? Yes, but rarely with no reason. Edited February 11, 2017 by 1stCL/Punkey
6./ZG26_5tuka Posted February 12, 2017 Posted February 12, 2017 What's the reason for locking cargo options on a cargo plane (Ju 52)? Is it only intendet for suicidal attacks now? 1
JaffaCake Posted February 15, 2017 Posted February 15, 2017 RE needs similar system to TAW missions. Website readout of damage / defences. Advancing tank columns and supply columns for capture/resupply of defences. RE already has somewhat similar system, but it looks a lot less developed versus what TAW has. Considering the draconian aircraft replenishment policy and team imbalance that the TAW has I do not expect that server to live for very long with any significant player activity and it would be a pity to lose what they did well - the dynamic campaign.
216th_Jordan Posted February 15, 2017 Posted February 15, 2017 RE needs similar system to TAW missions. Website readout of damage / defences. Advancing tank columns and supply columns for capture/resupply of defences. RE already has somewhat similar system, but it looks a lot less developed versus what TAW has. Considering the draconian aircraft replenishment policy and team imbalance that the TAW has I do not expect that server to live for very long with any significant player activity and it would be a pity to lose what they did well - the dynamic campaign. Really, I find the RE campain a lot more dynamic somehow. Now it would surely be nice to combine the best of two worlds, but it think both are genuinely different. It would be nice for example to have some variation in the number of ground targets or a number of targets depending on who won the last mission for example. Too bad we have not read from the 72AG guys in a while
72AG_Crusader Posted February 15, 2017 Posted February 15, 2017 (edited) RE needs similar system to TAW missions. Website readout of damage / defences. Advancing tank columns and supply columns for capture/resupply of defences. RE already has somewhat similar system, but it looks a lot less developed versus what TAW has. Considering the draconian aircraft replenishment policy and team imbalance that the TAW has I do not expect that server to live for very long with any significant player activity and it would be a pity to lose what they did well - the dynamic campaign. I wont make a copy of other server. RE have its own way. Yes, I'm inspired by some other server in old IL-2 game. But I implement my own thoughs of gameplay improvements. I have a great idea of a website interface. I dream of it. But today I have some routine jobs and have no time to implement this. Really, I find the RE campain a lot more dynamic somehow. Now it would surely be nice to combine the best of two worlds, but it think both are genuinely different. It would be nice for example to have some variation in the number of ground targets or a number of targets depending on who won the last mission for example. Too bad we have not read from the 72AG guys in a while I read topic. But have no enough time to reply you all. When somebody write something that coincides with my position - I use +1 button under message Edited February 15, 2017 by 72AG_Crusader
Mad_Mikhael Posted February 16, 2017 Posted February 16, 2017 Can you please disable techno chat on the server or it's imposed?
Habu Posted February 16, 2017 Posted February 16, 2017 Technochat is only on client side. On server, you can choose to display the kill and some messages. 1
Mad_Mikhael Posted February 16, 2017 Posted February 16, 2017 (edited) IMO, Info about temperature and flight mode (combat power etc.) should be removed from technochat if BoX wants to be called sim. But it's a Devs part. Edited February 16, 2017 by SolidStalker 2
1stCL/Punkey Posted February 20, 2017 Posted February 20, 2017 Well, we recieved 110 G-2 without 37 mm cannon and possibility to do supply run. Germans are crushing soviets right now? And why can´t we do supply run by Ju-52? Thanks for reply
6./ZG26_5tuka Posted February 20, 2017 Posted February 20, 2017 (edited) In addition to above, there's a bug when you take the Ju 52 with locked gunner and paratrooper loadout it spawns without them rendering it completely uselss. Hope this will be looked at or, what's even better, the Ju 52 reverted back to it's stage where everything worked just fine (before it was hijacked by VVS). Edited February 20, 2017 by 6./ZG26_5tuka
Nil Posted February 20, 2017 Posted February 20, 2017 Hey Stuka, this bug is because of the simulator, not the server. The sim ignore what is locked or not until you click under "unlock" and hit "ok" I am about to report it. And thank you for helping me yesterday as a Russian! haha
SYN_Mike77 Posted February 20, 2017 Posted February 20, 2017 (edited) A couple of weeks ago I launched this server (it is by far my favorite place to fly...Thanks guys) and something totally unexpected greeted me. The Germans were outnumbered! I asked my squadies what they were flying and was told (joyfully) Heinkels! Finally we can do real high level bombing. That of course didn't last long and so we switched sides to even things up a bit. Fast forward to yesterday. For the entire time I was on the Germans outnumbered the Russians 3 to 1. All calls to even things up were ignored or openly scorned. We've had the discussion before on what can the server do to address this but today I just want to get into the mindset of people who refuse to fly for "the other side". ****BIAS ALERT*** To me, this is like the 7 year old who refuses to play Monopoly unless he can be the race car. It's a game people! The Superbowl wouldn't have been much of a game if 16 people on the field were playing for the Patriots vs 5 for the Falcons would it? Please, someone explain this mindset to me!!!! Edited February 20, 2017 by SYN_Mike77 1
6./ZG26_Klaus_Mann Posted February 20, 2017 Posted February 20, 2017 I think we even had the Situation of 2 vs 45 once, with none of the Germans even bothering to check I think. It is silly and the reasons Ihave almost exclusively flown Russians the last couple days. The only time the Russian Side really fills up is when the 72AG and the other big Russian Squads get together and whoop ass. And even then it's often 25 72AGs vs 40 Germans and the russians just win Map after Map still. I honestly don't know what the German Team is doing most of the time and still manages to loose as often as they do with absolute Superiority. 2
72AG_Crusader Posted February 21, 2017 Posted February 21, 2017 Is it time to make 72AG promo video? 1
JaffaCake Posted February 21, 2017 Posted February 21, 2017 I think we even had the Situation of 2 vs 45 once, with none of the Germans even bothering to check I think. It is silly and the reasons Ihave almost exclusively flown Russians the last couple days. The only time the Russian Side really fills up is when the 72AG and the other big Russian Squads get together and whoop ass. And even then it's often 25 72AGs vs 40 Germans and the russians just win Map after Map still. I honestly don't know what the German Team is doing most of the time and still manages to loose as often as they do with absolute Superiority. Mostly lack of bomber flying from the german team. German bombers are very expensive and defensively weak. Il2 alone has more than 20 different load outs that make it extremely cheap.
6./ZG26_Klaus_Mann Posted February 21, 2017 Posted February 21, 2017 Mostly lack of bomber flying from the german team. German bombers are very expensive and defensively weak. Il2 alone has more than 20 different load outs that make it extremely cheap. But german Bombers also carry much larger Loads
JaffaCake Posted February 21, 2017 Posted February 21, 2017 But german Bombers also carry much larger Loads I do not think it matters how large your load is when you have little chance to bring it to target and most german "large loads" cannot even be flown by regular players as they cost more than what a supply mission can bring you. Germans need a survivable bomber that can defend itself. 110-g2 is the only real contender to pe2 from this point of view and it currently suffers from the armour bugs unfortunately. Economically speaking a single run in a 2x1kg HE-111 brings approx 200-500 credits. You need to survive 4 runs to break even. 1
Mad_Mikhael Posted February 22, 2017 Posted February 22, 2017 A couple of weeks ago I launched this server (it is by far my favorite place to fly...Thanks guys) and something totally unexpected greeted me. The Germans were outnumbered! I asked my squadies what they were flying and was told (joyfully) Heinkels! Finally we can do real high level bombing. That of course didn't last long and so we switched sides to even things up a bit. Fast forward to yesterday. For the entire time I was on the Germans outnumbered the Russians 3 to 1. All calls to even things up were ignored or openly scorned. We've had the discussion before on what can the server do to address this but today I just want to get into the mindset of people who refuse to fly for "the other side". ****BIAS ALERT*** To me, this is like the 7 year old who refuses to play Monopoly unless he can be the race car. It's a game people! The Superbowl wouldn't have been much of a game if 16 people on the field were playing for the Patriots vs 5 for the Falcons would it? Please, someone explain this mindset to me!!!! Well, as you said, it's a game and a game should be fun. So why someone should fly a plane that he didn't enjoy? I think we even had the Situation of 2 vs 45 once, with none of the Germans even bothering to check I think. It is silly and the reasons Ihave almost exclusively flown Russians the last couple days. The only time the Russian Side really fills up is when the 72AG and the other big Russian Squads get together and whoop ass. And even then it's often 25 72AGs vs 40 Germans and the russians just win Map after Map still. I honestly don't know what the German Team is doing most of the time and still manages to loose as often as they do with absolute Superiority. It depends, what timezone you are flying and specific hour. At 17:00-18:00 CET, last few days Luftwaffels were outnumbered, saw even 20vs45 or something like that.
actionjoe Posted February 23, 2017 Posted February 23, 2017 Hum, sorry to bother you with that, I'm a lazy squad commander. One player wants to join my squad but I forgot my password to login to my profile and add him. Is there a way to reset/resend it to me?
216th_Jordan Posted February 25, 2017 Posted February 25, 2017 Seems that stats are not tracking anymore.
72AG_Crusader Posted February 26, 2017 Posted February 26, 2017 Stats fixed. Someone reached rating overflow integer type
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