6./ZG26_Klaus_Mann Posted January 27, 2017 Posted January 27, 2017 could we expect any changes in planesets or loudouts? I hope the Period System is maintained. I like having Historical Matchups for the early War Planes as well. Those very early Mission of the Last Cycle were amazing fun on both Sides. Blue Bombs will be banned, which I partly agree with (except for the He-111 which should retain at least the 1800 + Internal and 1000 + Internal. And the Point System will be switched back as he said.
72AG_Crusader Posted January 27, 2017 Posted January 27, 2017 Server UP and RUNNING! Campaign #5 started! Periods count is 8 now. Weapon locks enabled. See details in table below. Check rear airfields for surprizes 2
6./ZG26_Klaus_Mann Posted January 27, 2017 Posted January 27, 2017 Server UP and RUNNING! Campaign #5 started! Periods count is 8 now. Weapon locks enabled. See details in table below. Check rear airfields for surprizes Very Cool. Me Likey. 1
216th_Jordan Posted January 27, 2017 Posted January 27, 2017 Server UP and RUNNING! Campaign #5 started! Periods count is 8 now. Weapon locks enabled. See details in table below. Check rear airfields for surprizes Cool! I don't find the server in the list though yet...
Dutchvdm Posted January 27, 2017 Posted January 27, 2017 (edited) I was in, but lost connection. Grt M Edited January 27, 2017 by I./ZG1_Martijnvdm
72AG_Crusader Posted January 27, 2017 Posted January 27, 2017 (edited) Got some issues on start. Forgot to clean some trash. Now all ok. Enjoy Edited January 27, 2017 by 72AG_Crusader 1
Antiguo Posted January 27, 2017 Posted January 27, 2017 (edited) How easy is it to hunt the bombers now ..... very well a fantastic measurement Edited January 27, 2017 by Ala13_Antiguo
=FEW=ayamoth89 Posted January 28, 2017 Posted January 28, 2017 Hello everybody. We really like this server. We just want to give you our opinion (as squadron). Maybe set heavy attackers and bombers in farther airfields from frontline will be more immersive letting players fly more like real war to do a mission. Not a huge increase of distance i mean... Also, will be very appreciated if you give us more kind of targets like ships bridges and more vehicles and for germans i think more appropriate target for their bigger bomber. I think there is no need to have exactly same target for each faction because they don't have same kind of planes. Maybe we are going to find more players using the stuka again Thank you
72AG_Crusader Posted January 28, 2017 Posted January 28, 2017 Setted up a minimal distance between airfields and frontline 15km. Also, warehouses now stay minimum 15km away from frontline. Geroy174 banned for teamkill due to 4.02.2017
606_hayes Posted January 28, 2017 Posted January 28, 2017 thx for changes, thx for PE-2 for red, I think that now it`s good. Red have normal bomber, , and bf-109 have no problem to catch and shoot it. Now it`s not only about defending but we can do a bombing mission . and it`s not aonz about waiting what germans do. I can say that now it`s nice balanced between simulation of war on easter front and fun because it`s still a game and we are not soldiers.
NN_Oscar Posted January 28, 2017 Posted January 28, 2017 (edited) Fairplay Index :When you ve got disconnected due to your internet box or game crash ( usually 1 time / 1 or 2 days for me), you lose 10% of your future profit and all prospectives bonuses. You need 1h flight whitout any disconnection to win only 5%i think (in my mean) that it is very harsh : after 2 days, my index is often always <100% and it is very difficult to recover 100%It is very frustrating, especially if you have not even really been attacked or damaged. (this is easy to check with log) cause it is not really your faultso please,Is it possible to separate these differents ways of disconnecting ?Anyway, I understand that some guys use this flaw to keep their pilot alive and can look proudly at their statistics... but it is not for me . I do not contradict the concept of this rule, just an adaptation Edited January 28, 2017 by NN_Oscar 1
ACG_Kroko Posted January 28, 2017 Posted January 28, 2017 Fairplay Index : When you ve got disconnected due to your internet box or game crash ( usually 1 time / 1 or 2 days for me), you lose 10% of your future profit and all prospectives bonuses. You need 1h flight whitout any disconnection to win only 5% i think (in my mean) that it is very harsh : after 2 days, my index is often always <100% and it is very difficult to recover 100% It is very frustrating, especially if you have not even really been attacked or damaged. (this is easy to check with log) cause it is not really your fault so please, Is it possible to separate these differents ways of disconnecting ? Anyway, I understand that some guys use this flaw to keep their pilot alive and can look proudly at their statistics... but it is not for me . I do not contradict the concept of this rule, just an adaptation This happens to me really often too in addition to this instant dead spawning bug
VBF-12_Stick-95 Posted January 28, 2017 Posted January 28, 2017 (edited) Server UP and RUNNING! Campaign #5 started! Just wanted to say the plane set tweaks look good. Thanks for the hard work! Also like this portion of a suggestion above: ...Also, will be very appreciated if you give us more kind of targets like ships bridges and more vehicles... Edited January 28, 2017 by 12.OIAE_Stick-95
72AG_Crusader Posted January 29, 2017 Posted January 29, 2017 Just wanted to say the plane set tweaks look good. Thanks for the hard work! Also like this portion of a suggestion above: Thanks for reply! Now its impossible to make so much different targets, because of Key Positions mechanism. Each KP must have similar targets setup like others. In future I want to improve this system and hide it under some scenario-based missions. 1
216th_Jordan Posted January 29, 2017 Posted January 29, 2017 (edited) German railroad traffic needs up to 20 minutes instead of 15 minutes to resume and only when previous trains are destroyed. If 20 minutes are kept maybe it can be made that trains do spawn after 20min even if previous train was not destroyed. (like a train is scheduled every 20 minutes) Love the concept though! Edited January 29, 2017 by 216th_Jordan 1
1stCL/pbarry Posted January 29, 2017 Posted January 29, 2017 (edited) thx for changes, thx for PE-2 for red, I think that now it`s good. Red have normal bomber, , and bf-109 have no problem to catch and shoot it. Now it`s not only about defending but we can do a bombing mission . and it`s not aonz about waiting what germans do. I can say that now it`s nice balanced between simulation of war on easter front and fun because it`s still a game and we are not soldiers. "balanced game" just for red pilot point of view Edited January 29, 2017 by 1stCL/pbarry
HR_Tumu Posted January 29, 2017 Posted January 29, 2017 For me thats only show , whit balance situacion reds are better , or maybe reds have better quorum last days... but .... if really scenario was balanced, win result must be around 50% victories for each sides.... many questions.... What we want balance ?? start conditions or end results??
6./ZG26_Klaus_Mann Posted January 29, 2017 Posted January 29, 2017 For me thats only show , whit balance situacion reds are better , or maybe reds have better quorum last days... but .... if really scenario was balanced, win result must be around 50% victories for each sides.... many questions.... What we want balance ?? start conditions or end results??
72AG_Crusader Posted January 29, 2017 Posted January 29, 2017 (edited) "balanced game" just for red pilot point of view Flight time is almost equal. And I see only 3 LW pilots on first page of stats rankings. Thats a sign. Edited January 29, 2017 by 72AG_Crusader
6./ZG26_Klaus_Mann Posted January 29, 2017 Posted January 29, 2017 Same Principle applies here, give it some time and we shall see.
Antiguo Posted January 29, 2017 Posted January 29, 2017 HI Some questions Because PE2 can take off from any base map, and the HE111 only one? .. a Pe2 can be escorted with escort planes from any base. The HE111 can not leave with escort planes from our home base, What is the reason for this restriction? .... Recover credits for SUM flights ... as they are to be done on the German side? regards
JG1_Pragr Posted January 29, 2017 Posted January 29, 2017 Exactly. It´s too early to make any conclusion. Even the whole campaign result can be and often is determined by the numbers of pilots flying on each side. Though I can see several features currently favorizing red side, while there is no support on the blue I would wait with any conclusion ´till more hard data will be avalaible
Lusekofte Posted January 29, 2017 Posted January 29, 2017 why not let the Russians have at least that little advantage You wish, I think coop missions will have to emerge. This is the story of this sim, nothing else than slow moving targets will ever be tolerated by the luftwaffe
=FEW=ayamoth89 Posted January 29, 2017 Posted January 29, 2017 Flight time is almost equal. And I see only 3 LW pilots on first page of stats rankings. Thats a sign. Guys, the axis won the last 3 campaigns... So I think that is just this first map and its planeset (and wrong german 109 tactics) that are making read team win
606_hayes Posted January 29, 2017 Posted January 29, 2017 on the one side: in this campain there are more red pilots than last campain, last days i did not see 10 red vs. 40blue, so balancing the aircraft seems to be good. We need to wait a little bit, how it will go with BF-109F and G, ...or next campiang admins can consider to limit but only the limit the numbers of Pe-2. - Whole balancing very depend on numbers of active pilots on the both sides.
606_hayes Posted January 29, 2017 Posted January 29, 2017 "balanced game" just for red pilot point of view I use words of your pilot : You have my deep respect. I know, that current situation is a challenge for you. Salut! ...hahaha
JG1_Pragr Posted January 30, 2017 Posted January 30, 2017 (edited) I use words of your pilot : You have my deep respect. I know, that current situation is a challenge for you. Salut! ...hahaha You should be very quite in my opinion. Right now it looks like all changes slide the advantage to red side far more than ever was on blue side in previous campaign. Still I haven't seen not a single "blue pilot" whining so frequently and childishly like you did during last several weeks. Edited January 30, 2017 by I./JG1_Pragr
JG1_Pragr Posted January 30, 2017 Posted January 30, 2017 Server UP and RUNNING! Campaign #5 started! Periods count is 8 now. Weapon locks enabled. See details in table below. Check rear airfields for surprizes I just check that table and I'm not sure if there is a error. Will MiG-3 be really available from period 2 while 109F-2 from period 3?
72AG_Crusader Posted January 30, 2017 Posted January 30, 2017 (edited) Gents! What you think about users skins disabling ? There are some precedents when pilots use bright one color skin to see each other in dogfight. Also there is a vulnerability in game: users skins are not protected from file edit. If someone download your skin he will be able to paint it in color he want and hunt parrots. Edited January 30, 2017 by 72AG_Crusader 2
Dutchvdm Posted January 30, 2017 Posted January 30, 2017 Gents! What you think about users skins disabling ? There are some precedents when pilots using bright one color skin to see each other in dogfight. Also there is a vulnerability in game: users skins are not protected from file edit. If someone download your skin he will be able to paint it in color he want and hunt parrots. I would not mind this if some of the standard skins weren't some damn useless. Some planes have almost no theater specific skins. Grt M
606_hayes Posted January 30, 2017 Posted January 30, 2017 You should be very quite in my opinion. Right now it looks like all changes slide the advantage to red side far more than ever was on blue side in previous campaign. Still I haven't seen not a single "blue pilot" whining so frequently and childishly like you did during last several weeks. - correct me if I`m wrong: BF-110 can have the 2x500kg and the small bombs. It have disabled the 1x1000kg, BF-109 is without limits red have Pe-2 with 2x500kg bombs. Pe-2 is pretty vulnerable, if you can`t shoot it ask somebody who can, for example Merla from 1stCL. Which advatage You have on mind. It`s true that blue can`t smash warehouse with three bf-110s with 1000kg bombs, but it`s good. My next points what I observe: There were not more than 40-45pilots longer time on blue side. It used to be more than 55-60 last campian. More reds flying. Words about respect from some pilots it`s nothing more than arrogance, I know them on forums and servers very long time, They learn me how to cry on forums or not fly some campiang becase of "historical facts".
Mad_Mikhael Posted January 30, 2017 Posted January 30, 2017 Gents! What you think about users skins disabling ? There are some precedents when pilots use bright one color skin to see each other in dogfight. Also there is a vulnerability in game: users skins are not protected from file edit. If someone download your skin he will be able to paint it in color he want and hunt parrots. In that case, yes.
6./ZG26_5tuka Posted January 30, 2017 Posted January 30, 2017 No. As poor as these actions may be they should not lead to a complete removal of user skins (including all 4k skins). Also, even though I disagree with any kind of cheating, this is tolerable to some extent since better visibility for your squad mates doesn't make you a better pilot. Blocking the accounts of found cheaters is the better solution in my opinion and less restrictive. 2
Dutchvdm Posted January 30, 2017 Posted January 30, 2017 No. As poor as these actions may be they should not lead to a complete removal of user skins (including all 4k skins). Also, even though I disagree with any kind of cheating, this is tolerable to some extent since better visibility for your squad mates doesn't make you a better pilot. Blocking the accounts of found cheaters is the better solution in my opinion and less restrictive. I agree. An other solution would be that the devs add userskins that are historical and approved by the communicty to the standardset. Grt M
6./ZG26_Klaus_Mann Posted January 30, 2017 Posted January 30, 2017 I agree. An other solution would be that the devs add userskins that are historical and approved by the communicty to the standardset. Grt M The Problem is that people use the Name of these Skins and Parrotize them, Other Users will see them as Squad Skins, while the Cheaters see them as Parrots.
Dutchvdm Posted January 30, 2017 Posted January 30, 2017 The Problem is that people use the Name of these Skins and Parrotize them, Other Users will see them as Squad Skins, while the Cheaters see them as Parrots. I understand the problem. I get why Crusader wants to use only the official skins. I would not mind that if the standard set wasn't so restricted. It would have been nice if the default list would be updated every one or two months with user made and upvoted skins that where a bit more appropriate for the theater where flying in. Grt M
6./ZG26_5tuka Posted January 30, 2017 Posted January 30, 2017 Than don't share them (or under a different name). Problem solved. There will always be means of cheating so the question is not IF there is but HOW affecting it is and if it's worth prohibiting in a way that punishes the majority of honest players.
6./ZG26_Klaus_Mann Posted January 30, 2017 Posted January 30, 2017 How Big of a Problem is it really? Is it more than 10%? I don't think it is an issue if it's only used by 2 or 3 People. Otherwise you punish 30%-50% of Players using proper Custom Skins, to get the less than 1% cheating.
72AG_Crusader Posted January 30, 2017 Posted January 30, 2017 How Big of a Problem is it really? Is it more than 10%? I don't think it is an issue if it's only used by 2 or 3 People. Otherwise you punish 30%-50% of Players using proper Custom Skins, to get the less than 1% cheating. More than 2-3 people. I think about 5-15% of users. But it's not an external evidence. I dont know exactly.
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