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F/JG300_Gruber
Posted

Then remove those stupidly impractical loadouts and move to something else. 

Once they find out that this strategy isn't rewarding anymore, they will move to another dealbreaker of theirs. 

No need to restrict all other bomber pilots for your crusade against 3 stats junkies. 

 

And looking at the numbers, less than 80 nuclear retaliation flights on the 250 missions or so since the beginning of campaign #4, that's not even remotely close to what I would call spam. 

F/JG300_Gruber
Posted (edited)

Ship and submarine attack, train busting, bad weather supply flights, troop column straffing,... There is so much stuff that were done in the 111 that doesn't require to fly at 5k. Level bombing for everybody restriction is as much anti-historical than the 2xSC1800 suicide attack. If you feel safe at 5k that's good, but remember that it's because of those jarhead guys down low that soviet fighters don't bother climbing on this server.

 

Once all bombers will be flying "properly", the upper skies will suddenly be much less safe. If you are lucky enough to never met any fighter at 5k I'm happy for you, but in my experience, once you get spotted unescorted, no matter how high you are flying, there is not much chance that you will be able to fly home.

Edited by F/JG300_Gruber
  • Upvote 1
F/JG300_Gruber
Posted (edited)

There is no such thing as a "Quick Mission" in a Bomber, it's like a Sporty Rolls Royce, Designer Ikea Furniture, Clever American, Lazy German, Laidback Prussian, Sober Russian or Sexy Grandmothers. 

Take a Bf110 or Stuka if you want to do a Quicky. 

 

I find no joy in the Bf110 coffin, and flying the stuka with a yoke is meh. 

"There is no such thing as a "Quick Mission" in a Bomber"  in your world maybe. 

 

The flight time problem is for everybody and comes from the fact that often airfields are at a rifle shot from each other or from the objectives. If the script could randomly activate airfields that are at least 40-50km away from the frontline, the pace of the battle would be tamed down to something more realisic. 

Edited by F/JG300_Gruber
  • Upvote 1
6./ZG26_Klaus_Mann
Posted

I find no joy in the Bf110 coffin, and flying the stuka with a yoke is meh. 

"There is no such thing as a "Quick Mission" in a Bomber"  in your world maybe. 

 

The flight time problem is for everybody and comes from the fact that often airfields are at a rifle shot from each other or from the objectives. If the script could randomly activate airfields that are at least 40-50km away from the frontline, the pace of the battle would be tamed down to something more realisic. 

Totally Agreed. Would Make Bomber Airfield unnecessary. 

Posted

 

I do see some good recommendations here.  Decreasing the time penalty for switching sides in one of them.  I haven't seen a logical reason behind the current penalty.  Time is critical to people flying on-line.  They may pop on for an hour or so and if switching to balance sides means a 25% loss of flying time, guess what they'll do?

 

 

 

+1

 

I see frequently x2/3 more german player than russian around 22:00 GMT. If this could encourage them to change camp without necessarily going through auto-balancer this wold be more great/fun.

Posted

 

 

Last night there was someone flying in a Ju52 for the LW but using a VVS skin to try and fool the opposition, hence the hmmmmmm.

 

Yes I know, I get more and more sceptic to the use of JU 52 , and am directly against para drops. If there where no paradrop missions for russians any JU 52 on German side will be German. 

It just shows the community is not mature enough to resist cheating, because it is exactly what it is. 

Posted

Yes I know, I get more and more sceptic to the use of JU 52 , and am directly against para drops. If there where no paradrop missions for russians any JU 52 on German side will be German. 

It just shows the community is not mature enough to resist cheating, because it is exactly what it is.

 

RKKA VVS Lost all Ju-52 few days ago

VBF-12_Snake9
Posted

 

 

The above are my own personal thoughts and may not reflect the thoughts of my squad as a whole.

 

:lol: That's funny.

 

I just wish more people would fly in our timezone.  That's it.   :cool:    

=TBAS=Sshadow14
Posted

Just keep the loadouts as the planes had them in ww2
and do not limit them randomly for missions.

i never understoof the locks for half of the things (not just on this server)

6./ZG26_Klaus_Mann
Posted

Just keep the loadouts as the planes had them in ww2

and do not limit them randomly for missions.

 

i never understoof the locks for half of the things (not just on this server)

Then the Heinkel H-6 would have Two Bomb Bays available. And there would be no Blue Bombs on Non Anti Naval Operations. 

Posted

Guys, let´s ask people directly why they prefer LW instead of VVS at Random Expert, hm?

Posted

The Russians have no generally OP anything, they don't carry good Bombloads and an Il-2 doesn't carry any more punch than a 190 or even a uparmed Bf109. The Russians actually have pretty much the short end of the Stick when it comes to Ground Attack except for the Il-2s Armor and the Peshkas Overall Good Performance and Defensive Armament. A LaGG-3 with 37mm will still be less effective than a 109 with 3x20mm. And the 37mm for the Il-2 are far less Powerfull than the Ju-87s.

 

The Russians win only through Teamwork really. When the Germans get their Excrement together they win Maps like it's nothing. Giving them a slight, historically justifiable Nerf doesn't hurt anybody. 

 

I tried the Il-2 offline yesterday. I just want to know how effective it could be in anti-armor. I run VYa loaded with AP rounds in quick mission. Luckily I was sent against StuG IIIF, the most heavily armored target on German side (except the Tiger). With no experience I was able to destroy all three StuG with guns. So you don't even need the 37 mm canons. Don't get me wrong. I see no issues with the fact that VYa are real threat for German early medium tanks. But if you want to compare the anti-armor capability of Stuka and Il-2 you have to compare the Il-2 with VYa vs Stuka with Bk 3,7. 

 

Actually I think Hs129 with MK101/103 would be the best counterpart for single seat Il-2 regarding of armor destruction potential.

 

Considering Pe-2 ability. IMO the Pe-2 with 2xFAB500 is still slightly better than Bf110 with 2xSC500. I have no idea about the SC1000+SC250 load since I consider it a bit "fantasy" and prefer two SC500 (if I am forbidden to fly with Stuka).

Posted

Guys, let´s ask people directly why they prefer LW instead of VVS at Random Expert, hm?

 

OMG I'll become a post chaser :)

 

As I wrote in one of my previous post. The time zone affects the player base the most. While there is VVS numerical advantage or least balanced numbers during the Russian prime time (UTC+3/UTC+4), the situation is way worse for VVS during CET/WE prime (UTC/UTC+1). It would be interesting research to get conclusion why players in Western and Central Europe are preferring Luftwaffe (I have some ideas mainly considering the several decades of Russian occupation in case of Central Europe but that's just my opinion). In example yesterday the numbers were more or less even between 2100 and 2200 CET (it was like 42 vs 34 which is not bad). But when the new mission starts around 2230 CET (2130 in Wester Europe and 0030 in Moscow) the numbers slipped to the LW notably. 

Posted

Il-2 doesn't carry any more punch than a 190 or even a uparmed Bf109. The Russians actually have pretty much the short end of the Stick when it comes to Ground Attack except for the Il-2s Armor and the Peshkas Overall Good Performance and Defensive Armament. A LaGG-3 with 37mm will still be less effective than a 109 with 3x20mm. 

 

So maybe you could show us a video, how you are destroying tank columns with 3x20mm Bf109?

6./ZG26_Klaus_Mann
Posted

So maybe you could show us a video, how you are destroying tank columns with 3x20mm Bf109?

Well, I was talking about Air-Stuff, but anyways, why not let the Russians have at least that little advantage. We still have the absolute Advantage in Fighter Performance and Bomb Loadouts. Even without Blue Bombs. What are you trying to prove?

Posted (edited)

Read with patience this whole post please.

 

I doubt there is anyone with at lest two brain cells who would not gives/accepts some early war bias towards VVS. What I'm talking about is the game and server inherited Soviet bias in terms of plane set. If the plane set would be historical accurate than the I-16 should be a mainstay fighter for VVS even in late summer of 1942. But the common sets in any game/server includes MiG-3, LaGG-3 and Yak-1 regularly even during summer 1941. The similar situation stands for bomber/attack squadrons. While the main bomber force consists of DB-3/Il-4 up to the winter 1942/1943 and significant portion of attack units still used I-153bis, when it comes to virtual world there are tons of Pe-2 and Il-2 in simulations since the opening days of Barbarossa campaign.

 

This is understandable and it's considered as reasonable toll from playability point of view. But sometimes it seems to me that lots of people complaining about the German bias game forget about that fact. 

Edited by I./JG1_Pragr
  • Upvote 2
Posted (edited)
Well, I was talking about Air-Stuff

 

Are you sure?  I think you specifically said that "The Russians actually have pretty much the short end of the Stick when it comes to Ground Attack" and mentioned the punch that IL-2 carries compared to Fw190 or Bf109 and compared the effectiveness of 37mm gun vs 3x20mm guns. Germans may have better fighters and better level bombers, but the one area where Russians have advantage in the game is ground attack, in my opinion.

Edited by II./JG77_Kemp
  • Upvote 3
KG200_Ikaros78
Posted

... Hahahahah i like this line of thinking... disable bombs 2500 - disable 37mm and 23 mmm... disable ya1b ... disable F4 ... disable  I16 .. disable emil.. unistalll game 

;)

he has a point...:)

  • Upvote 1
Posted

To some extend that's required result. If everyone uninstalls the game, nobody would be playing on each side. Servers are reporting 0 vs 0 which is perfectly balanced number.  Some people are finaly happy. Problem solved :D

  • Upvote 3
-=PHX=-SuperEtendard
Posted (edited)

Luckily I was sent against StuG IIIF, the most heavily armored target on German side (except the Tiger).

 

The StuG III F had the same armor layout than both the Panzer III (J/L) and Panzer IV (F2).  50mm at the front, 30mm at the sides and rear

Edited by SuperEtendard
Posted

I would just like to briefly mention the great time I had flying on random expert this afternoon, for the first time whilst flying on this server I decided to jump on the servers teamspeak channel, I'm glad I did, flew some fantastic sorties with

ded-Alex and ded-mcrussel, even with the language barrier we had a great time (alex' English helping matters as I don't speak a word of russian), we got 5 kills between us, needless to say I'll be hopping onto the random expert teamspeak more often.

 

S! And thanks Alex and mcrussel

  • Upvote 1
Posted (edited)

The StuG III F had the same armor layout than both the Panzer III (J/L) and Panzer IV (F2).  50mm at the front, 30mm at the sides and rear

 

Actually the upper rear plate of all PzIV up to and including G was 20 mm thick, slopped 10 degree. Which means it was almost vertical for shallow angle strafing aircraft. PzIII/StuGIII has 30 mm all around the rear side.

 

pzivarmour2.jpg

Edited by I./JG1_Pragr
6./ZG26_Klaus_Mann
Posted

Yeah, the basic Problem is that the Il-2s 37s have worse Performance but are up a gainst weakly armored tanks, while the Stukas 37s are more powerful but have to deal with KVs and T-34s which are quite tough nuts to crack.

6./ZG26_5tuka
Posted

Don't forget VVS also has the Lagg-3 with the centerline 37mm and 15 rounds (3 more than the Ju 87 G-1) which is also faster and better gun patform.

6./ZG26_Klaus_Mann
Posted

Don't forget VVS also has the Lagg-3 with the centerline 37mm and 15 rounds (3 more than the Ju 87 G-1) which is also faster and better gun patform.

LaGG-3 has 20, Stuka has 12 per gun, 24 overall, and that's 24 rounds with 120mm Penetration at the Relevant Ranges, while the NS-37 could barely Penetrate half that at the relevant ranges. 

Posted (edited)

As I wrote few posts above. There's no reason to take 37 mm canons in case of Il-2. VYa is capable enough and is more versatile in use. It doesn't make your plane so heavy and sluggish like two Bk 3.7 do. But that's still Stuka issue I can deal with.

Edited by I./JG1_Pragr
6./ZG26_Klaus_Mann
Posted

Leave em all in, they take a ton Skill to use anyways, no reason to take them out. 

Posted

LaGG-3 has 20, Stuka has 12 per gun, 24 overall, and that's 24 rounds with 120mm Penetration at the Relevant Ranges, while the NS-37 could barely Penetrate half that at the relevant ranges. 

 

I have no experience with NS-37, but there are few other facts need to be taken into consideration. First is the nose installation of NS-37 in LaGG. That's big advantage allows you to attack from any angle, particularly from behind. That means the armor penetration isn't such important since it is 20-30 mm thick in all tanks/self propelled guns excluding Tiger/Panther (and derived tank destroyers). Wing mounted Bks in Stuka suffer by harmonization and therefore they should be used from side for best hit probability. Even the KV-1 tank represents small target from rear, that there is very small window of opportunity to hit it.

 

I'm far from the point to say the Stuka has low anti-armor capabilities. I'm just saying the Il-2 and VVS in general are still better regarding the armor protection they have to face against.

6./ZG26_Klaus_Mann
Posted

I have no experience with NS-37, but there are few other facts need to be taken into consideration. First is the nose installation of NS-37 in LaGG. That's big advantage allows you to attack from any angle, particularly from behind. That means the armor penetration isn't such important since it is 20-30 mm thick in all tanks/self propelled guns excluding Tiger/Panther (and derived tank destroyers). Wing mounted Bks in Stuka suffer by harmonization and therefore they should be used from side for best hit probability. Even the KV-1 tank represents small target from rear, that there is very small window of opportunity to hit it.

 

I'm far from the point to say the Stuka has low anti-armor capabilities. I'm just saying the Il-2 and VVS in general are still better regarding the armor protection they have to face against.

Stuka has lower Approach Speed and lower Stall Speed, so it can pull out far better from a Dive onto the target and thus get better angles on the Roof Armor. The Higher Penetration means it doesn't have to be as Accurate since the Chance of Destroying the enemy is higher when it hits. 

Posted (edited)

I test Il-2 with VYa in quick mission only. I had needed one mission to familiarize with the plane and even during that mission I was able to kill three StuGIIIs with cannons only. In the other missions I needed about half to two thirds of ammo (all AP belt) for the same. That doesn't mean Il-2 is easy mode. I have tons of experience with Stuka canons under my belt and that helped me a lot. Eventually I was able to eliminate StuGIII in single attack as well as I can deal with T-34 in single attack run with Stuka canons. 

Edited by I./JG1_Pragr
=BES=Senor_Jefe
Posted

ADMIN: I was on early this morning (0300 UTC) and noticed a severe lag that made it impossible to play. It took nearly 3 minutes for the game to register my gear up command (was kind of funny since I had turned back to land in the meantime and 20 ft above rwy, gear goes up!). From what I can tell, it wasn't a hardware issue on my end and my ping was 120ms. There was only one other pilot in server. Has anybody had this happen before?

-=PHX=-SuperEtendard
Posted (edited)

Actually the upper rear plate of all PzIV up to and including G was 20 mm thick, slopped 10 degree. Which means it was almost vertical for shallow angle strafing aircraft. PzIII/StuGIII has 30 mm all around the rear side.

 

I'm not considering that sloped plate because it's somewhat of a trick shot, by those means you could also engage diving on the other German tanks, which their 10/15mm roof armor wouldn't resist .50 cals for that matter (In fact with the StuG it's easier because the lack of a turret presents a flatter target exposing the thin roof). T-34's turret roof is also 15mm thick, vulnerable to MG 151 in theory, but it's a very difficult shot.

Edited by SuperEtendard
Posted

+1

Thank you Random Expert Team for making our beloved Ju52 useful and fun to fly!

More missions type are welcome!

6./ZG26_Klaus_Mann
Posted

Unfortunately I'm all strapped up in exams otherwise I would play a lot more. 

72AG_Crusader
Posted

Campaign #4 ended. BLUE forces won by capturing Key Positions. Congratulations!

 

Server stopped for corrections in periods and resetting maps :)

Server comes back in 2 days.

KG200_Ikaros78
Posted

Campaign #4 ended. BLUE forces won by capturing Key Positions. Congratulations!

 

Server stopped for corrections in periods and resetting maps :)

Server comes back in 2 days.

Doesn't it suppose to end in 398 missions?

72AG_Crusader
Posted

No. Because REDs lost critical territory. When coalition stay with 4 KPs - it loose the map. Both maps was won by BLUE forces by KP capture.

VBF-12_Stick-95
Posted

Hello Random Expert.team!

First of all,I want to thank you for your efforts and probably hundreds of hours you are spending for keeping this great server running and always becoming better and better! :) We,the pilots of the newly formed Transporgeschwader are having tons of fun driving Tante Ju`s to the dropzone with our Paratroopers!

Anyhow,we dedicated Transport maniacs have one big wish:Would it be possible to add also some other missions for Transporters,like flying cargo to a frontline unit where you have to land and unload?Also,a MedEvac mission would be awesome,or maybe dropping supply over a unit!I have no idea about map making,so I don`t know what is possible and what must stay a dream!

 

Regards,DQ

 

 

+1

 

Cargo supply, canister drops and medivac missions would be more historically accurate on the Eastern Front than the paratroop drops as well.

  • Upvote 1
Posted

I would also like to thank you for this server and the amazing opportunities that we can achieve in our JU52s :) Maybe we could get some points for missions? Tho it already is great to contribute to victory.

  • Upvote 2
Posted (edited)

could we expect any changes in planesets or loudouts?

Edited by 606_hayes

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