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72AG_Crusader
Posted

We tried to use autobalance mechanism included in DServer. All said: "turn off this shit". I wont turn it on again.

 

"all vs nobody" situation is players choice. They decided to play in overpowered coalition and win. Nobody want loose :)

 

Next campaign we disable "blue bombs" for LW.

And also I have an idea to make huge step back in aircraft limitations. Return to hangar-based system. Of course, with some improvements. After next campaign Ill implement it.

  • Upvote 2
Posted

Hi,

 

I am not looking for "children medals" bu tell me one thing, please:

 

What is the goal for me, flying a JU-52 , droping paratroopers on a drop zone successfully, returning to base safely ?

 

Except the self satisfaction of doing a good job for my team and a pleasant fly ??

 

Why my mission is not awarded in any way and considered as just a fly around the base?

 

What motivation to perform that kind of mission?  As I can do exactely the same in off line .....

 

 

Thanks by advance

 

;)

6./ZG26_Klaus_Mann
Posted (edited)

We tried to use autobalance mechanism included in DServer. All said: "turn off this shit". I wont turn it on again.

 

"all vs nobody" situation is players choice. They decided to play in overpowered coalition and win. Nobody want loose :)

 

Next campaign we disable "blue bombs" for LW.

And also I have an idea to make huge step back in aircraft limitations. Return to hangar-based system. Of course, with some improvements. After next campaign Ill implement it.

Agreed with the Blue Bombs except for these two Loadouts: He-111 1800+4x250 or 16x250 and 1000+4x250 or 16x50. Otherwise the Heinkel becomes useless, because it should carry at least 2 tons (as it could in previous models) but without them it will only carry 1500kg max. It should be allowed to carry these heavy Bombs (except 2500kg and 2x1800). 

 

The Blue Bombs shouldn't be operated from the Front Airfields because it allows the players to fly Super Short Suicide Missions with great Rewards. If they have to 30 Minutes to get to any target the Blue Bombs won't be a Problem gameplaywise. 

 

Is there no Mechanism to Differentiate between Front Line Airfields (No Blue Bombs) and Bomber/Rear Airfield (With Blue Bombs)?

 

You also had a Good Auto balance Idea with the 8 Player Tolerance. 

Edited by 6./ZG26_Klaus_Mann
Posted (edited)

...

As to who this is fun for?  Stat whores who only fly German.  Full Stop

 

...

 

I fly on German side only. In Ju-87 with reasonable loadouts (never ever took SC1000/1800 not even SC500+2xSC250). But this is the first time I've ever heard I'm the "stat whore" because of the Stuka. The only non-historical plane set I use is the Bk 3,7. But since there is totally non-historical set of soviet armor columns it's the choice of necessity nothing else.

 

Back to the rest of your post. I'm against any method of artificial balancing number. There are my few points:

 

1) If anyone thinks that auto balance feature force players to split equally between sides, he is WRONG. The only result will be that RE would become another low population server. There is absolutely no chance how artificially balance numbers in lets say 60 vs 24 situation. If there would be any kind of restriction for joining the side player prefers he simply log off. Therefor you end in 24 vs 24 (or maybe 30 vs 30) immediately. In long-term you effectively kill the server population since players move to the different servers with no restriction. That's long time proven fact.

 

2) There is a huge problem with squad play. Squads would be affected by any kind of restriction. Lets say you have four people in squad joining the server. But they can't play on the same side 'cause balance restriction. The liability to split between both side will be even lower than in case of independent player. They switch to the server where they would be allowed to play together. So in fact you loose not 2 players but four. As side effect there would be even less organization and the server degrades to another dogfight. Which is I think the least wanted result.

 

3) In the environment where no side has a numerical advantage you need a shit load of organization to achieve any progress. But due balancing the numbers you destroyed the only means of organization (squad play) on the server.

 

As I proposed few weeks ago. The only "reasonable" way of balancing numbers I see (but I can be wrong) is to implement some kind of plane set or load restriction. In example, when the numerical advantage of one side reaches to some extend, introduce fighter of next phase to the other (I think this is hard to implement). Or (probably easier to implement) limit the number of top tier planes by significant margin for overpopulated side. Or lock the modification options in general.

 

The hard number limitation is quick way to hell.

Edited by I./JG1_Pragr
  • Upvote 3
Posted

Hi,

 

I am not looking for "children medals" bu tell me one thing, please:

 

What is the goal for me, flying a JU-52 , droping paratroopers on a drop zone successfully, returning to base safely ?

 

Except the self satisfaction of doing a good job for my team and a pleasant fly ??

 

Why my mission is not awarded in any way and considered as just a fly around the base?

 

What motivation to perform that kind of mission?  As I can do exactely the same in off line .....

 

 

Thanks by advance

 

;)

I think it's because there is no entry for drop and cargo delivery in the stat programm.

Posted

We tried to use autobalance mechanism included in DServer. All said: "turn off this shit". I wont turn it on again.

 

"all vs nobody" situation is players choice. They decided to play in overpowered coalition and win. Nobody want loose :)

 

Next campaign we disable "blue bombs" for LW.

And also I have an idea to make huge step back in aircraft limitations. Return to hangar-based system. Of course, with some improvements. After next campaign Ill implement it.

 

Thank you for addressing our concerns. I'm looking forward to various improvements. 

 

PS - Even with my complaints, I still do enjoy your server a lot. Thank you again.

Posted

We tried to use autobalance mechanism included in DServer. All said: "turn off this shit". I wont turn it on again.

 

"all vs nobody" situation is players choice. They decided to play in overpowered coalition and win. Nobody want loose :)

 

Next campaign we disable "blue bombs" for LW.

And also I have an idea to make huge step back in aircraft limitations. Return to hangar-based system. Of course, with some improvements. After next campaign Ill implement it.

 

It sounds interesting. I look forward to see how the system will be implemented. 

Posted (edited)

The sides are growing more and more usual lopsided to the point of silliness amounts.  63 German v 20 Russian.  Why is this the case?  Who is this fun for? 

 

Why?

'cause there are Hartmanns everywhere scoring kills after kills, thinking they're aces in their 109s and stomping VVS at 60 vs 20

 

They just want easy-mode to farm kills, which is basically the same on every MP server on this game, and at some extend on every "Sim" game.

 

 

 

And after they come cry "omg Yak-1B OP" when the plane is available...

And funny thing is that 90% of the people who cried when Crusader did try the limitation for the number of players in teams for the RE server were LW "pilots"...  :rolleyes:

Edited by -IRRE-Centx
  • Upvote 2
6./ZG26_Klaus_Mann
Posted

Don't Drop the Period System Please. It actually allows the early Aircraft to face evenly matched Aircraft. Don't give in to the people saying that I-16 vs. 109E-7 is unbalanced etc. It's a beautiful System, please keep it. 

  • Upvote 1
6./ZG26_5tuka
Posted (edited)

The problem we have with current missions is that they are designed for symmetric balance to offer (in theory) equal conditions to both sides. However, by changing one of the conditions like player number it will get instable and tip over in favour of one. Primary example of that are the current dogfight server layouts with close airfields and maybe 1 or 2 smaller ground targets to lure in some few odd ground attackers as flying target.

 

The answer to that problem is asymmetric balance by giving both sides different conditions and objectives to win a mission but for some reason mission designers refrain from acchieving that (see russian Ju 52).

 

Until than most people will continue flying on the side with the superiour aircraft (although with the new yak this isnt nessecarily true anymore) because it will give them an advantage under equal conditions as the other side.

Edited by 6./ZG26_5tuka
Posted

I see several issues in what are you supposing.

 

1) Removing medium to heavy bombs from advanced airfields heavily affected German side mainly. While single Il-2 is able to annihilate one German armor column, there is no such plane on the Luftwaffe side. SC 250 is almost useless against T-34s and KV-1s leaving SC 500 as only "viable" option. Still there is a need of almost direct hit to kill T-34 not mentioned KV-1. Removing SC 500 from advanced AF would make the soviet armor columns practically untouchable by air.

 

2) The same stands for warehouses and other "soft" targets. Right now VVS holds the advantage in armor destruction capability while suffering in areal target damage options. Removing SC 500 and even SC 1000 moves the advantage clearly on soviet side.

 

My opinion why the overloaded planes are so much favored is as follow. There is relatively big difference between the loadouts costs, but still the overloaded plane price is not high enough to play feasible part in decision making. That applies for both sides. That's why the most favored option of 110 is 1xSC1000 plus 1xSC250. 2xSC1000 or SC1800 and SC1000 in case of Ju-88. Or 2xFAB500 and 4xFAB250 in case of Pe-2. The overloaded penalization shall be way more significant. Or the default (common) loadouts should be profitable to some extend. 

erm... ool? soviet planes use 100kg bombs pretty much exclusively and youre complaining about 250 kg noob weapon? I think anything above 250 kg should be banned, its just too noob and easy to use you dont even have to aim the splash damage is huge.

6./ZG26_Klaus_Mann
Posted

erm... ool? soviet planes use 100kg bombs pretty much exclusively and youre complaining about 250 kg noob weapon? I think anything above 250 kg should be banned, its just too noob and easy to use you dont even have to aim the splash damage is huge.

8c67753a4c83072eba5324e884741e51.jpg

Posted (edited)

hi 

 

In my personal case, I fly bombers, 111 and ju88 I like a lot, PE2 due to its low load of bombs seems to me a waste of time to rise to 5000 meters to drop 1000 kg of bombs.
 
The list of Russian bombers, to make a bombing level is ...... bad PE2's, ..... insufficient choice.
 
In short, the Russian bombers do not attract us, nothing at all ... my squadron we opted for the German side. (We like level bombing)
 
For Kuban, they will improve the options to be able to fly a Russian bomber (A 20), then we can change sides.
 
It is not a question of equality, it is a matter of devices to make a level bombardment ....
 
By the way look for absolute equality, it's like looking for 5 feet to a cat ...... impossible.
 
Please do not generalize, for example we (Ala13) fly bombers, (and 110) many times coordinated with an escort of fighters (La Fundacion), and we seek to achieve the objectives marked on the map, we do not seek a dogfight.  The missions we take very seriously
 
With constructive effort I write these words to you, with no intention of offending anyone.
 
Regards to all ....
 
 
A picture is worth a thousand words .......
 
 
En mi lengua materna tambien :
 
En mi caso personal , vuelo bombarderos  , el 111 y el ju88 me gustan mucho , el PE2 debido a su escasa carga de bombas me parece una perdida de tiempo subir a 5000 metros para soltar 1000 kg de bombas .
 
La lista de bombarderos rusos , para hacer un bombardeo a nivel es ......mala  PE2 ´s  , .....insuficiente eleccion .
 
En resumen , los bombarderos rusos no  nos atraen , nada nada ... mi escuadron optamos por el bando  aleman . ( nos gusta el bombardeo a nivel )
 
Para Kuban , mejoraran las opciones para poder volar  un bombardero ruso  ( A 20 ), entonces podremos cambiar de bando .
 
No es cuestion de igualdad , es cuestion de aparatos para hacer un bombardeo a nivel....
 
Por cierto buscar la igualdad absoluta , es como buscarle 5 pies a un gato......imposible.
 
por favor no generalizar , por ejemplo nosotros  ( Ala13 ) volamos bombarderos , ( y 110 )muchas veces coordinados con una escolta de cazas ( La Fundacion ) , y buscamos lograr los objetivos marcados en el mapa , no buscamos una pelea de perros . 
 
Con afan construcctivo os escribo estas palabras , sin animo de ofender a nadie .
 
Un saludo a todos ....
 
 
Una imagen vale mas que mil palabras .......
 
Edited by Ala13_Antiguo
  • Upvote 1
F/JG300_Gruber
Posted

Agreed with the Blue Bombs except for these two Loadouts: He-111 1800+4x250 or 16x250 and 1000+4x250 or 16x50. Otherwise the Heinkel becomes useless, because it should carry at least 2 tons (as it could in previous models) but without them it will only carry 1500kg max. It should be allowed to carry these heavy Bombs (except 2500kg and 2x1800). 

 

The Blue Bombs shouldn't be operated from the Front Airfields because it allows the players to fly Super Short Suicide Missions with great Rewards. If they have to 30 Minutes to get to any target the Blue Bombs won't be a Problem gameplaywise. 

 

Is there no Mechanism to Differentiate between Front Line Airfields (No Blue Bombs) and Bomber/Rear Airfield (With Blue Bombs)?

 

You also had a Good Auto balance Idea with the 8 Player Tolerance. 

 

The SC2500 is barely more effective than the 1800. The blast radius are almost the same despite the 700kg additional explosive charge. Though I love the feel of releasing that bomb, I consider that the 1800+4x250 combination is a more efficient loadout than the single SC2500.

 

IMHO What should be forbidden for the heinkel is any loadout in excess of 2.6 tons bombload (namely 2XSC1800 ; SC2500+SC1000 ; SC1800+SC1000 and perhaps SC1800+4SC250) 

 

Same with the 88, the SC1800+SC1000 should be removed. The 2xSC1000 is already powerful enough given the performances of the aircraft. 

  • Upvote 1
Posted

erm... ool? soviet planes use 100kg bombs pretty much exclusively and youre complaining about 250 kg noob weapon? I think anything above 250 kg should be banned, its just too noob and easy to use you dont even have to aim the splash damage is huge.

 

I really have no idea if you didn't catch my point or you just trolling for all costs.

6./ZG26_Klaus_Mann
Posted (edited)

The SC2500 is barely more effective than the 1800. The blast radius are almost the same despite the 700kg additional explosive charge. Though I love the feel of releasing that bomb, I consider that the 1800+4x250 combination is a more efficient loadout than the single SC2500.

 

IMHO What should be forbidden for the heinkel is any loadout in excess of 2.6 tons bombload (namely 2XSC1800 ; SC2500+SC1000 ; SC1800+SC1000 and perhaps SC1800+4SC250) 

 

Same with the 88, the SC1800+SC1000 should be removed. The 2xSC1000 is already powerful enough given the performances of the aircraft. 

So basically all Loadouts with more than one external Bomb. One Bomb Bay should always be free. Exactly what I was trying to say. Can't wait for the H-16, with two open Bomb Bays, however I hope that the H-6 also gets the Second Bay freed as well at some point (as it historically should).

 

A lot of this Confusion could be avoided by just removing Ju-88 and He-111 from the Front Line Airfields and just banning Blue Bombs from Stuka and Bf110 altogether. I think you could even allow Blue Bombs under these Circumstances for all Aircraft working from the Rear, just as long as they are not used from Front Line Airfields. 

 

A Stuka with 1800kg Bomb will be absolutely awful to fly to the Objective and you will be extremely vulnerable and slow on the way. Same with a Bf110 if you only let them Operate from the Rear. 

Edited by 6./ZG26_Klaus_Mann
F/JG300_Gruber
Posted (edited)

So basically all Loadouts with more than one external Bomb. One Bomb Bay should always be free. Exactly what I was trying to say. 

 

Not exactly, in my mind the 2xSC1000 was still allowed. 

 

Concerning banning the heavies from the frontline AF, I'm not ok with that as long as there is only the HQ airfield available as "rear". Because the flight time will be awfully long, esp for the heinkel, with 1h30-2h to make a round trip. Basically most of the time you will be finding yourself dropping your bombs, going around, putting the autolevel and go somewhere read a book waiting for the mission's end.

Edited by F/JG300_Gruber
6./ZG26_Klaus_Mann
Posted

Not exactly, in my mind the 2xSC1000 was still allowed. 

Not sure if I agree or even care enough. My main Agenda is to Move the Medium Bombers and Blue Bombs away from the Front Lines to the Rear Airfield in order to discourage Suicidal Behaviour in German Bomber Pilots. 

Posted

 

Next campaign we disable "blue bombs" for LW.

 

Then disable "red fireguns" VYa and 37 also ;)

 

Or make some restriction for bombs and guns. Make some amount of points then you´ll be able to use blue bombs and red guns at first....

 

 

And also I have an idea to make huge step back in aircraft limitations. Return to hangar-based system. Of course, with some improvements. After next campaign Ill implement it.

 

It might works well :salute:

F/JG300_Gruber
Posted

Not sure if I agree or even care enough. My main Agenda is to Move the Medium Bombers and Blue Bombs away from the Front Lines to the Rear Airfield in order to discourage Suicidal Behaviour in German Bomber Pilots. 

 

Operating only from the rear airfield ? That will be boring for bomber pilots, and moreover it's hard enough to get any fighter cover while taking of with them so asking for a rendez-vous somewhere far from the action... Not a chance. Mission length is too short for this and there is not enough objectives suitable for level bombing anyway.

 

And with that I'm sure you can expect a big wave of suicidal Bf110 pilots. That's not a good solution.

  • Upvote 1
6./ZG26_Klaus_Mann
Posted (edited)

Operating only from the rear airfield ? That will be boring for bomber pilots, and moreover it's hard enough to get any fighter cover while taking of with them so asking for a rendez-vous somewhere far from the action... Not a chance. Mission length is too short for this and there is not enough objectives suitable for level bombing anyway.

 

And with that I'm sure you can expect a big wave of suicidal Bf110 pilots. That's not a good solution.

Because Flying Bombers should be such a Nerve-Wrecking, Action-Packed Experience, needs to be like War Thunder, guns totally blazing all the time at enemies surrounding him from the Get Go and he has to Gunship his way to the target.

 

But for Realz, normally a Level Bomber will spend the first 30 Minutes getting to at least 4000, normally 5000 and more metres anyways, that's about 150km. And that is the time and distance he takes to get to Action Zone from the Bomber Airfield, or he spends it flying up and down the Front until he has sufficient altitude. A Sortie going from Bomber Airfield to Front and Back will take about one hour, maybe a bit more or less depending on how far away the Front is, but that's what you're in for flying Level Bombers. 

 

That is what you sign up for flying Bombers. If you want Short Timey Ground Strike Missions take a Bf110 or Stuka. And even without Blue Bombs they carry as much or more than the sexually intercoursing Peshkas. And suicide Missions with 110 simply are not as effective as suiciding a 2x1800 He-111 or 1800+1000 Ju-88. 

 

It is also simply A-Historical having Medium Bombers operate from within 5km from the Front Line, seriously. 

Edited by 6./ZG26_Klaus_Mann
Posted

... Hahahahah i like this line of thinking... disable bombs 2500 - disable 37mm and 23 mmm... disable ya1b ... disable F4 ... disable  I16 .. disable emil.. unistalll game 

;)

Posted

I guess I should add that this is my favorite server by far. Also, notice that I said that artificial team balancers would be most painful and only added as a last resort.

So, what about my other suggestions? Why not have the Yak 1 in a Stalingrad map? (I fully understand your unwillingness to add the Yak 1b, a plane that is nearly as capable as German planes would unleash such a hue and cry!).

Also, what about lowering the team switching time penalty. We've already had one confirmation that this hurts team balancing efforts in the game. I'm convinced that more people, maybe even whole groups of people would change sides in the name of balance if they could!

Posted

... Hahahahah i like this line of thinking... disable bombs 2500 - disable 37mm and 23 mmm... disable ya1b ... disable F4 ... disable  I16 .. disable emil.. unistalll game 

;)

 

Exactly, you made me laugh ;) . It´s complete nonsense. Blue bombs and red guns only for them who achieve them somehow. If someone want make some restriction....

  • Upvote 1
Posted

I agree that the Yak-1 69.serie should be available once the Stalingrad map come alive. I know that 109F-4 was operational way before this Yak, but I understand that there should be some balance between full historical accuracy and playability. It stands for both sides.

 

As well as I agree with you with time delay when player wants to switch the side. It should be shorter than 15 minutes definitely.

  • Upvote 1
6./ZG26_Klaus_Mann
Posted

I guess I should add that this is my favorite server by far. Also, notice that I said that artificial team balancers would be most painful and only added as a last resort.So, what about my other suggestions? Why not have the Yak 1 in a Stalingrad map? (I fully understand your unwillingness to add the Yak 1b, a plane that is nearly as capable as German planes would unleash such a hue and cry!).Also, what about lowering the team switching time penalty. We've already had one confirmation that this hurts team balancing efforts in the game. I'm convinced that more people, maybe even whole groups of people would change sides in the name of balance if they could!

You are aware that the Aircraft Sets are Period Specific and that every couple of Days it moves forward a bit, and that a Yak will be available soon.
Posted

We tried to use autobalance mechanism included in DServer. All said: "turn off this shit". I wont turn it on again.

 

"all vs nobody" situation is players choice. They decided to play in overpowered coalition and win. Nobody want loose :)

 

What I proposed don't have anything to do with "Auto Balance".

Posted (edited)

Strange thing is, that this huge difference in players is always after restart, around 21:00 UTC+1.

EDIT: In my opinion lower time penalty for team switching is a good idea.

Edited by SolidStalker
Posted

Strange thing is, that this huge difference in players is always after restart, around 21:00 UTC+1.

 

EDIT: In my opinion lower time penalty for team switching is a good idea.

 

Most of them are russians +3, that´s the reason I guess

Posted

That's another point. The numerical advantage is time specific. When I log on server during Euro prime time 2000 to 2200 UTC+1 the numbers are favored LW by some margin. It was like 44 vs 34 during last couple of days. In general far from some people describe here. Yes, sometime there is a peak when situation looks really bad like 30 vs 10 but it last for couple minutes at best.

 

When I log during the weekend morning (0600 to 0800 UTC+1) I'm often the only LW pilot flying against 6 to 8 VVS. Such imbalance affects the mission result even more than 20 pilot advantage on full server. With some irony I have to say that I've never ever seen anyone forcing server administrators to introduce restrictions against such VVS advantage ;)

72AG_Crusader
Posted

Then disable "red fireguns" VYa and 37 also ;)

ac5a594ee240e3a04926ad077b058f14.png

 

Or make some restriction for bombs and guns. Make some amount of points then you´ll be able to use blue bombs and red guns at first....

I think on it every day. I have one solution, but it hard to explain to people. Idea is to limit modifications personally. Like a player could use only 1 modification at the beginning (he could freely use 1 unlock/mod on any aircraft he wish). And after he succesfully complete sortie with ak/gk he will got 1 additional modification. Max to 5 available. Without sharing in a squad. And how explain this simply - I dont know :(

It might works well :salute:

Will see...

-=PHX=-SuperEtendard
Posted (edited)
For Kuban, they will improve the options to be able to fly a Russian bomber (A 20), then we can change sides.

 

The A-20 is more of a fast attacker than a level bomber, it doesn't have that big of a loadout, around 2000 lb if i'm correct? (900 kg)

Edited by SuperEtendard
Posted (edited)

ac5a594ee240e3a04926ad077b058f14.png

 

 

 

Well, I don´t mind VYa and 37 on red side, but it´s a bit unfair to take something from blues and nothing from reds.

Edited by 1stCL/Punkey
Posted

Is there one or two trains running in a mission? (like one train for each reference point?)

 

I want to repeat my question  :blush:

Thank you.

6./ZG26_Klaus_Mann
Posted

Well, I don´t mind VYa and 37 on red side, but it´s a bit unfair to take something from blues and nothing from reds.

The Russians have no generally OP anything, they don't carry good Bombloads and an Il-2 doesn't carry any more punch than a 190 or even a uparmed Bf109. The Russians actually have pretty much the short end of the Stick when it comes to Ground Attack except for the Il-2s Armor and the Peshkas Overall Good Performance and Defensive Armament. A LaGG-3 with 37mm will still be less effective than a 109 with 3x20mm. And the 37mm for the Il-2 are far less Powerfull than the Ju-87s.

 

The Russians win only through Teamwork really. When the Germans get their Excrement together they win Maps like it's nothing. Giving them a slight, historically justifiable Nerf doesn't hurt anybody. 

VBF-12_Stick-95
Posted (edited)

Sides will never become balanced by implementing restrictions on certain weapons or ordnance.  Restrictions are just another way to lose players.

 

I do see some good recommendations here.  Decreasing the time penalty for switching sides in one of them.  I haven't seen a logical reason behind the current penalty.  Time is critical to people flying on-line.  They may pop on for an hour or so and if switching to balance sides means a 25% loss of flying time, guess what they'll do?

 

The other recommendation I agree with is having more plane types on the maps.  IMO, in the beginning maps, the minimum number of fighters and bombers should be two of each.  As the maps progress the numbers should increase.  Due to the possible imbalance of sides, and the suppression of front line airfields that results from it, fighters should be available at all bases, including the back bases.

 

 

The above are my own personal thoughts and may not reflect the thoughts of the squad as a whole.

Edited by 12.OIAE_Stick-95
Posted (edited)

The A-20 is more of a fast attacker than a level bomber, it doesn't have that big of a loadout, around 2000 lb if i'm correct? (900 kg)

 

 

...HELLO
Then I will continue with the Germans   :drinks:
 
 
By the way you complain about the German suicide pilots ..
 But, and the Russians who fly fighters and hide in the vicinity of the bases? ... To hunt 110 who have taken off  or what they find taking off (suffered in my own flesh with my 110 ..... logically The flight lasts less than 15 minutes) (you can check it in my statistics if you want)
 
Another thing, if the bombers are assigned the most remote bases, it will be very easy to intercept them, it is known from where they take off, it is enough to wait for them in the surroundings and to demolish them with tranquility ... what good idea no?
 
Also if I know that on a basis farther from the Russians, take off their bombers, I leave my 111, my 110 my ju88, I take off with a hunt and we go (with my squadron) to hunt Russian bombers to their base of takeoff We know in advance that in the bases near the front there is no possibility of having PE2) .mmmmmm what a great idea if sir, easier is impossible ... :rolleyes:
 
 
regards     :popcorm:
 
 
 
 
pd: I use a translator to excuse my writing if it is not well composed
 
en español : in Spanish
 
por cierto os quejais de los pilotos suicidas alemanes..
 pero , y los rusos que vuelan cazas y se esconden en las cercanias de las bases ?....para cazar a 110 que han despegando  o lo que encuentren despegando .( sufrido en mis propias carnes con mi 110 .....logicamente el vuelo duro menos de 15 minutos ) ( podeis consultarlo en mis estadisticas si quereis) 
 
Otra cosa , si a los bombarderos se les asigna  las  base mas alejadas  , sera muy facil interceptarlos , es  conocido de donde despegan , basta con esperarlos en los alrededores y derribarlos con tranquilidad ...que buena idea no ?.
 
Tambien ,  si yo se que  en  base mas alejada de los rusos , despegan sus bombarderos , dejo de lado mi 111 , mi 110 y mi ju88 , despego con un caza y nos vamos ( con mi escuadron ) a cazar bombarderos rusos a su base de despegue     ( sabemos de antemano que en las bases cercanas al frente no hay posibilidad de disponer de PE2 )  .mmmmmm que idea mas estupenda si señor , mas facil es imposible ... :rolleyes:
 
 
 
saludos       :popcorm:
 
Edited by Ala13_Antiguo
F/JG300_Gruber
Posted (edited)

Sorry Klaus but your suicidal behavior theory don't hold together.

 

First the blue bombs are high priced and can't be sustained in a suicidal strategy because you run out of credits in a heartbeat, especially if you don't have a squad funding to back you up.

 

Second, since the beginning of campaign #4 there has been 124 Ju88 take offs, only 43 of them with the big OP loadouts, He111, only 59 take off, with 35 of them with big OP blue bombs. Bf110 ? 300 take off, half of them with the SC1000, and F4 fighter, more than 500. So I hardly see where is the medium bomber spam in these numbers. 

 

Third, the high number of losses is not representative of anything but the bad survivability of german bombers and esp the He111, and the lack of escort problem that always have been and always will be plaguing the blue side. 

 

Fourth, having flown bomber exclusively for 2 campaigns there is a neat difference in behavior between blue and red fighters. Blue fighters usually don't go much after bombers because of the danger of getting caught low and slow, and in a last ditch effort, will try to bring down a LaGG or an IL2 because they are seen as "easy" targets. A red fighter in a last ditch will, more often than not, go full throttle to bring down the first bomber in sight, no matter how many enemy fighters are nearby. The simple sight of a Heinkel make them loose their brain to be the first to get the kill. 

 

 

Now, you know as much as I do that both the He111 and the 88 were used in a large variety of role, never were they limited to level bombing only. So don't impose your vision about how people should fly them by restricting them to the rear base only. The fact that bases are 5min away from the action is a mission design problem, and affect everybody. It's not the bomber's fault.

 

Removing the 3+tons bombload on german bombers will go a long way towards reestablishing a balance between red and blue, you don't need to take away half the fun in the process. Or else you will bring back the same problem we had before : fighters only for blue and reds winning 80% of the missions....

 

Plus when I only have a 40min window to do a flight at lunchtime, I want to be able to take the bomber that I like, and fly it to and from the target. That will definitely not be possible with your rear base idea, and leave me with no other choice than going to another playground. And I won't be alone in that situation. 

Edited by F/JG300_Gruber
  • Upvote 2
6./ZG26_Klaus_Mann
Posted

Well, you can Camp the Rear Bases, but nobody will do it, because they are at least 20 Minutes away, if Flak is done properly the Bombers will be well Protected on Take-Off and Approach at least Low Down, and there is no Chance for a Fighter to get back home even with only slight engine Damage. 

But simply the time it will Take to get to the Enemy Bomber Airfield will be deterrent enough for Most Campers out there. 

6./ZG26_Klaus_Mann
Posted (edited)

Flying Proper Bombing Missions, once above 5k, with or without Escort I have never been Shot Down. And I don't see how you can say that 1/3rd to more than 50% OP Bomb usage are not Spam. In my Opinion they are somewhere between "Rarest of Options" to "Completely Gone". 

I actually made a Comparison of the Top 3 Bomber Pilots and they almost exclusively took the heaviest Possible Loadouts, only when they were Low on Points did they take the biggest they still could. They were shot Down every 3 Sorties on average with Sortie Lengths of 20 Minutes or Less, which indicates that they went in directly, didn't Climb or anything. 

I see them often enough, coming in from up high, doing their Stupid Low Level Stuff, being annihilated by Flak and Fighters, but at least they get 100+ Groundkills per Drop because they can just go in with those stupidly impractical Loadouts and not give a Shit. For me that's a Dealbreaker. 

I take my time properly preparing and flying a Mission while these Muppets Cash in all the Groundkills in their stupid Lemmingtrails. 

 

There is no such thing as a "Quick Mission" in a Bomber, it's like a Sporty Rolls Royce, Designer Ikea Furniture, Clever American, Lazy German, Laidback Prussian, Sober Russian or Sexy Grandmothers. 

Take a Bf110 or Stuka if you want to do a Quicky. 

Edited by 6./ZG26_Klaus_Mann

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