1PL-Husar-1Esk Posted January 19, 2017 Posted January 19, 2017 It's possible to add similar smokes to one seen above Stalingrad in quick missions to destroyed ground objects - ofc these obects which if set a fire in real life would emit lots of smokes?
72AG_Crusader Posted January 19, 2017 Posted January 19, 2017 It's possible to add similar smokes to one seen above Stalingrad in quick missions to destroyed ground objects - ofc these obects which if set a fire in real life would emit lots of smokes? They produce additional lags and problems. We removed them at all.
von_Tom Posted January 19, 2017 Posted January 19, 2017 I think 'obscene' would be understood correctly. My english isnt so well. Google translate tells me 'filthy language'. The server must be clean of this. I cant make a filter ingame. Thats why I made automatic ban. The server is public and people should respect others. Probably kids may play and see your !@$% messages. Do you usually use this words in a public place? So dont use them here too. Its a public place. And it is good to be polite with enemy. Some kind of decorum must be, IMO. A very good call. Quite often my kids watch (8 and twins of 4) and they're learning to read onscreen message very quickly. Mind you they like the Ju52 so I'm a bit concerned for their sanity anyway. von Tom 2
1PL-Husar-1Esk Posted January 19, 2017 Posted January 19, 2017 They produce additional lags and problems. We removed them at all. Did you check it with Dx11 or older dx9 ?
Ala13_Charlie_ Posted January 19, 2017 Posted January 19, 2017 Problem with username by adding squad tag: Last week, I have joined Ala13_ Squad and changed in Steam and IL2 my username adding the relevant tag. I registered again with Random Expert using the full new username 'Ala13_ECharlie'. The server has detected the change and updated my old statictics log with new name 'Ala13_ECharlie' with mention to other name used as 'ECharlie', but when I login in the website the username has been changed to 'renamed_user_1209'. When I read the list of members of Ala13_ Squad I appear as 'renamed_user_1209'. When I try to change the username in my profile and save changes an 'Error 500' message appears and it is not recorded. Today I realized that I do not appear in the list of pilots of the squadron. I don´t understand. Please help me to correct the username as 'Ala13_ECharlie' and proper enlistment in Ala13_Squad. Looking forward to hearing from administrators, kind regards and sorry for the inconvenience.
von_Tom Posted January 19, 2017 Posted January 19, 2017 I would actually congratulate you on 4 year olds that can read. Seems you are doing a Good Job of being a Parent. A lot of rude words are only 4 letters so it isn't tough for a 4 year old to go f... u...c... etc. It is even easier when it is a rude word as they tend to read those words quicker for some reason. I don't disagree (up to a point) about the innocence of children but I do think learning manners, courtesy and how to behave are important things to learn, and that extends to language. von Tom
SYN_Haashashin Posted January 19, 2017 Posted January 19, 2017 Well, its not permited over at the forums either. I think its a good call by them to keep their server clean. Klaus_Mann I might agree in part with you but its very clear in the rules, I will let that post stand for now but remember: 7. Comments containing profanity, personal insults, accusations of cheating, excessive rudeness, vulgarity, drug propaganda, political and religious discussion and propaganda, all manifestations of Nazism and racist statements, calls to overthrow governments by force, inciting ethnic hatred, humiliation of persons of a particular gender, sexual orientation or religion are not allowed and will result in a ban.Violations of this rule will result in the following: First offense - 3 days ban on entrySecond offense - 7 days of the ban on entryThird offense - 30 day ban on entry
6./ZG26_Klaus_Mann Posted January 19, 2017 Posted January 19, 2017 (edited) Well, its not permited over at the forums either. I think its a good call by them to keep their server clean. Klaus_Mann I might agree in part with you but its very clear in the rules, I will let that post stand for now but remember: 7. Comments containing profanity, personal insults, accusations of cheating, excessive rudeness, vulgarity, drug propaganda, political and religious discussion and propaganda, all manifestations of Nazism and racist statements, calls to overthrow governments by force, inciting ethnic hatred, humiliation of persons of a particular gender, sexual orientation or religion are not allowed and will result in a ban. Violations of this rule will result in the following: First offense - 3 days ban on entry Second offense - 7 days of the ban on entry Third offense - 30 day ban on entry Forunately I am Meta as making love. (thank you http://www.thesaurus.com/) So the future is in saying Male Donkeys, Female Dogs, Female Genital Parts, Excrement, Urine, Male giving Fellatio to another Male, Making love with a female who gave birth at some point, Paridae Oh well, don't swear people. Nobody is safe from Words. And no, I'm not questioning the Mods, I am questioning societal sentiment. Edited January 19, 2017 by 6./ZG26_Klaus_Mann 1
72AG_Crusader Posted January 19, 2017 Posted January 19, 2017 (edited) Problem with username by adding squad tag: Last week, I have joined Ala13_ Squad and changed in Steam and IL2 my username adding the relevant tag. I registered again with Random Expert using the full new username 'Ala13_ECharlie'. The server has detected the change and updated my old statictics log with new name 'Ala13_ECharlie' with mention to other name used as 'ECharlie', but when I login in the website the username has been changed to 'renamed_user_1209'. When I read the list of members of Ala13_ Squad I appear as 'renamed_user_1209'. When I try to change the username in my profile and save changes an 'Error 500' message appears and it is not recorded. Today I realized that I do not appear in the list of pilots of the squadron. I don´t understand. Please help me to correct the username as 'Ala13_ECharlie' and proper enlistment in Ala13_Squad. Looking forward to hearing from administrators, kind regards and sorry for the inconvenience. Gentlemens! Last time I recieve a lot PMs about website account problem. Please, notice, that registration need only once. It is no need to register on nickname change or other reason. Also. Somebody ask to reset their stats profiles. I will not do this because of 2 reasons: 1. It's unfair to reset stats profile to one man. Thats the statistics meaning. Clean 'bad' stats and keep 'good' stats is bad. 2. Each campaign (tour) statistics start count from clean. So if you displeased by your stats - wait for next campaign or fly better to make better this one. Damn. This is the reason. I wrote few posts before! Dont register again! Updates, tweaks and innovations: Managing programme (“commander”) was learned to work with a Stalingrad map Log assembling optimized to report each commander’s iteration. From now report updates with new log entries as they occur. Generator has been optimized: re-generation of non-essential auxiliary elements removed. Commander operation has been optimized: communication with Dserver has been removed in case it’s is not needed any more (delayed mission processing). Front-line and Zone of Influence generation error fixed 89 airfields at Stalingrad map with a new unique decoration. Changed method of targets’ placement. Decreased probability (but not excluded) of accumulation. Specific mission changes: 6 capture points needed to capture KP. All targets in except of huge airborne troops (80 troopers) now gives +1 capture point. Supply trains added, that reborns in 15 minutes after being destroyed. Destroying of 5 trains gives +1 capture point to all enemy KPs. Added far static fields for bombers (Tatsinskaya and Stupino) – they cannot be closed, but destroying of their decorations counts as destroying HQ objects, located at the same locations (Tatsinskaya and Stupino). Locator beacons are situated at these airfields. There is no fighters and AA at these fields. Slightly increased the quantity of objects needed to close “Armored Group” target, as server counts not only tanks but decorations also. Course and distance legends removed from lines that bind own KPs and Airfields. Huge smokes over Stalingrad (removed already because of server performance issues). Sorry for late Edited January 19, 2017 by 72AG_Crusader 1
Nil Posted January 19, 2017 Posted January 19, 2017 (edited) I think 'obscene' would be understood correctly. My english isnt so well. Google translate tells me 'filthy language'. The server must be clean of this. I cant make a filter ingame. Thats why I made automatic ban. The server is public and people should respect others. Probably kids may play and see your !@$% messages. Do you usually use this words in a public place? So dont use them here too. Its a public place. And it is good to be polite with enemy. Some kind of decorum must be, IMO. For me there is nothing more unpleasant than seeing swearing in the chat. I am here to have fun and be a better pilot, I am not here to tolerate angriness and vulgarity of some people. So this is a very good thing! thank you Crusader! Edited January 19, 2017 by Nil
72AG_Crusader Posted January 19, 2017 Posted January 19, 2017 Thats automatic ban work: [23:23:02] 150GCT_Manta banned due 20 January 2017 23:23:02 for 1 crime(s) [23:23:11] 6./ZG26_Klaus_Mann banned due 22 January 2017 23:23:11 for 3 crime(s) [23:23:13] Fjodor_Vasilji banned due 20 January 2017 23:23:13 for 1 crime(s) [23:23:20] Plut banned due 20 January 2017 23:23:20 for 1 crime(s) Crime mean a message with obscene word(s)
Habu Posted January 20, 2017 Posted January 20, 2017 Crusader, may you explain what we can do with JU52, the cost, and how many point we earn when we complete mission ? I see no JU52 in the payload page. It would be graet if you can updtae the first post each time you update the rules.
jaydee Posted January 20, 2017 Posted January 20, 2017 I think 'obscene' would be understood correctly. My english isnt so well. Google translate tells me 'filthy language'. The server must be clean of this. I cant make a filter ingame. Thats why I made automatic ban. The server is public and people should respect others. Probably kids may play and see your !@$% messages. Do you usually use this words in a public place? So dont use them here too. Its a public place. And it is good to be polite with enemy. Some kind of decorum must be, IMO. Hi Crusader ! I never use Obscene language. I don't use Chat except to say Hi and ~S~. Something is wrong here ! Ask any of the DED Pilots that have flown at the same time as me!..~s` Maybe a new map loaded? Normally connection gets refused a lot then as the server only accepts one connection after another. Or did you get into the map and then kicked? No Jordan. I cant even join anymore. I have no idea what this Obscene Language is ?
6./ZG26_Klaus_Mann Posted January 20, 2017 Posted January 20, 2017 Hi Crusader ! I never use Obscene language. I don't use Chat except to say Hi and ~S~. Something is wrong here ! Ask any of the DED Pilots that have flown at the same time as me!..~s` Just ask them to Load your Sins, wether commited or not, onto a designated Scapegoat. That's how human society works. University is interfering with my flying anyways, since exams are coming up, so I could just volunteer myself untl about the end of February. Just unload the Sins and Crimes on me and go along your merry way.
jaydee Posted January 20, 2017 Posted January 20, 2017 Just ask them to Load your Sins, wether commited or not, onto a designated Scapegoat. That's how human society works. University is interfering with my flying anyways, since exams are coming up, so I could just volunteer myself untl about the end of February. Just unload the Sins and Crimes on me and go along your merry way. I have Nothing to UNLOAD ! Now you go on Your merry Way ~S~
IRRE_Centx Posted January 20, 2017 Posted January 20, 2017 There is no fighters and AA at these fields. Mh, I can understand why you didn't put fighters on the "HQ" airfield, but why no AA?
6./ZG26_Klaus_Mann Posted January 20, 2017 Posted January 20, 2017 (edited) Mh, I can understand why you didn't put fighters on the "HQ" airfield, but why no AA? I agree. These Rear Airfields should be somewhat of a Safe Haven for the Bombers Taking Off and Returning with Light Flak Batteries Covering the approaches and some Long Range Flak for HQ. I also think that at least 1 Long Range Escort should be provided. Definetly Bf110s, maybe Fw190, as that is what they were designed for, and maybe P-40 or LaGG-3 for the Russian Side. I have no clue how the Kuban Planes will be Range-Wise. Concerning Supplies: Wouldn't it make a lot more sense to Fly Cargo from a Rear Airfield where goods from the Factory arrive, than to fly empty Aircraft between Front Line Airfields? I also think that the restrictions for Front Line Airfields should be larger than on Rear Airfields. Depending on how Damaged Airfields are the Aircraft should less easily available, especially when Dumps for Ammo and fuel are damaged. So Front Line Fields should be more expensive. And since the Runways were of Low Quality and short length the Conditions were highly unsuitable for Overload Conditions, as you would have using Blue Bombs on German Aircraft. That's why I would like the unavailable for them. In my Perfect World, Operating from the Rear Airfields should be far less restictive than from the Front, cheaper for the Players and Safer. At the Cost of the time it takes to reach the Front and Objectives as well as response times. But I guess that wouldn't please the Airquake Dogfight Crowd. (Goddamit I'm salty, I guess that's what learning for exams does to you. Many aggressions. Too little Real World Flying) Edited January 20, 2017 by 6./ZG26_Klaus_Mann
Valdamar Posted January 20, 2017 Posted January 20, 2017 Mh, I can understand why you didn't put fighters on the "HQ" airfield, but why no AA? No AA at the fields, but HQs are covered. Or am I wrong?
1PL-Husar-1Esk Posted January 20, 2017 Posted January 20, 2017 I agree. These Rear Airfields should be somewhat of a Safe Haven for the Bombers Taking Off and Returning with Light Flak Batteries Covering the approaches and some Long Range Flak for HQ. I also think that at least 1 Long Range Escort should be provided. Definetly Bf110s, maybe Fw190, as that is what they were designed for, and maybe P-40 or LaGG-3 for the Russian Side. I have no clue how the Kuban Planes will be Range-Wise. Concerning Supplies: Wouldn't it make a lot more sense to Fly Cargo from a Rear Airfield where goods from the Factory arrive, than to fly empty Aircraft between Front Line Airfields? I also think that the restrictions for Front Line Airfields should be larger than on Rear Airfields. Depending on how Damaged Airfields are the Aircraft should less easily available, especially when Dumps for Ammo and fuel are damaged. So Front Line Fields should be more expensive. And since the Runways were of Low Quality and short length the Conditions were highly unsuitable for Overload Conditions, as you would have using Blue Bombs on German Aircraft. That's why I would like the unavailable for them. In my Perfect World, Operating from the Rear Airfields should be far less restictive than from the Front, cheaper for the Players and Safer. At the Cost of the time it takes to reach the Front and Objectives as well as response times. But I guess that wouldn't please the Airquake Dogfight Crowd. (Goddamit I'm salty, I guess that's what learning for exams does to you. Many aggressions. Too little Real World Flying) Very good comments. Btw Ground targets from which numbers of avialable airplanes (gasoline) or avaliable loadout (bombs) depends should be large enough to prevent one bomber ride quick destruction but more gradually reduction of suppiles.
-DED-ASF Posted January 20, 2017 Posted January 20, 2017 (edited) mission changes: Returned 5 capture points needed to capture KP. Removed red train... Also removed red troops. So red side can hunt for trains, blue side can drop airborne troops. Supply trains reborns in 15-20 minutes (randomly) after being destroyed. Destroying of 5 trains gives +1 capture point to all enemy KPs. Edited January 20, 2017 by -DED-ASF 2
IRRE_Centx Posted January 20, 2017 Posted January 20, 2017 No AA at the fields, but HQs are covered. Or am I wrong? You mean covered by the 3 AAs of the HQ which could miss you even if you would be immobile for 5 minutes at 100m from them? Well I didn't play recently, but if the AAs of the HQ are still the same as they were 2 weeks ago... 3 AAs or no AA at all would be exactly the same 1
Ala13_Charlie_ Posted January 20, 2017 Posted January 20, 2017 Gentlemens! Last time I recieve a lot PMs about website account problem. Please, notice, that registration need only once. It is no need to register on nickname change or other reason. Also. Somebody ask to reset their stats profiles. I will not do this because of 2 reasons: 1. It's unfair to reset stats profile to one man. Thats the statistics meaning. Clean 'bad' stats and keep 'good' stats is bad. 2. Each campaign (tour) statistics start count from clean. So if you displeased by your stats - wait for next campaign or fly better to make better this one. 72AG_Crusader, on 13 Jan 2017 - 15:46, said: Damn. This is the reason. I wrote few posts before! Dont register again! Updates, tweaks and innovations: Managing programme (“commander”) was learned to work with a Stalingrad map Log assembling optimized to report each commander’s iteration. From now report updates with new log entries as they occur. Generator has been optimized: re-generation of non-essential auxiliary elements removed. Commander operation has been optimized: communication with Dserver has been removed in case it’s is not needed any more (delayed mission processing). Front-line and Zone of Influence generation error fixed 89 airfields at Stalingrad map with a new unique decoration. Changed method of targets’ placement. Decreased probability (but not excluded) of accumulation. Specific mission changes: 6 capture points needed to capture KP. All targets in except of huge airborne troops (80 troopers) now gives +1 capture point. Supply trains added, that reborns in 15 minutes after being destroyed. Destroying of 5 trains gives +1 capture point to all enemy KPs. Added far static fields for bombers (Tatsinskaya and Stupino) – they cannot be closed, but destroying of their decorations counts as destroying HQ objects, located at the same locations (Tatsinskaya and Stupino). Locator beacons are situated at these airfields. There is no fighters and AA at these fields. Slightly increased the quantity of objects needed to close “Armored Group” target, as server counts not only tanks but decorations also. Course and distance legends removed from lines that bind own KPs and Airfields. Huge smokes over Stalingrad (removed already because of server performance issues). Sorry for late Previously I tried to login with another nick, but I had the same problem. I am very sorry. That was then problem, but it was not my intention. I am new at this. I have not wanted to clean statistics at any time. I just want to fly with my squadron companions. I do not think I even have statistics because I could not fly. I hope I could express myself well because my English is very basic. Please Could you help me?
72AG_Crusader Posted January 20, 2017 Posted January 20, 2017 Previously I tried to login with another nick, but I had the same problem. I am very sorry. That was then problem, but it was not my intention. I am new at this. I have not wanted to clean statistics at any time. I just want to fly with my squadron companions. I do not think I even have statistics because I could not fly. I hope I could express myself well because my English is very basic. Please Could you help me? Write me in PM both your usernames to delete accounts.
HR_Tumu Posted January 23, 2017 Posted January 23, 2017 Yesterday night, whit a quorums like 8vs20 or 10 vs 30 ... reds only have 3 fighters base + 1 bomber base..... one fighter base was closed and over the rest of 2 we always have some camper..... Please. Put fighters on rear base... some times seems will be the unic chance for take off . And i know people think AAA and Flak as Well .... so i repeat, over bases a little more 88 and more accuracy AAA will be nice for protect players want to start. thx , Nice fights yesterday )) 1
BubiHUN Posted January 23, 2017 Posted January 23, 2017 Hello everyone!I had a little problem, when i was flying on this server, after a few minutes it's just dropped me out to the main menu, without any error message
6./ZG26_Klaus_Mann Posted January 23, 2017 Posted January 23, 2017 Yesterday night, whit a quorums like 8vs20 or 10 vs 30 ... reds only have 3 fighters base + 1 bomber base..... one fighter base was closed and over the rest of 2 we always have some camper..... Please. Put fighters on rear base... some times seems will be the unic chance for take off . And i know people think AAA and Flak as Well .... so i repeat, over bases a little more 88 and more accuracy AAA will be nice for protect players want to start. thx , Nice fights yesterday )) Optimally all Aircraft are available from Rear Airfield, and no Bombers from the Front, not the other way round. Just Quoting myself here: I agree. These Rear Airfields should be somewhat of a Safe Haven for the Bombers Taking Off and Returning with Light Flak Batteries Covering the approaches and some Long Range Flak for HQ. I also think that at least 1 Long Range Escort should be provided. Definetly Bf110s, maybe Fw190, as that is what they were designed for, and maybe P-40 or LaGG-3 for the Russian Side. I have no clue how the Kuban Planes will be Range-Wise. Concerning Supplies: Wouldn't it make a lot more sense to Fly Cargo from a Rear Airfield where goods from the Factory arrive, than to fly empty Aircraft between Front Line Airfields? I also think that the restrictions for Front Line Airfields should be larger than on Rear Airfields. Depending on how Damaged Airfields are the Aircraft should less easily available, especially when Dumps for Ammo and fuel are damaged. So Front Line Fields should be more expensive. And since the Runways were of Low Quality and short length the Conditions were highly unsuitable for Overload Conditions, as you would have using Blue Bombs on German Aircraft. That's why I would like the unavailable for them. In my Perfect World, Operating from the Rear Airfields should be far less restictive than from the Front, cheaper for the Players and Safer. At the Cost of the time it takes to reach the Front and Objectives as well as response times. But I guess that wouldn't please the Airquake Dogfight Crowd.
6./ZG26_Klaus_Mann Posted January 23, 2017 Posted January 23, 2017 (edited) Quoting myself again. Dedicated Bomber Airfields: -All Aircraft available, maybe at a reduced Price (like 30% or something) -All Bomb Loadouts available -Fixed Place on the Map, on the Edge of Map, as far away from the Front as possible. -Forward AAA Batteries to Protect Take-Off and Approach -Long Runways Flexible Front Line Airfields: -All Aircraft except Twin Engine Bombers (maybe Peshkas, definetly He-111 and Ju-88) -No "Blue Bombs" (2500, 1800 or 1000kg) available at all. -(Maybe a Weight Limit of up to between 500 and 750kg Bombloads: So Il-2s: max.6x100kg Bombs; Bf110s: max.700kg (2x250+4x50); Stuka: 750kg (3x250) etc.) That way you don't get the Suicidal 10 Minute Sorties of Bomber Pilots throwing their Lives away dropping the heaviest Bombloads Possible, which favours the Germans, as often only a few of those Sorties (3-4, sometimes less) can destroy entire targets. Edited January 23, 2017 by 6./ZG26_Klaus_Mann
JG1_Pragr Posted January 23, 2017 Posted January 23, 2017 Quoting myself again. I see several issues in what are you supposing. 1) Removing medium to heavy bombs from advanced airfields heavily affected German side mainly. While single Il-2 is able to annihilate one German armor column, there is no such plane on the Luftwaffe side. SC 250 is almost useless against T-34s and KV-1s leaving SC 500 as only "viable" option. Still there is a need of almost direct hit to kill T-34 not mentioned KV-1. Removing SC 500 from advanced AF would make the soviet armor columns practically untouchable by air. 2) The same stands for warehouses and other "soft" targets. Right now VVS holds the advantage in armor destruction capability while suffering in areal target damage options. Removing SC 500 and even SC 1000 moves the advantage clearly on soviet side. My opinion why the overloaded planes are so much favored is as follow. There is relatively big difference between the loadouts costs, but still the overloaded plane price is not high enough to play feasible part in decision making. That applies for both sides. That's why the most favored option of 110 is 1xSC1000 plus 1xSC250. 2xSC1000 or SC1800 and SC1000 in case of Ju-88. Or 2xFAB500 and 4xFAB250 in case of Pe-2. The overloaded penalization shall be way more significant. Or the default (common) loadouts should be profitable to some extend.
6./ZG26_Klaus_Mann Posted January 23, 2017 Posted January 23, 2017 I see several issues in what are you supposing. 1) Removing medium to heavy bombs from advanced airfields heavily affected German side mainly. While single Il-2 is able to annihilate one German armor column, there is no such plane on the Luftwaffe side. SC 250 is almost useless against T-34s and KV-1s leaving SC 500 as only "viable" option. Still there is a need of almost direct hit to kill T-34 not mentioned KV-1. Removing SC 500 from advanced AF would make the soviet armor columns practically untouchable by air. 2) The same stands for warehouses and other "soft" targets. Right now VVS holds the advantage in armor destruction capability while suffering in areal target damage options. Removing SC 500 and even SC 1000 moves the advantage clearly on soviet side. My opinion why the overloaded planes are so much favored is as follow. There is relatively big difference between the loadouts costs, but still the overloaded plane price is not high enough to play feasible part in decision making. That applies for both sides. That's why the most favored option of 110 is 1xSC1000 plus 1xSC250. 2xSC1000 or SC1800 and SC1000 in case of Ju-88. Or 2xFAB500 and 4xFAB250 in case of Pe-2. The overloaded penalization shall be way more significant. Or the default (common) loadouts should be profitable to some extend. By "Blue Bombs" I mean the 1000, 1800 and 2500kg Bombs. I guess there wouldn't be a Problem bringing 2x500kg Bf110s, but in general I am against Blue Bomb Operations from the Front Lines. So I am OK with 500kg Bombs for AT Operations, No Problem. I want to prevent Suicidal 1800kg Stukas from flying those stupid 5 Minute Sorties where they go to target, get killed by Flak without regard for their own Lives and manage to still do massive damage. It's also just A-Historical having Bombers Operate from Airfields 2 Minutes away from the Front. Even without Blue Bombs the Fw190 has almost the same Bombload as an Il-2 and similar Firepower, the 110s carry the same as a Pe-2, so do the Stukas. The German Bombers carry more than twice the Loads of a single Peshka (The H-16 will even be able to carry 2000kg internally) Even if you drop Blue Bombs from the Front Airfields, they will still be available in the Rear, so the Germans loose very little in their Destructive Capability against Warehouses. 1
JG300_Olrik Posted January 23, 2017 Posted January 23, 2017 Something strange happened yesterday. We took off with a pair of Ju88. Two minutes later we were attacked by a fighter. My wingman said it was a 109 I didn't see before. Our gunners didn't reply at any time. Here's my report and my log: http://72ag-ded.ru/en/sortie/119857/?tour=6 http://72ag-ded.ru/en/sortie/log/119857/?tour=6 Here's the report and the log of our aggressor. http://72ag-ded.ru/en/sortie/119816/?tour=6 http://72ag-ded.ru/en/sortie/log/119816/?tour=6 It's obvious I was shot down by an other axis plane, totally destroyed in few seconds. My wingman and I cruised at level and and we wear default skins with right markings. I can't explain such behaviour. I own a track. Why was this player not automatically banned. His fair-play index even seems to not have been affected. Is there any way to ask him for a serious ban ?
JG1_Pragr Posted January 23, 2017 Posted January 23, 2017 By "Blue Bombs" I mean the 1000, 1800 and 2500kg Bombs. I guess there wouldn't be a Problem bringing 2x500kg Bf110s, but in general I am against Blue Bomb Operations from the Front Lines. So I am OK with 500kg Bombs for AT Operations, No Problem. I want to prevent Suicidal 1800kg Stukas from flying those stupid 5 Minute Sorties where they go to target, get killed by Flak without regard for their own Lives and manage to still do massive damage. It's also just A-Historical having Bombers Operate from Airfields 2 Minutes away from the Front. Even without Blue Bombs the Fw190 has almost the same Bombload as an Il-2 and similar Firepower, the 110s carry the same as a Pe-2, so do the Stukas. The German Bombers carry more than twice the Loads of a single Peshka (The H-16 will even be able to carry 2000kg internally) Even if you drop Blue Bombs from the Front Airfields, they will still be available in the Rear, so the Germans loose very little in their Destructive Capability against Warehouses. That's ok then. I misunderstood you. I though you suppose to remove even the SC500. Personally I see no problems to remove SC1000 + from front AF but still I consider more progressive price for such loads as better solution in general. I mean way more progressive than we have right now. Anyway the firepower can be hardly compared since Il-2's VYa canons are able to destroy PzIII/IV series while T-34/KV-1 which make the gross of Soviet tank columns on most servers (Random Expert is not exception) are virtually immune to any guns except Bk 3,7.
6./ZG26_Klaus_Mann Posted January 23, 2017 Posted January 23, 2017 That's ok then. I misunderstood you. I though you suppose to remove even the SC500. Personally I see no problems to remove SC1000 + from front AF but still I consider more progressive price for such loads as better solution in general. I mean way more progressive than we have right now. Anyway the firepower can be hardly compared since Il-2's VYa canons are able to destroy PzIII/IV series while T-34/KV-1 which make the gross of Soviet tank columns on most servers (Random Expert is not exception) are virtually immune to any guns except Bk 3,7. Well, I personally prefer the Ban, which would make them more cheaply available from the Rear Airfield. Otherwise you'd never be able to reasonable afford them. The Atrocious Performance of the Aircraft when fitted with these Bombs should be enough of a Deterent to just leisurely take them. I think the more Spread out the Targets are and the more Area they Cover and the more Odd the Shape of the Target the less Profitable it makes their use as well. These Blue Bombs were mainly for Naval Purposes and heavy Structures, so maybe if we get Boats again at some Point they will make a lot more sense again.
Antiguo Posted January 23, 2017 Posted January 23, 2017 (edited) Hi Those who fly the bombers, it is not our fault that on the Russian side there is not a bomber that carries more bombs .... Please stop crying and use better tactics .. you have fighters with super cannons, however I do not complain when they destroy me with 2 shots .... We take a 111 with heavy bombs, .... build patience to gain altitude, draw a good route to navigate and make a good release taking into account the direction of the wind, minimum flight time 40-60 minutes ..... On suicide strikes? PD A question for the administrators: enemy bases and objectives, are really very close, what is the reason? ... will it be for those who fly fighters to destroy more bombers? ... regards ... Edited January 23, 2017 by Ala13_Antiguo
216th_Jordan Posted January 23, 2017 Posted January 23, 2017 Is there one or two trains running in a mission? (like one train for each reference point?)
6./ZG26_Klaus_Mann Posted January 23, 2017 Posted January 23, 2017 Hi Those who fly the bombers, it is not our fault that on the Russian side there is not a bomber that carries more bombs .... Please stop crying and use better tactics .. you have fighters with super cannons, however I do not complain when they destroy me with 2 shots .... We take a 111 with heavy bombs, .... build patience to gain altitude, draw a good route to navigate and make a good release taking into account the direction of the wind, minimum flight time 40-60 minutes ..... On suicide strikes? PD A question for the administrators: enemy bases and objectives, are really very close, what is the reason? ... will it be for those who fly fighters to destroy more bombers? ... I liked it more before, had to do recom flights, the server had an identity of its own, now it looks a lot like the TAW regards ... I took the Top Scoring Ground Pounders a couple Updates ago, and they rarely achieved more than 3 sorties without being Shot Down and died on average every 6 Sorties. These guys were on Suicide Missions. They rarely flew more than 20 Minutes, their average was around 15 Minutes. Their Favourite Loadouts were the heaviest available. I also take my time and Bomb from Minimum 5k, normally 6 and in Winter from 7k. I fly all sides, that's why I wouldn't Limit the use of Peshkas, but mostly german medium Bombers and the Loadouts for 110 and Stuka from the Front by banning Blue Bombs at the Front. I guess a partial Return of Recon Targets would be Cool, for some Targets. The Airfields belong to the Reference Points that's why they are inbetween all the Targets. I also think they should be more Distant from the Front. I had the case that I once chased a 190 from our Airfield and barely 2 Minutes into the chase we got to their Airfield and I got swarmed. It's a bit BS.
SYN_Mike77 Posted January 23, 2017 Posted January 23, 2017 (edited) I had a bit of time just dropped in and did a successful bombing run in an iL2 on German warehouse so the following is not a "I got shot down and don't like it rant. The sides are growing more and more usual lopsided to the point of silliness amounts. 63 German v 20 Russian. Why is this the case? Who is this fun for? What can be done about it? As to why? I think there are a couple of reasons beyond the usual I only fly German crowd. First, the penalty for switching sides is excessive. I can only guess that there are a fair number of people who come in, see the sides way out of balance and think, man, I'd like to fly for the underdogs to even things up but who wants to sit out the next 15 minutes? Second: The absence of Yak fighters on the maps makes flying Russian even less enticing than it naturally is. Trying to take on F4's with I 16 and lagg 3's is a daunting task. Trying it when out numbered 3 or 4 to one has to be making a lot of people walk out the door. As to who this is fun for? Stat whores who only fly German. Full Stop As to what can be done? Going from easiest and least painful to hardest and most painful. First, release the Yak! The Russian side has only 2 fighters capable of taking on the F4 and both of them are not on the map at the current time. No Lagg5 and no Yaks makes for a long tedious slog. When the map was set up in Moscow '41 this made some sense for historical accuracy (if not for a good game) but in Stalingrad '42? Second, lower the penalty for switching sides. With lopsided numbers becoming the norm it is time to allow the players to even things up if they want. Finally, and that which is most painful, institute some side evening restrictions. When numbers fall greater than, say 2 to 1, no one can join the majority side until active player numbers even out a bit. The above is my opinion and my opinion only. I don't speak for my squadron in any way. Thoughts? Edited January 23, 2017 by SYN_Mike77 1
KG200_Volker Posted January 23, 2017 Posted January 23, 2017 Guys what is happening with the kick? Suddenly server kick us without reason , points or ping, is it a bug or does it have to do with something that we are not aware of?
Ari Posted January 24, 2017 Posted January 24, 2017 I agree with Mike77. The aircraft availability is lop-sided, add to this the team difference. almost 30 germans against 6-9 russians. Its no fun trying to dogfight. I enjoy this server very much but I have found myself leaving to go play on WOL on several occasions because its just counter-productive. I'm hoping that there will be some balancing in the near future with regards to this. 1
KG200_Volker Posted January 24, 2017 Posted January 24, 2017 Various ideas for balancing have been proposed here is another one. Since 72AG have some connection with devs of IL2 about tools for the dedicated server, do a kind of team cap number for each side From the 84 people that can enter the server no more than 42 can be OKL and the rest VVS. How? well people declare in your site the side that they fly for and upon connecting their nicks are checked from the site list, if they side that they fly for is already filled (42) they can't enter. If they declare both sides they can enter if both sides are filled, since some will try to enter and fly for the one thats already full simple kick will suffice. You won't need a timer for side changing in the server since the pilot will need to exit and reenter the server to change sides, and this will also make it more fair for the guys that wait in lobby to enter but they couldn't because their side was full. As all solutions its not a perfect one but at least we wont see 70 to 14 anymore and there is always room for the VVS that want to join the server but there's no room from the 70 OKL already inside. Thoughts.
1PL-Husar-1Esk Posted January 24, 2017 Posted January 24, 2017 Yesterday when i saw 5:1 ratio i choose VVS but my teammate clicked Blue side by mistake and now all of us ( if we want start together) have to wait 15 minutes?? Not a option, we went to WOL where there was 40:41 ratio.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now