Jump to content

Recommended Posts

1stCL/Punkey
Posted

If you have the Ju-52 and do a cargo run with it - carrying, cargo - do you get more points? If not, should you get more points?

 

You´ll get 2 000 points I guess....

Posted

Hi,I am quite new to BoX,although I have some experience with Il2 1946 and some other flight sims.I noticed your server is one of the most exciting ones around and I like how it supports the idea of flying together in squads with its point system.Unfortunately my RL makes it nearly impossible to be an active member in a online squad,so I wonder if there is a interest for more pilots in joining a casual squad,without the harsh rules of an normal online squad,like taking part in training regularly and so on.So if anyone is interested,I created a thread in the squad-section:

 

https://forum.il2sturmovik.com/topic/27144-casual-squad-random-expert/

 

S!

6./ZG26_Klaus_Mann
Posted (edited)

Hi,I am quite new to BoX,although I have some experience with Il2 1946 and some other flight sims.I noticed your server is one of the most exciting ones around and I like how it supports the idea of flying together in squads with its point system.Unfortunately my RL makes it nearly impossible to be an active member in a online squad,so I wonder if there is a interest for more pilots in joining a casual squad,without the harsh rules of an normal online squad,like taking part in training regularly and so on.So if anyone is interested,I created a thread in the squad-section:

 

https://forum.il2sturmovik.com/topic/27144-casual-squad-random-expert/

 

S!

We are quite casual with quite active RLs and much nicer than it may appear. But we do fly together as often as we can, and as easygoing as we may seem, we take our flying seriously. So if you play in the European Timezone Times you could just PM one of us. We fly All sides, mostly heavier stuff and mostly Ground Centered Missions on mostly BoM Aircraft. 

I can give you TS Details, just pop me a PM. 

 

 

PS: I work in a bakery, so my times are weird as well. 

 

https://forum.il2sturmovik.com/topic/19201-6zg26-recruiting/

 

 

This is what us flying looks like (all from our own Multiplayer Server) 

https://www.youtube.com/watch?v=h2cA75E2KGo

Edited by 6./ZG26_Klaus_Mann
  • Upvote 2
KG200_Volker
Posted

Hello and thanks you for the server, we have a litle problem, one of our members, GIESSKANNE registered himself on the site but forgot to add the squad tag, so he re-registered with same name but with diferent e-mail adding the tag this time, now he apears as "renamed_user_1113", any help on how to resolve this?

 

Its OK to completely delete him so he can re register from the beginning.

Posted (edited)

short question, i have 1400 points and want to run a cargo mission with the ju52 - server says "current mission rewards 0 points"   can anyone explain why ?

 

 

Kai_Lae, on 08 Jan 2017 - 05:49, said:

snapback.png

If you have the Ju-52 and do a cargo run with it - carrying, cargo - do you get more points? If not, should you get more points?

 

 

 

1stCL/Punkey, on 08 Jan 2017 - 11:16, said:

You´ll get 2 000 points I guess....

 

 

 

server says i have 540 points, but my Ju52 transport flight will bring me only 470 points - what the hell is this ? 

Edited by MarcAnton
72AG_Crusader
Posted

Hello and thanks you for the server, we have a litle problem, one of our members, GIESSKANNE registered himself on the site but forgot to add the squad tag, so he re-registered with same name but with diferent e-mail adding the tag this time, now he apears as "renamed_user_1113", any help on how to resolve this?

 

Its OK to completely delete him so he can re register from the beginning.

Write me or -DED-ASF in PM.

1stCL/Punkey
Posted

short question, i have 1400 points and want to run a cargo mission with the ju52 - server says "current mission rewards 0 points"   can anyone explain why ?

 

 

 

 

server says i have 540 points, but my Ju52 transport flight will bring me only 470 points - what the hell is this ? 

 

RTFM! :)

 

Supply missions cannot provides points more than 1000 per pilot. If pilot has 1000 and more points Supply mission wont’ provide any points, in case of 550 points completing Supply mission will give 450 points (1000 in a sum) etc.

Posted

Crusader, is there any chance we'll see Ju 87 earlier than in second half of this campaign? Just asking.

72AG_Crusader
Posted

This campaign it will appear only on 5th period.

Posted

OK, thank you for the answer

Posted

Your link is broken.

And probably your version of manual is obsolete. Check out the info page on the website.

Oh yes that is a complete new manual, thanks for the link !

Posted (edited)

First congrats for the server... Its great to have a campaign to fly full real. Thx a lot.

Second, today I was going to fly... I clicked to respawn, and keep waiting for a while... noothing happened, game seemed to hang, so I had to restart the BoS

After mission ended, I found this sortie log ... http://72ag-ded.ru/en/sortie/107015/?tour=6

I appeared respawn and kill at the same moment, and all ammo fired... Is it a bug? or maybe a problem with the game?

Regards

 

Luis

Edited by FAE_Aguila
72AG_Crusader
Posted

First congrats for the server... Its great to have a campaign to fly full real. Thx a lot.

Second, today I was going to fly... I clicked to respawn, and keep waiting for a while... noothing happened, game seemed to hang, so I had to restart the BoS

After mission ended, I found this sortie log ... http://72ag-ded.ru/en/sortie/107015/?tour=6

I appeared respawn and kill at the same moment, and all ammo fired... Is it a bug? or maybe a problem with the game?

Regards

 

Luis

Thats old game bug. Developers cant find it during year+

Posted

To the Me-109 chasing two Pe-2 N of Lykshyino (2320) tonight:

 

http://72ag-ded.ru/en/sortie/108066/?tour=6

http://72ag-ded.ru/en/sortie/108067/?tour=6

 

Sorry if we vanished suddenly, that was not one of these dishonourable escapes by "connection problems". Technical disconnect, Nocke and me live several hundred km away from each other, but we lost connect to the server at the very moment! :salute:

 

There had to be some issue with server connection yesterday. I've experienced no such problems since I joined the war month ago. But suddenly I was disconnected twice during three missions yesterday. Some guys from my squad have the same issues. It's strange though 'cause the server was not stuffed so much like few days ago.

Posted

There had to be some issue with server connection yesterday. I've experienced no such problems since I joined the war month ago. But suddenly I was disconnected twice during three missions yesterday. Some guys from my squad have the same issues. It's strange though 'cause the server was not stuffed so much like few days ago.

That kind of disconnect never happened to me before on RE+ or any other BoX-server, that's one point. But it was not a general server connection problem, the mission on server went on, > 50 people remained online, there were no complaints in chat. Looks like the server dropped just some connections specifically, for whatever reason. Nocke and me both live far away from each other, use different providers, one DSL, one Cable, so I see good reason not to point on "general internet problems". Maybe it helps the admins to find a reason. Anyhow, if such events remain rare, it's no grave problem.

Posted

I tried to fly a mission today, but there are no front lines showing on the map.  Do I have to buy these with points?

1PL-Husar-1Esk
Posted

I tried to fly a mission today, but there are no front lines showing on the map. Do I have to buy these with points?

Gray line was there yesterday ,zoom in and out sometimes it's disappears.

Posted

To the Me-109 chasing two Pe-2 N of Lykshyino (2320) tonight:

 

http://72ag-ded.ru/en/sortie/108066/?tour=6

http://72ag-ded.ru/en/sortie/108067/?tour=6

 

Sorry if we vanished suddenly, that was not one of these dishonourable escapes by "connection problems". Technical disconnect, Nocke and me live several hundred km away from each other, but we lost connect to the server at the very moment! :salute:

 

 

That was me, and no worry, we saw that both of you got kicked  ;)

72AG_Crusader
Posted

I tried to fly a mission today, but there are no front lines showing on the map.  Do I have to buy these with points?

I see. But I have no time to fix this. Job dont give me time.

Ala13_Charlie_
Posted

​Hello, When some other members of Ala13 squad who are flying at Random Expert click on My Squad (http//72ag-ded.ru/en/squad/) They are seeing that My user name seems to be renamed_user_892. As a matter of fact I can't fly at Random Expert nowadays. It shoud be Ala13_EC__. Could you please help me with this?

Posted

After doing some stupid things and having had some bad luck as well I need to do a supply mission. Thought it would be fun to use the Ju52 - but just realized there seems to be no "empty" loadout option for that plane. Does anybody know if it can be used for supply flight anyways? Thx!

Posted (edited)

After doing some stupid things and having had some bad luck as well I need to do a supply mission. Thought it would be fun to use the Ju52 - but just realized there seems to be no "empty" loadout option for that plane. Does anybody know if it can be used for supply flight anyways? Thx!

"To fly a Supply mission use ‘EMPTY’ loadout of any craft, there is no ‘special’ aircraft for that mission type. ‘Empty’ loadout helps the server to recognize objective as a supply mission and correctly count the score. Maximum score could be gained by doing Supply missions is 1000 per pilot. All credits over 1000 will be zeroed. In squads that Maximum score multiplies for quantity of registered squad members."

Source: http://72ag-ded.ru/en/info/ (#6) :salute: (on couch duties tonight and sadly Friday evening, too)

Edited by 216th_Retnek
Posted

The whole system is really stupid esp. for solo pilots - with only 1000 cred. i cant fly any kind of bomber / attacker .... Ju-87 is not even available at all (in 1941 ???? seriously ? )

If you have a 10 player squad but only 3 plp. actually flying you can work with 10k of points ...

But if i lose my plane i have to fly a supply mission EVERY SINGLE time - and this is just a time consuming penalty without any influence to the game.

In the end i am unable to participate on this online war at all or only as a fighter pilot, because its cheap enough .... completly absurd

  • Upvote 3
Posted

"To fly a Supply mission use ‘EMPTY’ loadout of any craft, there is no ‘special’ aircraft for that mission type. ‘Empty’ loadout helps the server to recognize objective as a supply mission and correctly count the score. Maximum score could be gained by doing Supply missions is 1000 per pilot. All credits over 1000 will be zeroed. In squads that Maximum score multiplies for quantity of registered squad members."

Source: http://72ag-ded.ru/en/info/ (#6) :salute: (on couch duties tonight and sadly Friday evening, too)

Yep, I've read that. My problem is: computers programs are stupid. It is not necessarily the same to take an empty plane, or to take a plane being tagged as "empty". From the server info I read you have to take the loadout labelled " empty" so the server can interpret your flight as a supply mission. However, exactly that loadout seems not to be available for the Ju52. Therefore, just in case, my question.
Posted

Yep, I've read that. My problem is: computers programs are stupid. It is not necessarily the same to take an empty plane, or to take a plane being tagged as "empty". From the server info I read you have to take the loadout labelled " empty" so the server can interpret your flight as a supply mission. However, exactly that loadout seems not to be available for the Ju52. Therefore, just in case, my question.

 

Ju-52 you can keep your gunner. No cargo, no paratroopers. Supply run gives you 2 000 points.

Posted

Its posible increase level of AAA... fighters can camper over bases whitout problems and objectives are very easy to kill.

 

thx.

  • Upvote 1
Posted (edited)

It would be nice if ground targets destroyed would add way more points than shooting down planes. (maybe also depending on type of plane - points should be higher in an Il-2 than in an Pe-2 as it can not carry as much explosives/ is an attack AC.) 

 

Right now there are way more fighters than bombers on this server.

Edited by 216th_Jordan
Posted

Its posible increase level of AAA... fighters can camper over bases whitout problems and objectives are very easy to kill.

 

thx.

With all respect, are you serious?

 

I've tried attack the AF from 3 to 4 km of altitude on three occasions. Once I suffered direct hit from heavy AAA gun at 4 km, once I was heavily damaged by AAA at 3 km and than finished by fighter. Both time I used level bombing run. Third time I was able to get off but just because I attack in steep dive.

 

Anyway, what I saw so far there are like 8 automatic guns and several heavy guns defending AF. That's way more than what was common on eastern front AF in general. Most of these were in fact just temporary AFs with very limited means of AA protection.

Posted (edited)

No problem Pragr,   ;)

 

Yes i talk serious .

 

I lost count times i was killed over my base at 1.5km alt ( over its just over base ) and enemy dont feel any threath....   i think best tactic for this server its go 3 or 4 fighters over one base and simply kill all enemy try takeoff...  88 its a joke here and Light caliber need slowly and direct atack for hit something... if u atack fast... and if u atack whit some mate... u can camper over bases whitout problems. 

 

 

A real flack its for example flack of convoys on TAW of i dont know if u remember Flack on ADW over Sum positions.  The flack on this server only need a pair of agressors for be shut  up...  i think a little more defence its needed... objectives i think are too easy for destroy.

 

:)

Edited by RedEye_Tumu
Posted

For some odd reason I can't pull up the map in your server. In SP I can, What am I doing wrong? (note: key mapping is not the problem because I can pull up the map in other places. Note 2. I have I pressed and can see the compass and chat messages.)

Posted

No problem Pragr,   ;)

 

Yes i talk serious .

 

I lost count times i was killed over my base at 1.5km alt ( over its just over base ) and enemy dont feel any threath....   i think best tactic for this server its go 3 or 4 fighters over one base and simply kill all enemy try takeoff...  88 its a joke here and Light caliber need slowly and direct atack for hit something... if u atack fast... and if u atack whit some mate... u can camper over bases whitout problems. 

 

 

A real flack its for example flack of convoys on TAW of i dont know if u remember Flack on ADW over Sum positions.  The flack on this server only need a pair of agressors for be shut  up...  i think a little more defence its needed... objectives i think are too easy for destroy.

 

:)

I agree with to to some extend. First I thought the front line warehouses and HQ should have stronger defense than they had right now. 

 

In case of the columns, particularly the armor column I'm not sure. In real life the columns would be defended better probably but on the other hand attacking tanks which should be the priority target had no defense in general. I've always considered the armor columns on server as the "attacking force", thus the weak AA seems perfectly reasonable to me. But these are just my two cents.

Posted (edited)

I agree with to to some extend. First I thought the front line warehouses and HQ should have stronger defense than they had right now. 

 

In case of the columns, particularly the armor column I'm not sure. In real life the columns would be defended better probably but on the other hand attacking tanks which should be the priority target had no defense in general. I've always considered the armor columns on server as the "attacking force", thus the weak AA seems perfectly reasonable to me. But these are just my two cents.

agreed for armored colmun, but they should be two or three time bigger ( 15-20 tanks) , and possibly be more rewarding in KP.

 

as we play on an offensive phase (we are capturing position) I think more emphaisis should be made on armored column and troops, with a fighting position where column clash on enemy arti position. Warehouse, supply column etc should be secondary objectives, main goal of warfare should be enemy troops, and protecting friendlies

 

My guess is that it is very difficult to implement on a "random map" due to terrain limitation, but it would be just great both on gameplay and immersion point of view to have some armored vehicule clashes somewhere with larger column, and rather than a "destroyed column" or "destroyed objectives" a counting at the end of the map of the number of vehicule destroyed on a specific KP, adding a specific number of points for supply column, Arti, HQ, Warehouse destroyed, the winner of the fight on this specific KP being the side with the most point.

Something like an infinite spawn of tank clashing at each other, being the "central point" of the battle for a specific KP.

 

Example : on North KP , german destroyed 80 vehicules a warhouse and an artillery position. This could give them : 80 points +10 for warhouse + 5 for arti position = 95. On the opposite side, on the same KP, russian destroyed 40 vehicules, and two supply column which could give theam as points : 40+ 5 + 5 = 50. At the end of the map, the German side win the KP because he has more points than the reds (a number like 10 points of difference minimum could be requiered to actually win the KP)

 

This way also, KP could not be captured in the middle of a fight, but would requier fighting until the end of a mission to make sure ground battle is won. Because right now, on a strategic point of view, we have bomber spawning where the enemy is weak, destroying target which are unprotected, and jump to another... the enemy doing the opposite (Unless all objectives are groupes, which is IMO the most fun scenario we have); Having a "central position" for each KP, were battle rage from start until the end, and winner not decided until the end of the map would make things a lot more startegic, and would force player to cooperate to establish air superiority to fulfill objectives.

 

 

afterall aerial warfare on eastern front was mainly related to supporing ground forces on offensive or defensive phases, and it is really in that role that aerial forces made a difference on ground troop movement ... not by bombing warhehouses !

 

This being said, I fully understand the complexity of triggering all this ... specifically on a randomly generated map !

 

S!

Edited by LAL_Trinkof
Posted

 

 

With all respect, are you serious?   I've tried attack the AF from 3 to 4 km of altitude on three occasions.

This is why AA should be even stronger, it will stimulate not to go alone , you need to be more planes to attack 

72AG_Crusader
Posted

Gentlemens!

Last time I recieve a lot PMs about website account problem.

 

Please, notice, that registration need only once. It is no need to register on nickname change or other reason.

 

Also. Somebody ask to reset their stats profiles. I will not do this because of 2 reasons:

1. It's unfair to reset stats profile to one man. Thats the statistics meaning. Clean 'bad' stats and keep 'good' stats is bad.

2. Each campaign (tour) statistics start count from clean. So if you displeased by your stats - wait for next campaign or fly better to make better this one.

  • Upvote 3
Posted

This is why AA should be even stronger, it will stimulate not to go alone , you need to be more planes to attack 

You made false assumption. Once I attack as part of 4 Ju 88 group (dead). Second time I attack alone with 88 (dead again). And it was my mistake but I attacked the AF twice with 110, not just once. First time I was part of four 110s and one 109. We lost two 110s right over AF and two others returned damaged. Second time we were able to survive. We used hit and run in all cases. Flying in circles around AF flak and "camping" AF was off the case in all missions. 

 

So again, according to my experience the AF defense is sufficient. What I think the server needs is located the AF further from the front and from each other. And sorry to say that but we shall not substitute player's brain cells with AI. If anyone see the AF under attack (it is clearly identified on map) and still wants to spawn on that AF it has to be his own risk. The AF should not be the safe zone where people fly inside the flak hemisphere and let the AI do their job. 

72AG_Crusader
Posted

Server stopped to fix technical issues. Pause will last for 4-5 days.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...