Willy__ Posted December 31, 2016 Posted December 31, 2016 I consciously don't take a gunner, makes identifcation a bit harder. Or you could take it and issue an order for him to only return fire instead of firing at will.
Trinkof Posted December 31, 2016 Posted December 31, 2016 Hello everyone ! For information, Wednesday 4th January a large group of french pilots from multiple squads will fly on the Luftwaffe side starting around 7.30 or 8pm GMT. Some of us usually play red, or both sides. Just posting a notice regarding the possible unbalance of sides, if some squads are wishing join the soviet side to balance things out ! wishing every of you the best for 2017 , S! 1
Quax Posted December 31, 2016 Posted December 31, 2016 (edited) Please get rid of the russian JU52. At least until skins are locked - thx .... but even the red skins are nonsense, as the only way to survive the JU is hiding. So better give the russian side one other additional target. Edited December 31, 2016 by Quax
Lusekofte Posted December 31, 2016 Posted December 31, 2016 i've seen the log from the mission it was it's ai gunner that fires. It does not make it better, the pilot knows he is going to fire, and by doing so he proved that the audience is not grown up to have the JU 52. Personally I think that unique skin is ...MEH And if they ever was to do a unique one it should have been soviet Green with Red Star. This incident made me change my mind, the frustration will only grow and we do not need to create problems and frustration
Feathered_IV Posted January 1, 2017 Posted January 1, 2017 Please, other day I am instruct by server to "Drive supply plane" to next airfield for 1000 point. 1000 is so many, so this I do. I drive all away. All along roads I drive. Many wrong turn, but I keep to going. I no give up. Then I see airfield in distance... I so happy. I drive my plane like server tell me and now, I get my 1000 point!!! But when I drive close server say only minute left. Oh is bad! I drive faster, but mission end and I so sad. I ask where my point. But many many make with the lol and say me that I should FLY supply plane to airfield. Can nice server mans please change so massage say Fly, and is not Drive no more?
jaydee Posted January 1, 2017 Posted January 1, 2017 Please, other day I am instruct by server to "Drive supply plane" to next airfield for 1000 point. 1000 is so many, so this I do. I drive all away. All along roads I drive. Many wrong turn, but I keep to going. I no give up. Then I see airfield in distance... I so happy. I drive my plane like server tell me and now, I get my 1000 point!!! But when I drive close server say only minute left. Oh is bad! I drive faster, but mission end and I so sad. I ask where my point. But many many make with the lol and say me that I should FLY supply plane to airfield. Can nice server mans please change so massage say Fly, and is not Drive no more? Hey Feathered what happened to your Voice ? You sound like Mexican ,not an Aussie. Did you just have a Big Night last night ? ~S~
yurito Posted January 1, 2017 Posted January 1, 2017 Hello, it looks like the bug with depots has been returned again! Today i couldnt close blue depot as it looked totally destroyed.
Sgt_Joch Posted January 1, 2017 Posted January 1, 2017 So I am starting to get the hang of this, am now able to navigate around the map ok. I still have a problem understanding how scoring works though. I just flew a bomber mission with a ME110, scored a direct hit with 2 x 500 kg bombs on what is labeled on the map as the Red "front warehouse", but did not get any credit for a ground kill or any points for it.
Lusekofte Posted January 1, 2017 Posted January 1, 2017 The most frequent reason for that is server issues. You get that a lot in all servers . I think the server have to restart to fix it, I am not sure.
Sgt_Joch Posted January 1, 2017 Posted January 1, 2017 all fixed, when i restarted a new mission, I saw the target was marked as destroyed on the map.
=FEW=ayamoth89 Posted January 1, 2017 Posted January 1, 2017 I and another plane of my squadron landed in a russian active airfield and we are considered captured. I think is a bug, is it possible to solve that sortie? We are sure of the airfield and also we waited for 2 pe-2 to take off before landing
IRRE-Quintus11 Posted January 1, 2017 Posted January 1, 2017 Best wishes to all of you from - IRRE- team . 1
=gRiJ=Alado Posted January 2, 2017 Posted January 2, 2017 http://72ag-ded.ru/en/sortie/log/92178/?tour=5 any know what happen? i lost me best ground streak... and a few days ago the same
6./ZG26_Klaus_Mann Posted January 2, 2017 Posted January 2, 2017 Random Expert Right now is seriously flawed with the extremely short distances between the Airfield and Front, making Camping a viable option, since running back to your Airfield barely takes more than 5 Mintes, an Experience I had to make Yesterday cahsing a 190. I put it in my Sig for a Reason. Airfield need to be a Good Distance away fromt he Front, a Dedicated Bomber Airfield as far away as Possible. I have been killed trying to Take-Off in a Bomber and being killed by someone just outside the Rade Perimeter often enough at this point to stop flying Bombers altogether at this Point. The Random Expert System has been worsened to the Point of unplayability for serious Bomber Pilots. 2
7.GShAP/Silas Posted January 2, 2017 Posted January 2, 2017 Random Expert Right now is seriously flawed with the extremely short distances between the Airfield and Front, making Camping a viable option, since running back to your Airfield barely takes more than 5 Mintes, an Experience I had to make Yesterday cahsing a 190. I put it in my Sig for a Reason. Airfield need to be a Good Distance away fromt he Front, a Dedicated Bomber Airfield as far away as Possible. I have been killed trying to Take-Off in a Bomber and being killed by someone just outside the Rade Perimeter often enough at this point to stop flying Bombers altogether at this Point. The Random Expert System has been worsened to the Point of unplayability for serious Bomber Pilots. I agree. I don't know if this is worse because the VVS side has been pushed to the edge of the map, but it is a problem.
Lusekofte Posted January 2, 2017 Posted January 2, 2017 Random Expert Right now is seriously flawed with the extremely short distances between the Airfield and Front, making Camping a viable option, since running back to your Airfield barely takes more than 5 Mintes, an Experience I had to make Yesterday cahsing a 190. I put it in my Sig for a Reason. Airfield need to be a Good Distance away fromt he Front, a Dedicated Bomber Airfield as far away as Possible. I have been killed trying to Take-Off in a Bomber and being killed by someone just outside the Rade Perimeter often enough at this point to stop flying Bombers altogether at this Point. The Random Expert System has been worsened to the Point of unplayability for serious Bomber Pilots. Flew 3 missions yesterday with a mate on Random server, did not make a return on either. Got shot down on final with my PE 2. I rather fly in WOL server where the losses do not punish you that much. Because flying bombers are impossible as for now. I took a YAK 1 B and came out alive, then no one attacked me. Being flying targets is better where the losses do not count that much. So I agree with Klaus Mann
Willy__ Posted January 2, 2017 Posted January 2, 2017 Flew 3 missions yesterday with a mate on Random server, did not make a return on either. Got shot down on final with my PE 2. Dont know the big fuss about it. Most of the times the blue bombers dont return alive aswell.
7.GShAP/Silas Posted January 2, 2017 Posted January 2, 2017 (edited) Flew 3 missions yesterday with a mate on Random server, did not make a return on either. Got shot down on final with my PE 2. I rather fly in WOL server where the losses do not punish you that much. Because flying bombers are impossible as for now. I took a YAK 1 B and came out alive, then no one attacked me. Being flying targets is better where the losses do not count that much. So I agree with Klaus Mann It's not much better for IL-2s. Even flying as low as the trees the enemy fighters camping the airfield will watch you take off and dive on you after you leave the protection of the AA. Airfields further away are needed to make it possible to fly an indirect course to the objective. Dont know the big fuss about it. Most of the times the blue bombers dont return alive aswell. Of course you don't, you don't fly bombers or ground attackers, only fighters and only Axis fighters at that. I don't think the Axis bomber/attacker pilots want to be fish in a barrel for the hyenas camping their airfield 2km from the front line any more than the Soviet ones do. Edited January 2, 2017 by 7-GvShAP/Silas
VBF-12_Stick-95 Posted January 2, 2017 Posted January 2, 2017 We (the squad) have been flying in RE+ for a while. Thanks for the time and effort, really enjoying it. The tweaks related to aircraft costs seem much better, btw. One little issue. I find it difficult reading the map in the areas of the overlaid red and blue arrows. There isn't a lot of time to study the map while flying. Is there a way to make the arrows more transparent? Cheers! 2
VBF-12_Snake9 Posted January 2, 2017 Posted January 2, 2017 Agree I see no point in having the big blue and red arrows. They just get in the way and mean nothing. We already know red is pushing that way and blue is pushing the other way. For navigation one needs a clean map.
Banshee Posted January 3, 2017 Posted January 3, 2017 We (the squad) have been flying in RE+ for a while. Thanks for the time and effort, really enjoying it. The tweaks related to aircraft costs seem much better, btw. One little issue. I find it difficult reading the map in the areas of the overlaid red and blue arrows. There isn't a lot of time to study the map while flying. Is there a way to make the arrows more transparent? Cheers! +1, I like a lot this server for the no gps navigation and thoses arrows are quite annoying !... Thanks again for the hard work and the continuous updates
kileab Posted January 3, 2017 Posted January 3, 2017 (edited) We (the squad) have been flying in RE+ for a while. Thanks for the time and effort, really enjoying it. The tweaks related to aircraft costs seem much better, btw. One little issue. I find it difficult reading the map in the areas of the overlaid red and blue arrows. There isn't a lot of time to study the map while flying. Is there a way to make the arrows more transparent? Cheers! +1 The frontline too. Edited January 3, 2017 by -IRRE-Biluf
1PL-Husar-1Esk Posted January 3, 2017 Posted January 3, 2017 It's true that opposite side airfields are to close to each other. It's make gameplay more airquakish, fighters cames in waves to hot zone as fast as they can, moreover one can easily pickup starting enemy from high alt, wait as he leave his lines and then strike.
KG200_Volker Posted January 3, 2017 Posted January 3, 2017 Thank you for your efforts and server guys. Just an idea that was implemented loooong ago in original IL2 for pilots to respect a bit more their virtual life by giving them an incentive. Give them more points as bonus if they stay alive. E.G. Every mission alive with at least something like 10min of flight ads 1% multiplier on result. 1 AK=100 X 6 Missions alive (6%)= 106 points. The numbers are just an example it might be 0,5% or whatever else. Thoughts by community as always needed.
VBF-12_Stick-95 Posted January 3, 2017 Posted January 3, 2017 Question. Will static and moving train targets be incorporated in the near future?
72AG_Crusader Posted January 3, 2017 Posted January 3, 2017 Server stopped for one day to setup update. Test campaign finished with victory of Blue forces. Thank you all who enjoyed Random Expert server Also, we are preparing some surprize/gift from Ded Moroz. I hope you enjoy this. 5
Trinkof Posted January 3, 2017 Posted January 3, 2017 Server stopped for one day to setup update. Test campaign finished with victory of Blue forces. Thank you all who enjoyed Random Expert server Also, we are preparing some surprize/gift from Ded Moroz. I hope you enjoy this. One day without the Random Expert is a sad day for me ! ... Hope it is proof of appreciation of your awesome work and server ! Many Thanks, Long live Random Expert, .... cannot wait for tomorrow S! 1
Lusekofte Posted January 3, 2017 Posted January 3, 2017 (edited) Dont know the big fuss about it. Most of the times the blue bombers dont return alive aswell. The big fuzz is not there, I simply do not fly 3 missions in this server if survivability is = 0 . And all 3 airfields was covered by enemy. I just suggest Bomber airfields further away from the lines. Suggestion not fuzz. For me it only means I do not fly those missions. You know I flew one of those missions in uber PE 2 and it disintegrated in mid air Edited January 3, 2017 by 216th_LuseKofte 1
VBF-12_Stick-95 Posted January 3, 2017 Posted January 3, 2017 Having some airfields removed further from the front is a good idea for a number of reasons. IMO however there should not be "bomber only" or "fighter only" airfields. This will be easily determined by the enemy as to which type of aircraft are flown at each. Vulchers will love the bomber only fields. All airfields should allow spawning of bombers and fighters. 1
J2_Jakob Posted January 3, 2017 Posted January 3, 2017 Server stopped for one day to setup update. Test campaign finished with victory of Blue forces. Thank you all who enjoyed Random Expert server Also, we are preparing some surprize/gift from Ded Moroz. I hope you enjoy this. Was wondering if there's an update/maintenance ongoing, when the server disappeared from the list. I'm flying BoS only shortly, but guys, the RE is a blast! Great job!
7.GShAP/Silas Posted January 3, 2017 Posted January 3, 2017 The big fuzz is not there, I simply do not fly 3 missions in this server if survivability is = 0 . And all 3 airfields was covered by enemy. I just suggest Bomber airfields further away from the lines. Suggestion not fuzz. For me it only means I do not fly those missions. You know I flew one of those missions in uber PE 2 and it disintegrated in mid air Things may very well be different after the server comes back up and the new campaign starts. We shall see.
6./ZG26_Klaus_Mann Posted January 3, 2017 Posted January 3, 2017 (edited) Having some airfields removed further from the front is a good idea for a number of reasons. IMO however there should not be "bomber only" or "fighter only" airfields. This will be easily determined by the enemy as to which type of aircraft are flown at each. Vulchers will love the bomber only fields. All airfields should allow spawning of bombers and fighters. You misunderstood. Dedicated Bomber Airfields: -All Aircraft available, maybe at a reduced Price (like 30% or something) -All Bomb Loadouts available -Fixed Place on the Map, on the Edge of Map, as far away from the Front as possible. -Forward AAA Batteries to Protect Take-Off and Approach -Long Runways Flexible Front Line Airfields: -All Aircraft except Twin Engine Bombers (Peshkas, He-111 and Ju-88) -No "Blue Bombs" (2500, 1800 or 1000kg) available at all. -(Maybe a Weight Limit of up to between 500 and 750kg Bombloads: So Il-2s: max.6x100kg Bombs; Bf110s: max.700kg (2x250+4x50); Stuka: 750kg (3x250) etc.) That way you don't get the Suicidal 10 Minute Sorties of Bomber Pilots throwing their Lives away dropping the heaviest Bombloads Possible, which favours the Germans, as often only a few of those Sorties (3-4, sometimes less) can destroy entire targets. Edited January 3, 2017 by 6./ZG26_Klaus_Mann 1
VBF-12_Stick-95 Posted January 3, 2017 Posted January 3, 2017 Thanks for the clarification however I still partially disagree. As I said I believe all airfields should have all aircraft that are available within the server. IMO, there should also be no limitations on aircraft weapons or load outs. Agree on some airfield locations being further behind the front.
F/JG300_Gruber Posted January 4, 2017 Posted January 4, 2017 You misunderstood. Dedicated Bomber Airfields: -All Aircraft available, maybe at a reduced Price (like 30% or something) -All Bomb Loadouts available -Fixed Place on the Map, on the Edge of Map, as far away from the Front as possible. -Forward AAA Batteries to Protect Take-Off and Approach -Long Runways Flexible Front Line Airfields: -All Aircraft except Twin Engine Bombers (Peshkas, He-111 and Ju-88) -No "Blue Bombs" (2500, 1800 or 1000kg) available at all. -(Maybe a Weight Limit of up to between 500 and 750kg Bombloads: So Il-2s: max.6x100kg Bombs; Bf110s: max.700kg (2x250+4x50); Stuka: 750kg (3x250) etc.) That way you don't get the Suicidal 10 Minute Sorties of Bomber Pilots throwing their Lives away dropping the heaviest Bombloads Possible, which favours the Germans, as often only a few of those Sorties (3-4, sometimes less) can destroy entire targets. I like the idea. If that come up on day, I would also add a couple IA fighters that airspawn if an enemy is spotted in a 15km radius of that base.
Lusekofte Posted January 4, 2017 Posted January 4, 2017 You misunderstood. Dedicated Bomber Airfields: -All Aircraft available, maybe at a reduced Price (like 30% or something) -All Bomb Loadouts available -Fixed Place on the Map, on the Edge of Map, as far away from the Front as possible. -Forward AAA Batteries to Protect Take-Off and Approach -Long Runways Flexible Front Line Airfields: -All Aircraft except Twin Engine Bombers (Peshkas, He-111 and Ju-88) -No "Blue Bombs" (2500, 1800 or 1000kg) available at all. -(Maybe a Weight Limit of up to between 500 and 750kg Bombloads: So Il-2s: max.6x100kg Bombs; Bf110s: max.700kg (2x250+4x50); Stuka: 750kg (3x250) etc.) That way you don't get the Suicidal 10 Minute Sorties of Bomber Pilots throwing their Lives away dropping the heaviest Bombloads Possible, which favours the Germans, as often only a few of those Sorties (3-4, sometimes less) can destroy entire targets. THIS is a very good plan, me thinks. I have no objection against airfield attacks , but the close perimeter to each other with no way to choose distance do not suit other purpose than dogfight server attitude. It is not in any way possible to survive for bombers if the teams are unbalanced. And the teams are very often very unbalanced favouring Luftwaffe 1
6./ZG26_Klaus_Mann Posted January 4, 2017 Posted January 4, 2017 (edited) Thanks for the clarification however I still partially disagree. As I said I believe all airfields should have all aircraft that are available within the server. IMO, there should also be no limitations on aircraft weapons or load outs. Agree on some airfield locations being further behind the front. It is a bit Draconian, but I am fed up by people ABUSING the Game Mechanics on Suicide Missions, without actually attempting to get out alive. I already showed you guys how the most Suicidal Bomber Pilots ABUSE the System, flying Ultra Short Sorties with an Overall Return Rate of 75% or less. So they basically get Shot down every 4 Sorties, which is unacceptable to Someone like me, who does Properly Planned High Altitude Attacks with a 95%+ Survival Rate and getting Punished in the End. Furthering my Case for Disallowing 2 Engine Bombers from Front Line Airfields. Checking the Top Scoring Ground Attack Pilots well I found a Pattern. Despite the Points System they still don't value their lives. Take the Current Top Scoring Ground Attack Pilots: =K= Rechelieu: (Favourite: Ju-88) -has 3033 Ground Kills in 76 Sorties. -In 76 Sorties he lost 24 Aircraft. That is one Aircraft lost every 3 Sorties. -He has died 12 Times, once every 6 Sorties. -He has flown 30 hours, which gives us an average Sortie Length of 23 Minutes. -The Average Life Expectancy of his Pilots is 2.5 hours. -His Favourite Loadouts are: 1800+1000; 4x500+2x250; 4x500+18x50 -These are either the cheapest or Heaviest Possible Loadouts. SDV_SMJ1963: (Favourite: Ju-88) -has 2382 Ground Kills in 59 Sorties -In 59 Sorties he lost 20 Aircraft. One lost every 2.95 Sorties. -He has Died 8 Times, once every 7.3 Sorties -He has flown 17.3 Hours. That gives us an average Sortie of 17.5 Minutes. -His Average Pilot's Life is 2.1 Hours. -His Favourite Loadout is: 2xSC1000 GennON: (Favourite: Pe-2 s.35) -has 2164 Ground Kills in 92 Sorties -In 92 Sorties he lost 23 Aircraft, One Aircraft every 4 Sorties. -He has died 13 times, once every 7 Sorties -He has flown 24 Hours, Average Sortie Length of 15 Minutes -His Average Pilot Life is 1.85 Hours. -Favourite Loadouts: 2x500 or 4x250. They were all captured roughly Half the Times they Died, cutting their Virtual Lives even shorter. However, the Average Sortie Lengths are just about enough to get to the Target at Low Alt, Drop and get Killed. They exploit the System, flying exceedingly short, suicidal Sorties and only sometimes return home, often enough with fuel for less than 45 Minutes. Disallowing the use of Bombers from Front Line Airfields would disincentivise this kind of Behaviour and Force Pilots to play more efficiently since they can't just hop into the next on every 15 Minutes, since just getting to the Target would already take 30 Minutes. They would be forced to take more realistic Bombloads, since the Big ones slow you down a Lot and generally would be forced to play more historically accurate. The System is against Proper Flying, it's In favour of Exploiters. Edited January 4, 2017 by 6./ZG26_Klaus_Mann
1PL-Husar-1Esk Posted January 4, 2017 Posted January 4, 2017 How game mechanics could be modified that there would be more variety of fighters in the sky? Now when i have points i can loose best plane for example 109f4 or yak1b then crash it and take another best plane or do fast supply then again took best plane -you see the patern. Maybe if loose my best plane then next sorite i can get only second best etc. If i do good (kill) in it, my commander will give me again best plane. There are other if statments to think out like what if i took worst plane at first sortie etc. Any way just thinking. Missions grounded in particual time and selected (early) airplanes would appel to me but unfortunately do not pass exams and could reduce participants. 1
JG1_Pragr Posted January 4, 2017 Posted January 4, 2017 I add few ideas about the airfields. 1) Each active AF counts as one capture point in case of its destruction. If there would be AAA effective enough to prevent enemy fighters from attacking planes, bombers would be even easier target. Thus gaining capture points through the AF destruction would be eliminated. With no player's effort. That's bad move. I´m not playing long enough on the server but I haven't seem so far there would be more than one AF under attack on any side. Or two if they are close enough. If I see there is a warning sign around the AF icon I simply choose a different one. Anyway I would vote for better spread of AFs. 2) Most of the KP related targets like columns, warehouses, airfields and other positions are very close to each other. Even now their defense overlap sometimes. With increasing number and range of AF AAA the situation would easily escalate beyond playability. 3) I usually met lots of planes (from both sides) if I choose the straight way from field to target. Once I choose at least a bit indirect approach I rarely see a plane. Side note: I'm dedicated Stuka pilot. So don't blame me I try to defend my case.
JG1_Pragr Posted January 4, 2017 Posted January 4, 2017 Agree I see no point in having the big blue and red arrows. They just get in the way and mean nothing. We already know red is pushing that way and blue is pushing the other way. For navigation one needs a clean map. I thought these arrows determine the area where the "concealed armor group" should be located. But maybe I just misunderstood the map info only.
VBF-12_Stick-95 Posted January 4, 2017 Posted January 4, 2017 It is a bit Draconian, but I am fed up by people ABUSING the Game Mechanics on Suicide Missions, without actually attempting to get out alive. It doesn't matter what you put in place, someone will still game the system. In the meantime these types of restrictions only punish the majority of players. Incentives help, such as rewards for bringing the plane back safely, but to those few, they don't care about that either. Best thing to do is fly, enjoy the missions and forget about what these few do.
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