Nil Posted December 22, 2016 Posted December 22, 2016 Here is a nice Russian Skin Just made by our friend Szelljr . Works only with turret because the updated template has not been released yet. https://forum.il2sturmovik.com/topic/17317-ju-52-skins/?p=423885 It is "Russian2.dds" 2
Retnek Posted December 22, 2016 Posted December 22, 2016 http://72ag-ded.ru/en/sortie/75967/?tour=5 Looks like taking a load and less fuel is no good idea to earn some points, hm? Ok, "empty loadout" you told us above ...
72AG_Crusader Posted December 22, 2016 Posted December 22, 2016 (edited) http://72ag-ded.ru/en/sortie/75967/?tour=5 Looks like taking a load and less fuel is no good idea to earn some points, hm? Ok, "empty loadout" you told us above ... You cannot earn more than 3000 by supply. 1000 per pilot is a suppliable limit. Above 3000 you have to earn by fighting and ground kills. Edited December 22, 2016 by 72AG_Crusader
72AG_Crusader Posted December 23, 2016 Posted December 23, 2016 (edited) ju 52 objectives added: Drop troops in marked locations. When 30 troops landed alive, it gives +1 to Key Position capture. Works once for one KP. Edited December 23, 2016 by 72AG_Crusader 2
Nil Posted December 23, 2016 Posted December 23, 2016 (edited) Thank you very much Crusader! You can be proud to implement the first Tante Ju objective in MP. If you can implement the two other loadout, it will be wonderful. Just take your time, and Merry Xmas!! I love what you are doing, keep up the good work! Many simmers love your server as well Edited December 23, 2016 by Nil
72AG_Crusader Posted December 23, 2016 Posted December 23, 2016 Thank you very much Crusader! You can be proud to implement the first Tante Ju objective in MP. If you can implement the two other loadout, it will be wonderful. Just take your time, and Merry Xmas!! I love what you are doing, keep up the good work! Many simmers love your server as well thats all -DED-olaff merit. Ju-52 implementation was his job We work on the server together.
HR_Tofolo Posted December 23, 2016 Posted December 23, 2016 I have a question regarding server economics: if I understand correctly, the more a plane (and its loadouts) is used the more expensive it becomes. However, is there a mechanism to decrease it's price? I mean, planes get more expensive every mission but do they get cheaper somehow? Thanks
72AG_Crusader Posted December 23, 2016 Posted December 23, 2016 I have a question regarding server economics: if I understand correctly, the more a plane (and its loadouts) is used the more expensive it becomes. However, is there a mechanism to decrease it's price? I mean, planes get more expensive every mission but do they get cheaper somehow? Thanks If aircraft not used during 25 missions - it becomes cheaper down to default price. Also, price could be slightly downed by using another payload, available for this aircraft. 1
IRRE_Centx Posted December 23, 2016 Posted December 23, 2016 I defended a Soviet artillery position close to a dropzone and I noticed that sometimes the dropzone was emitting a column of black smoke Is it a signal? Does it means there is a Ju52 close to the dropzone or something like that? (or is it just completely random? xD)
Lusekofte Posted December 23, 2016 Posted December 23, 2016 Here is a nice Russian Skin Just made by our friend Szelljr . Works only with turret because the updated template has not been released yet. https://forum.il2sturmovik.com/topic/17317-ju-52-skins/?p=423885 It is "Russian2.dds" Unfortunately only those who install it will se it, I recommend everybody to install this one or else you would see custom german skin and shoot it down
72AG_Crusader Posted December 23, 2016 Posted December 23, 2016 I defended a Soviet artillery position close to a dropzone and I noticed that sometimes the dropzone was emitting a column of black smoke Is it a signal? Does it means there is a Ju52 close to the dropzone or something like that? (or is it just completely random? xD) Smoke activates on aircraft approach. Like a signal smoke
IRRE_Centx Posted December 23, 2016 Posted December 23, 2016 Smoke activates on aircraft approach. Like a signal smoke Okay thanks
7.GShAP/Silas Posted December 23, 2016 Posted December 23, 2016 (edited) Uh, it seems very difficult for Axis to defend their drop zones from Soviet Ju-52s. Who will want to risk friendly fire, until they start to drop their soldiers? It would also be very easy for Soviet pilots to mistakenly shoot down the Soviet Ju-52s as well. Edited December 23, 2016 by Silas
72AG_Crusader Posted December 23, 2016 Posted December 23, 2016 I think players should reach an agreement what skins to use. We intentionally did not restrict skins to let players make their choice. If this became a problem, I could make a kick mechanism for takeoff in a restricted skin.
IRRE_Centx Posted December 23, 2016 Posted December 23, 2016 If this became a problem, I could make a kick mechanism for takeoff in a restricted skin. Mh this could be a problem if people use custom skins on Ju52 (Soviet side), since they would be displayed with a German skin by default :/
72AG_Crusader Posted December 23, 2016 Posted December 23, 2016 Mh this could be a problem if people use custom skins on Ju52 (Soviet side), since they would be displayed with a German skin by default :/ I implied that only official skins will be allowed for Ju52. For example - the red one will be for Soviet side and default for German.
IRRE_Centx Posted December 23, 2016 Posted December 23, 2016 I implied that only official skins will be allowed for Ju52. For example - the red one will be for Soviet side and default for German. Ah ok, make sense!
Trinkof Posted December 23, 2016 Posted December 23, 2016 Small bug report : -Killed when clicking spawn ... again ... -Crashed and killed while I was somewhere near 15-20 meters above ground ... server was very laggy at the moment S!
Habu Posted December 23, 2016 Posted December 23, 2016 I implied that only official skins will be allowed for Ju52. For example - the red one will be for Soviet side and default for German. I agree, but i think we have to ask a russian skin for the Ju52.
72AG_Crusader Posted December 23, 2016 Posted December 23, 2016 Kick for restricted takeoff turned on. I made some corrections, it should work correctly for squads now.
310_Pepno Posted December 23, 2016 Posted December 23, 2016 (edited) Hello, may I have a question? Why I was kicked from server while flight when I attacking on groupe of Me-110's. I shot down two plane and while escaping from combat i was kicked. It has happened several times and I think that I have done nothing against the rules and I had credits. Edited December 23, 2016 by 310_Pepno
-DED-ASF Posted December 23, 2016 Posted December 23, 2016 It has happened several times [21:06:00] KICK [310_Pepno] - squad takeoff restricted: available_credits 1189, credits 1189, price 1660 [21:17:27] KICK [310_Pepno] - squad takeoff restricted: available_credits 1189, credits 1189, price 1328
310_Pepno Posted December 23, 2016 Posted December 23, 2016 (edited) [21:06:00] KICK [310_Pepno] - squad takeoff restricted: available_credits 1189, credits 1189, price 1660 [21:17:27] KICK [310_Pepno] - squad takeoff restricted: available_credits 1189, credits 1189, price 1328 That's bad showing in the game because it showed the price of the aircraft was under 1000 point. P-40 /1686/FAB-500 And flight one hour ago when I have 1189 credits and plane cost was 1100? Edited December 23, 2016 by 310_Pepno
72AG_Crusader Posted December 23, 2016 Posted December 23, 2016 (edited) Payload cost may (de)increase between missions. Depending on payload usage last 25 missions. Edited December 23, 2016 by 72AG_Crusader
310_Pepno Posted December 23, 2016 Posted December 23, 2016 (edited) Payload cost may (de)increase between missions. I know. It is resone why I always wait on credit stat message before I start engine. Edited December 23, 2016 by 310_Pepno
kileab Posted December 23, 2016 Posted December 23, 2016 I think players should reach an agreement what skins to use. We intentionally did not restrict skins to let players make their choice. If this became a problem, I could make a kick mechanism for takeoff in a restricted skin. You can use the built-in skin lock mechanism.
6./ZG26_Gielow Posted December 24, 2016 Posted December 24, 2016 (edited) Drop zones are working fine If we can have in the future droping supplies missions for surrounded troops and using cargo options instead of empty loadout for supply runs it will be perfect !! Edited December 24, 2016 by 6./ZG26_Gielow 2
72AG_Crusader Posted December 24, 2016 Posted December 24, 2016 You can use the built-in skin lock mechanism. No, we cant. Because in this way users skins will be unavailable.
7.GShAP/Silas Posted December 24, 2016 Posted December 24, 2016 (edited) Do the 72AG/DED people feel strongly that the Ju-52 should be available to the Soviet side? I understand that not having it makes it impossible for the Soviets to perform parachute drops, but it seems a bit of a mess. Edited December 24, 2016 by Silas
sinned Posted December 25, 2016 Posted December 25, 2016 Pls can you check normal server's warehouse damage? Last mission, warehouse was bombarded with 6 x 1000 and 1800kg boms. It stood still..
Valdamar Posted December 25, 2016 Posted December 25, 2016 Pls can you check normal server's warehouse damage? Last mission, warehouse was bombarded with 6 x 1000 and 1800kg boms. It stood still.. There should be 2 sections of the WH with a max distance between sections around 2 km. We haven't found the second one yesterday, let's try to look around better..
sinned Posted December 25, 2016 Posted December 25, 2016 Hello, did a number of test flights and another one with Vadamar to locate 2nd sec of warehouse. Pls can you check if 2nd section of WH spawns in normal servers? 2km is not a big distance. Unless 2nd section WH is a tiny house, two pilots loiyering the air space 10 mins cannot miss it. 1
72AG_Crusader Posted December 25, 2016 Posted December 25, 2016 (edited) Pls can you check normal server's warehouse damage? Last mission, warehouse was bombarded with 6 x 1000 and 1800kg boms. It stood still.. Yes I can. But i need more information. Have you track of this mission? In future - please always record a track if something goes wrong. Latest changes: Dropzone now gives +1 to KP capture for 30 troops landed and once again +1 for next 50 troops landed (80 at all). Works once for one KP. New fighters price calculation method. Fighters price now calculated from base value defined as: (horse powers at nominal/fight mode) * (maximum speed at low alt) / 3000. Data taken from the game. For all aircraft types: default weapons payload now less affected by economics. Edited December 25, 2016 by 72AG_Crusader
Trinkof Posted December 26, 2016 Posted December 26, 2016 Hey Crusader ! Nice to see smokes on drop zone .... But after playing 10 days of autumn, I would really enjoy more smokes and ground fire and explosions near the frontline on the "offensive arrow" ... It is actually lacking regarding immersion .... And with dx11 , it might not lower fps anymore ! Could you give it a try ?
=gRiJ=Oversturm Posted December 26, 2016 Posted December 26, 2016 (edited) Are statistics correct? =gRiJ= http://72ag-ded.ru/en/squad/134/=gRiJ=/?tour=5 According to missions and results, much to changed the way of calculating of the previous campaigns. Thank you for the work you do. S! Edited December 26, 2016 by =gRiJ=Oversturm
6./ZG26_McKvack Posted December 26, 2016 Posted December 26, 2016 May I ask, why does the soviet side need the Ju-52 along with its missions? It just causes problems and feels quite unhistorical in my opinion. Why not give the soviet side some extra ground targets or something else to make up for it. To have the exact same missions every time for both sides is kinda boring 3
sinned Posted December 27, 2016 Posted December 27, 2016 Hi Cru, I see that Normal server has been updated with drop zone. After this update, I also see that warehouse spawns 2 sections instead of 1. Thanks!
Feathered_IV Posted December 27, 2016 Posted December 27, 2016 May I ask, why does the soviet side need the Ju-52 along with its missions? It just causes problems and feels quite unhistorical in my opinion. Why not give the soviet side some extra ground targets or something else to make up for it. To have the exact same missions every time for both sides is kinda boring Monkey see/monkey do, I suppose. Your suggestion is very good however. People wanting to fly transports will have their chance. While the extra ground targets for the reds would bring more aircraft across the lines and make the transport's lives more challenging too. This habitual doubling up of features only halves the potential of the game.
Nil Posted December 27, 2016 Posted December 27, 2016 Hum, I would say that the big problem for Russian transport is the skin. Many of Russian Transport Pilot take the Special Skin for avoiding confusion. Balancing with ground target seems tricky in my opinion, but meanwhile Russian pilots seems to Enjoy Tante Ju, proof, a flight with no less than 3 Russian fighters for escort despite plenty of ground objectives left.
150GCT_Veltro Posted December 27, 2016 Posted December 27, 2016 I don't think Russian Ju-52 is a good idea. We should need something different for VVS. It's really an immersion killer in this way.
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