kileab Posted November 26, 2016 Posted November 26, 2016 (edited) Ah, seems like nobody in IRRE squadron saw this modification Thanks for the clarification! Actually, the only one who read the new rules knew about it But I was occupied to translate them to you. Edited November 26, 2016 by -IRRE-Biluf 1
Ropalcz Posted November 26, 2016 Posted November 26, 2016 (edited) Hi, I achieved an aerial victory today (I shot down Kastro_Alive) and I was shot down by AA afterwards. The stats page says, that I have only died, without any AK. (in game scoreboard showed me that I have that one kill. He did not land on airfield, how the stat page says, he crash landed on nearby meadow) I have lost my supply points for crash but my victory doesn´t count for some reason.... Edited November 26, 2016 by Ropalcz
IRRE_Centx Posted November 26, 2016 Posted November 26, 2016 Actually, the only one who read the new rules knew about it But I was occupied to translate them to you. I read the English version but I missed the sentence where they said that now it would be 5 capture points xD Thank for this server guys. I was thinking about the balancing problems and the various ideas that have been mentioned here. I can't find a solution that will please all people at the same time. So I thought something that might bring a "feeling" of balance by providing some help to the side with fewer number of planes. It has been probably mentioned allready in an older post but not a bad idea for community to say what they think about it. Add patrolling AIs over KP targets. They can go in a loop route around the targets of the KP, or home AFs, or even along the border line, making an encounter with them random. They can spawn if the balance of teams exceed a number e.g. 8. They can patrol in groups of 2 and with the wonderful job of Coconut http://forum.il2sturmovik.com/topic/20739-release-tools-overload-management/ de-spawn when teams are balanced again. Since AIs are not as hard to kill as a human flyer, make them count only as supply points and not air-kills in stats. This will give an oprotunity to have some help by flying to your area where your sides AI might be while you are hunted, and some challenge for the lonesome bombers and fighters that wipe out KPs when nobody is there. Waiting for community's thoughts. I like the idea...
IRRE_Genius Posted November 26, 2016 Posted November 26, 2016 Actually, the only one who read the new rules knew about it But I was occupied to translate them to you. Hi, Could you share the french translation on C6 ? Thanks in advance. Genius
=38=Tatarenko Posted November 26, 2016 Posted November 26, 2016 Have just found this server and have been playing on it 2 days. It is FANTASTIC, thank you very much!
=38=Tatarenko Posted November 26, 2016 Posted November 26, 2016 Regarding locking a side when numbers are not equals, it was done and tested on many servers in the past years .... And all server trying it ultimately died or reversed to no restriction. I agree - I really only want to fly Red, irrespective of the numbers against me. If I can get off my base it's not easy to find my IL-2
IRRE_Centx Posted November 26, 2016 Posted November 26, 2016 German tanks OP, they have antigravity Seems like tanks don't know how to behave with bridges, this morning an IL-2 bombed the bridge... and all tanks kept driving straight in the river... easiest destruction of tank column ever
72AG_Crusader Posted November 26, 2016 Posted November 26, 2016 Yesterday I got two guys of the blues just AltF4ing after getting damaged. I got no Kill for them and they didn't got a death. I would be glad if you guys could punish such a behaviour. If player disconnects on damaged aircraft - he lost aircraft cost.
=38=Tatarenko Posted November 26, 2016 Posted November 26, 2016 If the play balance is 15 reds to 35 blues then am I out of order streaking over an enemy base at 550 kmh and vulching somebody taxiing out? Obv. it's annoying for him but I'd be crazy to let him into the air at those odds surely?And if I'm flying an IL-2 then I take it vulching a Ju-88 is OK? That's what the IL-2 is for?
SC_Manu653 Posted November 26, 2016 Posted November 26, 2016 (edited) I think we were there when you hit the airfield, it was a good target inside the key point. The airfield was nearby arty and columns so it was fine. You did your task . Edited November 26, 2016 by 4./JG52_Manu653 1
VBF-12_Stick-95 Posted November 27, 2016 Posted November 27, 2016 I ran into an issue with non-moving planes in the air. I was unsure if it was a mission or game bug. I reported it here: http://forum.il2sturmovik.com/topic/26347-static-airborne-aircraft/?p=413926
IRRE_Centx Posted November 27, 2016 Posted November 27, 2016 (edited) "Why searching for convoys and artillery when we can capture a key position only by bombing HQ/both airfields/warehouse with 2tons bombs from 6k altitude?" - Luftwaffe, 2016. Message to the mission designer of the server: you can remove Russian objectives, they don't care anymore. And for the record, this is the Soviet HQ after THREE bombs of He-111: Edited November 27, 2016 by -IRRE-Centx
-DED-ASF Posted November 27, 2016 Posted November 27, 2016 with 2tons bombs from 6k altitude? It's very expensive
IRRE_Centx Posted November 27, 2016 Posted November 27, 2016 (edited) It's very expensive It's expensive IF THEY DIE. But since they (almost) never die... they pay nothing... Example from campaign 2: http://72ag-ded.ru/en/pilot/604/KG200_Helmut/?tour=3 18 sorties, 1 death. So he paid ONLY ONE plane... Edited November 27, 2016 by -IRRE-Centx
-DED-ASF Posted November 27, 2016 Posted November 27, 2016 Ok. We will think how to complicate the lives of the linear bombers with megabombs.
IRRE_Centx Posted November 28, 2016 Posted November 28, 2016 (edited) Ok. We will think how to complicate the lives of the linear bombers with megabombs. I think it would be more enjoyable for everybody Keep the megabombs, no problem, we understand your choice to not limit weapons on this server. But you need to find a way to make this choice "risky" or "less efficient" I have no miracle solution for this, but a first try could be to dispatch a bit more the targets on the Soviet HQ, to reduce the blast effect of megabombs on it... Yesterday we had an active airfield close to the Soviet HQ, I saw a lonely He-111 dropping his megabombs from 4k alt on an intact HQ, he destroyed 135 ground targets/buildings... so he basically made the half of the 250 targets needed to destroy the industrial area... alone... with one pass... and of course without dying since the two poor large caliber AAs on HQ and the large caliber AAs from the airfield missed target continuously (the two AAs of HQ even fired... on the ground... ) Edited November 28, 2016 by -IRRE-Centx
SvAF/F19_Tomten Posted November 28, 2016 Posted November 28, 2016 "Why searching for convoys and artillery when we can capture a key position only by bombing HQ/both airfields/warehouse with 2tons bombs from 6k altitude?" - Luftwaffe, 2016. Message to the mission designer of the server: you can remove Russian objectives, they don't care anymore. And for the record, this is the Soviet HQ after THREE bombs of He-111: That warehouse was destroyed by a formation of Bf-110 though.
IRRE_Centx Posted November 28, 2016 Posted November 28, 2016 (edited) That warehouse was destroyed by a formation of Bf-110 though. Doesn't change the problem that everything can be done by high altitude bombing: HQ (1 point), both airfields (4 points), warehouse (1 point) = 6 points, so even if VVS destroys the tank group as in the screenshot (= remove 1 capture point), German still have 5 capture points = key position destroyed = why loosing 30min/1hour to search moving convoys/tank columns which needs to check EVERY road in a square of 30km/30km at 100m altitude (and take the risk to not be able to destroy a column because the last fucking tank is buged in a bridge 3kms away from the rest of the column... see my screenshot above...) when you have big fat juicy immobile targets easy to kill with megabombs? Almost every evening at peak time hour of the server it's the same story: waves of He/Ju are destroying HQ/airfields in chain, with 109s camping at 6k over airfields destroying everything who try to climb = impossible to destroy the bombers, and they never get shot by high caliber AA... Luckily VVS was well organized during afternoons this week-end when there was less Germans on the server, or campaign #3 would be already finished... Edited November 28, 2016 by -IRRE-Centx
Trinkof Posted November 28, 2016 Posted November 28, 2016 (edited) Yeah , flak on HQ needs a serious buff. I did several runs with a 110, and AA was a joke allowing me to litteraly farm any soft yargets after I droped the bombs. I guess HQ and production area were vital IRL and should have the strongest air defense of all objectives. Destroying HQ should be done only with a coordinated a huge edfortfrom several bombers. With AA of the level of airfields + buff on heavy flak it would be harder .... And more interesting to attack. (overall I think heavy flak needs a little buff on all objectives, circling above tragets defended by 88 guns should be very dangerous) In that case maybe a small buff would be needed on the advantage given by HQ destruction give regarding Key points. Edited November 28, 2016 by LAL_Trinkof 2
HR_Tumu Posted November 28, 2016 Posted November 28, 2016 from start server, the AA not enought strong. I think .
IRRE_Centx Posted November 28, 2016 Posted November 28, 2016 from start server, the AA not enought strong. I think . Actually small caliber AAs are snipers, the german 20mm on artillery position is deadly... Got one shotted many times (engines or pilot mostly) Mobile AA on tank columns are snipers too (they take some time to shoot, but when they shoot...) But large caliber... if you are at 3-4k they never reach you... this week-end I watched 2 He-111s passing over me on a Russian airfield during the 15seconds needed to finish my flight after an emergency landing (the kind of moment which makes you realize how long are 15 seconds ), large caliber AA was shooting 200-300m behind them...
OBT-Cade Posted November 28, 2016 Posted November 28, 2016 Hi everybody, We would to create un squadron on your server. How to do this please? thanks (our squadron is OBT. )
Trinkof Posted November 28, 2016 Posted November 28, 2016 (edited) Actually small caliber AAs are snipers, the german 20mm on artillery position is deadly... Got one shotted many times (engines or pilot mostly) Mobile AA on tank columns are snipers too (they take some time to shoot, but when they shoot...) But large caliber... if you are at 3-4k they never reach you... this week-end I watched 2 He-111s passing over me on a Russian airfield during the 15seconds needed to finish my flight after an emergency landing (the kind of moment which makes you realize how long are 15 seconds ), large caliber AA was shooting 200-300m behind them... Yeah small AAA are quite deadly ...and I like them this way, it requires tactics and squad play to kill them or drop on target safely. Problem is heavy flak .... Right now it represents no risk at all. Just an annoying "Puf" which make you easier to spot. Edited November 28, 2016 by LAL_Trinkof
IRRE_Centx Posted November 28, 2016 Posted November 28, 2016 Yeah small AAA are quite deadly ...and I like them this way, it requires tactics and squad play to kill them or drop on target safely. Problem is heavy flak .... Right now it represents no risk at all. Just an annoying "Puf" which make you easier to spot. Yes I think that small caliber AAs are as they should be. Deadly if you rush into them without any precaution, they need a bit of preparation and tactic to suppress them but they're not invincible, perfect.
1CGS -DED-Rapidus Posted November 28, 2016 1CGS Posted November 28, 2016 Random Normal started, pls try it for testing, stats here http://74.91.114.47/en/?tour=1
SYN_Mike77 Posted November 28, 2016 Posted November 28, 2016 This is a great idea if it is doable. I'd like to hear from someone with experiece designing missions, can this be done? Thank for this server guys. I was thinking about the balancing problems and the various ideas that have been mentioned here. I can't find a solution that will please all people at the same time. So I thought something that might bring a "feeling" of balance by providing some help to the side with fewer number of planes. It has been probably mentioned allready in an older post but not a bad idea for community to say what they think about it. Add patrolling AIs over KP targets. They can go in a loop route around the targets of the KP, or home AFs, or even along the border line, making an encounter with them random. They can spawn if the balance of teams exceed a number e.g. 8. They can patrol in groups of 2 and with the wonderful job of Coconut http://forum.il2sturmovik.com/topic/20739-release-tools-overload-management/ de-spawn when teams are balanced again. Since AIs are not as hard to kill as a human flyer, make them count only as supply points and not air-kills in stats. This will give an oprotunity to have some help by flying to your area where your sides AI might be while you are hunted, and some challenge for the lonesome bombers and fighters that wipe out KPs when nobody is there. Waiting for community's thoughts.
150GCT_Veltro Posted November 28, 2016 Posted November 28, 2016 Random Normal started, pls try it for testing, stats here http://74.91.114.47/en/?tour=1 Are we sure is a good idea a Normal server? Navigation is probably one of the most important feature of this concept. You need to be concentrated on it, so you are forced to use a lot of your resources on it, and this put yourself in a more dangerous tactical situation. We are not so many players to have two different servers. Just a feedback, not a complain.
SYN_Mike77 Posted November 28, 2016 Posted November 28, 2016 _Veltro: They are not scrapping the Random expert but rather offering a choice. I have the sneaking suspicion that some of the people who start on the normal will graduate to the expert. I think having a place for newer people to get ttheir feet wet is a great idea!
-DED-ASF Posted November 28, 2016 Posted November 28, 2016 We are not so many players to have two different servers. We looked for new players Maybe some players from another sims will have ability to switch on IL2 2
150GCT_Veltro Posted November 28, 2016 Posted November 28, 2016 We looked for new players Maybe some players from another sims will have ability to switch on IL2 Yes, i've got the point. Well said.
IRRE_Alleluia Posted November 28, 2016 Posted November 28, 2016 could admin please change user "Alleluia" to "-IRRE-Alleluia" ? ty
216th_Jordan Posted November 28, 2016 Posted November 28, 2016 We looked for new players Maybe some players from another sims will have ability to switch on IL2 Monday evening: WoL: Full Random Expert: Full TAW: Full looks good to me 1
NETSCAPE Posted November 28, 2016 Posted November 28, 2016 (edited) I really enjoyed this server today. However the point system seems...well...a little too "tough"... (or do I just need a tiny loadout? see below) I had about 60 ground kills and 1 yak kill today in my Stuka during 1 battle. The YAK and I shot each other down at the same time, I bailed out, he didn't ... I crash landed once, and landed nice and safe at home field another run... yet I "ran out of credits" or whatever and couldn't play anymore....was pretty annoying devoting that much time to a battle only to not see and be part of the final german push!!! I was using 1000kg bombs. I just read the server site and tried to make sense of it's English translation. So I get the idea behind it...I'm assuming that a Stuka and 1000kg costs a lot of credits. I felt like I did pretty damn good. Never died. 60 ground kills. 1 plane kill. ...ran out of credits. Server kicked me for trying another Stuka run. Does it reset in a day, week, month? I tried to get on again and it didn't work (as a gunner). I like the dynamic feel to the server battle/frontlines shifting ect. But the credit system seems more punishing than rewarding. Also under pilot rankings it says I only scored 4 ground kills on the site... yet here is the screen shot after 1 of my runs during this battle for example: http://images.akamai.steamusercontent.com/ugc/102850418900841267/E1A124C356849CF8583C9D9D40DD47BA5510A61F/ EDIT: I just saw the payloads tab on the left.... I re read the economics section too. I don't like that really...feels mmorpg or something...not for me I guess. Having to consult the site for the current market rate of loadouts seems annoying. Edited November 28, 2016 by NETSCAPE
1CGS -DED-Rapidus Posted November 29, 2016 1CGS Posted November 29, 2016 Monday evening: WoL: Full Random Expert: Full TAW: Full looks good to me Random Normal Stats server http://72ag-ded.xyz/en/
-DED-ASF Posted November 29, 2016 Posted November 29, 2016 (edited) could admin please change user "Alleluia" to "-IRRE-Alleluia" ? ty + Edited November 29, 2016 by -DED-ASF
IRRE_Centx Posted November 29, 2016 Posted November 29, 2016 I really enjoyed this server today. However the point system seems...well...a little too "tough"... (or do I just need a tiny loadout? see below) I had about 60 ground kills and 1 yak kill today in my Stuka during 1 battle. The YAK and I shot each other down at the same time, I bailed out, he didn't ... I crash landed once, and landed nice and safe at home field another run... yet I "ran out of credits" or whatever and couldn't play anymore....was pretty annoying devoting that much time to a battle only to not see and be part of the final german push!!! I was using 1000kg bombs. I just read the server site and tried to make sense of it's English translation. So I get the idea behind it...I'm assuming that a Stuka and 1000kg costs a lot of credits. I felt like I did pretty damn good. Never died. 60 ground kills. 1 plane kill. ...ran out of credits. Server kicked me for trying another Stuka run. Does it reset in a day, week, month? I tried to get on again and it didn't work (as a gunner). I like the dynamic feel to the server battle/frontlines shifting ect. But the credit system seems more punishing than rewarding. Also under pilot rankings it says I only scored 4 ground kills on the site... yet here is the screen shot after 1 of my runs during this battle for example: http://images.akamai.steamusercontent.com/ugc/102850418900841267/E1A124C356849CF8583C9D9D40DD47BA5510A61F/ EDIT: I just saw the payloads tab on the left.... I re read the economics section too. I don't like that really...feels mmorpg or something...not for me I guess. Having to consult the site for the current market rate of loadouts seems annoying. So, if I check your profile on the website: Now some advices: 1) You lost 4 aircrafts on a total of 6 missions (1 pilot dead, 2 bail out and 1 crash landed). That's way too much! Problem is that you pay credits when you lose your plane. Saving pilot is a good thing, saving pilot AND plane is better. And I assume that you fly solo, it's a really really bad idea on this server. This server is meant to encourage teamwork and cooperation, don't expect to live long if you fly alone. Ask in the tchat for fighter cover and/or what objectives are attacked to be in group with other attackers, it will increase your survival rate. 2) Concerning your 4 ground kills, you probably checked while the map was still running. The website doesn't refresh the statistics in real time, it refresh only at the end of each map (so every 2h30 basically!). You have to wait that the server launch a new map to see your new stats. If you check your stat page now ( http://72ag-ded.ru/en/pilot/2361/NETSCAPE/?tour=4 ), you'll see that you have 73 ground targets (69 with your current pilot since your pilot died after the 4 first targets) 3) You have ALWAYS a minimum of 500 credits on this server. You can never go to 0. So you can ALWAYS fly something on this server. But you got kicked out of the server because you tried to take off with a Ju-87 (with 1800 kg bomb) which cost approximately 900 credits, while you had 500 credits = impossible. If you took for example a Ju-87 with a 500kg bomb instead, the price is approximately 400 credits, so you can takeoff with it. 4) Concerning the fact that credit system is more punishing than rewarding... that's totally wrong when you know how to do. Of course if you spam the most expensive payloads of your plane and destroy almost every plane you takeoff with (= what you did...), it's punishing. But if you take care of prices/bring back your plane everytime (cf the end of point 1 to increase survival...), credits are not a problem at all. 5) By the way I checked your log, you almost only destroyed static vehicles, airfields/industrial objects. Those targets are the easiest to destroy = they give less credits. Go destroy a tank column, truck convoys, artillery canons or AA canons, they give waaaaaaay more credits (basically destroying ONE medium tank gives the same amount of credits as 30/40 static vehicles or airfields/industrial objects) Cya 6
150GCT_Veltro Posted November 29, 2016 Posted November 29, 2016 (edited) O.T. Any idea about the Ju-52 deployment? In this server it could be really amazing. Great work 72AG. Bravi! Edited November 29, 2016 by 150GCT_Veltro
sinned Posted November 29, 2016 Posted November 29, 2016 -Normal Server- I have been doing some test flights in normal server. If I understand correctly, it is 5 pts / sec during flight (friendly or enemy air space). If this is correct, I don't think 5pts / sec is being credited for flights. I have conducted two test flights in JU-87 and FW190 (both took off and landed in another airfields). Thanks,
IRRE_Centx Posted November 29, 2016 Posted November 29, 2016 (edited) -Normal Server- I have been doing some test flights in normal server. If I understand correctly, it is 5 pts / sec during flight (friendly or enemy air space). If this is correct, I don't think 5pts / sec is being credited for flights. I have conducted two test flights in JU-87 and FW190 (both took off and landed in another airfields). Thanks, Mh I'm pretty sure it's 1pt/5sec, not 5pts/1sec But need to confirm, not sure. Edited November 29, 2016 by -IRRE-Centx
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