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Posted
Because of the difficulties we have to postpone Limited Airplanes per Airfield.

Sorry but I can not predict when it will be developed.

  • Upvote 1
IRRE_Temeraire
Posted

Why maps winter in the evening? The server loses more and more stability! What is your strategy?

  • 1CGS
Posted

???

Players asked why 12pm every mission, we got sunrise and sunset, after they are asked where is winter...?!.

  • Upvote 1
Posted

 

.

6) the tank mission is unclear. i have seen all the AA/AAA/etc near the town destroyed, and the town entered, but the icon remains. not sure what the mission is supposed to be? is this just a tank battleground? if so, there arent many folks (when im there) in tanks.

... maybe a way to improve this is to put targets behind the tanks so that the enemy can breach the tank lines and get to the target?

... maybe out a chain of defender tank bases along a road, along with targets for enemies?

 

good idea  +1

  • 1CGS
Posted

Why maps winter in the evening? The server loses more and more stability! What is your strategy?

We trying find bugs, put off messages and autokick. Let's seem in prime time

Posted (edited)
We apologize for any difficulties, but the provisional statistics is located http://136.243.153.208/en/

Currently working on AA located at Airfield, we try to reduce vulching.

 

Today we start to test the new server, so we need to load test, to check how many users it can handle without problems.

We need as many pilots as possible.

 

Thanks.

 

Updated 14.01.2016.

Edited by -DED-Indigo
  • Upvote 2
Posted (edited)

https://youtu.be/Wp65Ok43LZg

 

AAA test. I think that now it will be harder vulching.

 

The server is turned on notifications and limits.

Edited by -DED-Indigo
Posted

Had a Russian player make it to a German base (Plesiovskiy) and sit on the airfield spawn camping aircraft that spawned in. He said it was "capturing" the airfield, when in reality it was just trolling. There was no objective to be had there, other than spawn killing people that were unaware of what was going on. I get that it's effectively is capturing/occupying an airfield and shutting down enemy operations, but this does not seem intended by the mission creator as it did not give a time limit to how long he and his friends could sit and destroy spawning aircraft.

 

When this happened, the server population immediately died. In order to effectively destroy the T-34s you must go to great lengths...meaning 1000kg or 1800kg bombs, which would destroy the entire base. Either way, it is not a good mechanic for gameplay. People were excited to see tanks roll into the airfield at first, but then about 5 minutes in it got extremely tiresome trying to clear the area of player tanks. We were never successful and the server population simply exited to go play somewhere else.

  • Upvote 1
7.GShAP/Silas
Posted (edited)

Had a Russian player make it to a German base (Plesiovskiy) and sit on the airfield spawn camping aircraft that spawned in. He said it was "capturing" the airfield, when in reality it was just trolling. There was no objective to be had there, other than spawn killing people that were unaware of what was going on. I get that it's effectively is capturing/occupying an airfield and shutting down enemy operations, but this does not seem intended by the mission creator as it did not give a time limit to how long he and his friends could sit and destroy spawning aircraft.

 

When this happened, the server population immediately died. In order to effectively destroy the T-34s you must go to great lengths...meaning 1000kg or 1800kg bombs, which would destroy the entire base. Either way, it is not a good mechanic for gameplay. People were excited to see tanks roll into the airfield at first, but then about 5 minutes in it got extremely tiresome trying to clear the area of player tanks. We were never successful and the server population simply exited to go play somewhere else.

 

 

I came here to post about this, actually.

 

My group of 6 was originally flying sorties in IL-2's.  Then we decided to turn to tanks with the new mission.  We attacked the "defenses", two units of artillery and then decided to advance on the enemy airfield and capture it.  After lots of planning and even more driving, we arrived at the airfield.  We destroyed the AAA and drove to the control tower in the center of the field.  Sadly, after maybe 10 minutes, it still was not captured. So we stopped, since it was pointless to continue.  Not sure what we did wrong.

 

If you look back in the thread a ways, Aborted, you'll notice a very nice video of tanks capturing an airfield.  Save your accusations of trolling for someone else, thanks.  If a rule is posted that says tanks should not attack airfields we will of course obey.  Bombing runways isn't an objective either, but it's still a valid tactic.  Can't say about the population, I thought I saw 15 Axis when we attacked the airfield and 15 when we left.  I can say there were two more airfields, though.

 

P.S. the tanks seem too strong, though.  One of us had a 500kg bomb dropped next to him and lived. C'est la guerre.

Edited by Silas
  • Upvote 2
Posted
Update:

All maps are updated AAA location at aerodromes.

Now AAA standing in 3 groups of 3, a total of 9 AAA.

Posted

 

 

Had a Russian player make it to a German base (Plesiovskiy) and sit on the airfield spawn camping aircraft that spawned in. He said it was "capturing" the airfield, when in reality it was just trolling.
 

 

Currently, no longer possible for one tank to attack the airfield. The new airfield defense is more effective, to attack the airfield is necessary to attack a large group, together with the ground attack planes.

Posted

In OP there are 2 conditions required to capture AF.

1. Close it for 20min - the question is what does that mean? If it is preventing enemy a/C from taking off,then it is OK to "camp" there and shoot at anything that moves.

2. Destruction of AF -again,would be good to know what exactly needs to be destroyed to meet the condition.

 

Sounds like a nice server, maybe I should finish my winter sleep/drink period and start flying again :)

Posted

I applaud the effort to navigate and drive the long distance to an enemy airfield in a tank, really. Our group of 6 in teamspeak saw them approaching our airfield and we were happy to change our objective and deal with them. We weren't sure if they were players or not and we're going to let them be until we realized they weren't moving like AI. The issue I see is that with everything we threw at them I didn't see one tank get destroyed...we tried 500kg bombs, Stuka 37mm cannons, kamikaze, 20mm cannons. Nothing seemed to affect their combat effectiveness. This coupled with the fact that the airfield didn't change to "captured" or "neutralized" status to denote that it was no longer suitable for aircraft operations lended itself to circumventing the intended function of tanks being on the map. Bombing the airfield disables spawning there, and that's completely fine for multiple reasons...one being that it's explained in the briefing, and two, it has a time limit that is reasonable in the context of the given window of gameplay time (20min). Having players occupy your spawn zone only to destroy you seconds later with little to no explanation of what's going on or how to stop it, no matter how realistic or plausible it is, is simply not good gameplay. Couple this with the 3 aircraft limit before you must resupply (an amazingly awesome and gameplay enriching feature, by the way...Bravo on scripting that!!) it pretty much deflates any sense of wanting to continue.

 

If player tanks are going to make it to the airfield and spawn camp, make it an objective that disables the airfield so people can react on it. Otherwise we're left with a sense of severe griefing since the tank player isn't actually completing any objectives, just stopping people from playing the game altogether.

  • Upvote 1
Posted

 

 

1. Close it for 20min - the question is what does that mean? If it is preventing enemy a/C from taking off,then it is OK to "camp" there and shoot at anything that moves.

 

If it will be destroyed or closed for 20 min, are given 400 points. Airfield is inactive and can not take off.

 

 

 

2. Destruction of AF -again,would be good to know what exactly needs to be destroyed to meet the condition.
 

 

To close the field need to destroy all the hangars and fuel drums.
Posted

Hi Indigo,thanks for the destruction conditions explanation.

Still I do not understand the "close for 20min" condition.Can you explain?

Spasiba ;)

Posted (edited)
Still I do not understand the "close for 20min" condition.Can you explain?

 

The best way to close the airfield for 20 minutes is, drop the bombs the whole runway length. With one but preferably two He 111 with 16 SC 50 I've closed the airfield.
It is important to drop bombs the whole runway length.
 

https://www.youtube.com/watch?v=lGsrQl7gDIM&index=22&list=PLJBDKix1FBVsO0VSKy6m1kL9Ibu_NkhEH

Edited by -DED-Indigo
Posted

Spasiba! :)

You're Welcome
Posted (edited)

P.S. the tanks seem too strong, though.  One of us had a 500kg bomb dropped next to him and lived. C'est la guerre.

Here's the 500kg drop from my perspective... It wasn't a direct hit, but with that much explosive I would have expected a better result.  In battle I thought I got him; however, you can actually see him driving out of the mushroom cloud as I was banking right.

 

http://player.twitch.tv/?video=v35613107

Edited by [TWB]Pand
Posted

 

To close the field need to destroy all the hangars and fuel drums.

 

You might look at potentially placing a trigger that checks if enemy ground units are within a certain radius of the spawn point, which forces the field become inactive until they are destroyed or leave.   Without this, it would leave the decision up to the enemy ground unit(s) whether or not to destroy the hangars/fuel drums to capture the field, or to just keep killing spawning planes. 

 

Love the server btw!   :salute:

Posted

What do people think about the 2min timer at the end? I wouldn't mind getting 10min, to get a chance to get back and land. Can be used for after-battle chat, too. It's a bit of an anti-climax, if the battle was close.

  • 1CGS
Posted (edited)

Thnx, I'm writing new rules for Dserver(seen in this topic for new patch notes), commander have check field decoration, if almost damaged put input to Dserver for closing field almost, auto repair switch off.

It's direction: commander <===> dserver working without trigger, missions h'not complex trigger's, it's our small victory

Edited by -DED-Rapidus
6./ZG26_5tuka
Posted (edited)

Any fix for the astronomical waiting time penalty? Maybe remove the mechanic all together and implement it later when fixed?

qr4eR62.jpg

 

I also got server kicked despite flying a supply plane on that very same day. Maybe thats not working properly, too.

Edited by Stab/JG26_5tuka
  • 1CGS
Posted

don't change coalition in mission, one choose as start, after if you changed coalition you have panelty 3 h

  • Upvote 1
6./ZG26_5tuka
Posted (edited)

It appeared not after changing the side (which i indeed did) but switching to a different german airfield. Anyway this is logic is wrong in my opinion. I always switch to the side with (significantly) lower number of players. In this case russians lacked 14 players from the start so I flew Mig. After a while germans lacked 12 players. If you don't allow players to even the odds maybe the server should than.

Edited by Stab/JG26_5tuka
I./ZG1_HeTzeR
Posted (edited)

don't change coalition in mission, one choose as start, after if you changed coalition you have panelty 3 h

 I like that! But 3h is a bit long, maybe make it 50mins or smth

Edited by I./JG21-HeTzeR
Posted

 

 

 I like that! But 3h is a bit long, maybe make it 50mins or smth

 

Ok, lets make a 10 min.

6./ZG26_5tuka
Posted

So there is no intent to balance sides out serverside nor let the players even the odds...oh well.

 

What a shame Fighting Legends server is gone.

  • Upvote 1
VBF-12_Stick-95
Posted (edited)

Just ran into the time limit for switching sides.  Totally ridiculous.  If a map is at 3 to 1 odds, which btw happens many times, it will stay that way.  No way to balance things out.  5 minutes is enough of a penalty,

Edited by 12.OIAE_Stick-95
Posted

.3) the recon-for-targets is a splendid idea. however, after playing a few maps, it became clear that there were veterans of the server that knew where these targets are before they appear. for them, there is no "search" 

 

The game mechanics don't have nothing to prevent that one join in the server, spawn, start record a track, few minutes after leave the game, open the mission file - store together with the track - in ME and in few minutes have a "satellite" RECON of targets locations, AAA positions...  :huh:

Posted

 

 

The game mechanics don't have nothing to prevent that one join in the server, spawn, start record a track, few minutes after leave the game, open the mission file - store together with the track - in ME and in few minutes have a "satellite" RECON of targets locations, AAA positions... 

 

I want to see how you go about doing so?

Video?
Ok?

 

 

What do people think about the 2min timer at the end? I wouldn't mind getting 10min, to get a chance to get back and land. Can be used for after-battle chat, too. It's a bit of an anti-climax, if the battle was close.

 

This 2 mins need to count the existing card and generate the next.

I'm sorry, but everyone sees the timer and can fly back in time and landing.  :friends:
RustNeverSleeps
Posted (edited)

Just ran into the time limit for switching sides.  Totally ridiculous.  If a map is at 3 to 1 odds, which btw happens many times, it will stay that way.  No way to balance things out.  5 minutes is enough of a penalty,

 

 

I ran into this as well totally by accident. New to server but was excited to try it out (love the resupply mechanic). I accidentally clicked on an axis airport (didn't knwo which was which yet - still new to the game). However, I was flying with folks who were going allied. So i switched, saw a quick flash but didn't read it well enough and BOOM. Can't play for the rest of the match. In fact, i couldn't even switch back to axis!  So in other words, had to switch to a new server.  Very disappointed and recommend rethinking this one.  5-10 minutes is plenty. 

Ok, lets make a 10 min.

 

 

Did you guys do that today? Still 3 hours? Any chance I could get a reset? only have about a 2 hour window to fly so a  3 hour window is it for me. In game name is 

Edited by Live_Rust
Infinite_energy
Posted (edited)

Hello there i just got spawnraped by some yaks who were camping over the ressuply AF, i mean it's okay once, twice, but three times.. It's getting boring.. So is there an issue? To do anything against that because that ruin the game i mean i know in a real war conditions blablablablabla.. But i m just playing a game i'm not trying to do some kind of war.. It's just a game with maybe "realistic behaviours" because it's a sim game okay but a game should be fair and that's not fair enough in a game.. So i just want to know if there's anything planned to counter that or is that normal. 

 

By the way i have to apologize for those insults IG.. I'm sorry i just raged like a [Edited] retard because i was really bored then.. But i know it's not a reason then so i'm sorry. I hope didn't offense anyone of you guys.

Edited by SYN_Haashashin
Posted

The thing I'm enjoying most on the server is the discovery of new ground targets.  It's actually fun and rewarding to go looking for new supply and vehicle concentrations, and I find myself flying much longer than usual to explore "just that little bit further"

Posted

 

 

Hello there i just got spawnraped by some yaks who were camping over the ressuply AF
 

 

War is war  :hunter:  :fly:

  • Upvote 1
Posted

Today, server restart from 13:50 to 14:00 (GMT)

Posted (edited)

I'll try your server next time i'm flying.

 

But a few questions:

 

Is there a restriction in modification and which planes are availible?

 

What are the settings? (Full realism with cold starts and warmup?)

 

And also, what settings do you guys recommend for download and upload?

 

Cheers!

Edited by Fixxxer46
Posted (edited)

Is there a restriction in modification and which planes are availible?

 

What are the settings? (Full realism with cold starts and warmup?)

 

And also, what settings do you guys recommend for download and upload?

 

1 - Yes, or people will fly only Fw 190 with 500 kg bombs instead Ju-87, He 111 and similar things in Russian side.

 

2 - As "real" as possible: press E to start engine(s) - you need managed prop pitch, mixture, radiators,  taxi to runway - the most "difficult" part and fly without that "AWACS/GPS" icons on map or in the screen. :)

 

3 - ...

Edited by Sokol1
  • Upvote 1
VBF-12_Stick-95
Posted (edited)

Thank you for decreasing the time penalty to 10 minutes for changing sides.  I think 5 is plenty but can live with 10.

 

 

1 - Yes, or people will fly only Fw 190 with 500 kg bombs instead Ju-87, He 111 and similar things in Russian side.

 

 

You may want to double check this.  As far as I am aware, there are no loadout restrictions for any aircraft nor are the number of aircraft by type restricted at airfields.

Edited by 12.OIAE_Stick-95
Posted

You may want to double check this.  As far as I am aware, there are no loadout restrictions for any aircraft nor are the number of aircraft by type restricted at airfields.

 

Yep! Seems to be the case, which i am really happy with. Had a blast today providing escort with another 109 for a He 111 in my 190. Bounced a fighter trying to climp up to the 111.

He must have thought it was the tailgunner hitting him, because he tried again and i finally got him good.

 

Seemed decent to use 4mb recieve and 2mb send

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