CisTer-dB- Posted October 25, 2016 Posted October 25, 2016 (edited) I did a few sortie in your server, in all of them but one flight I always bring back my aircraft, but still have no plane anymore. I really like your server and the challenge it brings but the ferrying of planes is a big turn off. he will recieve 1 for free after 6 hours from last flight. The last time I flew was the 23rd after landing back my He111. I wait for the server to reset since only a few minutes was left. After the server reset I re-spawn and kept receiving an in-chat warning that I had no plane left, the message wasn't clear for me but that's what I could make from it, then either I was kick or the server crash I am not sure. The previous day I landed back my damage 109 on the same airfield that I took off from, I carefully nurse my engine to make sure to it back at the same airport because I am was not sure of where I could landed without loosing my machine (sorry I didn't take the time to read all the information on the forum) but still according to your server stats I lost that plane with a message plane land not on airfield. Still as of today I have no planes left Please don't get me wrong, I fully appreciate the work and sweat to make this work but for me the aircraft limitation is sad and takes away the enjoyment of the server. I do understand that it is to prevent a certain type of players but I do believe that they are a minority and that most folks that come on a full real server have the maturity that come with. Edited October 25, 2016 by ATAG_dB
1PL-Husar-1Esk Posted October 25, 2016 Posted October 25, 2016 How one can be forced to fly worst plane?
=EXPEND=Tripwire Posted October 25, 2016 Posted October 25, 2016 Another spawn point killing bug? I was flying at ~2k when I was destroyed with the nearest plane a friendly 109 on Teamspeak about 300m away. No sign of the enemy fighter that 'bounced'? me. My sortie - http://1cgsnormal.ru/en/sortie/log/17203/?tour=2 My opponents sortie - http://1cgsnormal.ru/en/sortie/log/17231/?tour=2 In the stats, this player destroyed/damaged 3 different planes within seconds? And from the comments on the server sounded like he had a possible kill from vulching? I was ~70km from the airfield at the time.
ShephardCSAF_Shephard Posted October 25, 2016 Posted October 25, 2016 One very short video with nice maneuver. 3
1CGS -DED-Rapidus Posted October 26, 2016 1CGS Posted October 26, 2016 (edited) FF Squad Edited October 26, 2016 by -DED-Rapidus
72AG_Crusader Posted October 26, 2016 Posted October 26, 2016 I did a few sortie in your server, in all of them but one flight I always bring back my aircraft, but still have no plane anymore. I really like your server and the challenge it brings but the ferrying of planes is a big turn off. I see that you made first flights 17th of october. There was a bug with lost of damaged plane landed. One of your sorties was affected by that bug, sorry. On your last flight 17.10 and your next flight 22.17 you was shot down twice. After those all your 3 starting planes was lost. The last time I flew was the 23rd after landing back my He111. I wait for the server to reset since only a few minutes was left. After the server reset I re-spawn and kept receiving an in-chat warning that I had no plane left, the message wasn't clear for me but that's what I could make from it, then either I was kick or the server crash I am not sure. The previous day I landed back my damage 109 on the same airfield that I took off from, I carefully nurse my engine to make sure to it back at the same airport because I am was not sure of where I could landed without loosing my machine (sorry I didn't take the time to read all the information on the forum) but still according to your server stats I lost that plane with a message plane land not on airfield. Still as of today I have no planes left Please don't get me wrong, I fully appreciate the work and sweat to make this work but for me the aircraft limitation is sad and takes away the enjoyment of the server. I do understand that it is to prevent a certain type of players but I do believe that they are a minority and that most folks that come on a full real server have the maturity that come with. Did you land exactly on active airfield, not away from runway or another AF? Airfield has some radius from spawn location (~2km), that if you land further than 2km from spawn, statistic count that as ditch. Its test campaign. We trying to fix bugs as quick as possible, but not all of them are simple
CisTer-dB- Posted October 26, 2016 Posted October 26, 2016 (edited) On your last flight 17.10 and your next flight 22.17 you was shot down twice. After those all your 3 starting planes was lost. Only one of those plane was lost and yes I landed at the airfield and de-spawn near the hangar. If player have no planes, he will recieve 1 for free after 6 hours from last flight. This happen last week and still I have no plane. This system keep the player from coming back. Thank you for replying Crusader Edited October 26, 2016 by ATAG_dB
Retnek Posted October 26, 2016 Posted October 26, 2016 fix the bug with german depots again, please! +1 - there have been depots with 8 x 500 kg and 10 x 100 fine tuning - still intact. Bombs were well placed covering the whole area. Thx, U
yurito Posted October 26, 2016 Posted October 26, 2016 May be you deal smth with nonwindy weather for high level bombing?! Its rather strange to see "0" wind at every altitude. Moreover its too easy to hit from high altitude.
72AG_Crusader Posted October 26, 2016 Posted October 26, 2016 This happen last week and still I have no plane. This system keep the player from coming back. I'll check this situation. There may be a bug May be you deal smth with nonwindy weather for high level bombing?! Its rather strange to see "0" wind at every altitude. Moreover its too easy to hit from high altitude. I'm burning with my job . This is unfinished right now. Complete random weather feature in 1-2 days.
I./JG1_Deschain Posted October 26, 2016 Posted October 26, 2016 Hello guys, great server might even be better then TAW, since there are no 3 weeks pauses between the campaigns. I have some questions for you: Me and my friends noticed that if server is under full load it starts lagging a bit and we are loosing some fps aswell, how much would it cost to upgrade and do you consider it ? (maybe with some form of donations) Also is there going to be different weather and time of a mission ? I ve always flown clear sky at full day, some dusk or dawn mission with high clouds could be great thx for response
72AG_Crusader Posted October 26, 2016 Posted October 26, 2016 (edited) Weather issues should be resolved in 1-2 days (i have no enough time to finish it last days). Server hardware is very powerful - no need to upgrade, thank you On full server network lags is the old problem. Since BoS release it is. Mostly it appears when 20+ planes fly in one sector. I think everybody will appreciate for improvement network code of the game. Our server team does all possible to achieve maximum server performance. We will try to improve performance a bit more soon. Edited October 26, 2016 by 72AG_Crusader
CisTer-dB- Posted October 27, 2016 Posted October 27, 2016 I'll check this situation. There may be a bug I'm burning with my job . This is unfinished right now. Complete random weather feature in 1-2 days. Thank you Crusader :D
CisTer-dB- Posted October 27, 2016 Posted October 27, 2016 (edited) Again today I got kick-out after takeoff End up loosing another aircraft. It force me to fly into WoL Edited October 27, 2016 by ATAG_dB 1
72AG_Crusader Posted October 27, 2016 Posted October 27, 2016 (edited) Server was under construction last 2 hours. Also today we will made update of server missions - changed key positions capturing logic and new ground targets incoming . Also I'll add kick reason log today to see, why player was kicked. Edited October 27, 2016 by 72AG_Crusader
72AG_Crusader Posted October 27, 2016 Posted October 27, 2016 Again today I got kick-out after takeoff End up loosing another aircraft. It force me to fly into WoL The "free-plane after 6 hours" mechanism dont works for squads now. Thats a bug. I'll fix that as soon as possible. Sorry .
CisTer-dB- Posted October 27, 2016 Posted October 27, 2016 If you didn't have that limit about the planes you wouldn't have to fix anything, just saying
TP_Silk Posted October 27, 2016 Posted October 27, 2016 The plane limit is, IMO, a good thing as it makes you care about how and where you fly and makes you focus on getting your aircraft back in one piece for use in the next mission. Folks I fly this server with always comment on how great it is to be on a well-populated server and see objectives tackled, people making an effort to return to their base and to never know whether or not one will meet enemy aircraft and if so how many. It is perfectly possible to plan a mission, fly it and land again without ever seeing an enemy aircraft or to know that if you are providing top cover for an objective that you will get trade sooner or later. In my opinion removing the plane limit would turn it into much more of a dogfight free-for-all server and that would take away what is unique and attractive about it. 2
CisTer-dB- Posted October 27, 2016 Posted October 27, 2016 (edited) I understand this but there is better way to achieve the same without having to ferry aircraft. ie Better reward for achieving objective or more points into bringing back your aircraft or letting the people that like to fly around ferry some aircraft for the other for example. Lot's of us have limited time to put into this and ferrying the planes take it's toll specially when you bring back your aircraft and play the objective as planned but still end up with no planes. You can also see the bi-product of this policy where the teams are rarely even because of people fear of loosing there life and or plane and the sore that come after. Or spend countless time fighting bugs to get their planes back. I respectfully disagree with the statement that it will turn into a free for all server. Lot's of people are looking for a fully real server with tactical team play and dynamic front line but don't have the time nor the taste of ferrying aircraft. To my knowledge there is unfortunately no such server. All use that ferry idea or it's arcade fur-ball stuff. Again I am fully aware of the hard work into host server and those mission and want it to be successful for all of us. Edited October 27, 2016 by ATAG_dB
IRRE_Centx Posted October 27, 2016 Posted October 27, 2016 Lot's of us have limited time to put into this and ferrying the planes Few days ago it took me exactly 8 minutes to do a complete supply mission (from engine start on base 1 to engine stop on base 2) with a Yak-1... If you chose carefully your base and you don't lose time (jump into cockpit, scramble, fly with 20% fuel, 100% throttle at 100m altitude), it's really really fast to supply... So yes sometimes the bases are a bit far, but you often have 2 bases which are really close to each other. Doing supply missions is quick and simple, often less than 15 minutes... And by the way: or letting the people that like to fly around ferry some aircraft for the other for example. If you're in a registered squad on the server, this system is implemented. For example last time I went on the server a teammate was doing supply while I was combat flying, our plane stock passed from 29 to 35 quickly... 1
CisTer-dB- Posted October 27, 2016 Posted October 27, 2016 (edited) Few days ago it took me exactly 8 minutes to do a complete supply mission (from engine start on base 1 to engine stop on base 2) with a Yak-1... If you chose carefully your base and you don't lose time (jump into cockpit, scramble, fly with 20% fuel, 100% throttle at 100m altitude), it's really really fast to supply... So yes sometimes the bases are a bit far, but you often have 2 bases which are really close to each other. Doing supply missions is quick and simple, often less than 15 minutes... That's not the point mon ami. Look at my stat's and believe it or not I've only lost 1 aircraft last week and still I have no planes left. Over and over people give up and don't come back and don't even waste time to come here and say it. I am just saying what it is. o7 Edited October 27, 2016 by ATAG_dB
72AG_Crusader Posted October 27, 2016 Posted October 27, 2016 If you didn't have that limit about the planes you wouldn't have to fix anything, just saying Next development iteration we will replace this archaic plane limitation mechanism with flexible economic limitation mechanism (about 1-2 months). That means, the player will always have an aircraft to flight. But what aircraft it will be - player decide basing on aircrafts cost and his credits/coins. Safe and effective flights will allow flights on better and expensive aircrafts and on the other side - stupid deaths will have big consequences forcing to take worst aircraft. As i know, WoL missions also has plane restrictions. But its per team scale. Not personal/squad restrictions. This approach in my opinion makes one player depended from other player behaviour. So my huge squad can spent all good planes and other guys will be forced to fly on not wanted planes. 1
CisTer-dB- Posted October 27, 2016 Posted October 27, 2016 This is a very good idea, the better the player take care of the objective the more point he have into upgrading into better equipment's and/or better payload for the bombers. I like that
IRRE_Centx Posted October 27, 2016 Posted October 27, 2016 (edited) That's not the point mon ami. Look at my stat's and believe it or not I've only lost 1 aircraft last week and still I have no planes left. Then do a 15 minutes (max) supply mission and you'll have a plane to fly... That's MY point, 15 minutes are nothing... Yes there is a bug and you should have a plane after 6 hours, yes. Yes the system could be improved, yes. But it's not as if the "temporary solution" (= supply) was taking 3 hours per day o7 Edited October 27, 2016 by -IRRE-Centx
1./JG42flesch Posted October 27, 2016 Posted October 27, 2016 Hi Guys, the Concept of the Server is very interresant, but I miss Tanks.What is not at all is this Constant disconnects. I myself have not even once disconected. I was so far 13x from the Server kicked. This is absolute Bullshit. Every Time Plane and 10% Fairplay Index away! Sorry for Google transletet
yurito Posted October 27, 2016 Posted October 27, 2016 i notice the bug with capturing of base point (опорная точка): now the message appeares after destroing of any target at the area but not after all 4 of the them!
72AG_Crusader Posted October 27, 2016 Posted October 27, 2016 Yeap. It will be fixed soon. Setting up update.
yurito Posted October 27, 2016 Posted October 27, 2016 Another bug with flaks at an artillery position: they constantly firing to random direction. So they spot themselves.
72AG_Crusader Posted October 27, 2016 Posted October 27, 2016 (edited) We finished updating server logics. Problem with unavailable free-planes for pilots in squad solved. Weather now should be wonderful again Key positions capturing changes: We added new type of target - hidden tank attack regiment. Destroyng this target makes nearby key position much more complicate. To capture key position without attacking forces teams need to destroy almost everyting All airfields, all warehouses, all columns of relevant key position to capture it if team lost key position attack regiment during mission My english is not well. Other guys may explain better Edited October 27, 2016 by 72AG_Crusader
72AG_Crusader Posted October 27, 2016 Posted October 27, 2016 (edited) Another bug with flaks at an artillery position: they constantly firing to random direction. So they spot themselves. Should be fixed by last update. Edited October 27, 2016 by 72AG_Crusader
JG5_Schuck Posted October 27, 2016 Posted October 27, 2016 I understand this but there is better way to achieve the same without having to ferry aircraft. ie Better reward for achieving objective or more points into bringing back your aircraft or letting the people that like to fly around ferry some aircraft for the other for example. Lot's of us have limited time to put into this and ferrying the planes take it's toll specially when you bring back your aircraft and play the objective as planned but still end up with no planes. You can also see the bi-product of this policy where the teams are rarely even because of people fear of loosing there life and or plane and the sore that come after. Or spend countless time fighting bugs to get their planes back. I respectfully disagree with the statement that it will turn into a free for all server. Lot's of people are looking for a fully real server with tactical team play and dynamic front line but don't have the time nor the taste of ferrying aircraft. To my knowledge there is unfortunately no such server. All use that ferry idea or it's arcade fur-ball stuff. I think its fine as it is, In fact i would put supply aircraft bases at the extremities of the map, only allow people one plane of each type, and make them ferry their plane to a front line base before they could use it, but that's just me! And if you don't like it there's always WoL 1
CisTer-dB- Posted October 27, 2016 Posted October 27, 2016 (edited) This a game, a hobby that we all come here to relax, forget the work and problem and have fun. I love the mission planning, where do I go I planned my navigation my altitude, a Plan B and C, my egress and the joy of coming home alive. Most here have similar goals, up until now I never meet someone that come here because he love to ferry flight, You like to ferry Shuck? or you accept it because you think it will keep certain kind of players at bay? If your answer is the latter, unfortunately it also keep good players to come. Ferry is a sore for problem that with nowadays can be dealt in a better ways, that's all. Edited October 27, 2016 by ATAG_dB
VBF-12_Stick-95 Posted October 27, 2016 Posted October 27, 2016 I think Schuck should be in charge of only ferry flights for everyone, but that's just me. And if you don't like it there's always sp. 2
[TWB]dillon_biz Posted October 28, 2016 Posted October 28, 2016 (edited) Ferry flight is an unnecessary mechanic. If teamplay is the goal then teamplay is the answer. Right now the individual is responsible for the individual's own inventory. The team should be responsible for the team's inventory. Airfields should have a pool of planes that the teammates draw from, and the teammates replenish. That way, the folks that are better suited to inflicting damage to the opposing team can do so, while the folks that are keen on running supply runs can do so as they please to help the team effort. Edited October 28, 2016 by [TWB]dillon_biz
=EXPEND=Tripwire Posted October 28, 2016 Posted October 28, 2016 The team should be responsible for the team's inventory. Airfields should have a pool of planes that the teammates draw from, and the teammates replenish. This is the case currently. Just not for all. Squads registered on the server share pools of planes.
Trinkof Posted October 28, 2016 Posted October 28, 2016 (edited) Then maybe player not in registered squad could be affected to the "public" squad by default, working like any squad ... Without being counted in squad ranking. And yes a limit number of plane with a drawback when you loose a plane IS NEEDED. I have been here since the very begining of BOS, and every server without limit ended like WOL at some point ... With arcadish kamikaze behaviour which ruin both gameplay and immersion. People in every game tend to not value their "virtual life" is there no punishement for death or loss. Edited October 28, 2016 by LAL_Trinkof 2
72AG_Crusader Posted October 28, 2016 Posted October 28, 2016 Then maybe player not in registered squad could be affected to the "public" squad by default, working like any squad ... Without being counted in squad ranking. Then in "public" squad always will be minimum planes count. And each new player will be forced to make supply flight first. That would be unpopular, i think.
Retnek Posted October 28, 2016 Posted October 28, 2016 ... I have been here since the very begining of BOS, and every server without limit ended like WOL at some point ... With arcadish kamikaze behaviour which ruin both gameplay and immersion. People in every game tend to not value their "virtual life" is there no punishement for death or loss. - that's the point, there are lots of servers presenting an instant thrill - enjoy the slaughterhouse :hunter: . With RE+ please go on to attract the more mature sim-pilots, interested in REALISTIC simulation or re-enactment. It's no problem to earn 3 planes with a 5 to 10-min bomber ferry-flight, easy money for anyone. 3
1PL-Husar-1Esk Posted October 28, 2016 Posted October 28, 2016 That why i asked about "worst" planes, especially Axies - most fighters are flying only F4s. How game mechanics can force me to choose other planes?
72AG_Crusader Posted October 28, 2016 Posted October 28, 2016 (edited) That why i asked about "worst" planes, especially Axies - most fighters are flying only F4s. How game mechanics can force me to choose other planes? Example: Player has 500 credits at first time on the server. F4 cost is 500, F2 is 450 and E7 cost is 200. When player take a plane - its cost is discounted from his account. After he returns to the base after flight - he return cost of plane minus 10% fuel fee. For F4 it will be 450, for F2 405 and 180 for E7. So, after flight on F4 player will have only 450 credits. For F2 - 455, for E7 - 480. If player losts his plane - nothing he will gain back. So player can lost 1 F4/2 or 2 E7s. And player can make 1 flight on F4, 2 flights on F2 or 15(!) flights on E7. Thats just an example. Its not implemented yet and may change during implementation/development. Edited October 28, 2016 by 72AG_Crusader
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