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PWCG 17.1.1 Oh, your squadron needs a plane.


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Posted

hey @PatrickAWlson! Absolutely love PWCG, however I'm currently having a few issues:
- I get an error when generating a mission for RAF 1941 when I set start type=2 (ready to taxi) in 14.1.3. Please LMK if you need an error log file in case you are not able to reproduce the bug.
- Soviet skins don't use their early skins (plain green without camouflage) in the 1941 Moscow campaign. This is probably because the late skins use 1939 as their start date, which overrides the settings for the early skins, making them absolete. This is the case for Yak-1 and Lagg-3.
- In addition to that in some squads the tactical numbers are blue, which are hardly visible over a non-winter camouflage (in real life there was a white outline which is not present in the game). How about making all tactical numbers white for non-winter skins?
- Are there plans for adding winter skins?

PatrickAWlson
Posted
53 minutes ago, VadimOsovsky said:

hey @PatrickAWlson! Absolutely love PWCG, however I'm currently having a few issues:
- I get an error when generating a mission for RAF 1941 when I set start type=2 (ready to taxi) in 14.1.3. Please LMK if you need an error log file in case you are not able to reproduce the bug.
- Soviet skins don't use their early skins (plain green without camouflage) in the 1941 Moscow campaign. This is probably because the late skins use 1939 as their start date, which overrides the settings for the early skins, making them absolete. This is the case for Yak-1 and Lagg-3.
- In addition to that in some squads the tactical numbers are blue, which are hardly visible over a non-winter camouflage (in real life there was a white outline which is not present in the game). How about making all tactical numbers white for non-winter skins?
- Are there plans for adding winter skins?

 

Normandy does not support taxi.

 

Plain green was pre war that bled somewhat into the war.  Green/black was in use when Barbarossa started.  Some planes will sometimes use a plain green skin some of the time.  Early start date does not affect anything.  If the end date was 1939 then that would be a different story.

 

Changing tactical code color for winter was not something that I had considered.  Need to think how it could be done.

 

Winter skins should be in use, just not always.  Although, now that I think of it, winter skins might be getting accidentally superseded by squadron marked skins.  I'lll have to check that out.  Could be the same issue with plain green skins.

  • Thanks 1
Posted

Thinking about adding the blank skins. Do the German blank skins have swastikas or no? 

PatrickAWlson
Posted
5 hours ago, TheSNAFU said:

Thinking about adding the blank skins. Do the German blank skins have swastikas or no? 

 

They do not

Posted

Thanks Pat. For purely historical reasons I hope someone will add them at some point. 

PatrickAWlson
Posted
41 minutes ago, TheSNAFU said:

Thanks Pat. For purely historical reasons I hope someone will add them at some point. 

 

It's mechanics more than policy.  The skins are based on in game blanks.  To get swastikas onto them would mean rebuilding hundreds of skins.  I have said that I will post the Gimp XCF files with the templates, just haven't done that yet.

Posted (edited)

It’s all good Pat. I downloaded the blank skins and I must say that while the German skins lack the swastika on their tail the squadron markings do add quite a bit over the boring generic ones. So I will avoid looking at the tails or shoot them off every chance I get?

Edited by TheSNAFU
PatrickAWlson
Posted
1 hour ago, TheSNAFU said:

It’s all good Pat. I downloaded the blank skins and I must say that while the German skins lack the swastika on their tail the squadron markings do add quite a bit over the boring generic ones. So I will avoid looking at the tails or shoot them off every chance I get?

 

I just uploaded the Gimp XCF template files.  The y are big (the four 7z files are over 6GB)

http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php

 

  • Upvote 1
Posted

Pat you are literally keeping single player il2 alive by your fucking self, well and the guys doing skins. God fucking bless you dude. I appreciate it so much I can't put it into words.

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Posted
On 12/9/2022 at 8:57 PM, JonRedcorn said:

Pat you are literally keeping single player il2 alive by your fucking self, well and the guys doing skins. God fucking bless you dude. I appreciate it so much I can't put it into words.

☝️☝️

  • PatrickAWlson changed the title to PWCG 14.1.4 Bug Squishing
PatrickAWlson
Posted

14.1.4
Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map.  Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen.  Transfers to transport now work.
Fixed transport missions 
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England
 

  • Thanks 4
Posted

@PatrickAWlson just tried to send you a PM but I think your inbox is full. It was to do with the issue around incorrect squadids in skin entries in squadron files. 

 

Thanks

PatrickAWlson
Posted
13 minutes ago, Stonehouse said:

@PatrickAWlson just tried to send you a PM but I think your inbox is full. It was to do with the issue around incorrect squadids in skin entries in squadron files. 

 

Thanks

I freed some some space

Posted (edited)
8 minutes ago, PatrickAWlson said:

I freed some some space

Sent thanks. Hope it is of assistance. Considering your full inbox maybe you just didn't see the message I sent a few weeks ago. 

Edited by Stonehouse
  • 2 weeks later...
Posted

Currently flying a p38 campaign on Rhineland map and seem to be having problem with incorrect take off direction. We keep taking off with a tail wind. We should be 180° taking off into the wind. As a result the 'T' indicating landing vector is on the wrong end of the runway also

Posted
1 hour ago, R33GZ said:

Currently flying a p38 campaign on Rhineland map and seem to be having problem with incorrect take off direction. We keep taking off with a tail wind. We should be 180° taking off into the wind. As a result the 'T' indicating landing vector is on the wrong end of the runway also

 

 

I have been seeing this on the BoN map also.  I will try to post it here the next time it happens so @PatrickAWlson can take a look.

  • 2 weeks later...
Leftenant_Soap
Posted (edited)

Hi Pat,

Thank you for creating PWCG it's wonderful!

A small bug I encountered is that the Journal entry header is somewhat mixed up, the time field gives the date instead and pilots in mission and locality fields were blank.

 

In the AAR summary, sometimes information runs past the bottom of the page:

Capture.thumb.JPG.d1759a6f35f6bb6a2edc251584c30310.JPG

 

Also I experienced the same thing R33GZ mentioned that the runway used isn't always correct relative to the wind direction.

Edited by DD_Soapy
  • 4 weeks later...
Posted

Pat, I am curious whether you have a PWCG update in the works. 

  • Upvote 1
PatrickAWlson
Posted
4 hours ago, TheSNAFU said:

Pat, I am curious whether you have a PWCG update in the works. 

 

Short answer is "no".  I have partial development done on FC but that is on hold pending final release of the map and the map objects.  I will pick it back up when FC is released.  That is the last significant PWCG update planned, and might be the last significant PWCG update period.  The GB product is winding down so I don't see myself putting in hundreds of hours on PWCG going forward.  

  • Sad 8
Posted

Ouch, I didn’t see that coming. 
 
I hope you will consider doing some fixes for reported problems at some point. 
 

IMO your app has filled a huge void in the combat flight sims you’ve worked on because single player modes have mostly sucked, lacking interesting and flexible dynamic campaigns. My guess is that those failures will continue in future sims. 
 

You have certainly earned a stand down from pwcg. I thank you for the countless hours of enjoyment your work has provided me. 

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PatrickAWlson
Posted
52 minutes ago, TheSNAFU said:

Ouch, I didn’t see that coming. 
 
I hope you will consider doing some fixes for reported problems at some point. 
 

IMO your app has filled a huge void in the combat flight sims you’ve worked on because single player modes have mostly sucked, lacking interesting and flexible dynamic campaigns. My guess is that those failures will continue in future sims. 
 

You have certainly earned a stand down from pwcg. I thank you for the countless hours of enjoyment your work has provided me. 

 

I will not stop doing fixes.  

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Posted

?

Posted
2 hours ago, TheSNAFU said:

IMO your app has filled a huge void in the combat flight sims you’ve worked on because single player modes have mostly sucked, lacking interesting and flexible dynamic campaigns.

 

Amen Brother!!  PWCG is still keeping me flying mostly in GBs, and I am really looking forward to the revamped FCPWCG.  I have said it many times before, but I simply don't have enough "thank yous" to reflect my gratitude to Pat for all of his years of volunteer work creating the deepest career and squadron history simulator out there.  Beyond the multiple pilot careers, coop etc., the background simulation of "living squadrons" battling against each other throughout the entire war are a software Masterpiece.  There are just so many things Pat's work has to teach about engaging SP gameplay in this genre.  I hate that he has had to bang his head against the wall here so often to try to make it all work. 

 

By way of comparison, seeing some Pacific action on their horizon, I recently dipped my toe into WWII DCS.  But even with some of their honestly great SP Campaigns, I just have no "investment" in flying there that PWCG brings me here.  (My DCS P-51 "Blue Nosed Bastards" nameless pilot got taken out by flak last night...meh, I will just replay that mission tonight, no impact on the squadron and it's nameless members at all.  I will find the exact same Luftwaffe nameless bots in the same place again...hoping to check off that mission and move on...bleh).

 

 

3 hours ago, PatrickAWlson said:

That is the last significant PWCG update planned, and might be the last significant PWCG update period.  The GB product is winding down so I don't see myself putting in hundreds of hours on PWCG going forward.  

 

:(  Someone here needs to win the lottery and make Pat an offer he can't refuse to quit his day job.  Just imagine all of the fun he could have designing Cold War and WWII PWCG campaigns for DCS!  Thinking of that, I am now headed to the gas station to spend $2...  

 

Seriously though Pat, I know your fans here completely understand all the circumstances and sincerely appreciate your years and 1000s of hours of past work.  I, for one, will be very grateful for any fixes/maintenance you are willing to provide moving forward.  S! 

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Posted (edited)

Varibraun, it could not have been said better! 

Edited by TheSNAFU
  • Upvote 2
Posted

Just a note of support to say I really enjoyed and will keep enjoying PWCG, together with my group of friends we play every now and then a co-op campaign and it's awesome!

  • Upvote 1
  • 2 weeks later...
Posted (edited)

@PatrickAWlson

There are Fw 190A-5 mods that are not selectable in the "Pilot Selection Screen":

  1. fw190a5_MGFF_90
  2. fw190a5_MG15120x4
  3. fw190a5_U17

I couldn't find the files to edit aircraft "Payload".

 

Do you mind pointing me to the right position?

 

I tired the fw190a5.json - but that didn't work, so I am all out of guesses.

 

Thanks!

 

Update: WeaponsModAnalysis.txt in the code - they appear "1943.05.26"  - None issue! Thanks for publishing that on Github too!

Edited by JG7_X-Man
Solved
Posted (edited)

Noticed in my Normandy career that several wounded pilots are still available and flying though they have wounded crosses next to their names on the pilot list on the upper right side of the screen. 
 

Hopefully this and the ordnance and Malcolm canopy issue related to p51b’s gunsights and planes upon landing, shutting down in the middle of the runway can be sorted and fixed at some point. 

Edited by TheSNAFU
Mtnbiker1998
Posted

Fingers crossed the coming update has everything Pat needs to get Flying Circus campaigns up and running! Very excited to start some campaigns on the new map

  • Upvote 1
PatrickAWlson
Posted
1 hour ago, Mtnbiker1998 said:

Fingers crossed the coming update has everything Pat needs to get Flying Circus campaigns up and running! Very excited to start some campaigns on the new map

 

What stopped me the last time was the lack of a ground structure file.  I can't help but think that file has to be included as not having it would impact every mission maker. 

 

In hindsight I'm glad that I didn't waste too much of my time.  The DD stated that the entire map has changed.  If I had proceeded everything from the map image to the ground objects to all of the runway calculations and airfield assignments would have bee wasted.  As is I lose a coupe of hours that I worked on the map image but not much else

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Posted (edited)
On 3/6/2023 at 6:16 PM, PatrickAWlson said:

The GB product is winding down so I don't see myself putting in hundreds of hours on PWCG going forward.  

 

Ouh, I have been absent for a while and didn't play or follow news. I am missing something? Great Battles dev is ending?

Edited by ataribaby
PatrickAWlson
Posted
2 hours ago, ataribaby said:

 

Ouh, I have been absent for a while and didn't play or follow news. I am missing something? Great Battles dev is ending?

 

Not abruptly.  They are continuing all of the work that they committed to, with final FC 2 due out any day now.  However, they did say they were moving on to the next product in a recent DD.  I read that as no more large modules on the GB engine.

FodderMonkey
Posted
17 minutes ago, PatrickAWlson said:

 

Not abruptly.  They are continuing all of the work that they committed to, with final FC 2 due out any day now.  However, they did say they were moving on to the next product in a recent DD.  I read that as no more large modules on the GB engine.

Did they say what the next project is, or are there any compelling theories in the community?  I don’t recall them giving any substantial details about what they were planning. 

Posted
24 minutes ago, FodderMonkey said:

Did they say what the next project is, or are there any compelling theories in the community?  I don’t recall them giving any substantial details about what they were planning. 

 

Yes, they said the Pacific Air war with Carrier battles, will be out in 2 (thousand) weeks! :biggrin:

PatrickAWlson
Posted
4 hours ago, FodderMonkey said:

Did they say what the next project is, or are there any compelling theories in the community?  I don’t recall them giving any substantial details about what they were planning. 

@Patricks guess is as good as anybody's :) 

  • Like 1
Posted
9 hours ago, PatrickAWlson said:

 

Not abruptly.  They are continuing all of the work that they committed to, with final FC 2 due out any day now.  However, they did say they were moving on to the next product in a recent DD.  I read that as no more large modules on the GB engine.

 

Thanks for info, so no FC3, at least we will get career for existing FC.

PatrickAWlson
Posted
2 hours ago, ataribaby said:

 

Thanks for info, so no FC3, at least we will get career for existing FC.

 

I don't want to claim information that I don't have.  Just a vague statement that the core team is moving on to a new product that I got from a recent DD.  Since FC is being handled by another team I would not count out the possibility of an FC3, especially if the company needs some interim revenue while they work on the new product.  I would also not say that FC3 is going to happen either.  I don't think anybody outside of the company has any idea what happens next.

TG-55Panthercules
Posted (edited)

Read the latest announcement today for confirmation of FC3 and FC3+ plans for 2023 and 2024:

 

Also, 1C Games Studios and Ugra Media have entered into an agreement to develop the third part of the project - Flying Circus Vol. III.

It will include 8 aircraft:

  • German Albatros D.II fighter
  • German fighter Halberstadt D.II
  • French Nieuport 17.C1 fighter
  • French Nieuport 11.C1 fighter
  • French fighter Nieuport 17.C1 GBR adapted for British service
  • French Hanriot HD.1 fighter.
  • British two-seat reconnaissance aircraft R.E.8.
  • British two-seat medium bomber F.E.2b.

In the 3rd part of the project, it is planned to make the Western Front map and the Pilot Career mode final. Map objects and Career mode will cover the entire length of the front lines on the map, complementing and improving the content of Rise of Flight. There will be new industrial plants, farms, front line objects and other details. The map will have five seasons: Summer, early Autumn, late Autumn / early Spring, Winter and Spring. Release of the Flying Circus Vol. III is scheduled for the end of 2023. The first airplanes of the set will be available this summer via the early access program our players are familiar with.

FUTURE PLANS

After the completion of FC-III, there are plans for 2024 to develop an additional set together with Yugra Media that will reproduce the remaining land-based aircraft in Rise of Flight.

It is currently planned to include:

  • British Sopwith Pup fighter.
  • British rear-engine fighter Airco DH.2.
  • British two-seat reconnaissance Sopwith 1 1/2 Strutter.
  • German fighter Albatros D.III.
  • German Fokker E.III monoplane fighter.
  • German two-seat reconnaissance Roland C.IIa.

We plan to further improve the maps of Flying Circus projects, supplement their development and add the airfields that are located further from the front line. Please note that the Western Front map is available to all players who have purchased at least one of the Flying Circus projects. This map will be further improved and supplemented.

Edited by TG-55Panthercules
  • Like 3
Posted

Yeah just I just read it. Great news about FC3 :)

Iceni_Queen
Posted

Cannot get Tank Commander missions to show up, not sure why considering Flying Circus works fine. Thoughts?

  • PatrickAWlson changed the title to PWCG 15.0.0 Beta 1 (FC Only)
PatrickAWlson
Posted

15.0.0 Beta 1 (FC Only)

PWCG for FC 2

- FC2 map

- Fronts move in 1918

- Squadrons redeploy based on historical events

 

 

I just posted a Beta for FC2.  You must be an FC2 owner to use it as it requires the new map.  PWCG for Fc has been in a placeholder state until now.  With this release you will get a proper career with moving squadrons and a shifting front in 1918.  Use of the southern portion of the map is also in place.  It is not nearly as interesting as Flanders but it makes a good change of pace.

 

What is not included: everything else.  No Snipe, no blank skins , no nothing else ... yet.  But I'm working on it.  I think that even this release represents a major improvement over the place holder campaign that PWCG had for FC.  I will get it to the same state as the BoS product over time (not a long time).

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