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PWCG 17.1.1 Oh, your squadron needs a plane.


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PatrickAWlson
Posted
12 minutes ago, jeanba said:

Hi

 

In Normandy Iconic missions, there are some missions with flyable B25D

Is this a bug ?

 

Yeah - don't fly those :) 

  • Haha 1
Posted

Bug FM is irrealistic and overmodelled

  • Confused 3
JG4_Moltke1871
Posted
23 hours ago, PatrickAWlson said:

For this reason I have not put up an FC 14.0.0. 

Hi @PatrickAWlson. Do you have time check the selection of fuel % in Flying Circus? It seems the game not take over the settings. Thanks for your effort and great work in general ??

PatrickAWlson
Posted
2 hours ago, JG4_Moltke1871 said:

Hi @PatrickAWlson. Do you have time check the selection of fuel % in Flying Circus? It seems the game not take over the settings. Thanks for your effort and great work in general ??

 

Not yet.

  • Thanks 1
JG4_Moltke1871
Posted

Just a question... How to turn off the radar? I cant find the setting

Letka_13/Arrow_
Posted

I also have a question, I am not sure if it is a feature, but are the static ground units like trains in the stations indestructible? Thanks for answers.

image.thumb.png.d46e432a38c1fecae25133392a92d880.png

Posted
58 minutes ago, Rudolph said:

I also have a question, I am not sure if it is a feature, but are the static ground units like trains in the stations indestructible? Thanks for answers.

 

Don't know about PWCG, but my experience is they are indestructible in quick missions, which suggests that their default durability is way too high.

  • PatrickAWlson changed the title to PWCG 14.0.1 My, what a pretty nose you have
PatrickAWlson
Posted

14.0.1
Me 109 Blank Squadron Skins

FW 190 Blank Squadron Skins

Reorganized the skin packs download by plane

 

Been chugging through some German skins this week.  I have Me109s and FW190s done.  Skins and a PWCG update that configured them are available.  I changed the download packages to be by aircraft type.  If you have already downloaded blank skin packs 1 and 2 then you don't need the P47s, but get the P-51s.

  • Like 4
  • Thanks 2
Posted

In the US last names, "Jackson" is in lowercase.

image.png.82a19892dea36ae91933bc5c0889412d.png

 

Posted

Wow, I know myself how much time this skinwork for all the different squadrons and variants is. This is incredible! Thank you so much!

Posted

..are the German skins with the hakenkreuz?

PatrickAWlson
Posted
5 minutes ago, Vishnu said:

..are the German skins with the hakenkreuz?

No.  I am using the skins packaged in the game as the baseline.

4 hours ago, TimSell75 said:

Wow, I know myself how much time this skinwork for all the different squadrons and variants is. This is incredible! Thank you so much!

 

To be clear, I am not hand creating every skin.  I do some work on the in game blanks to make them more basic.  Getting rid of the yellow stripe or the JG54 green heart, etc.  to make the skin truly generic.  After that I use Gimp, adding a layer for each set of squadron emblems, nose colors, etc.  Select the needed layers and export.  It is much more factory work than art work.

 

The skins created by the real artists are beautiful.  Way beyond my ability.

 

If anybody wants the Gimp files I can post them.

 

  • Thanks 2
ECV56_Judas82
Posted

I need fix select cold and dark, error with select this option and generate mission.

Posted

Just bought Battle of Normandy, and excited to use PWCG!

Which Squadrons fly the Mossie and P-51 B, and around what date are they introduced to the game?

Posted (edited)
3 hours ago, Spidey002 said:

Just bought Battle of Normandy, and excited to use PWCG!

Which Squadrons fly the Mossie and P-51 B, and around what date are they introduced to the game?

Just create a British or American campaign. In that process you will need to chose a squadron and you will see what aircraft the squadrons are using. Just find squadrons flying the Mosquito or P51B. IDK the dates when Mosquitoes are available but you can find P51’s in the pre or post D Day periods. 

Edited by TheSNAFU
Posted
6 hours ago, PatrickAWlson said:

No.  I am using the skins packaged in the game as the baseline.

 

To be clear, I am not hand creating every skin.  I do some work on the in game blanks to make them more basic.  Getting rid of the yellow stripe or the JG54 green heart, etc.  to make the skin truly generic.  After that I use Gimp, adding a layer for each set of squadron emblems, nose colors, etc.  Select the needed layers and export.  It is much more factory work than art work.

 

The skins created by the real artists are beautiful.  Way beyond my ability.

 

If anybody wants the Gimp files I can post them.

 

Yes I assumed that, it is still an awfull lot of work considering the ammount of different files that need to be adjusted!

Posted

I apologize for asking, but I would rather not have to read through all 50+ pages for the answer. Can PWCG generate campaigns for dogfight servers in the same way that Lowengrin's DCG could for IL-2 1946? I was able to run the DCG and the server with FBD2 or IL2SC and generate missions automatically. I am hoping to be able to do the same with IL-2 Great Battles.

Posted
1 hour ago, TigerGT said:

I apologize for asking, but I would rather not have to read through all 50+ pages for the answer. Can PWCG generate campaigns for dogfight servers in the same way that Lowengrin's DCG could for IL-2 1946? I was able to run the DCG and the server with FBD2 or IL2SC and generate missions automatically. I am hoping to be able to do the same with IL-2 Great Battles.

PWCG can generate co-op PVE or PVP campaign missions for dedicated servers or local hosting. However, I don't believe they are dogfight missions in that you can get shot down and respawn in the same mission. From memory I don't think DCG gave you a respawn option either.  If that is what you want, then Vanders Easy Mission Generator is probably a better fit but then you don't get a campaign you get a one-off mission. 

  • Thanks 1
Posted

Thank you for the prompt reply. Using the DCG in IL-2 1946 with a dogfight server, a player could spawn repeatedly and continue to participate in the campaign (you could even set a kick time if desired, so that if one were to attack an airfield and down an aircraft they wouldn't be able to respawn immediately). The thing I loved most about IL-2 1946 and the DCG (along with a server script) was that you could start the campaign and let it run to it's conclusion. In fact, when MDS (Moving Dogfight Server) was introduced as a modification, the front lines would move in real time on the map.

Posted

Ok it's a very long time since I made the Defense of Darwin campaign for DCG. Your mention of MDS did bring back some memories though. I don't believe PWCG can do that, but Pat would be able to give you a definitive answer. Closest I know of to what you are talking about is Coconut's dynamic campaign, but you'd have to put together the mission by hand as far as I am aware. EMG definitely generates dogfight missions with objectives quite nicely (so destroy the HQ, ammo dump and airfield to win type thing) and these allow respawn. But these aren't campaigns. I've never put the time in to learn the IL2GB mission editor so can't comment on how easy or hard it is to set up something like Coconut's campaign.

 

 

 

PatrickAWlson
Posted

@TigerGT The short answer is no.  Slightly longer answer: I have no experience in making missions for Dogfight MP.  PWCG is not designed for it.  Having said that , it is might not be too hard easy to convert a coop mission to a dogfight mission.  I just don't know what it takes.

Posted
3 hours ago, TigerGT said:

I apologize for asking, but I would rather not have to read through all 50+ pages for the answer. Can PWCG generate campaigns for dogfight servers in the same way that Lowengrin's DCG could for IL-2 1946? I was able to run the DCG and the server with FBD2 or IL2SC and generate missions automatically. I am hoping to be able to do the same with IL-2 Great Battles.

 

For dogfight missions, check out Vander's Easy Mission Generator. I use that to make missions to fly with a buddy. It's nice because if we die, we can respawn at an airfield and keep going.

  • Upvote 2
Posted

Thank you all for the replies. I really do appreciate it. I'll have a look at Coconuts software. If it will generate missions for a dogfight server, I may be able to use EMG to create a template mission.

 

@PatrickAWlsonI see you have your hands full already, but it may not be terribly involved to add the functionality. You're already able to have coop missions in MP. One thing that might take some time is including the ability to call PWCG via command line for the next mission at the pre-determined end of the current mission being played. I say "pre-determined" because it could be by time limit or victory conditions.

[808_BOB]_RlCK
Posted (edited)
On 10/30/2022 at 2:41 AM, PatrickAWlson said:

@TigerGT The short answer is no.  Slightly longer answer: I have no experience in making missions for Dogfight MP.  PWCG is not designed for it.  Having said that , it is might not be too hard easy to convert a coop mission to a dogfight mission.  I just don't know what it takes.

Patt, if you want to look into the matter, a friend of mine has made a collection of dogfight missions that are fully PvE and has respawn and rearm points on them

 


They're really well made.

Edited by [808_BOB]_RlCK
  • Like 1
Posted

Pat, you might want to check the bonfires that are placed along runways - I generated a night mission for the Mossie stationed at Thorney Island and there were bonfires. They definitely should not be there, as electric lighting was standard.

Posted

So i just realized that the 14.0.1 is available. However when i want to start a campaign before 1944 as Free French i cannot. Is it not implemented yet ?

 

Thanks ^^

Posted

I asked about this a while ago but got no answers so I’ll try again. Is there a way in pwcg to turn off mirrors on my plane and ai planes? Other than the ingame plane setup screen which I think only impacts my plane I don’t see anything to accomplish this. I have mirrors off I graphic settings. Thanks in advance for any help on this. 

PatrickAWlson
Posted
16 minutes ago, TheSNAFU said:

I asked about this a while ago but got no answers so I’ll try again. Is there a way in pwcg to turn off mirrors on my plane and ai planes? Other than the ingame plane setup screen which I think only impacts my plane I don’t see anything to accomplish this. I have mirrors off I graphic settings. Thanks in advance for any help on this. 

 

Not at the moment.

23 hours ago, Picchio said:

Pat, you might want to check the bonfires that are placed along runways - I generated a night mission for the Mossie stationed at Thorney Island and there were bonfires. They definitely should not be there, as electric lighting was standard.

 

I am unaware of electric lights being available in the game.

4 hours ago, Voya said:

So i just realized that the 14.0.1 is available. However when i want to start a campaign before 1944 as Free French i cannot. Is it not implemented yet ?

 

Thanks ^^

 

The Free French squadron was not really a thing until later.  Earlier in the war French pilots simply joined British squadrons.  

Posted

Some Free French squadrons were independents

  • Upvote 1
PatrickAWlson
Posted
1 hour ago, DN308 said:

Some Free French squadrons were independents

 

Can you provide an example?  If yes I can see what I can do about  moving up  the introduction date.

Posted (edited)

No. 342 Squadron created 1 March 1943 - Groupe Lorraine - Boston III

 

No. 340 Squadron on the 1 December 1942 - Groupe de chasse nº2 - Spitfire V


No. 341 Squadron 18 March 1943 on Biggin Hill airfield - Groupe de chasse Alsace - Spitfire V bomber escort

Edited by DN308
  • Upvote 1
71st_AH_Rob_XR-R
Posted
11 minutes ago, DN308 said:

No. 342 Squadron created 1 March 1943 - Groupe Lorraine - Boston III

 

No. 340 Squadron on the 1 December 1942 - Groupe de chasse nº2 - Spitfire V


No. 341 Squadron 18 March 1943 on Biggin Hill airfield - Groupe de chasse Alsace - Spitfire V bomber escort

Those were both RAF squadrons.

Posted (edited)
6 minutes ago, 71st_AH_Rob_XR-R said:

Those were both RAF squadrons.

Those were RAF Squadrons since the material was provided by it but were belonging to the FAFL or free French Air Force 

 

no 341 Free French Squadron for the Royal Air Force

 

To be clear, these squadrons were created by the RAF but became independent from her since all their pilots and mechanics were French. 

Edited by DN308
PatrickAWlson
Posted (edited)
On 11/3/2022 at 1:15 PM, DN308 said:

Those were RAF Squadrons since the material was provided by it but were belonging to the FAFL or free French Air Force 

 

no 341 Free French Squadron for the Royal Air Force

 

To be clear, these squadrons were created by the RAF but became independent from her since all their pilots and mechanics were French. 

... done.  I kept the squadron as 326th but moved availability to March 1 1943

 

When I said that French pilots flew in British units I was thinking earlier.  I can move the Free French availability up to March 1943.

Edited by PatrickAWlson
Posted

Ah, ok.

Well, individuals flew in RAF Squadrons for sure (I.e French men in No. 88 Squadron since 1941). But most squadrons creations are since early 1943 in ETO 

Posted
On 11/3/2022 at 3:06 PM, PatrickAWlson said:

I am unaware of electric lights being available in the game.

 

I do remember spotlights being used for runway lighting (BoS missions, I think). Perhaps those could be a better alternative, assuming we have suitable units?

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Posted

I started a stock Mosquito campaign, and it had a lot of night missions (very hard work indeed compared to day fighters due to navigation required. Finding the target and getting home were more important than the combat to a large degree). Two spotlights - one on each side of the runway - were used shining down the runway in the direction of takeoff. IE behind my aircraft. No idea how that would work with cold starts.

 

It's a possible alternative to bonfires perhaps.

 

 

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  • Upvote 1
Posted
6 hours ago, Stonehouse said:

I started a stock Mosquito campaign, and it had a lot of night missions (very hard work indeed compared to day fighters due to navigation required. Finding the target and getting home were more important than the combat to a large degree). Two spotlights - one on each side of the runway - were used shining down the runway in the direction of takeoff. IE behind my aircraft. No idea how that would work with cold starts.

 

It's a possible alternative to bonfires perhaps.

 

 

 

Do cold starts in Normandy work for you? I was setting up a coop campaign and using Start type=2 gave me an error that prevented mission generation altogether. Airfield was Thorney Island.

Posted

Should be due to the lack of taxiing path for the AI

Posted

I don't use cold starts very often due to the issues with taxiing in the game (not a PWCG bug). If they ever fixed it I would always use it.

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