6./ZG26_5tuka Posted December 20, 2015 Posted December 20, 2015 (edited) For the sake of testing I collected some data with MSI Afterburner: My system: GTX970 G4 (MSI), i5-4570 3,2GHz (capped), Gigabyte Z87 mainboard, 16Gb Ram 1333Mhz, 1TB HDD, WIndows 7 Professional 64 bit In the menu my graphic card goes to crazy 90% usage (!) with an core clock close to overclocking. CPU is around 65% total usage (2 cores are always a little more strained than the other 2). FPS between 60 and 45. In MP (tested on Fighting Legends server, 14 people online) I got those results: On ground with 2 guys at the parking positons next to me I get 28-35 FPS when looking at their planes or 38-45 when looking into empty space. GPU usage is 70-80%, CPU around 80-98% (!). Airborne at 1km AGL and no aircraft in range I get 36-48 FPS. Struttering and heavy FPS drops whenever changing view direction. GPU usage 65-70%, CPU ~80%. At 4km AGL finally preformence stabilizes. FPS vary from 40-60. Again light struttering and FPS drops when changing view direction. GPU usage 50-60%, CPU ~70%. Big question now is where all those ressources flow into. The game doesn't look particularily great already and I dumbed down my graphic settings already without sucess (unlike what some others here suggest). Edited December 20, 2015 by Stab/JG26_5tuka
MadisonV44 Posted December 20, 2015 Posted December 20, 2015 Personally I fly less and less often I'm just waiting for 1.106 for now ...
C6_iceheart Posted December 20, 2015 Posted December 20, 2015 Personally I fly less and less often I'm just waiting for 1.106 for now ... +1
LY_LCT_ZaltysZ Posted December 20, 2015 Posted December 20, 2015 Guys, who all have 4GB VRAM and Windows newer than 7: 8/8.1/10, can you check your VRAM usage with highest settings? It seems, Windows 7 still has a screw up in VRAM detection in certain APIs, what can cause games not seeing all VRAM. I am seeing just 2GB usage, and wonder if it is BoS being not greedy or the mentioned Windows bug in action.
Solt Posted December 21, 2015 Posted December 21, 2015 (edited) Same here, stutterings, very big FPS drop and Track IR lacked fluidity ... flying is painful No problem before update 1.105 (Windows 7 SP1 64 Bits, i7-3770 @ 3.90GHz, 32 Go Ram, GeForce GTX 680) +1! Same problem here... Vsync off, avarage GPU usage 30-40%!!! I think, this is terrible CPU limit. Windows 10 SP1 64bit, 4770K@4GHz, 16GB ram, GTX 980Ti. Edited December 21, 2015 by Solt
FuriousMeow Posted December 22, 2015 Posted December 22, 2015 +1! Same problem here... Vsync off, avarage GPU usage 30-40%!!! I think, this is terrible CPU limit. Windows 10 SP1 64bit, 4770K@4GHz, 16GB ram, GTX 980Ti. My GPU usage is 60% on both 780Tis. There is no limit. There isn't anything in the code to prevent usage of the GPUs, and high GPU usage doesn't mean anything either. Neither does high CPU usage. Just more misunderstanding of how computers really work.
coconut Posted December 22, 2015 Posted December 22, 2015 My GPU usage is 60% on both 780Tis. There is no limit. There isn't anything in the code to prevent usage of the GPUs, and high GPU usage doesn't mean anything either. Neither does high CPU usage. Just more misunderstanding of how computers really work. This thread is there so that people with performance issues can report information about their hardware and the problem they are having. Coming here with a condescending attitude, telling people they don't really understand how computers work, isn't helping. And by the way, there is something to limit CPU and GPU usage, it's the FPS limiter. There are good reasons to have such a limiter and try to avoid hitting the 100% usage ceiling, namely to avoid stutters. If the limiter is set to "no limit" or 60FPS, and one notices that the CPU and GPU are both constantly under 50% usage, there are legitimate reasons to suspect something is not working as intended. People aren't requesting higher CPU and GPU usage, they are requesting smoother and higher framerates, which in their expectations should be possible, as they observe a significant amount of untapped CPU/GPU cycles. To the people who are reporting issues: it might be a good idea to include snapshots of your in-game config, as well as your hardware/OS details. Ideally, for those who know how to do that, producing objective statistics about framerates (e.g. using FRAPS benchmarking, or other similar tools) could also be helpful, I imagine. That being said, there is a new version around the corner, and maybe now is not the best time for this kind of detailed reports. Let's just see what the upcoming update has to offer.
Solt Posted December 22, 2015 Posted December 22, 2015 (edited) My GPU usage is 60% on both 780Tis. There is no limit. There isn't anything in the code to prevent usage of the GPUs, and high GPU usage doesn't mean anything either. Neither does high CPU usage. Just more misunderstanding of how computers really work. Update 1.105, same place, (GTX 980Ti) Ultra settings: 78 FPS, GPU usage 55% = "stutterings, very big FPS drop and Track IR lacked fluidity ... flying is painful" Low settings, 95 FPS, GPU usage 35% = "stutterings, very big FPS drop and Track IR lacked fluidity ... flying is painful" few months ago, same place, (R9 290X) Ultra settings: ~90 FPS, GPU usage 90+%, = no stutterings, no TIR lag, smooth gameplay And you say, no CPU limit? Ok! :) Edited December 22, 2015 by Solt
FuriousMeow Posted December 22, 2015 Posted December 22, 2015 (edited) This thread is there so that people with performance issues can report information about their hardware and the problem they are having. Coming here with a condescending attitude, telling people they don't really understand how computers work, isn't helping. And by the way, there is something to limit CPU and GPU usage, it's the FPS limiter. I know exactly what this thread is for. I posted information in it to assist in troubleshooting where the issue may lie. Most complain about it being MP, I said the best way to figure out if its the MP mission is to have a brand new mission built on the new version and tested. There is also a lot of misinformation being presented in this thread and it needs to be stopped before other people join in and think that is the issue. The FPS limiter will only somewhat limit GPU, it will not limit CPU. CPU does all of the background tasks that are mostly independent of the FPS, FM/DM/AI/sound/feeding the GPU data. Update 1.105, same place, (GTX 980Ti) Ultra settings: 78 FPS, GPU usage 55% = "stutterings, very big FPS drop and Track IR lacked fluidity ... flying is painful" Low settings, 95 FPS, GPU usage 35% = "stutterings, very big FPS drop and Track IR lacked fluidity ... flying is painful" few months ago, same place, (R9 290X) Ultra settings: ~90 FPS, GPU usage 90+%, = no stutterings, no TIR lag, smooth gameplay And you say, no CPU limit? Ok! :) I am absolutely telling you there is no CPU limit, you are looking at GPU usage first of all. So there would be a "GPU limit." The only GPU limit would be possibly if you use the FPS limiter which you obviously aren't. The GPU does not process anything it doesn't need to. As you just saw, going with higher graphics settings the GPU is used MORE. That would mean no limit. As the developers have said before, they can absolutely throw extra stuff in there to eat up your GPU cycles but you'll get nothing more out of it. If your GPU was hitting 90+% a few months ago, which it only did due to a driver or bug issue, it wasn't due to it being used more to gain more performance. I've never had my GPUs used more than 60% except in the menu a year ago. I've said before, there is a single spot on the map which is a few km in diameter near a single airfield that does produce low fps and stuttering with me in MP. That might be where you are at, but is it the same across the whole map and all maps? Or just one area? Edited December 22, 2015 by FuriousMeow
SYN_Mike77 Posted December 22, 2015 Posted December 22, 2015 Anyone seeing improvement with the new (1.06) patch? I had to reset my graphics and turn off the cinematic effect but it seems a tad better now.
6./ZG26_5tuka Posted December 22, 2015 Posted December 22, 2015 Only tested it for 15 min on the WoL (60 people online) but it's looking good so far. Noticed less continues struttering and slight FPS increase on my end. Still, sometimes, even ith constant 60 FPS, motions were kind of "clipped" rather than flurent. I noticed that especially when flying towards the ground. Still encountered strutters in quick missions. Overall I think it's quite good but not still not optimal.
richtervonboyce Posted December 22, 2015 Author Posted December 22, 2015 Im, happy to report that I have gotten a hug performance gain in single player mode its awesome almost perfect. mp I still wack I saw peoples planes sinking into the ground lol and other bizarre stuff but at least things are on track. everything is on the r
Solt Posted December 22, 2015 Posted December 22, 2015 (edited) I know exactly what this thread is for. I posted information in it to assist in troubleshooting where the issue may lie. Most complain about it being MP, I said the best way to figure out if its the MP mission is to have a brand new mission built on the new version and tested. There is also a lot of misinformation being presented in this thread and it needs to be stopped before other people join in and think that is the issue. The FPS limiter will only somewhat limit GPU, it will not limit CPU. CPU does all of the background tasks that are mostly independent of the FPS, FM/DM/AI/sound/feeding the GPU data. I am absolutely telling you there is no CPU limit, you are looking at GPU usage first of all. So there would be a "GPU limit." The only GPU limit would be possibly if you use the FPS limiter which you obviously aren't. The GPU does not process anything it doesn't need to. As you just saw, going with higher graphics settings the GPU is used MORE. That would mean no limit. As the developers have said before, they can absolutely throw extra stuff in there to eat up your GPU cycles but you'll get nothing more out of it. If your GPU was hitting 90+% a few months ago, which it only did due to a driver or bug issue, it wasn't due to it being used more to gain more performance. I've never had my GPUs used more than 60% except in the menu a year ago. I've said before, there is a single spot on the map which is a few km in diameter near a single airfield that does produce low fps and stuttering with me in MP. That might be where you are at, but is it the same across the whole map and all maps? Or just one area? When the GPU is not running on a 100% (vsync off, FPS limiter off), it's not receiving enough data to process, thus the limiting factor is the CPU itself. This limit can be hardware related if the CPU is too weak, but it can be a software issue aswell - like bad DX or a wrong piece of code in the game itself. If we match these facts with the information I provided, it becomes clear that BoS has heavy CPU bottleneck. - See how tiny the FPS difference is between Low and Ultra settings. Few months ago this phenomenon wasn't this noticable, so I believe 1.105 must have brought along something that worsened the CPU bottleneck, and 1.106 couldn't make it better. There is a bit less stuttering now, but there is still the FPS drops and TIR lag. - The latter could be rooted in faulty VSync behaviour, see http://www.kephost.com/images/2015/12/22/Stutter.jpg 1: BoS, Vsync on, FPS limiter 60 2: BoS, Vsync on, FPS limiter off 3: Bos, Vsync off, FPS limiter 60 4: RoF, Vsync on, FPS limiter 60 (smooth gameplay, no TiR lag, no stuttering) We can discuss about technical details and accuse each other of not knowing how the computer works, but the facts are facts: Few months ago BoS ran at Ultra settings on a R9 290X VGA like how it runs now on a GTX 980Ti at Low settings, even though the 980Ti is at least 50% faster than the 290X. And a few months ago there was no TIR lag nor FPS problems neither. I believe this is quite a drastic step backwards. I have tested with the winter and summer Stalingrad maps at different positions, and in the campaign too, but got the same results. I'd like to terminate this conversation because facts won't change, and I don't have time for inadequate discussions. I'm patiently waiting for the next patch and optimisation. Edited December 22, 2015 by Solt 1
Dakpilot Posted December 22, 2015 Posted December 22, 2015 Am fairly sure if all the features/systems that are in BoS were reverted to RoF spec, BoS would run the same Cheers Dakpilot
FuriousMeow Posted December 22, 2015 Posted December 22, 2015 (edited) When the GPU is not running on a 100% (vsync off, FPS limiter off), it's not receiving enough data to process, That is the most ridiculous thing I've ever read. Yes, please end this conversation. That is not how any of this works. Look at it this way - If a 980Ti is supposed to hit 100% usage that means it is overworked. Your fans are going to be maxed out. They rarely should be. But guess what else that means? A GTX480 would be at almost 200% GPU usage to match up what the 980Ti is doing. Reducing graphics, reduces GPU usage. That's the way it works. You already saw that when you reduced graphics from Ultra to High, your GPU usage went down as it should. The only GPUs that should be close to 100% are several generation ago GPUs running the highest graphics settings. You are a bucket of misinformation. Edited December 22, 2015 by FuriousMeow
1PL-Husar-1Esk Posted December 22, 2015 Posted December 22, 2015 and high GPU usage doesn't mean anything either. Neither does high CPU usage. Just more misunderstanding of how computers really work. You hear a bell but clearly you don't know where.
FuriousMeow Posted December 22, 2015 Posted December 22, 2015 You hear a bell but clearly you don't know where. If you want to actually dissect that, it means that your system is OVER loaded. Not that it's being optimally utilized, its being over utilized. That's a sign of too much load and is not a good sign of code optimization. So I hear a bell, its all "Ding fries are done" for those that thing high GPU or CPU usage means their system is being fully utilized.
Static Posted December 23, 2015 Posted December 23, 2015 I just bought two 980ti's hoping to get better performance than my 290x's. I do but not by much, the game just wont go above mid 60 fps using 1440p resolution. The the Digital Nature engine bog down with the more content it gets? I used to fly this sim on a daily basis, it has been months since I have flown. All I do after every update is hope some optimization was included in each patch. Nope!
Solt Posted December 23, 2015 Posted December 23, 2015 (edited) That is the most ridiculous thing I've ever read. Yes, please end this conversation. That is not how any of this works. Look at it this way - If a 980Ti is supposed to hit 100% usage that means it is overworked. Your fans are going to be maxed out. They rarely should be. But guess what else that means? A GTX480 would be at almost 200% GPU usage to match up what the 980Ti is doing. Reducing graphics, reduces GPU usage. That's the way it works. You already saw that when you reduced graphics from Ultra to High, your GPU usage went down as it should. The only GPUs that should be close to 100% are several generation ago GPUs running the highest graphics settings. You are a bucket of misinformation. Ohhh... dear God! http://mrwgifs.com/wp-content/uploads/2013/10/Black-Man-Stark-Trek-Facepalm-Gif.gif Look this presentations, and LEARN!!! https://youtu.be/QIWyf8Hyjbg https://youtu.be/ZKfwLMQe1a0 Have a nice day... Edited December 23, 2015 by Solt
Antiguo Posted December 23, 2015 Posted December 23, 2015 HI all With the latest update, I have noticed a great improvement in performance and smooth flight. TIR back to go very well, thank you. regards
DD_Arthur Posted December 24, 2015 Posted December 24, 2015 I thought it was better but a few more flights on both SP and MP ( almost empty server) have given me some pretty irritating stutters ( not like the horrendous ones in the video in this thread though). I'd done a full fresh install of BoS too. I'll play around with settings some more when I have time, but pretty disappointed still. Weird. I've been really pleased with this update version. Performance on my system now back to v1.05 levels again.
1PL-Husar-1Esk Posted December 24, 2015 Posted December 24, 2015 If you want to actually dissect that, it means that your system is OVER loaded. Not that it's being optimally utilized, its being over utilized. That's a sign of too much load and is not a good sign of code optimization. So I hear a bell, its all "Ding fries are done" for those that thing high GPU or CPU usage means their system is being fully utilized. Is that high school or college argumentation?
JG5_Schuck Posted December 24, 2015 Posted December 24, 2015 Still get one or two small stutters now and then, but 100% better than before. I've notice people on here using V-sync with NVidia cards, guys if your monitor supports it, turn off your V-sync and enable G-sync, it is so much smoother! Quite clearly this is a game issue, or how the game works with your PC configuration and not a settings issue. I've changed not one thing and the games better since the update. As for bells (and voices), I hear them all the time!
SYN_Mike77 Posted December 24, 2015 Posted December 24, 2015 Back when I was doing work for MadMinute Games (alpha testing, historical research, writing a few splash screens) the programmer had us download and use before testing a program call End it all. It turns off all of the crap running in the background but leaves all of the stuff that must be on for your rig to run alone. I have used it ever since. With a game as CPU intensive as this it helps even more! When I forget to run it after restarting my rig I can immediately tell by the stutters and low fps. Give it a try. It can't hurt.
LLv24_SukkaVR Posted December 24, 2015 Posted December 24, 2015 (edited) I have really poor fps most of the time. I run the game at 1920x1080, graphics low, SSAO, VSYNC, Multi GPU and HDR off. Landscape detail normal, fps limiter off. Antialiasing 2. Seems like theres not much difference if you have your graphics set to low or ultra. Just now i was playing campaign mission, and there were about 15 planes in the area and i had average fps of 25-30. Sometimes it went as low as 14(!). Also sometimes game freezes for a few seconds, but fortunately this doesnt happen very often. Intel Xeon E3-1231v3 Sapphire Radeon R9 290 Tri-X 4gb 8GB 1600Mhz DDR3 Do i need another 8gb memory? Feels like game ran much better earlier this year. Edited December 24, 2015 by BiD_NahkaSukka
VBF-12_Snake9 Posted December 28, 2015 Posted December 28, 2015 While not perfect, most of the stutters were fixed with the new patch. Guess we all know it was the patch now. Unless everyone fixed their local system all at the same time.
meeres57itsm Posted December 29, 2015 Posted December 29, 2015 Im Bodenbereich sehr niedrige fps 25 -30 2Karten SLI laufen bin nicht zufrieden.
richtervonboyce Posted January 2, 2016 Author Posted January 2, 2016 I have found that amds drivers is what was causing me serious issues with this sim. It was so bad that the driver issue actually gave me the blue screen of death when I tried to uninstall and installed new drivers which for me led to a driver conflict that crashed my computer. I had to wipe and reinstall windows. this had a huge upgrade in game performance FOR ME BUT ITS NOT PERFECT. IM THINKING OF UPGRADEING TO A GEFORCE TITAN IF I CANT FIX AMDS DRIVERS. DOES ANYONE HAVE ANY ADVICE OR TIPS, TRICKS THAT I COULD POSSIBLY USE TO DEAL WITH THESE DRIVERS FROM AMD.
Static Posted January 2, 2016 Posted January 2, 2016 No need to upgrage to Titain, if you do upgrade go with a 980ti. BoS is being held back by the engine they are milking to keep alive. AMD GPUs do offer more grief than Nvidia GPUs when running games that havr been coded with the DX9 API.
ram0506 Posted January 2, 2016 Posted January 2, 2016 I am also having those stuttering issues since the first version including the summer maps. Lately I upgraded my video card to a GTX980Ti with 6GB of vram. After that stuttering issues with the settings I used before where even worse compared to my previous GTX780. Vram usage is at 2,1GB max., card usage at about 60% max., CPU usage at 60-70% max. (as before with GTX780). I got some improvement by switching fullscreen mode to off, Vsync to off and limiting the frames to 60 in the game options. But still micro stuttering when flying low (even when having constant 60 fps) and some hickups every now and then. I´m playing only SP. Under 50 fps the game is unplayable for me, as I`m getting sick after playing a few minutes because of the stuttering. Reinstalled the game, reinstalled DirectX. Already tried all kind of nvidia settings. Even when playing on low ingame graphic settings I get those micro stutters. Especially when looking sidewards out of the cockpit and flying low. Overall frames are not too good, especially when AI objects appear. Sometimes I`m falling down to 35 fps. Some weeks ago I had the chance to test an Acer 27" with Gsync. The monitor improved the situation with stutters when getting more than about 50 frames. Getting lower frames (which is most of the time when having some action in the game) brought back the micro stuttering even with Gsync. I`m hoping for game optimisations or getting back the improved graphic settings, what could make it easier to come across the existing performance problems.
Dakpilot Posted January 2, 2016 Posted January 2, 2016 I am also having those stuttering issues since the first version including the summer maps. Lately I upgraded my video card to a GTX980Ti with 6GB of vram. After that stuttering issues with the settings I used before where even worse compared to my previous GTX780. Vram usage is at 2,1GB max., card usage at about 60% max., CPU usage at 60-70% max. (as before with GTX780). I got some improvement by switching fullscreen mode to off, Vsync to off and limiting the frames to 60 in the game options. But still micro stuttering when flying low (even when having constant 60 fps) and some hickups every now and then. I´m playing only SP. Under 50 fps the game is unplayable for me, as I`m getting sick after playing a few minutes because of the stuttering. Reinstalled the game, reinstalled DirectX. Already tried all kind of nvidia settings. Even when playing on low ingame graphic settings I get those micro stutters. Especially when looking sidewards out of the cockpit and flying low. Overall frames are not too good, especially when AI objects appear. Sometimes I`m falling down to 35 fps. Some weeks ago I had the chance to test an Acer 27" with Gsync. The monitor improved the situation with stutters when getting more than about 50 frames. Getting lower frames (which is most of the time when having some action in the game) brought back the micro stuttering even with Gsync. I`m hoping for game optimisations or getting back the improved graphic settings, what could make it easier to come across the existing performance problems. Somewhere you must have a setting that can be turned off that is giving you these microstutters I am getting smooth play at even 4k (UHD) res at ultra and using GTX970 I too struggled with a stutter when looking sideways out of cockpit a while back, and it was very irritating, however I was able to resolve the issue with NVCP and game settings, although i do have O/C on CPU so that may be a factor (was not what helped, have always had O/C) If I get a chance I will post my settings Cheers Dakpilot
Dakpilot Posted January 2, 2016 Posted January 2, 2016 Pretty sure the clouds and trees (issues) have been around since RoF in various forms Cheers Dakpilot
ram0506 Posted January 2, 2016 Posted January 2, 2016 It`s true that the clouds show stuttering when moving. But that shouldn`t be related to the reported micro stutters, as this is an issue of all simulations I know. If I get a chance I will post my settings Thanks, Dakpilot. Looking forward to it, even if I am not very confident, that the settings will help, because I already did a lot of testing on Nvidia settings. But of course I would give it a try. You are right on the O/C. When overclocking to 4,3Ghz I`m, always getting an improvement, but not a final solution for stutters. Bringing the CPU to more than 4,3GHz crashes the for me every time.
Static Posted January 2, 2016 Posted January 2, 2016 Time to bring in the optimization Devs & pay them double time. I have not been able to enjoy this sim I keep throwing money at since many, many moons ago. I even bought new Nvidia GPUs to try & fix the constant issues that keep me from enjoying the game. The only time I get flight time is when testing so called fixes, even then I just set auto pilot on. It is not my computer because every other game installed works fine, this game just hates my hardware for some reason? I am getting ready to abandon ship & go full DCS. :*(
Dakpilot Posted January 4, 2016 Posted January 4, 2016 (edited) Here are my settings, not sure if I would recommend them for many due to my unusual hardware choice, sitting close to UHD 49" screen and GTX970 exoc I can run at 2560x1440 or 1920x1080 and get better performance, but 95% of the time I believe it is CPU limit and 4K gives a 'brighter' and nicer view in cockpit where most of time is spent at lower res i need to use 4xSSGSS or similar to get rid of shimmering etc. and again this eat into performance, I think native res gives best compromise. Flying low level looking out side at forest or town/city I get no micro-stutter and 60fps, things are very smooth. when flying with heavy cloud/smoke fps is down to 30ish but still smooth If there is similar situation as above with lots of ground activity and other aircraft I can get fps drops to 23 and things are no longer so smooth, but this is just low fps, and not the microstutter which I have experienced Fps drops are rare and I take the compromise of having this happen on few occasions and having better image quality for the vast majority of time and understand that trying to run 4k is probably just too much to expect high (60) fps all the time with my GPU, 4K/UHD really needs a GTX980ti I try to limit any open processes to give the most of hardware use to BoS , all other specs in sig Cheers Dakpilot Edited January 4, 2016 by Dakpilot
JG_Meyer Posted January 6, 2016 Posted January 6, 2016 Do you guys know MSI afterburner? It´s a nice tool. You can analyse all the parameters (GPU/CPU) related to the game. 1
wiseblood Posted January 6, 2016 Posted January 6, 2016 (edited) If you have no microstutters or "smooth" performance - do you have frame times for this? Here's some I ran early on getting BOM without overclocking (other than all 4 cores @ turbo on a 4690k and the stock overclock of the MSI Gaming 970GTX) - (edit - to explain, these are from fraps bench viewer run on a fraps benchmark log of track of a single player session with a fair amount of ground AI and enemy air involved. You can read more on frame time / percentile frame time analysis (this is the latter we're looking at in these pics) here and here, and here. Basically what we're looking at is not an 'average' frames per second, but rather a look at what that frames per second number is made up of - if our FPS is showing >60fps, but we still see stutter/microstuttering, possibly what's happening is that the software is generating a ridiculous number of frames that complete as 'runt' frames that will never be seen by being faster than the sync interval/refresh of the monitor, which boost the FPS number. But every so often a lag frame or several lagged frames come out that completes at longer than the GPU has frames in the queue to cover, which are rolled into the FPS number, but looks pretty horrible to actually play. Eg - 8 6 10 33 34 36 8 6 9 is absolutely going to be noticable as a big fat stutter despite averaging 16.6ms. These charts graph how much of that FPS number over a ~4 minute run is actually made up of frames that complete too fast to be seen, or complete too slow to make certain sync intervals) Reference / cpu bound scenario - 480p, low / -hdr / -ssao, 0x ground detail, single gpu set fhd, ultra / -hdr / -ssao, 4x ground detail, single gpu set 4k, low / -hdr/ -ssao, 0x ground detail, multi-gpu set: 4k, low / -hdr/ -ssao, 0x ground detail, multi-gpu set 4k, ultra / -hdr / -ssao, 0x ground detail, multi gpu set 4k, ultra / -hdr / -ssao, 4x ground detail, single gpu set over 16.6ms @ 60hz sync - potentially not great and depending on the state of the queue and vsync may spill over and give 30fps "effective" frame rate for every dropped frame (if that's the last frame in the queue and it's 16.8ms - you can't go back and make sync wait for it). Over 33.3ms - really not great and will very likely give sub-30fps "effective" frame rate every time one of those comes out (likely matching the next sync for what's basically going to feel a lot like 20fps for the duration). Don't have anything like the hardware needed for FCAT or a long run in GPUView, but if someone does it would be interesting to see what's making it onto the monitor. I know back in the ROF days they hyped up using this - http://www.gamasutra.com/view/feature/6207/sponsored_feature_how_rise_of_.php personally I've run into enough weirdness in BOS since picking it up that I wonder what's going on. Sometimes - not always - but sometimes just staring straight down 90 degrees at my own plane on the ground will be somewhere around 40-45fps at the end of a mission with only my own plane or one other AI running. Sometimes I've run into situations where even with RTSS capping at 60 frames and adaptive vsync, the frame counter is reading 60 locked but I'm still getting obvious tearing. Something weird's happening :D Edited January 6, 2016 by wiseblood 2
1.JaVA_KEBEN Posted January 9, 2016 Posted January 9, 2016 Same here, stutterings, very big FPS drop and Track IR lacked fluidity ... flying is painful No problem before update 1.105 (Windows 7 SP1 64 Bits, i7-3770 @ 3.90GHz, 32 Go Ram, GeForce GTX 680) Here the same problem ...flying is a pain in the ..... Low fps , stuttering , bad working track-ir .............. Win 7 64bit with 8 gig ram and a gtx 460 Before the last update there whas no problem ....now its not longer playable ..............
Urra Posted January 9, 2016 Posted January 9, 2016 Here the same problem ...flying is a pain in the ..... Low fps , stuttering , bad working track-ir .............. Win 7 64bit with 8 gig ram and a gtx 460 Before the last update there whas no problem ....now its not longer playable .............. Noticed today that stutters persist. My game currently stutters everytime someone is killed on the server and the message box tells me that so and so killed so and so. This happens when my frame rate is steady.
Static Posted January 10, 2016 Posted January 10, 2016 (edited) The DN engine has been full capacity since BoS, they can no longer milk the API or their engine based on 10+ yr old code. Hint: The company has enough of a fan base to get funding from the users who support the franchise, hate that word. Better the simulation via the people, 1000+ users with money to support a new engine designed via a newer API. Customers = expansion, especially with their donations. I love this sim but I have not been able to enjoy it since the alpha/ beta phase with my rig. I even bought BoM pre release to support the devs & cough, the company. Edited January 10, 2016 by Static
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