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Developer Diary, Part 40


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SYN_DerHesse70
Posted

Merkel%2B3.jpg

  • Upvote 2
Posted

The game really starts when i get my 109 :) 

  • Upvote 4
Posted

I will never get tired of those wonderful vibrations. and the ground handling looks gorgeous, all those bumps and all.

 

you also seems to have added the brakes... which ends a laughable running gag... can you take it off to let us laugh about that? ;)

 

great works guys, but it means I will spend another week jumping all around as D-Day come closer, with all those "why the hech are you so excited" looks I get from anybody around me. :happy:

 

they just don't know  :P

HeavyCavalrySgt
Posted

Seems like there is too much of flaming effect. Would prefer smokiness without that kind of overblown flames.

 

I wonder if it depends on how much pre-start priming and cranking is required and a potentially over rich mixture, or an engine that doesn't start all the cylinders at the same time?

 

This looks even more over the top!

 

Posted

One more week of R and R before we reach for the sky in the hell of the South Soviet Union war front, and war is hell! :pioneer:

Great fligth Model (FM), thanks to the team how make this possible. :drinks:

71st_AH_Hooves
Posted

Wow! I just showed this to a coworker (prior f16 pilot, who now owns an Avion) and he was completely blown away! He thought it was footage of a restored lagg.

 

Great job. To me this detail sets this way above any previous title.

 

I know it has no bearing on anyone else. But im stoked it got delayed as i have to go out of town all next week! I wont miss a thing now!

  • Upvote 1
ShamrockOneFive
Posted

Fantastic footage... like the others... I must say that the ground handling appears to be extremely authentic. I've seen quite a few warbirds taxi and it does have that kind of feeling.

Posted (edited)

I wonder if it depends on how much pre-start priming and cranking is required and a potentially over rich mixture, or an engine that doesn't start all the cylinders at the same time?

 

It certainly depends on a number of things.   Priming isn't a consistent thing.  Sure looks cool from here though. 

Edited by Gustang
Posted

 Wow 1 week, in another time and place it was years and endless excuses. I can wait. It would be nice to see more previews though instead of the short video.

Posted (edited)

Very nice vid, you all have clearly added a lot since the last live stream. The ground handling in particular looks very nice. I am disappointed it will be coming a week later than previously expected, but it is understandable. And Jason did mention the possibility before he left.

 

It's a rare thing for a game to be on schedule. BoS seems to me to be about a month behind, which is pretty damned good in the game industry. Typically 1 month of game development time = 3-4 months for the rest of the world in my experience. So I'm not bothered, it's coming along much faster than I originally thought when I saw the first announcement. My initial reaction to the stated 2014 release when the game was first announced was "yeah right, I look forwards to playing it in 2016." :P

Edited by =LD=King_Hrothgar
Posted

Another week? Probably just as well - I've just got my new Saitek rudder pedals, and my first efforts in the DCS P-51D were less than impressive - I don't think I am supposed to zigzag down the runway on takeoff. :rolleyes: 

 

I should probably find something a little more sedate to learn on. R.E.8 maybe? Or perhaps something from Il-2 '46?

 

And yes, excellent effects in the video.  :cool:

Posted

Unbelievably good !

 

 

Forgive a newbie question : are you using the default 1:1 TrackIR settings here ? I find the internal cockpit view is extremely smooth and accurate and would like to get the same :) .

Posted

+1

 

Perfect video. Thanks

 

+2 for ground handling and taxiing - very realistic...

 

 

Have a great weekend all,

 

Simon

Posted

I'll wait two weeks if I have to, been doing that since before I can remember :P

Posted

Nice video. I`m was skeptical but now I`m pretty confident you guys got the immersion part covered pretty well. Now if you only did make this as big mp wise as the old IL2, I`d be hooked.

  • Upvote 2
Posted

Good things take their time. Take your time, thanks for the update!

 

MAC

Posted

I got a bad feeling I'm going to need a new computer after seeing that video. Might have to sell my Seiko tuna ;-O

 

On the bright side, I can't wait to give it a whirl !!

Posted

Bloody good looking, have to say. So miffed that I cant jump in on the first few months due to other commitments...

Sad panda..

 

One thing, or query: I am not a sound guy, but have worked with extraordinary tech guys from movie and music industry, and what

we have discussed with them is the lack of low sounds in the games. Like the low bass//structural echoes//oomph

that the movie industry is using a lot to a great effect. What we have wondered is the absence of them in most, if not in almost

all the games.

Why?

Is there a limitation in the sound engine itself or is the soundscape designed for the 90% of the people that play with bad

speakers or something?

In that video clip you can notice it when the pilot sticks out the head during take off, you get the extremely well modeled

sound of wind blowing past, but when he tucks his head in, things silence down, and you lack the low frequency jumble

that is prevalent in all things mechanical that move through space and time.

I understand the point of having too strong low freq sounds during a 3 hours round trip in a flight sim, that might be

to jarring, but some kind of compromise.

 

Same thing is prevalent in basically all the other games, especially in shooters and car games where you

get the high pitch whine//shots that are modeled well, but the low//infra sounds are lacking almost totally.

The OOOMPH that is critical for the immersion.

 

I have personally had the pleasure to experience a lot of different soundscapes, be it helies, different calibre guns,

planes or high powered vehicles of different sort.

And the thing that makes them even more awesome, is the testicle rattling, lung crushing OOOMPH that you get.

 

To get even a 10% of that into games = Money.

  • Upvote 1
Posted

That would be cool Wind... maybe start with some understated low Hz stuff to "kick the tyres" and go from there.

 

Nice video guys. Looks like everyone is working hard to bring the bird up to speed for testing. Kudos to all.

Posted

Bloody good looking, have to say. So miffed that I cant jump in on the first few months due to other commitments...

Sad panda..

 

One thing, or query: I am not a sound guy, but have worked with extraordinary tech guys from movie and music industry, and what

we have discussed with them is the lack of low sounds in the games. Like the low bass//structural echoes//oomph

that the movie industry is using a lot to a great effect. What we have wondered is the absence of them in most, if not in almost

all the games.

Why?

Is there a limitation in the sound engine itself or is the soundscape designed for the 90% of the people that play with bad

speakers or something?

In that video clip you can notice it when the pilot sticks out the head during take off, you get the extremely well modeled

sound of wind blowing past, but when he tucks his head in, things silence down, and you lack the low frequency jumble

that is prevalent in all things mechanical that move through space and time.

I understand the point of having too strong low freq sounds during a 3 hours round trip in a flight sim, that might be

to jarring, but some kind of compromise.

 

Same thing is prevalent in basically all the other games, especially in shooters and car games where you

get the high pitch whine//shots that are modeled well, but the low//infra sounds are lacking almost totally.

The OOOMPH that is critical for the immersion.

 

I have personally had the pleasure to experience a lot of different soundscapes, be it helies, different calibre guns,

planes or high powered vehicles of different sort.

And the thing that makes them even more awesome, is the testicle rattling, lung crushing OOOMPH that you get.

 

To get even a 10% of that into games = Money.

 

Doesn't utube reduce the sound quality?

Might be more like you say in game?

Posted

And think how nice the lighting effects would be if it was DX11. Looks good now so I'm happy, but I'll also continue to wait for it to fully embrace the 21st century.

Posted

  A simulator never is a ready work, ever we will find a new improvement or fix to do, the community know this, i am very impressive with the videos, congratulations. 

Posted

A thing of true beauty. :salute:

Posted

Another great video, really nice lighting effects and ground handling, Assetto Corsa will keep me entertained until early access.

Posted

I can easy wait for another week. Keep up the good work

Posted

My $90 looks very well spent if this is just the early access.  All I can say is wow, wow, wow! Keep up the good work guys!  The plane bobbing up and down on the ground is oh so sweet looking.  

=IRFC=SmokinHole
Posted

Well let me be the 100th commentator to complement you on the ground handling. The tailwheel movement and the bobbing over the snow was as real as anything I have seen yet. I have never heard airplane brakes that could be heard from inside the cockpit (unless worn or wet). But then I have never flown a big classic so whatdoiknow.

71st_AH_Hooves
Posted

This is one of those videos i cant stop watching and showing to people! The brake sounds take me right back to hearing an f15 pull into the chocks. (Well not the hissing air) i could hear it through my hearing protection and the jet engines at idle. The sound of the pads gripping the surface. VERY REALISTIC SOUND.

  • Upvote 1
FlyingNutcase
Posted

The ground handling physics reminds me of that most fantastic tank tech-demo in Developer Diary #1. This is going from great to "sick". Keep up the good work my friends.  :salute:  

Posted

Wow, really impressive. I can't wait for the sim to evolve, because it just looks awesome.

Posted (edited)

The ground handling is absolutely amazing.

Edited by Quax
Posted

Finally, a dedicated WWII flightsim with proper ground handling inc ground loops.

  • Upvote 2
Posted

1 week more, does not fit with my holiday. But new video looks very nice.

Posted

Not great news but a great vid!  Seriously, the way the plane was bouncing around on the snow was brilliant.  I can't remember seeing such realistic physics.  And the flame coming out the the stacks ... very cool.  This game, unlike CLoD will be amazing and will not disappoint.  They need another week.  Not a big deal.  If it was Luthier and company running the show we wouldn't have heard anything today and the pre-release would be one month late and not one week.  

I completely agree with you, plus it does not hurt that your name reminds me of the NCC-1701 USS Enterprise.  :salute: MJ

Posted

Shame about the delay, although good things come to those who wait, and i'm happy to wait. as for the proposed November 19th date...... :biggrin: ..YAY, thanks for the awesome Birthday gift devs.

Posted

WOW! just WOW...

Ditto on that. I loved the way the LaGG kind of settled into the snow. The night time exhaust flames looked very cool. Honest to God the plane models look better to me with each new video. I hope those wanting refunds get them. I'll take the early access of the sim as it appears right now and run before someone in charge changes their mind. I'm really looking forward to the upcoming first flights.  

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