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NachtJaeger110

Contact Visibility

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Watch this:

 

 

I really wasn't aware that there was a problem, but I respect Ape and unlike me he has a lot of experience in other sims.

Thinking about it, I noticed that I often scratched my head when I watched a replay and saw an enemy flying right through my field of view at the right moment at a distance under 6km without me noticing him.

So, are Ape and I cross-eyed or is BoS really so different from other sims in this respect?

 

If this is an issue that discourages other simmers, too, then something should be done about it.

 

For example, I would love to see light reflections from the canopy glass.

 

Edit: don't get me wrong, I am totally not discouraged by this. I have great fun flying in BoS, but it couild be better   :salute:

Edited by NachtJaeger110
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Agree 100% spotting is broken and the #1 reason I no longer play. Check out DCS edge new spotting system It works great. 

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Actually I think RoF and BoS do a really superb job of allowing you to see detail and contrast of the far away objects. Why exactly this is, good antialiasing, or colors and contrast etc?

I don't think there's a sim that does it better.

I haven't tried the new DCS thing. It's still at the Beta stage and may get tweaked. It works by superimposing a 2D sprite over the model that won't shrink below 3 or 5 pixels. But that's pretty small. Most of the aircraft you're trying to spot are bigger than that.

Edited by SharpeXB

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Well, it does render planes at 10 km distance, they are just too hard to see, because they are 1-2 greyish pixels at that distance.

 

I think what would work, would be to adapt the icon system from RoF, with some changes. For instance, in RoF, the icon appears right were the plane is (not like in BoS, where you will see an arrow underneath the plane) and the icon basically looks like a small biplane. Too easy to spot in this case of course, but i'm pretty sure this could be adapted and scaled down and made so that it only appears at long distances (maybe 5+ km).

 

I would rather see something like that, than CloD style reflections, which would also be pretty tough to see, atleast when flying over snowy landscapes.

 

Here are a few screenshot of a P-40 about 10 km away in BoS and a DFW C.V at about 3.5 km distance in RoF (icon on and off), so i'm assuming that BoS already uses smart scaling to improve things a bit.

post-3376-0-89934000-1444420159_thumb.png

post-3376-0-83000300-1444422211_thumb.png

post-3376-0-00130500-1444422214_thumb.png

Edited by Matt

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I think what would work, would be to adapt the icon system from RoF,

Well the whole issue of "spotting" is when playing with the icons off.

 

so i'm assuming that BoS already uses smart scaling to improve things a bit.

BoS doesn't use "smart scaling" Edited by SharpeXB

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Well the whole issue of "spotting" is when playing with the icons off.

 

I'm aware of that, but what i suggested would basically not be icon on. It would use the RoF icon system to model long distance contacts only and not show icons at shorter distances. Basically similar to the '43 dot system, which also had nothing to do with icon on.

 

BoS doesn't use "smart scaling"

Says who? If that were not the case, contacts would look the same in RoF and BoS at long distances, which they obviously don't and the whole situation was even much worse during the BoS beta and smart scaling is the only feature that would've improved spotting in these cases.

Edited by Matt

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Says who?

http://forum.il2sturmovik.com/topic/15469-does-bos-use-object-scaling/?p=246227

Basically similar to the '43 dot system, which also had nothing to do with icon on.

If the "dot" is a screen graphic then it's a icon. The DCS thing is an interesting idea because it's actually an image of the aircraft itself but very small, 3-5 pixels. That also means it still can be very hard to see because of the aspect, color, atmosphere etc. Edited by SharpeXB

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Well, if they don't use smart scaling, then someone needs to explain to me, how a plane that's almost twice as far away as the other appears to be 90% of that other plane size.

post-3376-0-00261800-1444425270_thumb.png

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Well, if they don't use smart scaling, then someone needs to explain to me, how a plane that's almost twice as far away as the other appears to be 90% of that other plane size.

Maybe it's not "smart scaling" but it's an imposter system like DCS? Their new system doesn't scale the model, it just prevents an image of it from reducing below a certain size. Whatever BoS does it works pretty well.

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Maybe it's not "smart scaling" but it's an imposter system like DCS? Their new system doesn't scale the model, it just prevents an image of it from reducing below a certain size. Whatever BoS does it works pretty well.

I don't know, looks totally like smart scaling to me in BoS.

 

I've not tried the new DCS system yet, but the question is, if it would be possible to even adapt it or a similar system to BoS.

 

Alternatively, assuming they use smart scaling in BoS (and if they're not doing that, which i don't believe, then they should start doing that), they could add maybe one or two more long distance model sizes and make the longest distance LOD model appear big enough to spot at the maximum rendering distance (=10 km). Of course the disadvantage of using smart scaling, is that judging distance becomes very difficult or even impossible (like in my screenshot above, where the planes almost appear like they are flying formation).

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The problem with any of those methods is if you can actually perceive it as a player it would look awful. Whatever BoS does it's subtle enough not to look wrong.

I'm surprised the BoS rendering distance is only 10km which is 6 miles. I can see another plane in DCS that far away without the zoom and people comparing that it's too hard to see stuff in that game all the time.

Edited by SharpeXB

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well, i agree, .... but i disagree.

.

ape is looking for a certain type of play: flying a fighter around and chance spotting contacts to dogfight with or shoot at. 

.

coincidentally, this is the same complaint in ROF when the winter maps appear, snow appears, or any haze appears.

.

it's always the guys flying fighters that (only) look for dogfights that can't tolerate the less-than-telescopic visibility. nothing wrong with that being one's style or preference, but larger (realistic-no icons) maps in BOS (and certain weather conditions in RoF) seem to suit more of a mission-type play. some ppl like the variety of getting away from the dogfight mentality.

.

BOS WOL, and "winter at cappy" on NW wargrounds ROF, work very well for mission objective play. it allows for ppl to fly to accomplish an objective to win the map, rather than to boost personal stats. when the weather is crystal clear (as we will probably see in summer/fall BoS maps when they arrive) it is very hard for a bomber to get anywhere before getting pummelled by dozens of fighters. there is a question about low planes being visible in the summer/fall maps, don't know, but if ROF is an indicator, it is NOT a concern - they will be easier to spot than the winter maps, even low. that kind of map/weather brings out the dogfighters and single patrol players by the hoards. it is a graduation from icon'd dogfight/fighter servers.

.

i suggest that ape, and those likeminded, reconsider their strategy on WOL or like servers/maps in BoS (at least until the summer/fall maps arrive). it actually adds intrigue to the game to have to "think" about where to find the action. and i'd suggest not to think of "action", in these place, as a mere fight, but as either helping teammates accomplish a goal or preventing enemies from doing so. every time i go on WOL the goals are being pursued with a passion. there are both attackers and defenders. want to find action? find out where the goals are, where your teammates are, where the normal routes to those goals are, and use some "hunt strategy" to find action. flying around randomly looking for chance contacts with only "dogfight" ideas about location (ie: frontline) gets one just what ape is seeing. it does the exact same in ROF in winter maps. the dogfighter despise the ROF winter maps because of visibility, the bombers love them.

.

i really suspect the summer/fall maps will change this visibility 'issue', if the devs have adapted the weather accordingly (less of that 'haze'). i sure hope so. IF so, those maps will enhance the dogfights much better. i suspect the type of play in those maps will shift accordingly, and many more fighters will appear. has anyone heard about the weather/sky/visibility in the new summer/fall maps? heh, the 64 player limit may become a real concern then.

.

i actually think 6 miles is a very long ways out to try and see a fighter. i wonder if it is practical to expect such. a bomber, or a squadron.flight of planes may be different. maybe.

Edited by Gump

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Spoting targets once they are rendered is fine IMO, BUT the real problem is the limited view range of 10km. I used to fly over russian territory for about an hour with 35+ players on VVS side and MAYBE saw one contact. View range needs to be improved, now it is not even worthwhile to fly patrols because you most propably wont see anyone. All you can do is circle above the targets but once you spot the Peshka or IL2 its most likely to late beacause you cant dive down to attack them before they drop their bombs on target.

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Back when I was playing daily, I had no problem spotting and finding enemy aircraft. Took a 5 month brake due to my computer and noticed I have these "rendering" problems but what I realized today..

 

Is when searching for aircraft, I am looking waaay further than I think I am. And that makes so much sense. Becauseonce my eye catches sight, I can see everything, even the profile and other aircraft near.

 

Why weren't these rendering complaints here a year ago, did the devs change something? I haven't seen Ape in either game for like a year. Maybe he's just not used to it anymore?

 

And yes EDGE is out for DCS but it's not that much better than the previous, at least concerning the smaller WWII aircraft.

Edited by Y-29.Silky

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The problem with any of those methods is if you can actually perceive it as a player it would look awful. Whatever BoS does it's subtle enough not to look wrong.

I'm surprised the BoS rendering distance is only 10km which is 6 miles. I can see another plane in DCS that far away without the zoom and people comparing that it's too hard to see stuff in that game all the time.

DCS 1.5 greatly alleviates the spotting problem. 

 

Ape brings up some very good points. In reality, you don't see in pixels. Your eye can see contacts very very far out, and the brain superimposes the silhouette of an aircraft so you know something is out there whereas in BoS, it really feels like unless you are within a certain distance of another airplane, it will not even render.

 

Also, navigation is horrible, but I think that's just because of the boring russian landscape.

 

 

And yes EDGE is out for DCS but it's not that much better than the previous, at least concerning the smaller WWII aircraft.

 

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL WHAT. I've got a few hundred hours in the BF-109 in DCS, and spotting other WWII airplanes in DCS with EDGE is 10000000000x better than it ever was, what are you talking about?

Edited by jester_

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 LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL WHAT. I've got a few hundred hours in the BF-109 in DCS, and spotting other WWII airplanes in DCS with EDGE is 10000000000x better than it ever was, what are you talking about?

Do you think spotting is improved in DCS because of the better graphics DX11 etc or the Model Visibility option?

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Why is this and the other visibility topic from 1-2 days ago showing 0 views for me???

Damn I totally missed the other thread... I only searched for visibility in advance.

Should have posted the video in that one, sorry :/

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I wonder why these threads about visibility just popped up recently. Was something changed recently in the game, or is it the recent release of DCS 1.5 that triggered this?

 

In principle, I'm not opposed to better aircraft visibility, and in particular I wish the 10km limit was two-dimensional, not 3-dimensional. A high-flying plane at say 6000m won't see an attack aircraft that is more than 8km away on the map.

 

The claim that this is what is keeping people away from multiplayer is dubious, I think. If you are flying a bomber or an attack aircraft, chances are you'll think visibility is just fine (unless we are talking about visibility of ground targets). Increasing the range might lead to even fewer people doing bombing runs.

 

Which brings me to the next point: Increasing render distance is not going to change anything about the furball issue. If anything, it will make this phenomenon more pronounced. See how it is on normal servers, where visibility is perfect. I have to admit it's been a long time since I played on a normal server, for this very reason. It's fun when you are 2v2, but beyond that, it's too messy.

 

The furball issue stems from the airquake orientation of public servers. And so does the issue about contacts being too hard to find. Play a more goal-oriented mission with an organised group of people and things might be different.

 

Regarding the use of scaling in the game:

 

 

 

I read this as meaning that ground objects are not scaled. I once flew over an AI yak that was parked near a static model of an IL-2, and the yak appeared as large as the IL-2. It's also common for me to misidentify fighters at a distance as attack planes, especially Russian ones.

 

About the low resolution of screens compared with the resolution of the human eye: outside a very narrow area (typically the width of a short word), our eyesight isn't that great. So in that sense the resolution of a screen is both too low, and high enough. Maybe some day a game could use eye-tracking to figure which part of the screen should use scaling, and which should be rendered normally. I know there's a company in Stockholm that is working on integrating eye tracking to video games.

In the mean time, maybe scaling should be increased in the 25% area that is at the center of the screen, and left alone outside of that. Otherwise you'll make bombers and attack planes stand out too much.

Edited by coconut

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I envy those guys with good eyesight as mine is not and I have always had trouble spotting.

 

What I found was definitely wrong is that for the larger aircraft like the HE-111 are rendered out to 10 Km and quite visible to me will suddenly vanish. That was disconcerting, my brain was spinning to comprehend it actually vanished. So that for me is a bug in visibility to be fixed.

 

 

I did some testing and 10Km is the drop out point for the rendering. I would make a couple of observations

1) What Ape talks about with flying for ages without a contact is exactly my experience on CloD with the ATAG server .I have searched off the beaten track and found nothing or maybe one contact on an occasion. The only way is for me to find traffic is to head for the hot spots so I think that is similar. The Stalingrad map is about the same size as CloD Channel but action is more condensed to the Dover Calais area which is a small combat area

 

2) Trying out different time of day in BoS shows its harder to me in mid-day there is a lot of glare from the ground, throw in some haze and you must be cutting the spotting down as shown by Ape. Later in the evening if you know where to look you can spot a 109 at 7 km+. But this I would say is fair. So to encourage game play for now the servers could maybe keep away from midday.

 

3) 10 Km is about the distance between Lapino and Yantar. does anyone think they can spot a 109 parked on the runway from that distance. If someone could confirm the distance in RL that you can spot a 109 sized object in average conditions that would be a way to start to gauge what is right. Then make a adjustment for game play and in the end 1 pixel is the smallest point. But I would not like to see this pushed to the extent of a hideous black dot. At 10 Km a 10m wingspan is small.

 

4) Sometimes we resist things that are different to what we experienced in the past not so much because they are completely wrong. I enjoy BoS every time I fly.

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What would help is servers to put up AI ..with  bomber formations hitting the targets , Fighter sweeps over front lines , escorts and  ground attacks ,  the list is endless for game play . At the moment its a dogfight server . Some people dont care about the goals  ,and  some do.

We need a happy medium , adding Ai would help . Ape has a point , ive flown around looking for that contact . Only to find myself flying into that hot spot after getting bored and frustrated  .

Question is can the servers handle it putting in formation of Ai  . or even the game .

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I'm doing what you describe on my server, Con. This takes its toll on the CPU, leaving room for a dozen people. If you want a big server with 64 players, I fear it might be hard having many AIs

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I like coconut's server - top job. I also don't understand what the issue is with having to go to hot spots to find the enemy - that's the nature of maps with specific targets that both sides know about. The nature of the beast is that you'll have fighters trying to get local air superiority and people dropping bombs on stuff, and that won't take place at some forest miles from anywhere.

 

I almost get the sense that people are looking for something better than real life. We've got it already.

 

von Tom

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I like coconut's server - top job. I also don't understand what the issue is with having to go to hot spots to find the enemy - that's the nature of maps with specific targets that both sides know about. The nature of the beast is that you'll have fighters trying to get local air superiority and people dropping bombs on stuff, and that won't take place at some forest miles from anywhere.

 

I almost get the sense that people are looking for something better than real life. We've got it already.

 

von Tom

What if I want to go infront of the "hot spot" to sweep the skyes for incoming enemys?? I cant do that effectivly because they will most likely fly below or above me a few km away and I wont see them. As I said i have spend many fuel tanks patroling deep into enemy territory to cut them off before they can even reach the target and I have maybe seen one plane if lucky, and we are talking about 45min flight time deep into enemy teritorry with full servers. It is much more effective to prevent the enemy from reaching the target then to wait at the target and then engage them (with a bit of luck he will drop his bombs and do the damage, once he is spoted so close to target). If you were to defend factorys in a battle would you be flying above them and wait for bombers to arrive or would you try and intercept the bombers??? Unfortunatly in this game all one can do is wait above the targets and hope for the best because you cant do effective intercepting or patroling.

Edited by EG14_System87

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I read this as meaning that ground objects are not scaled. I once flew over an AI yak that was parked near a static model of an IL-2, and the yak appeared as large as the IL-2. It's also common for me to misidentify fighters at a distance as attack planes, especially Russian ones.

 

I'm sure Jason is answering the question correctly. Matt Wagner doesn't describe the new DCS system as "smart scaling" either. So literally that's true. It would be interesting if BoS already does what DCS just started doing.

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It's a game and so there are limitations.  Even with that thought in mind, you can still intercept if you accept that you won't find the enemy all of the time.  Maybe they flew right past you, maybe you just didn't see them, maybe you were not in the right place etc etc.

 

My example is looking from a hill called Tegg's Nose to Manchester airport.  Going by the map it is 17.5km or so.  On a clear day I can see airliners landing.  The airliners are maybe 50m+ long and a 109 or Yak is around 9m long, and camouflaged.  Even with good eyesight I'd have to be very lucky indeed to see a WWII fighter at that distance.  I'd maybe be able to see a formation but even then it'd be a close thing if there was no lovely contrast like a white cloud behind.  Go higher and looking down it might be even harder.

 

I also think that because a monitor is flat the lack of depth perception, and a dot moving relative to the background, make aircraft harder to pick up.

 

I'm sensitive to the issue but feel anything other than what we have will take compromise too far.  Hence it's fine for me.  I also prefer it because I like Jabo runs.... :P

 

von Tom

 

ps  A couple of pictures showing Tegg's Nose to Manchester airport and a similar distance taken from streetview (and yes I know that a Google street view image doesn't have the fidelity of an eyeball etc):

 

spotting_zps2i1mhfp8.jpg

 

17.5km_zpsmrwkdmof.jpg

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It's a game and so there are limitations.  Even with that thought in mind, you can still intercept if you accept that you won't find the enemy all of the time.  Maybe they flew right past you, maybe you just didn't see them, maybe you were not in the right place etc etc.

 

My example is looking from a hill called Tegg's Nose to Manchester airport.  Going by the map it is 17.5km or so.  On a clear day I can see airliners landing.  The airliners are maybe 50m+ long and a 109 or Yak is around 9m long, and camouflaged.  Even with good eyesight I'd have to be very lucky indeed to see a WWII fighter at that distance.  I'd maybe be able to see a formation but even then it'd be a close thing if there was no lovely contrast like a white cloud behind.  Go higher and looking down it might be even harder.

 

I also think that because a monitor is flat the lack of depth perception, and a dot moving relative to the background, make aircraft harder to pick up.

 

I'm sensitive to the issue but feel anything other than what we have will take compromise too far.  Hence it's fine for me.  I also prefer it because I like Jabo runs.... :P

 

von Tom

 

ps  A couple of pictures showing Tegg's Nose to Manchester airport and a similar distance taken from streetview (and yes I know that a Google street view image doesn't have the fidelity of an eyeball etc):

 

 

 

 

 

This is it exactly, the devs have done a good job to model many things ( no one ever said that CloD was perfect either in fact its had its share of complaints as well) If its at midday on a winter map glare haze etc cuts vision down and some complain you can't spot targets the same as  clear summer map then sorry folks will have to change tactics because with better light conditions in the game a fighter sized air target is visible at 7km+.

 

I imagine the summer maps will make  tracking low flyers more difficult even if there is no glare due to camouflage, but thats apost for another day ;)

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I don't know if it's a problem with peoples' settings, screen resoltuions or whether the maker of the OPs video is talking out of his *** (he clearly haven't spent much time with the sim), but I have absolutely no problem spotting fighter aircraft at +8km distance, and if I know where to look I often see the planes 'popping' into view at 10km (this is something I've only been able to do, after I got my new screen and switched to 1080 graphics) All planes very clearly starts rendering at 10km distance, no exceptions.

 

I'd love to have a solution to have distant contacts 'fade' into view in a more realistic fashion, but the thing about not being able to spot aircraft further away than 4km is utter BS and propably born out of inexperience.

Edited by Finkeren

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This is what a formation of Fw 190s look like at 4 km distance on normal zoom level:

 

post-13181-0-47610000-1444508569_thumb.jpg

 

Who can't spot that? And if they regularly just 'popped up' at that distance, don't you think we'd have heard a lot more about this issue?

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I nearly never spotted anything in BoS unless it is at 2km or less from me.

I don't know if it's because of the game itself, if it's because of my crappy "Low" graphical preset, or my screen resolution of 1440*900, or because most of my flights are at 1500m or below (maybe it's harder to spot a plane higher than mine, I dunno), but I just feel like being blind.

 

Always, I'm approaching target from 1500m, more or less. I take a good look at it and its surrounding to avoid getting swarmed just after my first attack, and I never spot nothing. I dive, drop my bomb, and when I watch my 6, at least 2 enemies, sitting there right behind me (and since they can keep up with my plane after a dive, that means they were higher than me).

 

So, these random guys can spot me, but I can't spot them. It is kinda depressing.

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well, i agree, .... but i disagree.

.

ape is looking for a certain type of play: flying a fighter around and chance spotting contacts to dogfight with or shoot at. 

.

coincidentally, this is the same complaint in ROF when the winter maps appear, snow appears, or any haze appears.

.

it's always the guys flying fighters that (only) look for dogfights that can't tolerate the less-than-telescopic visibility. nothing wrong with that being one's style or preference, but larger (realistic-no icons) maps in BOS (and certain weather conditions in RoF) seem to suit more of a mission-type play. some ppl like the variety of getting away from the dogfight mentality.

.

BOS WOL, and "winter at cappy" on NW wargrounds ROF, work very well for mission objective play. it allows for ppl to fly to accomplish an objective to win the map, rather than to boost personal stats. when the weather is crystal clear (as we will probably see in summer/fall BoS maps when they arrive) it is very hard for a bomber to get anywhere before getting pummelled by dozens of fighters. there is a question about low planes being visible in the summer/fall maps, don't know, but if ROF is an indicator, it is NOT a concern - they will be easier to spot than the winter maps, even low. that kind of map/weather brings out the dogfighters and single patrol players by the hoards. it is a graduation from icon'd dogfight/fighter servers.

.

i suggest that ape, and those likeminded, reconsider their strategy on WOL or like servers/maps in BoS (at least until the summer/fall maps arrive). it actually adds intrigue to the game to have to "think" about where to find the action. and i'd suggest not to think of "action", in these place, as a mere fight, but as either helping teammates accomplish a goal or preventing enemies from doing so. every time i go on WOL the goals are being pursued with a passion. there are both attackers and defenders. want to find action? find out where the goals are, where your teammates are, where the normal routes to those goals are, and use some "hunt strategy" to find action. flying around randomly looking for chance contacts with only "dogfight" ideas about location (ie: frontline) gets one just what ape is seeing. it does the exact same in ROF in winter maps. the dogfighter despise the ROF winter maps because of visibility, the bombers love them.

.

i really suspect the summer/fall maps will change this visibility 'issue', if the devs have adapted the weather accordingly (less of that 'haze'). i sure hope so. IF so, those maps will enhance the dogfights much better. i suspect the type of play in those maps will shift accordingly, and many more fighters will appear. has anyone heard about the weather/sky/visibility in the new summer/fall maps? heh, the 64 player limit may become a real concern then.

.

i actually think 6 miles is a very long ways out to try and see a fighter. i wonder if it is practical to expect such. a bomber, or a squadron.flight of planes may be different. maybe.

 

Well said Gump ......

 

I have to wonder (too often I do this at my age) how often the real Russian or German pilots (not on a direct to mission) went up to do a normal patrol and never saw and advisory? Not the same thing I understand we are talking about distance and such. Just saying ....

 

And by the way, I never have problems seeing aircraft myself .... see image below ...

 

zoomies3.jpg

 

Chief

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Ahhh, so you can see planes better because you're from the future Chief?

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I'm doing what you describe on my server, Con. This takes its toll on the CPU, leaving room for a dozen people. If you want a big server with 64 players, I fear it might be hard having many AIs

 

I know mate , We have flown together on your server a few times . we had Ai up giving CAP , over the art positions , Your work is appreciated . Iknow your were going to tweak some Ai more .

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Well said Gump ......

 

I have to wonder (too often I do this at my age) how often the real Russian or German pilots (not on a direct to mission) went up to do a normal patrol and never saw and advisory? Not the same thing I understand we are talking about distance and such. Just saying ....

 

And by the way, I never have problems seeing aircraft myself .... see image below ...

 

zoomies3.jpg

 

Chief

 

Made my day........lol .... , had to laugh,  looks like your ready for the new startwars film or BOM ...and im cooking sunday lunch ... lol  ...... :biggrin: :biggrin:

Edited by II./JG77_Con

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Hi, after taking a look at some of these screenshots i really had to scratch my head.... I did some research on how to increase the contact visibility and found a topic where the importance of lowering the gamma setting was mentioned. So i tried that and had the luck to be able to play on a server with very good wheather and sun position today... the issue now is not nearly as bad as I originally had the impression. And I tested the actual spotting distance in the replay with the the Indicators and I have to admit that i was misjudging the actual "popping up" distance. So yes it is acually happening at 10kms. Nethertheless, I think the spotting distance needs to be increased alot and that the dot is too small at distances higher than 6 kms, especially when he is in the "glare" of the horizon he is nearly completely disappearing.

However I have made a new Video where I kind of adjust my Statements a little ( even though I think my Points are still very much true, which is shown by all the people sharing this Impression, and the way that the game is played by most people online( meeting at the airfield)), which will be up in a few hours from now.

PS: Where can I get those awesome glasses ;)

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Hi, after taking a look at some of these screenshots i really had to scratch my head.... I did some research on how to increase the contact visibility and found a topic where the importance of lowering the gamma setting was mentioned. So i tried that and had the luck to be able to play on a server with very good wheather and sun position today... the issue now is not nearly as bad as I originally had the impression. And I tested the actual spotting distance in the replay with the the Indicators and I have to admit that i was misjudging the actual "popping up" distance. So yes it is acually happening at 10kms. Nethertheless, I think the spotting distance needs to be increased alot and that the dot is too small at distances higher than 6 kms, especially when he is in the "glare" of the horizon he is nearly completely disappearing.

However I have made a new Video where I kind of adjust my Statements a little ( even though I think my Points are still very much true, which is shown by all the people sharing this Impression, and the way that the game is played by most people online( meeting at the airfield)), which will be up in a few hours from now.

PS: Where can I get those awesome glasses ;)

 

Good to know!! do you mean lowering the gamma correction setting to 0.8 in the graphics menu or change a text line in a file?

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