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Game version 1.102 discussion: Macchi in early access


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Posted

Golani m8, I think he meant pictures of the improved long distance terrain rendering ;)

SCG_Space_Ghost
Posted (edited)

Here you go - each with armored windscreen:

 

-snip-

 

Awesome! The fairings/casings on the 20mm pods look pretty interesting.

 

Golani m8, I think he meant pictures of the improved long distance terrain rendering ;)

 

Fink is right.  :salute:

Edited by Space_Ghost
Posted

I noticed some weird tendency for the plane to stall when rolling hard right. Not sure why that is.

Almost certainly has to do with the asymetrical wings, which will no doubt have a marked tendency to stall one wing before the other (enter a spin)

Posted

I would just like to say a big thank you to the dev's for the massive improvements to the terrain in this update. The tar pits are gone and the rivers and waterways look so much better than they did with the "eyeliner" effect now removed that we had prior to this update.

 

I know I moaned overly much about the terrain issues but credit where credit is due and you have done a wonderful job.

 

:salute:

So glad to hear from you on this Custard.

 

I had no doubt at any point, that the devs would look into this. It was clearly not meant to look like it did. But hearing it from you, I know for sure the issue has been resolved.

 

Cheers mate :salute:

  • Upvote 2
6./ZG26_Custard
Posted

Fink is right.

 

It's miles better than before and the rivers and waterways look much better IMO.

post-42986-0-75116100-1439313374_thumb.jpg

post-42986-0-10406800-1439313380_thumb.jpg

post-42986-0-94294800-1439313384_thumb.jpg

post-42986-0-10509500-1439313391_thumb.jpg

  • Upvote 1
SCG_Space_Ghost
Posted

It's miles better than before and the rivers and waterways look much better IMO.

 

Looks nice.

 

Does that meet the quality that we could achieve through the .cfg file?

6./ZG26_Custard
Posted

 

 

Does that meet the quality that we could achieve through the .cfg file?

I think if you slot the cfg file in you may get a little more out of it. The screenies are vanilla. I have tried it with and without the cfg, with it I think there is a slight improvement. Saying that, it's a massive improvement all round though.

  • Upvote 1
Posted

I'm no expert of the Mc202, but it seems to me that you guys are releasing planes of better and better quality. Great job on the update. I love the new 109 sound as well!

BeastyBaiter
Posted

The quality of the cockpit and exterior model looks noticably better than the other planes (apart from the struts, which are low res textures and that together with the strong weathering effect drags the overall visual quality down quite a bit). But like most other Italian planes, it just doesn't really thrill me. It might become the plane i spend the least time in overall.

 

I noticed some weird tendency for the plane to stall when rolling hard right. Not sure why that is.

 

But now i'm even more looking forward to the other planes, especially if they will be as well modelled as this one.

 

The left wing is longer than the right wing thus making for some interesting handling characteristics. I'm not sure if I like the 202 yet. It climbs well, has a nice cockpit layout and decent armament but those asymmetric wings give it some wonky handling.

Posted

It's miles better than before and the rivers and waterways look much better IMO.

 

Distance detail is much better now, really glad it was sorted :salute: .

 

Waterways looked better before patch for me but you can`t have everything, right? ;)

  • Upvote 1
Posted (edited)

No harm in some more

 

6000m max zoom out

 

post-6177-0-87317000-1439314122_thumb.jpg

post-6177-0-29879700-1439314189_thumb.jpg

 

and some a little lower just for fun

 

post-6177-0-51114700-1439314272_thumb.jpg

post-6177-0-80827000-1439315196_thumb.jpg

 

Click pics for more detail (using FXAA, gives a little bit of blur :mellow: but stops shimmer on distant objects ;) )

 

Cheers Dakpilot

Edited by Dakpilot
  • Upvote 2
Posted

 

 

6. Ground troops were taught how to use signal flares more adequately;

 

I wonder, what does that mean exactly? Is it referring to the flaring ground units do when you approach them in campaign missions?

Posted

Well,after few sorties with this designo italiano

1. Cockpit ergonomy is based on some kind of spaghetti diagram

2. You have better view out of jousting helmet then from this cockpit

3. Those puny SAFATS could do only scratches on sturmovik.but sparks do look lovely.

 

Perfect match with reality.But I will stick with my LaGG  :P

Posted (edited)

I found mc 202 pleasure to fly, stable gun platform but it has bad climbing ability.

Two machine guns are more than enough to shot fighters down, visibility is good to the front and to the side , but very bad to the rear.

On 1.4 ata its a capable fighter but it has limit to approx 5 min. on 1.2 - 1.3 its not so good :)

 

What ata is for continuous fight? 1.3 ?

Edited by Voidhunger
6./ZG26_Custard
Posted

202, first thoughts.....

 

TheGodfather_zpsxaens56e.gif

  • Upvote 4
Posted

Well,after few sorties with this designo italiano

 

hehe its true that Italian design is much much better on cars :P   (magnificent design of Ferrari 250 , 275 ! ) 

Posted

Awesome plane, love the gun sounds

 

bomBOMbomBOMbomBOMbomBOMbomBOMbom

 

 

How do you get such high frame rate? Looks amazing!

wellenbrecher
Posted

That's regular old 60 FPS.  :huh:

SCG_Space_Ghost
Posted

That's regular old 60 FPS.  :huh:

 

When you get stuck playing at 20-30FPS (which is not the case for me) than that "regular old 60 FPS" probably looks pretty darned good.  :cool:

wellenbrecher
Posted

Yeah ok true, but BoS is very much on the tame side of things with its system requirements, so I was a tad surprised that it was in turn such a surprise to someone to see the game run at it.

 

Or who knows what framerate Penshoon is actually running it at, the video is certainly limited to 60 because of YouTube.

  • Upvote 1
Posted

I found mc 202 pleasure to fly, stable gun platform but it has bad climbing ability.

Hmmm... That doesn't sound quite right. The 202 was supposedly strong in a climb despite its mediocre P/W ratio. It should climb at least as well as the Yak-1 but worse than the 109s.

 

At what power settings did you test it?

BeastyBaiter
Posted (edited)

It out climbs all Russian aircraft in game at 89% power with boost (almost unlimited use) up to at least 4km.

Edited by King_Hrothgar
Posted

I gotta say, as with the I-16 the Devs seemed to have nailed it first time around. The plane is lovely to fly, the engine and guns sound ace. The whole model internal and external is a work of art. Can't wait for more!!!!

 

Great stuff, off on hols on Saturday, I don't wanna go now!

 

Cheers.

Posted (edited)

Hmmm... That doesn't sound quite right. The 202 was supposedly strong in a climb despite its mediocre P/W ratio. It should climb at least as well as the Yak-1 but worse than the 109s.

 

At what power settings did you test it?

1.3 - 1.4 but maybe its me. to me it feels like it struggle to climb. its only impression, i didnt "test" the climb

good news is that when the engine is out it falls like a brick :) nice change from the rest of the bos/bom/rof planes

Edited by Voidhunger
  • Upvote 1
150GCT_Veltro
Posted (edited)

It's a real pleasure to fly, really. Takeoff and the typical "Macchi's landing" are really amazing!

 

Thank guys, great work.

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Edited by 150GCT_Veltro
Posted

Seeing some major stutters now with terrain extended view X 4 especially close to the ground. Backing it off to X 2 improved it but not completely. Never saw these stutters until updating to 1.02.


Macchi Prop CSU.

 

In some discussion before release it was mentioned the MC202 only had two RPM settings that are governed. In this discussion it was stated they were 2200RPM and 2400RPM. With the Prop switch in position "A" (auto I presume) the CSU governs to 2400RPM. So is there a way to reset it to also govern to 2200RPM ?

Posted

Sorted CSU 2200 normally and 2400 with WEP +100 selected

MilAvHistory
Posted

Hmmm... That doesn't sound quite right. The 202 was supposedly strong in a climb despite its mediocre P/W ratio. It should climb at least as well as the Yak-1 but worse than the 109s.

 

At what power settings did you test it?

 

I didn't properly test the climb, but in my first flyout (a quick sortie vs. two I-16s) they, more or less, stuck with my climb up until 7km...at that point I had enough of what I was seeing and shot them down. It took me by surprise that they only dropped behind slowly, especially above 4k. I'll probably will check this again tomorrow.

Posted

I was a little non-plussed about the Macchi but after flying it I think I have found a new favourite!

Looking forward to spending more time with it.

Nice job!

Posted

Almost certainly has to do with the asymetrical wings, which will no doubt have a marked tendency to stall one wing before the other (enter a spin)

Asymetrical wings?! :O

Posted

Great addition..Thanks Guys.

VBF-12_Snake9
Posted

Sounds like i need to download the patch. Waiting on p40 then i will have to let go of my tightly gripped wallet.

Posted

This is a great update ... thanks!  I like the Macchi and think the start up animation and sounds are very nice.  Also think the smoke has been improved and the engine sounds in the 109's are more accurate and seem like your listening to a real engine.  I think there is a lot of nice new little touches that have added to the immersion. IMHO  :salute: 

Posted

Asymetrical wings?! :O

Yes. One wing is 20cm longer than the other (I forget which one) to counter torque at cruise speed. Quite an unusual arrangement.

Posted

Sounds like i need to download the patch. Waiting on p40 then i will have to let go of my tightly gripped wallet.

If two mediocre 50s are enough to do in any fighter in game, I'd hate to be on the receiving end of 6 that have stuck around for over 75 years!   :o:

Posted

Seeing some major stutters now with terrain extended view X 4 especially close to the ground. Backing it off to X 2 improved it but not completely. Never saw these stutters until updating to 1.02.

Macchi Prop CSU.

 

In some discussion before release it was mentioned the MC202 only had two RPM settings that are governed. In this discussion it was stated they were 2200RPM and 2400RPM. With the Prop switch in position "A" (auto I presume) the CSU governs to 2400RPM. So is there a way to reset it to also govern to 2200RPM ?

 

Bert, I had the same problem.  Hooves suggested I restart my computer.  I did and the stutters went away.  If you install anything sometimes the installation isn't "right" until you reboot your PC.  It worked for me.

TG-55Panthercules
Posted

Indeed - the distant terrain does look better after this latest update, especially from higher altitudes (around 5,000m).  And the new plane is a beauty.

 

Unfortunately, the "bubble of blur" issue is still present (seems unchanged) at lower altitudes (1,000-1,500m), so it looks like it's back on the shelf again till the next update :(   

 

Really wish someone could come up with a fix or find some sort of work-around, but at least it's good to see the devs are still hard at work and still bringing good things to the game.  Maybe someday this issue will work its way onto their fix-list.

6./ZG26_Emil
Posted

It's miles better than before and the rivers and waterways look much better IMO.

 

Praise the lord....and 777  :biggrin:

Blooddawn1942
Posted

The 202 had never been one of my favourit planes and I guess it never will be.

But it remains to admit that it is fun to fly and the devs did an excellent job creating this one. Bravo! :)

I also noticed the improvements, which found their way into the update. Once again: Bravo! Bravissimo! :)

Especially such little details as the corrected droping order of the 109 ordinance!

This sim is definetly on the right way and it shall conquer the throne. ;)

Posted

 

 

Bomb release sequence changed for 50kg bombs used on German fighters;

 

Does not work in my game!!!  (except if I missed something?)

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