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DD today?


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Posted
47 minutes ago, LF_ManuV said:

Never lose hope! We need help! Send Nud... send DDs!

Nothing like a good set of DDs to really raise your spirits!

  • Haha 1
Posted

Guys it's just too late for a DD this week.

  • Sad 1
NN_RugbyGoth
Posted

Does the tease about netcode improvement can be taken as a DD?

F/JG300_Gruber
Posted (edited)

Please no, we need MOAR !

 

There are a lot of green posts junkies waiting for their weekly text wall shot !

Edited by F/JG300_Gruber
catchthefoxes
Posted

I’ll never lose hope.

Posted

It's just so late...

Jason_Williams
Posted

No DD today guys. Too many folks in vacay and we’ve had too many other issues to deal with.

 

Jason

  • Thanks 5
  • Upvote 1
Posted

OK thanks

=gRiJ=Roman-
Posted

Thanks for letting us know :).

-TBC-AeroAce
Posted
1 hour ago, Jason_Williams said:

No DD today guys. Too many folks in vacay and we’ve had too many other issues to deal with.

 

Jason

 

Not good enough.  You devs hardly ever communicate with us. ?

Posted (edited)
2 hours ago, Jason_Williams said:

No DD today guys. Too many folks in vacay and we’ve had too many other issues to deal with.

 

Jason

In all seriousness, lets thank whatever gods, spirits or ephemeral philosophical concepts that every once in a while these guys get to go on vacation. Like holy crap, the content output and fixes just since I got the game like 5 months ago is unreal. They deserve a break, if only because its hard to code with fingers worked to the bone. 

Edited by RedKestrel
  • Upvote 2
Posted (edited)

Just fired up the sim and it's loading a 125MB file. Is this a second hotfix for 3.00000000005?

Edited by CanadaOne
Posted

Anyone get poor gpu usauge after the hotfix ? 

BlitzPig_EL
Posted
On 7/27/2018 at 8:31 AM, pilotpierre said:

A video of a PO-2 shooting down FW190 just to prove to the doubters that it is possible.

 

The very first flight I had in the Cr-42 Falco, I shot down an La5FN.  Anything is possible.

Posted

I'd like to see a detailed explanation of (all) the features that they'd like to implement in Tank Crew.

Currently I am doubting to buy Tank Crew because I don't quite know what to expect. I have no doubt about the fidelity of the modelling, about the graphics, but don't know what to expect from just gaming point of view. I mean, it has to be fun after all. 

 

 I'd like some clarifications about following : 

- types of missions (really, I have no clue what type of missions and what types of objectives those missions will be around will be implemented... Please not just 'capture random zone')

- damage model (penetration calculation and damage to internal structures if penetration occurs) and what happens if 1 or several crew member(s) dies

- repair in the field (i feel this is a tricky one in a tank sim... one of your tracks blew on a mine, can you repair it in the field? What about more serious damage like barrel destroyed, ....)

- availability of several tanks (I mean, can't have 6 tigers and 1 PzIV against 7 T-34's, as IRL there were but few Tigers compared to other tank types)

- manual gear shift (YT video's i currently saw had an automatic gear shifting, no?), and killing your engine if you drive like a monkey (in Otto Carius' book 'tigers in the mud" he mentions somewhere that the Tiger's driver had to be very good with gear shifting to fully exploit the tiger's mobility ) 

- System requirements (more or same as BoX?)

 

 

I have a lot of questions, and probably I missed out on a bunch. I just feel that 1CGS's communication of Tank Crew has been rather eeeeh .... shallow. Apart from the map, the ability to knock trees, and he fact we'l get combined arms, there hasn't that much info about it (or did i miss some informative thread somewhere?). 

Posted
55 minutes ago, =FSB=HandyNasty said:

I'd like to see a detailed explanation of (all) the features that they'd like to implement in Tank Crew.

Currently I am doubting to buy Tank Crew because I don't quite know what to expect. I have no doubt about the fidelity of the modelling, about the graphics, but don't know what to expect from just gaming point of view. I mean, it has to be fun after all. 

 

 I'd like some clarifications about following : 

- types of missions (really, I have no clue what type of missions and what types of objectives those missions will be around will be implemented... Please not just 'capture random zone')

- damage model (penetration calculation and damage to internal structures if penetration occurs) and what happens if 1 or several crew member(s) dies

- repair in the field (i feel this is a tricky one in a tank sim... one of your tracks blew on a mine, can you repair it in the field? What about more serious damage like barrel destroyed, ....)

- availability of several tanks (I mean, can't have 6 tigers and 1 PzIV against 7 T-34's, as IRL there were but few Tigers compared to other tank types)

- manual gear shift (YT video's i currently saw had an automatic gear shifting, no?), and killing your engine if you drive like a monkey (in Otto Carius' book 'tigers in the mud" he mentions somewhere that the Tiger's driver had to be very good with gear shifting to fully exploit the tiger's mobility ) 

- System requirements (more or same as BoX?)

 

 

I have a lot of questions, and probably I missed out on a bunch. I just feel that 1CGS's communication of Tank Crew has been rather eeeeh .... shallow. Apart from the map, the ability to knock trees, and he fact we'l get combined arms, there hasn't that much info about it (or did i miss some informative thread somewhere?). 

 

It's not such a bad thing, to hold off on buying Tank Crew. One of the things I love about the Dev Studio, is that they don't oversell their products. The products, largely sell themselves. If you are not sure if you will like it right now, wait until the early access is more mature and either dev diaries, or video footage make up your mind for you.

I'm also not pre - ordering, but that is mainly because I'm not really into tanks, and wonder what could make me want to drive one, when I can fly a plane, but like you say as time goes on and we know more about it, there is a chance that I may change my mind.

Posted

Honestly not that fussed about a DD this week. I have so much stuff to play with I am content.

Posted
34 minutes ago, =FEW=Herne said:

 

It's not such a bad thing, to hold off on buying Tank Crew. One of the things I love about the Dev Studio, is that they don't oversell their products. The products, largely sell themselves. If you are not sure if you will like it right now, wait until the early access is more mature and either dev diaries, or video footage make up your mind for you.

The IL2 Shop feature description is a very specific piece to read. As customer one should read it hard, because every single word counts. It`s almost like reading a legal statement or a contract.

Posted

I suppose we need to wait for big updates for Bobp to see improvements for TC and FC. I cant decide if its good or bad ?

Posted
11 minutes ago, Voidhunger said:

I suppose we need to wait for big updates for Bobp to see improvements for TC and FC. I cant decide if its good or bad ?

 

supposing what you say was true, my guess would be that they would bundle in the FC and TC material that was ready, so at the end of the day we are not really losing out.

Posted

I'm afraid it's too late for a DD today.

Posted
3 minutes ago, Danziger said:

I'm afraid it's too late for a DD today.

 

 

-TBC-AeroAce
Posted (edited)

I was thinking where is this thread it is Thursday? Then I realised it is Wednesday!!!!! Darn it an extra day of work for me that I thought I didn't have!!

Edited by AeroAce
Posted

Po2 video action would be pretty awesome.

  • Upvote 1
Posted
2 hours ago, Danziger said:

Po2 video action would be pretty awesome.

 

This got me thinking: I can’t wait to see Arianne Scharfi’s “Ace in a flight” video with the Po-2. You know she’s gonna do it.

  • Like 1
Posted

Since we saw WiP pictures of the P-47, next step I'd like to see is an explanation of how the turbocharger works and how this will be implemented in game

  • Upvote 2
Posted (edited)

This is what Jason said a few hours ago on Reddit:
https://www.reddit.com/r/il2sturmovik/comments/9555un/ama_with_jason_williams_questions_and_answers/

 

Quote

I may not have a new DD this week. Trying to see what we can show. Summer vacations do indeed interfere.

 

So chances are there won't be one this week,  that is, unless they come up with something cool to show us.

 

...I for one would love even a short post on what planes are coming next for Flying Circus, maybe with pictures too ?

Edited by Kreisau
Posted (edited)
4 hours ago, =FSB=HandyNasty said:

Since we saw WiP pictures of the P-47, next step I'd like to see is an explanation of how the turbocharger works and how this will be implemented in game

That would be a nice DD, hope they implement it realistically to be operated manually or with the throttle locking mechanism (kinda like an automatic mode). The Turbo is one thing I hope they do as good as they can without simplifying anything, I've ever seen a game with it implemented accurately.

 

I'd also like to see mention of the water injection since it is activated manually and not automatically, I'd like to see how they implement it in-game. I'm sure it will be similar to the water injection we see with the german aircraft except it will be manual operation.

 

For me, a properly modeled turbo and water injection are huge selling points.

Edited by Legioneod
Posted
10 hours ago, Kreisau said:

This is what Jason said a few hours ago on Reddit:
https://www.reddit.com/r/il2sturmovik/comments/9555un/ama_with_jason_williams_questions_and_answers/

 

 

So chances are there won't be one this week,  that is, unless they come up with something cool to show us.

 

...I for one would love even a short post on what planes are coming next for Flying Circus, maybe with pictures too ?

A few screenies of something  pretty is always welcome. No need for long explanations or paragraphs of technical info every time.

Posted
14 hours ago, =FSB=HandyNasty said:

Since we saw WiP pictures of the P-47, next step I'd like to see is an explanation of how the turbocharger works and how this will be implemented in game

nah, P-47 was shown with the D-9 together last time so next step is some jucy pictures of a D-9 in a similar state to the P-47 ?

Posted

Here we go boys! Ger ready!

[APAF]VR_Spartan85
Posted

Potatoe

  • Haha 1
Posted

I can foresee p-47 tracers going off everywhere , i’m also smelling the gunpowder 

 

 

oh was i dreaming ?!!

Posted

It'd be nice to see what modifications the P-47 will get. I hope we get both the K-14 and GGS (almost the same thing) to simulate late war P-47 in American service and also a P-47 in British service, the P-47 used both the GGS and K-14 starting in 1944.

 

The only confirmed modification will be the DF Loop. The P-47 doesn't have much in the way of modifications except for it's weapons loadout but I hope to see the K-14/GGS, and a dorsal fin as modifications.

catchthefoxes
Posted

all I care about is the p47❤️

  • Upvote 2
Posted
40 minutes ago, Legioneod said:

It'd be nice to see what modifications the P-47 will get. I hope we get both the K-14 and GGS (almost the same thing) to simulate late war P-47 in American service and also a P-47 in British service, the P-47 used both the GGS and K-14 starting in 1944.

 

The only confirmed modification will be the DF Loop. The P-47 doesn't have much in the way of modifications except for it's weapons loadout but I hope to see the K-14/GGS, and a dorsal fin as modifications.

Looking at the Pictures I'm going to take a wild guess that wing pylons are also optional.  

Posted

Hoping we see some more of the p-47 today.

  • Upvote 1

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