Ehren23 Posted July 18, 2015 Posted July 18, 2015 I'm looking for mods for IL-2: BOS but can't find any Anyone can help?
Finkeren Posted July 18, 2015 Posted July 18, 2015 Apart from FeatheredIVs ambient sound mod, there are no mods for BoS.
SharpeXB Posted July 18, 2015 Posted July 18, 2015 (edited) BoS does not have a Mods On or Off mode like RoF. Edited July 18, 2015 by SharpeXB
Finkeren Posted July 18, 2015 Posted July 18, 2015 Here you go: http://forum.il2sturmovik.com/topic/15654-download-ambient-vvs-radio-mp-immersion/?p=249359 All it does is replace some of the generic radio chatter which gets repeated far too often, especially in MP with ambient radio chatter, that Feathered put together from different sources. Makes the radio chatter far less annoying, but ofc the new sounds have no actual relevance to the message being sent.
Original_Uwe Posted July 18, 2015 Posted July 18, 2015 There are some, but unfortunately the authors arent publishing them or at least I dont know where. Tiger made a wonderful sound mod, but who knows why he didnt publish it.
Uufflakke Posted July 19, 2015 Posted July 19, 2015 Tiger made a wonderful sound mod, but who knows why he didnt publish it. Not being published because of the "Mods Off" policy in BOS. You can read about that in the beginning of the video and in his comment.
Original_Uwe Posted July 19, 2015 Posted July 19, 2015 (edited) I will, thanks, but if Oleg had has his way there would have been no mods for IL2, and we should pay just as much attention to the desires of this dev team in that regard. We don't need their mods on mode, we need to take it and do with it as we will. Edited July 19, 2015 by forsale
Rjel Posted July 20, 2015 Posted July 20, 2015 That really did sound nice. The engine, machine guns and cannon all had a much deeper sound to them.
Danziger Posted July 20, 2015 Posted July 20, 2015 I finally got around to watching that video. While I never had a problem with the stock sounds you can't unhear Mr. 33's awesome work once you hear it. Those sounds really need to be in the sim.
SharpeXB Posted July 20, 2015 Posted July 20, 2015 (edited) Those sounds really need to be in the sim.Not necessarily. No matter how good it might be for that one aircraft, there will be 20 in this game soon. They all need to sound equally good. Someone on the 1CGS team worked really hard creating the sound for this game and yet you're asking for a feature which allows players to switch off their accomplishment. And you wonder why this feature is not there? Edited July 20, 2015 by SharpeXB
Original_Uwe Posted July 20, 2015 Posted July 20, 2015 (edited) Not necessarily. No matter how good it might be for that one aircraft, there will be 20 in this game soon. They all need to sound equally good. Someone on the 1CGS team worked really hard creating the sound for this game and yet you're asking for a feature which allows players to switch off their accomplishment. And you wonder why this feature is not there? Of the 20 aircraft between BoM and BoS nearly a third would be directly effected by this mod.109E7 109F2 109F4 109G2 110E C202 And depending on the model the 111 also had DB motors. What's more, tiger did it better than the devs. Do you want the best, or not? Further, should we not alter our property, which we payed for, as we see fit to show deference to a game developer who doesn't do as good a job as a modder? I think not. Edited July 20, 2015 by forsale 1
unreasonable Posted July 20, 2015 Posted July 20, 2015 (edited) Not necessarily. No matter how good it might be for that one aircraft, there will be 20 in this game soon. They all need to sound equally good. Someone on the 1CGS team worked really hard creating the sound for this game and yet you're asking for a feature which allows players to switch off their accomplishment. And you wonder why this feature is not there? Your first point is valid, but there is nothing to stop modders from producing 20 soundpacks. The second point is so lame, even by the standards of people who say that mods are a bad thing. No consumer choice because the producer might have his feelings hurt! Are you serious? Edited July 20, 2015 by unreasonable
SharpeXB Posted July 20, 2015 Posted July 20, 2015 What's more, tiger did it better than the devs. Do you want the best, or not? Further, should we not alter our property, which we payed for, as we see fit to show deference to a game developer who doesn't do as good a job as a modder? I think not. Well first of all I have no idea if the mod sound is "better" since I've never sat in the cockpit of a real 109 with the engine running or magically hovered alongside one in flight and listened to its engine. But the mod isn't "better" than what the game developer did because it's only the sound for a single plane. The developer has to make sounds for all the aircraft to sound equally well. I'm sure the 109 is easier to get source material for no doubt. Also the "property" in this case, the game design, belongs to its creator. Why do you think they would be in favor of allowing players to replace what they worked hard to develop, even if it's "better"? The original IL-2 game was not open to modding until it was hacked. As long as these products have a real team actively working on them as opposed to the abandoned sims that nobody has an interest in, I can understand them wanting to protect the work they have done. 1
Original_Uwe Posted July 20, 2015 Posted July 20, 2015 Well first of all I have no idea if the mod sound is "better" since I've never sat in the cockpit of a real 109 with the engine running or magically hovered alongside one in flight and listened to its engine. But the mod isn't "better" than what the game developer did because it's only the sound for a single plane. The developer has to make sounds for all the aircraft to sound equally well. I'm sure the 109 is easier to get source material for no doubt. Also the "property" in this case, the game design, belongs to its creator. Why do you think they would be in favor of allowing players to replace what they worked hard to develop, even if it's "better"? The original IL-2 game was not open to modding until it was hacked. As long as these products have a real team actively working on them as opposed to the abandoned sims that nobody has an interest in, I can understand them wanting to protect the work they have done. Then go to luftwaffe day at the flying heritage collection and listen to one, or listen to the hundreds of videos of them flying online, you have no excuse to claim ignorance. Further it IS a better representation of this aircraft, and the 6 other aircraft that use this engine family in game. It is a higher quality representation of the engine portrayed period, end of story. Saying it isn't because the other aircraft don't sound as good isn't even an argument. Do you own the content that you have paid for? If you are saying you don't then we have no common ground with which to continue discourse. You paid for an item, downloaded it to your computer and are free to do with it as you will. Period. End of story. The sooner this game is liberated the better. The desires of the devs are irrelevant to what you can do with the product you paid for. The first mods for IL2 came along in 2003ish, easily within the official support period. And what did it do other than extend the lifespan and sales of the IL2 franchise. So do you have any actual arguments other than hurting the devs feelings, which is irrelevant, not being fair because it's only for 6 aircraft in game which doesn't speak to the superior quality of the mod, kills the online community which is irrelevant to offliners who make up the vast, overwhelming majority of the community and speaks nothing to the mod packs that kept IL2 relevant online like HSFX. I think I got them all there, have anything new?
SCG_Space_Ghost Posted July 20, 2015 Posted July 20, 2015 -snip- as opposed to the abandoned sims that nobody has an interest in -snip- Today I learned: - Nobody is interested in IL-2 Sturmovik: Cliffs of Dover - Nobody is interested in Digital Combat Simulator - Nobody is interested in Rise of Flight - Nobody is interested in IL-2 Sturmovik: 1946
SCG_Space_Ghost Posted July 20, 2015 Posted July 20, 2015 (edited) -snip- You paid for an item, downloaded it to your computer and are free to do with it as you will. Period. End of story. The sooner this game is liberated the better. The desires of the devs are irrelevant to what you can do with the product you paid for. -snip- You aren't free to do anything as you please - you own a license (or a lease) to play the game. You don't own any of the assets so you are not free to do with it as you will until the Operator (defined as 1C-777 Ltd.) has declared you can do so. 1. GENERAL PROVISIONS 1.1. This Agreement shall govern relations of the Parties connected with the using of objects of intellectual rights by the User, which are owned by the Operator (hereinafter — the Objects). Any using of the Operator’s Objects means that the User accepts all provisions of this Agreement in full volume exclusively and unconditionally. 7. TITLE TO THE RESULTS OF INTELLECTUAL ACTIVITY 7.1. All intellectual property rights, including the exclusive ones to the Objects of the Operator (i.e. the text content, images, multimedia content, program codes and other objects of copyrights) shall remain with 1C-777 Ltd. 7.2. Entering into the Agreement shall in no way be construed as assignment of any rights by the Operator to the User in part of the Objects and/or the Resources of the Operator. http://il2sturmovik.com/user-agreement/ In other words: I don't disagree with you in the fact that mods should be in but your argument and founding logic is false. Edited July 20, 2015 by Space_Ghost
SharpeXB Posted July 20, 2015 Posted July 20, 2015 Today I learned: - Nobody is interested in IL-2 Sturmovik: Cliffs of Dover - Nobody is interested in Digital Combat Simulator - Nobody is interested in Rise of Flight - Nobody is interested in IL-2 Sturmovik: 1946 By "Interest" I meant an active developer. Most of those heavily modded games have been discontinued. This game was released officially less than a year ago.
SharpeXB Posted July 20, 2015 Posted July 20, 2015 The desires of the devs are irrelevant to what you can do with the product you paid for. It's sad that you feel like treating the people who make these games like they're your enemy.
6./ZG26_5tuka Posted July 20, 2015 Posted July 20, 2015 (edited) And depending on the model the 111 also had DB motors. ..... Further, should we not alter our property, which we payed for, as we see fit to show deference to a game developer who doesn't do as good a job as a modder? I think not. 1) The He 111 ingame uses Jumo 211F engines (similar to the Ju 87's Jumo 211J). As far as I know only the latest models (H-10+) reccieved DB601 engines. 2) One thing you can't blame devs for is the lack of freedom compared to the modding scene. As a dev you can't take sound X of recording Y and implement it 1:1, than sell your product as yours. It's a case of plagiasm. This of course does not account to sound recordings of the company itself, which unfortunately is more expensive and time consuming than sampling the sounds in a studio. A modder on the other hand is not lmited by copyrights as long as he's not publishing sth comercially. You can take whatever sound you like, be it from a YouTube video, a professional sound record or one of your own. As long as you don't sell it or claim it to be all yours you don't have to face the legal consequences the devs had to. As a side note, modders usually have way moe time to focus their efforts on selective content of the game. Devs are limited in number and always work under pressure of time and money, modders unlimited and free. Still I agree the sounds in BoS are lacking for most of the part and could use a reworck from the dev's side. By that I mean removing some of the hoprrible high frequency noise of engines and adding a great ammount of bass. Edited July 20, 2015 by Stab/JG26_5tuka
=LD=Penshoon Posted July 21, 2015 Posted July 21, 2015 Not being published because of the "Mods Off" policy in BOS. You can read about that in the beginning of the video and in his comment. Hang on, is there really a no mods policy in BOS? I haven't modded ROF so I might have totally the wrong idea but isn't the "mods on" option there just there so modded clients can play in mp? (separate serverlist) Is this incorrect? Would a "mods on" option in BOS unlock something that makes it possible to mod the game further than what is possible today? Is there something I'm missing? Pilots, Community created items that enhance the Sturmovik experience is very much welcomed and encouraged by the team. If you created something helpful please post a thread about it in this forum and let me know and I will pin your thread so users can easily find it and ask questions about it and post bug reports. Jason Doesn't this mean mods like Tiger_33s?
SharpeXB Posted July 21, 2015 Posted July 21, 2015 I haven't modded ROF so I might have totally the wrong idea but isn't the "mods on" option there just there so modded clients can play in mp? (separate serverlist) Is this incorrect? Yes RoF has a Mods Off and Mods On mode as well as the ability to set up servers running either mode. Some mods will actually work in "Mods Off" mode which to be honest is confusing. In reality, nobody ever uses the Mods On mode in multiplayer except extremely rare special events. The RoF MP base, just like this one, is too small to support having all these different server options. Most days there are only a dozen people online. Obviously this is the reason why you don't see servers running mods as it would just divide up an already small set of players. Almost certainly this is the reason 1CGS didn't include this mod mode in BoS. How much that affects the ability for people to create mods for BoS I have no idea. Obviously someone created this sound mod without it.
6./ZG26_5tuka Posted July 21, 2015 Posted July 21, 2015 (edited) As far as sound mods goes it's more an issue of sharing it. Those familiar with FMod know that all ingame sounds need to be filed in a database. You can't jist replace one or two files and call it a day, you have to setup a completely new database including many original sounds created by 777. This also means that sharing the mod is illegal since you'd be distributing sound files owned by 777 with it. There were some sound mods for RoF and they were taken down quickly. Unfortunately devs try to decimate most of the modding scene in IL-2 and with it lots of freedom and will of content creation. Thats why - as sad as it sounds - mods like the one shown above won't probably ever be availabel to the public. Edited July 21, 2015 by Stab/JG26_5tuka
SharpeXB Posted July 21, 2015 Posted July 21, 2015 (edited) Unfortunately devs try to decimate most of the modding scene in IL-2 and with it lots of freedom and will of content creation.Well you can't blame them for wanting to protect their intellectual property. I hope it's clear to everyone who's a fan of this game that it's all the product of a lot of hard work by its team over the last several years. Statements like how the game needs to be "liberated" so that it can be "improved" by those that don't face the realities that it's real team does are quite condescending and inappropriate. Edited July 21, 2015 by SharpeXB
Uufflakke Posted July 21, 2015 Posted July 21, 2015 I hope it's clear to everyone who's a fan of this game that it's all the product of a lot of hard work by its team over the last several years. Statements like how the game needs to be "liberated" so that it can be "improved" by those that don't face the realities that it's real team does are quite condescending and inappropriate. 2
KodiakJac Posted July 21, 2015 Posted July 21, 2015 In reality, nobody ever uses the Mods On mode in multiplayer except extremely rare special events. In reality, the RoF "Mods On" mode is HUGELY popular with single players. The Mods section of the RoF BBS has 10's of thousands of downloads of community made mods. Mods embellish a product through the efforts of a world community that could never be duplicated by a development house. Mods can only benefit the SP aspect of a game. 3
SharpeXB Posted July 21, 2015 Posted July 21, 2015 (edited) In reality, the RoF "Mods On" mode is HUGELY popular with single players. The Mods section of the RoF BBS has 10's of thousands of downloads of community made mods. Mods embellish a product through the efforts of a world community that could never be duplicated by a development house. Mods can only benefit the SP aspect of a game.It's been moved to this site since the official one was redesigned in case anyone's looking for it. http://rofmods.com/en/ The way RoF works, it looks like the gameplay and graphics mods, like gunnery, textures or effects, work only in Mods On. Extra objects like infantry, ships and vehicles work in either Mods On or Off mode. So those you can see in multiplayer even with Mods Off. Edited July 21, 2015 by SharpeXB
Original_Uwe Posted July 21, 2015 Posted July 21, 2015 You aren't free ...I don't disagree with you in the fact that mods should be in but your argument and founding logic is false. Well that may very well be but nothing is stopping me from disconnecting my PC from the internet and playing offline with mods as many of us prefer. As long as its on my hard drive its my property. If they want they can try to come and take it. By "Interest" I meant an active developer. Most of those heavily modded games have been discontinued. This game was released officially less than a year ago. Il2 moding began even before the release of Pacific Fighters. It is still receiving official updates via Team Didalos-a mod team. DCS is still the reference study sim and growing all the time RoF is still the go to WW1 sim and is still being updated by the devs CoD is the only one of the cited sims that is actually shelved by its devs, yet it is still the main competitor to this sim due to the new life brought to it via mods. It's sad that you feel like treating the people who make these games like they're your enemy. If they act that way then its on them, not me. Dont limit expression and people wont express anger and frustration. 1) The He 111 ingame uses Jumo 211F engines (similar to the Ju 87's Jumo 211J). As far as I know only the latest models (H-10+) reccieved DB601 engines. 2) One thing you can't blame devs for is the lack of freedom compared to the modding scene. As a dev you can't take sound X of recording Y and implement it 1:1, than sell your product as yours. It's a case of plagiasm. This of course does not account to sound recordings of the company itself, which unfortunately is more expensive and time consuming than sampling the sounds in a studio. A modder on the other hand is not lmited by copyrights as long as he's not publishing sth comercially. You can take whatever sound you like, be it from a YouTube video, a professional sound record or one of your own. As long as you don't sell it or claim it to be all yours you don't have to face the legal consequences the devs had to. As a side note, modders usually have way moe time to focus their efforts on selective content of the game. Devs are limited in number and always work under pressure of time and money, modders unlimited and free. Still I agree the sounds in BoS are lacking for most of the part and could use a reworck from the dev's side. By that I mean removing some of the hoprrible high frequency noise of engines and adding a great ammount of bass. Oh your right, I agree 100%. I expect that the devs give us a good base, which they have, upon which modders can build a much more detailed sim because they do have the time, resources and talents needed to be very, VERY specific and detailed to a level the devs couldn't afford to achieve. Hang on, is there really a no mods policy in BOS? I haven't modded ROF so I might have totally the wrong idea but isn't the "mods on" option there just there so modded clients can play in mp? (separate serverlist) Is this incorrect? Would a "mods on" option in BOS unlock something that makes it possible to mod the game further than what is possible today? Is there something I'm missing? Doesn't this mean mods like Tiger_33s? Mods on is there primarily for offliners, who make up the majority of this and most other flight sims. ...The RoF MP base, just like this one, is too small to support having all these different server options. Most days there are only a dozen people online. Obviously this is the reason why you don't see servers running mods as it would just divide up an already small set of players. Almost certainly this is the reason 1CGS didn't include this mod mode in BoS. How much that affects the ability for people to create mods for BoS I have no idea. Obviously someone created this sound mod without it. Again, I asked you for new arguments. This is the same irelevant and incorrect garbage you have spouted from day one. Online players are largely irrelevant in regard to mods, sales are driven by the offline crowd. Make a big sandbox and more people will play. But if you really want a big multiplayer group you need something like Ultra Pack or HSFX. Those packs kept the onliners going in IL2 for a decade. Well you can't blame them for wanting to protect their intellectual property. I hope it's clear to everyone who's a fan of this game that it's all the product of a lot of hard work by its team over the last several years. Statements like how the game needs to be "liberated" so that it can be "improved" by those that don't face the realities that it's real team does are quite condescending and inappropriate Again, the same old tired arguments that are so off they aren't even wrong. In reality, the RoF "Mods On" mode is HUGELY popular with single players. The Mods section of the RoF BBS has 10's of thousands of downloads of community made mods. Mods embellish a product through the efforts of a world community that could never be duplicated by a development house. Mods can only benefit the SP aspect of a game. And the financial bottom line. More freedom of creation=bigger better sim world=more content to attract more players=more slaes. 1
SharpeXB Posted July 21, 2015 Posted July 21, 2015 (edited) Il2 moding began even before the release of Pacific Fighters. If I understand this correctly, and I did not own the original IL-2 series. It was not open to modding while it was officially supported. It was basically hacked as support waned starting with the sound and then it was fully hacked. This is the same irelevant and incorrect garbage you have spouted from day oneThen I'll clarify my statement. IF the Mods Mode in RoF was intended just to segregate servers for multiplayer, it's a feature that largely goes unused. Hence not much reason to include it for that purpose in BoS. And I don't have anything against modding. If I can pick a favorite from RoF it's the horse cavalry. Those would be excellent to have in BoS. But those extra objects aren't really even "mods" they're just extra 3rd party stuff that can happen with or without a "Mods Mode" And BoS will not live or die based upon whether or not somebody can come up with an alternate tree texture. It's fun. But it's not a matter of survival for the game. Edited July 21, 2015 by SharpeXB
SCG_Space_Ghost Posted July 21, 2015 Posted July 21, 2015 (edited) (A) Well that may very well be but nothing is stopping me from disconnecting my PC from the internet and playing offline with mods as many of us prefer. (B) As long as its on my hard drive its my property. If they want they can try to come and take it. -snip- (A) Good luck with that! I get the feeling you're not going to be playing this game with mods offline or online... You know... Because there is a lot stopping you. (B) No, it isn't your property. You can try to elude that fact and dissonance yourself in to an alternate opinion any way you please but it is right there in the EULA that you agree(d) to every time you press(ed) play on the launcher. Foot stompy antics fall pretty short of the legal jargon in that EULA you accepted... Just sayin'. Edited July 21, 2015 by Space_Ghost 1
Original_Uwe Posted July 21, 2015 Posted July 21, 2015 If I understand this correctly, and I did not own the original IL-2 series. It was not open to modding while it was officially supported. It was basically hacked as support waned starting with the sound and then it was fully hacked. Then I'll clarify my statement. IF the Mods Mode in RoF was intended just to segregate servers for multiplayer, it's a feature that largely goes unused. Hence not much reason to include it for that purpose in BoS. And I don't have anything against modding. If I can pick a favorite from RoF it's the horse cavalry. Those would be excellent to have in BoS. But those extra objects aren't really even "mods" they're just extra 3rd party stuff that can happen with or without a "Mods Mode" And BoS will not live or die based upon whether or not somebody can come up with an alternate tree texture. It's fun. But it's not a matter of survival for the game. The great Oleg Maddox himself stood firmly against them, iirc and I may not he said IL2 would never be modded. It took 2 years. Support was far from waning as in the same year (2003) the forgotten battles expansion pack (Oh I remember the joy of grabbing that at best buy) and in 2004 the Pacific Fighters expansion were released. At this point mods were a real driving force and instead of fighting it the code was released to a group of modders called Team Diadiolos (circa 2007?) to issue future game updates. Just a few months ago they issued 4.13. As part of the official expansions for Il2 4.12 introduced the ability for end users to make and edit their own sounds inside the game root. Its been a long time so my dates might be off but that's the jist of it. Again you look at this from an irrelevant online only perspective. Mods on mode is there to allow users to create and add content to the game, and the mods section/site is there to allow creators to freely distribute that. Why? I have to imagine its because the devs realize the truth of this statement from %tuka: "A modder on the other hand is not lmited by copyrights as long as he's not publishing sth comercially. You can take whatever sound you like, be it from a YouTube video, a professional sound record or one of your own. As long as you don't sell it or claim it to be all yours you don't have to face the legal consequences the devs had to. As a side note, modders usually have way moe time to focus their efforts on selective content of the game. Devs are limited in number and always work under pressure of time and money, modders unlimited and free." Its free promotion of the game that keeps it relevant, and if done properly gives it polish the devs cant afford to create. It keeps it interesting, and sells more copies. The problem is that WW1 is an extreem niche yet there are still thousands upon thousands of mod downloads for RoF and they are all being used offline where most buyers play. You need to remember that multiplayer is proportionately irrelevant, particularly with BoS. Those extras are mods defined. They modify the game to bring greater depth and life to an otherwise boring yet splendid sandbox. BoS will live and die based upon sales. Flight Sims have always been modded, they always will be. It is an expectation when you buy one that mods will be available as this thread demonstrates. They can either lead the way or be run over, there are no other options. Try to run a closed system where the users have no expressive outlet or ability to improve upon a good base and you alienate would be buyers or players. So again: ...do you have any actual arguments other than hurting the devs feelings, which is irrelevant, not being fair because it's only for 6 aircraft in game - which doesn't speak to the superior quality of the mod, kills the online community which is irrelevant to offliners who make up the vast, overwhelming majority of the community and speaks nothing to the mod packs that kept IL2 relevant online like HSFX. ...Ill add that online play is particularly irrelevant to mods discussion because there is no real online player community for this game. (A) Good luck with that! I get the feeling you're not going to be playing this game with mods offline or online... You know... Because there is a lot stopping you. (B) No, it isn't your property. You can try to elude that fact and dissonance yourself in to an alternate opinion any way you please but it is right there in the EULA that you agree(d) to every time you press(ed) play on the launcher. Foot stompy antics fall pretty short of the legal jargon in that EULA you accepted... Just sayin'. Oh I understand your point, but the fact remains that until they come and take it from me, it is in my physical possession, it is mine. I will do as I please with it. As of now that pretty much means let it collect dust and disappointment. Let them come and take it. Hell-Ill make punch. The only thing stopping anyone from playing with the mods that are already out there is self restraint. Give it time and that restraint will, as it has with all other major flight sims, fade. They have a choice they can either take control of the modding that will inevitably happen by creating a mods on mode and attempt to guide the process as they have successfully in RoF, or they can try to fight each and every individual and group of enthusiasts that attempts to make the game brighter. All they do is cut their own throats with a constant and misguided drive to stamp out all creativity that has been present since day one.
SharpeXB Posted July 21, 2015 Posted July 21, 2015 I still think you guys overstate the importance of modding because you're comparing BoS to other games, particularly the old IL-2 series and CoD for which official support has ended and rely exclusively on this in order to stay current or in the case of CoD to even function at all. Modding for these games no doubt created some extensive content and even additional aircraft, flight model updates, and extensive graphics improvements. You can see for yourself the extent of what modding adds to RoF and while much of it is really interesting it doesn't rise to the level of what's needed for those other sims. I'm not sure what your expectations are for BoS but certainly things like what was done for 1946 or CoD aren't needed at this stage or even achievable in the case of FMs or aircraft. Modding is a fun add to the game but it's not a matter of life and death.
Bearcat Posted July 22, 2015 Posted July 22, 2015 I'm looking for mods for IL-2: BOS but can't find any Anyone can help? At the moment there are no official "mods" for BoS except for the ambient sound mod mentioned and Tiger's sound mod.. which sounds FANTASTIC by the way.. There are a few 3rd party utilities available but not mods in the sense that you mean. The devs have said that there will be no mods on/off mode for BoS but from my perspective as far as this sim and it's team goes... I still would not rule it out. Not being published because of the "Mods Off" policy in BOS. You can read about that in the beginning of the video and in his comment. That is a great video and tiger has always been a class act. I will, thanks, but if Oleg had has his way there would have been no mods for IL2, and we should pay just as much attention to the desires of this dev team in that regard. We don't need their mods on mode, we need to take it and do with it as we will. Perhaps... but we will never know since that is not what happened. I know what he said.. but bear in mind that he said that in the early days of IL2.. We will never know what could have happened once IL2 got longer in the tooth because Oleg left, either willingly or unwillingly, I do not know the full details but I don't think it was voluntary based on a recent video I saw about those days.. . Well first of all I have no idea if the mod sound is "better" since I've never sat in the cockpit of a real 109 with the engine running or magically hovered alongside one in flight and listened to its engine. But the mod isn't "better" than what the game developer did because it's only the sound for a single plane. The developer has to make sounds for all the aircraft to sound equally well. I'm sure the 109 is easier to get source material for no doubt. Also the "property" in this case, the game design, belongs to its creator. Why do you think they would be in favor of allowing players to replace what they worked hard to develop, even if it's "better"? The original IL-2 game was not open to modding until it was hacked. As long as these products have a real team actively working on them as opposed to the abandoned sims that nobody has an interest in, I can understand them wanting to protect the work they have done. The mod sounds better. I think you are off base with why there are no mods though.. Do you really think that this team is incapable of setting this sim up so that mods could be implemented offline or online and not in any way harm or diminish their original content? I don't.. I think most of the decisions that have been made about this sim thus far have been matter of expediency and getting the sim done according to their plan and their time frame. Not necessarily. No matter how good it might be for that one aircraft, there will be 20 in this game soon. They all need to sound equally good. Someone on the 1CGS team worked really hard creating the sound for this game and yet you're asking for a feature which allows players to switch off their accomplishment. And you wonder why this feature is not there? Again... you are assuming a position that I do not believe the team has taken.. Well that may very well be but nothing is stopping me from disconnecting my PC from the internet and playing offline with mods as many of us prefer. As long as its on my hard drive its my property. If they want they can try to come and take it. Il2 moding began even before the release of Pacific Fighters. It is still receiving official updates via Team Didalos-a mod team. DCS is still the reference study sim and growing all the time RoF is still the go to WW1 sim and is still being updated by the devsCoD is the only one of the cited sims that is actually shelved by its devs, yet it is still the main competitor to this sim due to the new life brought to it via mods. The great Oleg Maddox himself stood firmly against them, iirc and I may not he said IL2 would never be modded. It took 2 years. Support was far from waning as in the same year (2003) the forgotten battles expansion pack (Oh I remember the joy of grabbing that at best buy) and in 2004 the Pacific Fighters expansion were released. At this point mods were a real driving force and instead of fighting it the code was released to a group of modders called Team Diadiolos (circa 2007?) to issue future game updates. The only thing stopping anyone from playing with the mods that are already out there is self restraint. Give it time and that restraint will, as it has with all other major flight sims, fade. They have a choice they can either take control of the modding that will inevitably happen by creating a mods on mode and attempt to guide the process as they have successfully in RoF, or they can try to fight each and every individual and group of enthusiasts that attempts to make the game brighter. All they do is cut their own throats with a constant and misguided drive to stamp out all creativity that has been present since day one. That of course is your prerogative. As for the modding in IL2 .. There were rumors about a certain Russian squad having hacked the sim beofre the sound mod.. but the wide open use of mods to everyone began with the sound mod.. and that was made public around the summer/fall of 2007. Three years after the release of PF.. Team Diadalos was formed around around 2009-2010 IIRC. I don't think they are takiong the time to fight anyone.. I think they are just carrying out their plan to make a decent sim.. and the proof is in the proverbial ... steadily improving I might add... pudding.
Dakpilot Posted July 22, 2015 Posted July 22, 2015 When official Dev support for BoS ends, then bring on the MoDs Until that time a an official Mods on mode like RoF is needed and would be beneficial with NO downsides or disadvantages to SP or MP players,choice is good. However the time/cost to implement and manage this feature is only known to the devs with their experience from RoF. It is only sensible to consider that they have a better understanding of that than we do. Widespread use and acceptance of mods in original IL-2 only happened when Dev support had all but finished and the team had moved on to the new project, the unusual instance of an 'official' caretaker mod team (TD) to continue to provide patches free of charge was not at all the same thing as continued developer support of a current game The fragmented and epic MOD Wars of recent history seem to be looked back on with rose tinted glasses,and bear little resemblance to the 'stable' current world of modded IL-2 1946. Dev supported and controlled Mods like RoF is the only way for a current game . Cheers Dakpilot
Tiger_33 Posted July 22, 2015 Posted July 22, 2015 As far as sound mods goes it's more an issue of sharing it. Those familiar with FMod know that all ingame sounds need to be filed in a database. You can't jist replace one or two files and call it a day, you have to setup a completely new database including many original sounds created by 777. This also means that sharing the mod is illegal since you'd be distributing sound files owned by 777 with it. There were some sound mods for RoF and they were taken down quickly. Unfortunately devs try to decimate most of the modding scene in IL-2 and with it lots of freedom and will of content creation. Thats why - as sad as it sounds - mods like the one shown above won't probably ever be availabel to the public. It's exactly that. And it's not only the sound of Daimler I've changed but the whole library of sounds. Tthis is actually the only way to make a different sound environment compared to the official developers and this is a considerable amount of work. If the "mod on" was activated, I could certainlyfurther improve more things but they have made a choice then ...
SharpeXB Posted July 22, 2015 Posted July 22, 2015 Widespread use and acceptance of mods in original IL-2 only happened when Dev support had all but finished and the team had moved on to the new project, the unusual instance of an 'official' caretaker mod team (TD) to continue to provide patches free of charge was not at all the same thing as continued developer support of a current game The fragmented and epic MOD Wars of recent history seem to be looked back on with rose tinted glasses,and bear little resemblance to the 'stable' current world of modded IL-2 1946. Hopefully when the time comes for Rise of Flight V2.0 it's handled more like DCSW 2.0 and not like Maddox did with 1946Can you imagine Eagle Dynamics abandoning DCSW back in 2010 and handing it off to a "caretakers mod team"? There was a lot about the old IL-2 series that was not managed well at all when it came to transitioning into the current era. Lots of lessons I'm sure this team has learned. Yes it can be said that TD "kept IL-2 1946 alive" but what would have kept the whole genre alive even better was continued official support even at a small pace while the next generation is worked on. Which is how ED is handling it.
Bearcat Posted July 23, 2015 Posted July 23, 2015 When official Dev support for BoS ends, then bring on the MoDs Until that time a an official Mods on mode like RoF is needed and would be beneficial with NO downsides or disadvantages to SP or MP players,choice is good. However the time/cost to implement and manage this feature is only known to the devs with their experience from RoF. It is only sensible to consider that they have a better understanding of that than we do. Widespread use and acceptance of mods in original IL-2 only happened when Dev support had all but finished and the team had moved on to the new project, the unusual instance of an 'official' caretaker mod team (TD) to continue to provide patches free of charge was not at all the same thing as continued developer support of a current game The fragmented and epic MOD Wars of recent history seem to be looked back on with rose tinted glasses,and bear little resemblance to the 'stable' current world of modded IL-2 1946. Dev supported and controlled Mods like RoF is the only way for a current game . Cheers Dakpilot That is my take as well and the rest of that post is spot on Dak.. Back in 2007-2008 the entire issue of mods is very similar to what was going on around here 7 months ago.. Hopefully when the time comes for Rise of Flight V2.0 it's handled more like DCSW 2.0 and not like Maddox did with 1946 Can you imagine Eagle Dynamics abandoning DCSW back in 2010 and handing it off to a "caretakers mod team"? There was a lot about the old IL-2 series that was not managed well at all when it came to transitioning into the current era. Lots of lessons I'm sure this team has learned. Yes it can be said that TD "kept IL-2 1946 alive" but what would have kept the whole genre alive even better was continued official support even at a small pace while the next generation is worked on. Which is how ED is handling it. it is easy to second guess what happened with IL2 from 6 years of hindsight... I have no doubt that this team is, has been and will continue to be primarily interested in delivering the best WWII CFS experience that they can..
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