SYN_Jedders Posted June 27, 2015 Posted June 27, 2015 Excellent update...will definitely get me back in the air
II/JG17_HerrMurf Posted June 27, 2015 Posted June 27, 2015 For as long as I've played online games I've sorted by player count until I establish which servers I like anyway.
smink1701 Posted June 28, 2015 Posted June 28, 2015 (edited) [Edited] At the time I wished 777 would introduce a WW2 CFS so we wouldn't have to deal with the continual flow of BS. Now we have it and we should all be grateful ... IMHO Edited June 29, 2015 by Bearcat Moderation 2
1CGS LukeFF Posted June 28, 2015 1CGS Posted June 28, 2015 It's good to be back in the flying beer can!
Finkeren Posted June 28, 2015 Posted June 28, 2015 -snip- Now we have it and we should all be grateful ... IMHO What you said in your post is true, but let's not use this thread to bash other, less fortunate, developers. 1
SYN_Skydance Posted June 28, 2015 Posted June 28, 2015 Nice to see some good positive replies to this DD update. Well done devs. Haven't flown BoS in a while but when the servers have 64 slots then I will most definitely be taking one of them up. Looks like I'm gonna have to buy BoM now too.
keeno Posted June 28, 2015 Posted June 28, 2015 Great, great update. Can not wait to check it all out. Sweet! Cheers.
smink1701 Posted June 28, 2015 Posted June 28, 2015 What you said in your post is true, but let's not use this thread to bash other, less fortunate, developers. Point well taken. How about this ... I'm glad we have Jason and company who have delivered a great sim, communicate on a regular basis, update on a regular basis and say what they are going to do and actually do it! They don't over promise and under deliver, continually exceed my expectations. For all that and more I am very grateful and optimistic about the future of this WW2 based CFS. Developers, I you. 2
II/JG17_HerrMurf Posted June 28, 2015 Posted June 28, 2015 (edited) They don't over promise and under deliver While I agree with most of your statement there are many who will take exception to this part. There are still early unfulfilled promises, the lack of a campaign/SP content being the most obvious, which are still fodder for valid complaints. I am thrilled with the development and how the game is continually improving. I am expecting it will be all that we want down the line, particularly if Jason and Co. can find their PWCG clone programmer and get the community involved with the research/development of it. I will defend this games strong points to the end but let's not gloss over some of it's faults either. That said, it is easily the best sim on the market now, I have faith in this team, share in the optimism and am prepared to throw cash at the next installment already. Edited June 28, 2015 by [TBC]HerrMurf 6
IckyATLAS Posted June 28, 2015 Posted June 28, 2015 The only thing I can say is excellent job. Do not stop. This game is starting to become a true worthy heir to its glorious predecessor the Il2 series. I suppose that the bugs list to be corrected is now going to become shorter and shorter. There may be more place now for improvements that would make sense also for BOM. Now if you allow me to add a few details here and there. Some have been already said so it may be some repetition. If we could have more animations in the airports, cities and villages. I mean by that people, troops, horses etc. I know that it is more easy said than done but if this has to be the best over all and from far, about WWII fighter simulators, then there should be a lot of ground attack and support going on based on more ground animations. This means flying low and so supporting ground troops. We see some guys in the airports, but some animated troops clashing or moving here and there requesting ground support would be fantastic. 2
smink1701 Posted June 28, 2015 Posted June 28, 2015 I too would like to see more stuff on the ground. The airbases have pens for planes but no planes to occupy them. Everything is a ghost town.
Guest deleted@50488 Posted June 28, 2015 Posted June 28, 2015 There isn't actually any worth mentioning competition for IL2 BoS right now. This is great for the team to consolidate their plan and projects nad make this platform THE REFERENCE in terms of ww2 combat flight simulation, with special emphasis always on the quality of the flight dynamics, damage, weapon, AI.... models
71st_AH_Hooves Posted June 29, 2015 Posted June 29, 2015 well this update MUST be good, as none of the "other" sites have popped in their ugly heads to bash it. lol Im looking forward to that f11 cam to get some good shots. 3
II/JG17_HerrMurf Posted June 29, 2015 Posted June 29, 2015 I drifted over to one of the other sites where they only mutter and complain about what "isn't," and not a peep there either. Very odd. *Great Update Devs. Thanks again.
CF-105 Posted June 29, 2015 Posted June 29, 2015 I wonder how prop wash will affect the I-16, all planes in the game have their tail surfaces affected by it, but the I-16 has ailerons that run all the way down the wing. 1
LLv44_Damixu Posted June 30, 2015 Posted June 30, 2015 Respects to you! Thank you for your dedicated efforts to serve us, small but annoyingly picking attention to detail, kind of crowd
=LD=Penshoon Posted June 30, 2015 Posted June 30, 2015 I wonder how prop wash will affect the I-16, all planes in the game have their tail surfaces affected by it, but the I-16 has ailerons that run all the way down the wing.Interesting! Does the ailerons really run all the way to the fuselage? In that case I would expect slightly more aileron effectiveness at lower airspeeds and having the flightstick being pushed to the side when throtteling up for takeoff. I'm guessing that they are designed to not be affected by propwash as it will increase the planes tendency to roll even more in flight and since there are no trim in the rata it would put more strain on the pilot in the long run.
Bullets Posted June 30, 2015 Posted June 30, 2015 They do not run all the way down the wing, they are quite large but they cover roughly 2/3 of the trailing edge of the wing, the prop wash mostly wont be hitting any aileron. But still expect a decent roll rate and I would guess a large amount of rudder to co-ordinate the roll (due to the large ailerons) :D
Asgar Posted June 30, 2015 Posted June 30, 2015 amazing changes! can't wait to kill I-16s while waiting for the MC 202
-TBC-AeroAce Posted June 30, 2015 Posted June 30, 2015 I think I'm going to like the i16 for about 10 mins :-)
Bullets Posted June 30, 2015 Posted June 30, 2015 I think I'm going to like the i16 for about 10 mins :-) I think its going to become my number 1 fun flier, It looks like it should be pretty slow but be very manoeuvrable and have a quick turn rate
6./ZG26_Emil Posted June 30, 2015 Posted June 30, 2015 I think its going to become my number 1 fun flier, It looks like it should be pretty slow but be very manoeuvrable and have a quick turn rate I don't know what real pilots thought of it but I always imagine it as a nightmare to handle.
BlueHeron Posted June 30, 2015 Posted June 30, 2015 The I-16 was my favorite from Forgotten Battles. It rolls incredibly fast! It was lots of fun against bombers and I could even take out the odd bf109 with enough patience.
Potenz Posted June 30, 2015 Posted June 30, 2015 [Edited] At the time I wished 777 would introduce a WW2 CFS so we wouldn't have to deal with the continual flow of BS. Now we have it and we should all be grateful ... IMHO I said the same since the release of CloD, that 777 should take the leads on Il-2 and thanks to all the gods they did 1
CF-105 Posted June 30, 2015 Posted June 30, 2015 Damn, curse my terrible memory! I still think it would be cool as hell if it did have full length ailerons.... does anyone here have a time machine? Anyone else here hoping that the devs will use player input on the next location? We will essentially have most aircraft needed for North Africa by the time BoM is released.
VR-DriftaholiC Posted June 30, 2015 Posted June 30, 2015 Cool how about a keybinding for each prop feathering instead of a one button does all :D
[TWB]otavio Posted July 1, 2015 Posted July 1, 2015 About time. Now i barely have any reasons to rant. Good job =)
Feathered_IV Posted July 1, 2015 Posted July 1, 2015 I don't know what real pilots thought of it but I always imagine it as a nightmare to handle.The short film that was posted in one of the early dev diaries made it sound frightening at low speeds.
6./ZG26_Custard Posted July 1, 2015 Posted July 1, 2015 The short film that was posted in one of the early dev diaries made it sound frightening at low speeds. Well according to this chap it's the most difficult to land.
Bullets Posted July 1, 2015 Posted July 1, 2015 He explains why though, no flaps or slats.. just requires a faster landing speed, which IRL would be scary. However for us "battle hardened pc warriors" it shouldn't be that bad However it will probably be hard for those guys that cant yet land the Lagg without spinning.
Mags Posted July 1, 2015 Posted July 1, 2015 Variations of bomb aerodynamics added for more realistic bomb spread Nice...I've been waiting for that. Thank you, devs!
SCG_Space_Ghost Posted July 1, 2015 Posted July 1, 2015 Looks like it will be a pretty decent update.
BladeMeister Posted July 1, 2015 Posted July 1, 2015 the new graphic options are good but i miss the dither on/off feature. anyway good job with this update This is a good thing releasing these Graphic options, though the real question is, why did 1c/777 not just reinstate the complete Graphical Options that existed all during the EA up until 3 weeks before the Official Release? We know that the DNE can handle them because they were in the EA and are still used in ROF. Jason, why is it that 1c/777 begrudgingly(after almost 1 year) gives some of the options back that already exist but not all that existed during much of the EA? This is just like giving the unlocks freedom but keeping the skins locked? Again, this is a step in the right direction, but why hold back? Does someone have a control issue? Is this the best thing to do for your business model or to appeal to pretty much unanimous customer opinion that the pre-release Full Graphics Options are a major step to changing Customer opinion about BOS? I am really curious to read yours' or 1C/777s' position on this? S!Blade<><
Finkeren Posted July 1, 2015 Posted July 1, 2015 He explains why though, no flaps or slats.. just requires a faster landing speed, which IRL would be scary. However for us "battle hardened pc warriors" it shouldn't be that bad However it will probably be hard for those guys that cant yet land the Lagg without spinning. The I-16 does have landing flaps though.
Bullets Posted July 1, 2015 Posted July 1, 2015 The I-16 does have landing flaps though. Ah the "flaperons" woops :3, That 15° drop they produce though still wont be that great
Freycinet Posted July 1, 2015 Posted July 1, 2015 The I-16 does have landing flaps though. Landing flap more like it :-)
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