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von_Tom

Tangmere Pilots Velikiye Luki mini campaign

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All,

 

Tangmere Pilots runs a campaign mission every Sunday.  Our current Fat Controller is also our BOS ME guru, Prangster.  We're inordinately proud of the chap as he made the Mosquito and some maps for the original IL2.

 

Currently the campaign is a test mini-campaign set around Velikiye Luki.  We've started as VVS mainly using the Yak 1 though for mission 3 we split with 6 IL2s on ground attack duties with some Yak 1s as escorts.  These are co-ops versus AI so they're ideal for squads of 4 to 20.

 

Anyway, we'll be sharing our campaign missions once we've flown them.  We'll add them to this thread.

 

There is also a possibility that we'll re-fly the missions on Fridays, but with limited numbers on a first come-first served basis.  Settings will probably be Tangmere settings i.e. expert but with external views allowed.

 

Cheers

 

von Tom

 

TPRegBanner_zpsda0d4519.jpg

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Thanks for all of your work!

 

Just a thought...how easy would it be to run these missions as pure SP, I understand there will be some differences and SP is not your squads main interest, but could it be feasible for another party to convert these missions for pure SP users to enjoy as well?

 

This is not a request, merely  wondering how much work would be needed, and even if it would be worth the effort .

 

More SP content = more players and more people eventually in MP ;)

 

Cheers Dakpilot

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@ Dak - no idea tbh but I expect it depends on the mission. For example for VL1 and 2 you can spawn in behind AI and set a trigger so that they take off 1 minute after you spawn in. But you'd need to put the AI in for you to form up on. With the ground attack missions you'd need to insert either AI ground attack aircraft or AI escorts.

 

I'll leave Prangster to field that question more fully but I'm sure there are enterprising fellows who can take the missions and make them suit SP.

 

@ Swallow - Duxxxxforddddddd!

 

von Tom

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Details for this Friday's co-op mission have been posted in the Server room.

 

http://forum.il2sturmovik.com/topic/16999-tangmere-pilots-friday-public-co-op/?p=267963

 

I'll release the co-op version of our campaign so far in the next few days. I'll look into converting the campaign to single player when I have some time.

 

Cheers,

 

Prangster

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Prangster...SP would be great and much much appreciated. Thanks for considering it.

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Prangster...SP would be great and much much appreciated. Thanks for considering it.

I agree

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Me too. I live on a rural part of Germany and my internet connexion is not bad, but my ping is in the thousands, so MP is not an option for me.

I therefor play only SP.

 

If those missions for SP keep coming, I'd be grateful too.

 

Thanks for considering.

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It's great that you are releasing these to the community, I will play both versions ( mp coop and sp) if you do release both mp and sp versions. Might even be cool to make the sp version a coop hybrid that has some client slots, that way you could have friendly ai and 3 to 4 humans going against a team of all enemy ai.

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It's great that you are releasing these to the community, I will play both versions ( mp coop and sp) if you do release both mp and sp versions. Might even be cool to make the sp version a coop hybrid that has some client slots, that way you could have friendly ai and 3 to 4 humans going against a team of all enemy ai.

 

From a mission building point of view, Tangmere's mission builders usually try to go for a bit of flexibility in mission design because you can never be sure how many "comrade" pilots will be able to turn up on an ops night. Luckily, coop (and by this I mean player against AI) missions are inherently flexible anyway: sometimes a section will massacre an AI flight, which leads to as domino effect, meaning the skies are quickly cleared of opposition and the way is clear to accomplish the mission; alternatively the very same mission might go badly - the section is bounced and badly mauled by the AI, everyone ends up outnumbered, and suddenly you're trying to nurse home a broken plane. 

 

Having said that, we usually plan to have fifteen-twenty humans playing (correct me if I'm wrong, boys), so if you know you'll consistently have, say, 4 players, then a quick session in the mission editor may be necessary. That should be a very straightforward reduction in AI numbers or simple deletion of extra AI 'reinforcements'. As has been said a few times before, it's well worth spending a few hours having a look at the ME. Once the slightly weird basic principles are understood (with the help of Prangster's tutorials and/or the great Bob Vanderstock's howtos), it's not too hard to get very good results! 

 

And the more people we have cooking up missions, the happier the community will be!  :cool:

 

Going back to the idea of mission flexibility, happily BoS makes a lot of the flexibility very easy. It's routine to have stuff spawning in (or activating) and despawning/deactivating. In the past, Prangster's experimented with altering the mission based on how many people spawn in in the first, say, five minutes of the mission. All good stuff!

Edited by No601_Swallow

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~S! Prangster,

 

I refer to the randomness in a Multiplayer mission as the "Butterfly Effect", because truly, I've never seen a session go down the same exact way twice.

 

Once the Flak, AAA guns, and AI get going like a frog in a blender, any inclusion of player pilots, quickly tilts the layout, and random happenings do occur.

 

It's a beautiful thing, for even as the mission writer, there is almost always something different happening, leading to "happy accidents", of unexpected results.

 

I've quickly learnt to accept the limitation of control, and in fact, love that this happens for said reasons, and, to just go with the fog of war that it indeed induces.

 

We have not yet even begun to explore the possibilities with mission writing, and the infinite generation that we are capable of, once we advance our knowledge.

 

Admirably,

 

!S -Jupp- :salute:

Edited by Jupp

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Tangmere! I was wondering what happened to you guys!

 

Still having fun, undergoing a bit of a mini, ahem, Tangmaissance in BoS after epic wrestling with CloD.

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Just a heads up guys, the missions have the "everything blue bug" cloud issue that happens to all missions made pre 1.101.

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Yeah. I just resaved our training 'test' missions. It's such an easy fix, but something people tend not to get round to until... 

 

Thanks for the heads-up, as they say, Skoop. I'll pass it along!

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Thanks so much for these coop missions!

 

Question?

 

For mission 1 the briefing dsys wait for a green flair to start. I waited an hour and no flair was fired nor did th PE-2'smove. I tried firing my own green flair and nothing. What am I doing wrong? Thanks!

 

Edit: I loaded the .mission file and did an integrity check and found that there were no objects attached to command take off  ID  284. So I added id 286 PE-2 and saved the mission.

Edited by JG27_Targ

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If these are missions are still of interest they ptobably need an update for the latest game version

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My guys would be interested in flying them if they are updated to v 3.00, its hard to find good COOP missions against the AI

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1 час назад, SCU_Server сказал:

My guys would be interested in flying them if they are updated to v 3.00, its hard to find good COOP missions against the AI

 

Hi. You tried that?

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