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Juri_JS

How to add images at the start of a mission?

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According to the read me of update 1.010 it is possible to add images to a mission.

 

40. Flash objects and images can be used in custom missions via mission editor;


I would like to have a simple screen with some basic information at mission start that can be skipped, but how is it done?

 

Does anybody have a working group-file for adding images?

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Veteran66's first bomber mission would be a good example to look at.

 

(I have managed to trigger an mp3 sound file - one of the old IL2'46 bomber announcements, as it happens - in a mission. It didn't do exactly what I wanted it to, but it was very straightforward to use the "play media" MCU to do it.)

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Thanks for the advice. I have used a group by Veteran and was able to display an image, but the "Game is paused" message was displayed over it. I wonder if there is a way to avoid this.

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I might be wrong, but I think the same thing happens with Veteran's missions. Pressing the standard 'P' button should unpause the game and - I think - make the "Game Paused" message disappear...? Apologies if I'm completely wrong!

 

[i wonder if, for an MP mission, an OnObjectSpawned event in a complex trigger might do the trick?]

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The image - or Flash animation - is dependent of HUD on... Since I set P (un-pause/pause) for hidden the d*mm*d HUD...  :rolleyes:

 

BTW - Show the image/Flash has the benefice to hidden the object pop-up in the first seconds of mission.

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If I remember correctly, the pause message isn't displayed in RoF when an image is shown at mission start, so this might be a bug in BoS.

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