Stray 74 Posted October 9, 2013 Share Posted October 9, 2013 In IL2 series, we lack this key. We can only bail out or remain in the cockpit until mission ends, which in some cases may be dangerous for the pilot ( enemy strafing, teamamtes crash on landing ). I would like to see this feature in BoS - it would let us keep our full mission score and watch how our squaddies are doing, without leaving the mission and waiting for new one in the lobby. Added to suggestions http://forum.il2sturmovik.com/topic/767-thread-gather-your-suggestions/page-3 Poll is up - vote away! Link to post Share on other sites
=LD=Hethwill 279 Posted October 9, 2013 Share Posted October 9, 2013 (edited) Oh yes. I want to jump out and run to a buddy landing so he can fly me back to base. Thinking career mode here... Edited October 9, 2013 by =LD=Hethwill 1 1 Link to post Share on other sites
SYN_Jedders 197 Posted October 9, 2013 Share Posted October 9, 2013 Always thought an exterior view of your aircraft while on the ground would be nice....having an option to leave the aircraft and walk around it sounds great. DCS:P51 has this 2 9 Link to post Share on other sites
Allons 113 Posted October 9, 2013 Share Posted October 9, 2013 Hmhm, in absence of "nice to have" i voted i need it... though i don´t . Best, Allons! 3 Link to post Share on other sites
LukeFF 6273 Posted October 10, 2013 Share Posted October 10, 2013 This sort of thing has a use in Arma but not for a dedicated flight sim. Waste of time and a gimmick IMO. 1 3 Link to post Share on other sites
6./ZG26_Emil 999 Posted October 10, 2013 Share Posted October 10, 2013 I voted yes because... We always would fly Full Real but when we landed we would always taxi round and park in a neat line, by ejecting it was the only way for us to see our cool skinned aircraft lined up like this. 1 Link to post Share on other sites
[Pb]Cybermat47 1514 Posted October 10, 2013 Share Posted October 10, 2013 If it was good enough for IL2 1946, it's good enough for BoS. 1 Link to post Share on other sites
Stray 74 Posted October 10, 2013 Author Share Posted October 10, 2013 Guys, this suggestion is not to make you take a stroll around your aircraft, but to finish the mission without exiting it and without bailing out when landed. So this isn't meant to be a gimmick. You can either sit in your cockpit till mission ends and hope not to be strafed, bombed or crashed into, or hit "end flight" key and remain in-game thus see what others are up to. This is not present in IL2 series yet. Bailing out on friendly airfield/carrier means you score half of your points for the mission. Introduction of this feature would prevent it, provided "end flight" would only work when safe on the ground, as "bail out" is there to quickly exit plane with a wing missing few thousand feet above the ground. Keep on voting. 1 Link to post Share on other sites
dkoor 115 Posted October 10, 2013 Share Posted October 10, 2013 Oh yes. I want to jump out and run to a buddy landing so he can fly me back to base. Thinking career mode here... That'd be kinda real cool. Link to post Share on other sites
LukeFF 6273 Posted October 11, 2013 Share Posted October 11, 2013 Guys, this suggestion is not to make you take a stroll around your aircraft, but to finish the mission without exiting it and without bailing out when landed. So this isn't meant to be a gimmick. You can either sit in your cockpit till mission ends and hope not to be strafed, bombed or crashed into, or hit "end flight" key and remain in-game thus see what others are up to. It's still a gimmick. What is supposed to happen if your airfield is strafed, bombed, or a plane crashes into you after you exit the plane? Should the pilot be able to walk only, or should be able to run? Should he just stand there after exiting, or should he be able to sit down somewhere? What if I end the mission as a gunner? Would that mean I'd have to crawl up to a fuselage hatch and then exit (i.e., lots of animation work). What if the plane sits so high on the ground that a ladder is the only feasible way to exit the plane? In such a case, should said ladder just magically appear when I exit the plane? Sorry, but unless something like this is well-thought out and executed, I don't want it. 2 Link to post Share on other sites
FlatSpinMan 817 Posted October 11, 2013 Share Posted October 11, 2013 Okay, your opinion is noted. Anyone else? Link to post Share on other sites
Bearcat 1654 Posted October 11, 2013 Share Posted October 11, 2013 Hmhm, in absence of "nice to have" i voted i need it... though i don´t . Best, Allons! Yeah me too.. for the same reason.. Guys, this suggestion is not to make you take a stroll around your aircraft, but to finish the mission without exiting it and without bailing out when landed. So this isn't meant to be a gimmick. You can either sit in your cockpit till mission ends and hope not to be strafed, bombed or crashed into, or hit "end flight" key and remain in-game thus see what others are up to. This is not present in IL2 series yet. Bailing out on friendly airfield/carrier means you score half of your points for the mission. Introduction of this feature would prevent it, provided "end flight" would only work when safe on the ground, as "bail out" is there to quickly exit plane with a wing missing few thousand feet above the ground. Keep on voting. I understand exactly what you mean. Sort of like a way to exit your aircraft without loosing points.. Link to post Share on other sites
Picchio 326 Posted October 11, 2013 Share Posted October 11, 2013 (edited) I vote for it to be a necessary thing, because once upon a time, I performed an ugly emergency landing at Hawkinge and I flipped my Spitfire over its nose. While I thought that I was just safe enough if I didn't undo my straps, reminding that I might have broken my neck, I decided to remain in the cockpit for a while and listen and look around for the battle upon my skies, since I knew that I had been followed by a few 109s. Then I heard that gut wrenching whistle approaching. Then bullets were tearing down my airframe and myself. That volley killed me instantly. While I was greatly amazed at how the AI behaved that time, I had also wished that maybe, if I was careful enough, I might have undone my straps and made it out alive. Edited October 11, 2013 by Picchio Link to post Share on other sites
Igitur 5 Posted October 11, 2013 Share Posted October 11, 2013 Hi all, my first post on this forum I voted yes of course. Having a virtual body and being able to climb in and exit the plane is the first step towards a truly immersive approach of history imo. Missions should start and end in the briefing room. A textual menu would suffice there though. Regards, 1 1 3 Link to post Share on other sites
Stray 74 Posted October 11, 2013 Author Share Posted October 11, 2013 Gentlemen, with all due respect,you misunderstand this idea. This is not about animated pilot walking around the aircraft or move out of the aircraft. No animation whatsoever. We have CTRL+E to eject from the aircraft but we don't have the key to FINISH the mission ( i.e. CTRL+F ) when on the ground. You end mission and that's it, no animated body to run around in Simple MISSION END key while staying in the game 1 Link to post Share on other sites
Matt 1017 Posted October 11, 2013 Share Posted October 11, 2013 That option is present in RoF and will thus also be in BoS. Unless you also mean the possibility to spectate, that's only possible if the server allows external views. Link to post Share on other sites
Jaws2002 1573 Posted October 15, 2013 Share Posted October 15, 2013 Cool. Just imagine finishing a successful mission in P-39, than come home, land, exit the plane and slam the cockpit door behind you like a boss. 2 Link to post Share on other sites
Stlkrash 10 Posted October 16, 2013 Share Posted October 16, 2013 This is a good idea, and expanding on it, we could go so far as a "Ready Room". Hang out while your buddies are getting on line, a usable map so you can post up a jpeg of the days mission like they did in the day... Man that would be the bee knees. And would be grand with my side project for this. Link to post Share on other sites
[RG]Flanker1985 62 Posted October 17, 2013 Share Posted October 17, 2013 Better if we can walk around the base like a FPS game. 1 Link to post Share on other sites
Karost 17 Posted November 16, 2013 Share Posted November 16, 2013 I like to see pilot dance "moon worker on the wing" Link to post Share on other sites
Hamzalcapone97 0 Posted November 26, 2013 Share Posted November 26, 2013 i know the walking around thing is not priority, but the kind of immersion you get with a game like star citezen, how you can walk up to your plane and get in, that takes the immersion to a whole new level, maybe after the game is out. for future updates, it would be killer if i could walk around, nothing else just walk, maybe sit in the briefing room. not too much, but maybe when the game is actually out. Link to post Share on other sites
-MG-Cacti4-6 42 Posted November 26, 2013 Share Posted November 26, 2013 Great idea, but to me the big thing is making sure the game works well in all key aspects....then add in immersion things like this... but i must say also the game is way more immersive than War Thunder in full real mode....after CoD, i didnt think i would enjoy another il2 game, but man.....hooked already. well played 777, #golfclap Link to post Share on other sites
DasEchteTFisch 4 Posted November 29, 2013 Share Posted November 29, 2013 I don't really need to be able to run around. But just be able to look at your landed aircraft would be nice. I normally don't like 3rd person view enabled during flight but on ground I would love it. So you can sea your damaged plane after an hard dogfight. 2 Link to post Share on other sites
TyphoonOneB 85 Posted December 14, 2013 Share Posted December 14, 2013 Cool. Just imagine finishing a successful mission in P-39, than come home, land, exit the plane and slam the cockpit door behind you like a boss. I have a good idea. If you land, you can walk around wherever you want and either end the mission or enter some sort of building and trigger the end of the mission. OR, if you happen to bailout over friendly territory, the squadron's car is spawned as you hit the button. As you land you can see it driving through streets and when you land you walk over to it, get inside it and drives off, thus ending the mission. If over enemy territory, an enemy truck with soldiers is spawned and takes you prisoner. How about that! 1 Link to post Share on other sites
Picchio 326 Posted December 14, 2013 Share Posted December 14, 2013 I have voted some time ago, but yesterday during a mission I had to land (worth to note that it was not a belly-landing, so my aircraft was still intact and engine still running, although coughing heavily) on the snowy fields of Russia because of the damage taken by my engine, and the clever AI strafed me a couple of times. It was thrilling for sure, but I'd like to have the chance to undo my straps instead of sitting in there like a poor fool. Link to post Share on other sites
Stray 74 Posted December 14, 2013 Author Share Posted December 14, 2013 I have voted some time ago, but yesterday during a mission I had to land (worth to note that it was not a belly-landing, so my aircraft was still intact and engine still running, although coughing heavily) on the snowy fields of Russia because of the damage taken by my engine, and the clever AI strafed me a couple of times. It was thrilling for sure, but I'd like to have the chance to undo my straps instead of sitting in there like a poor fool. that's exactly the reason for this poll. We should be able to finish the mission and yet remain in-game to view our friends as they fight. Link to post Share on other sites
Sokol1 2075 Posted December 15, 2013 Share Posted December 15, 2013 Voted yes, and of course - as in the original il-2 - the "exited" pilot should by "strafable" (like in some gun cam). But, if he duck - like in original il-2 - means he take cover and became "un-strafable". And mission points? This sound "gamey". Sokol1 Link to post Share on other sites
6S.Manu 156 Posted December 16, 2013 Share Posted December 16, 2013 It's still a gimmick. What is supposed to happen if your airfield is strafed, bombed, or a plane crashes into you after you exit the plane? Should the pilot be able to walk only, or should be able to run? Should he just stand there after exiting, or should he be able to sit down somewhere? What if I end the mission as a gunner? Would that mean I'd have to crawl up to a fuselage hatch and then exit (i.e., lots of animation work). What if the plane sits so high on the ground that a ladder is the only feasible way to exit the plane? In such a case, should said ladder just magically appear when I exit the plane? Sorry, but unless something like this is well-thought out and executed, I don't want it. Link to post Share on other sites
Biffa 3 Posted February 10, 2014 Share Posted February 10, 2014 I think it should be implemented but in a limited way to add immersion, like you shouldn't be able to take a stroll around the city but something like a small scene around your plane on ditching or landing where your taken off as prisoner, casualty or picked up by a staff car then it cuts back to your base/hospital or prison camp to help round off the mission and move onto the next- bit like the convoy rolling along the road in RoS. I'd love to add being able to enter building to access screens and have a mess back at your own base but I guess that would be a ton of extra work so the short scenes would be less time consuming to produce and because naturally this is a flight sim not arma as somebody has already pointed out. Link to post Share on other sites
GOZR 71 Posted February 11, 2014 Share Posted February 11, 2014 Yes in ARMA 3 teh effect of getting in an aircraft is awesome.. having this into a sim.. well it's a matter of time that we will so why not it's fun and we can enjoy other sides of a monotone square ideas about what a Sim should only do.. well DCS already simply started it too. Link to post Share on other sites
LukeFF 6273 Posted February 11, 2014 Share Posted February 11, 2014 I play combat flight sims for (wait for it)...the aspect of flight. I don't care one iota about being able to walk around my plane. If I want to walk around an airplane I'll go to a museum. we can enjoy other sides of a monotone square ideas about what a Sim should only do. What? 1 Link to post Share on other sites
steppenwolf 81 Posted February 11, 2014 Share Posted February 11, 2014 I think it'd be great to have something like what Star Citizen is doing (i.e., animations for getting in and out of your AC, ability to walk around, grab your gear perhaps?) Imagine a well animated frantic sprint to your plane while your base is being attacked and the struggle to get your plane airborne... 1 Link to post Share on other sites
[JG2]R7_Blackadder 33 Posted February 11, 2014 Share Posted February 11, 2014 I voted Yes, but with a reserve, here's why. Since you have done such a good work on the pilots models/textures it would be a pity not to profit on it. At the same time, there are many more details that need attentions first. Surely it will be a welcome feature along the road. Link to post Share on other sites
johncage 87 Posted March 5, 2014 Share Posted March 5, 2014 i want exit anytime option, even in the air. and parachute will be manually deployed by pressing another button! Link to post Share on other sites
BussII 127 Posted March 16, 2014 Share Posted March 16, 2014 This feature is even more important when using realistic setting difficulty and therefore not being able to check aircraft for damage. I hope that developers will consider this feature. Link to post Share on other sites
Charlo-VR 160 Posted March 16, 2014 Share Posted March 16, 2014 (edited) i want exit anytime option, even in the air. and parachute will be manually deployed by pressing another button! That's a really good point about having to press separate buttons for exiting an aircraft and for deploying your 'chute. As far as I know none of the parachutes WWII pilots wore were static-line deployed, so the pilot would need to actually deploy after egress, and even then after getting at least somewhat stable in the air. IIRC, in CloD you also had a separate button for jettison canopy you had to press before you could bail. So I suppose three buttons would be more appropriate. Some would probably script the three buttons in their HOTAS so they only have to press one button, but I for one would not. Instead, I would appreciate the slight additional workload of pressing three buttons in proper sequence to represent having to keep some wits about you in perhaps the most stress-inducing situation our pilots would have faced. Oh - and back on topic, on full-real MP servers I would really like the option to walk around my plane and look for damage. Charlo Edited March 16, 2014 by Charlo 1 Link to post Share on other sites
Stray 74 Posted March 19, 2014 Author Share Posted March 19, 2014 I never thought I'd make this poll stay active for such a long time. Thank you all for adding to this. Regretabbly, I cannot edit the poll and add the option "would be nice to have". "Finishing the flight" key would be great to safely disappear from the aircraft/or run away from it... Let the Devs work their magic on the issue. The key here is to remain in game upon landing safely, to enjoy the view of your squaddies still in the air. Exit mission would be definite "back to lobby". Multiplayer/Co-opeartive modes are not yet implemented yet, but I cannot imagine Co-operative mode without this feature. Also I would love to see rearming/refueling the aircraft and scrambling again... Link to post Share on other sites
216th_Peterla 704 Posted April 14, 2014 Share Posted April 14, 2014 Guys, this suggestion is not to make you take a stroll around your aircraft, but to finish the mission without exiting it and without bailing out when landed. So this isn't meant to be a gimmick. You can either sit in your cockpit till mission ends and hope not to be strafed, bombed or crashed into, or hit "end flight" key and remain in-game thus see what others are up to. This is not present in IL2 series yet. Bailing out on friendly airfield/carrier means you score half of your points for the mission. Introduction of this feature would prevent it, provided "end flight" would only work when safe on the ground, as "bail out" is there to quickly exit plane with a wing missing few thousand feet above the ground. Keep on voting. Upvoted Link to post Share on other sites
arjisme 63 Posted April 14, 2014 Share Posted April 14, 2014 The key here is to remain in game upon landing safely, to enjoy the view of your squaddies still in the air.I think you are proposing a limited spectator view where you can watch whatever action is happening near where you landed/crashed/bailed. The chief problem I see with that (at least for MP) is that TeamSpeak will still be possible after you leave your plane. There will be some who will use this to act as air traffic controllers for their friends who are still in the fight. Link to post Share on other sites
FuriousMeow 1079 Posted April 14, 2014 Share Posted April 14, 2014 There is no lobby with this title. When you end your mission you remain in the map, as has been seen with the current MP playability. There is no need to stay on the airfield, you'll see your squad mates being shot down or shooting down planes while remaining within the game/mission. It's a feature that may have worked with the old Il-2 series, this isn't doing anything the same as the old Il-2 series. Link to post Share on other sites
Recommended Posts