Veteran66 Posted April 20, 2015 Posted April 20, 2015 Hi Veteran, hope you don't mind! no, but next time you give the source many work and helpers in the Veteranen Missions and radio calls. 3
Feathered_IV Posted April 21, 2015 Author Posted April 21, 2015 Hi Veteran, thanks and apologies to you and your team for that. I just got home and opened up the sound mix in my editor to check. There are indeed three separate samples of yours in there. Two of four second duration and another much longer one that goes for about 11 seconds. Certainly full credit to you for the creation of those. If you'd prefer I took them out just let me know.
Veteran66 Posted April 21, 2015 Posted April 21, 2015 Hi Veteran, thanks and apologies to you and your team for that. I just got home and opened up the sound mix in my editor to check. There are indeed three separate samples of yours in there. Two of four second duration and another much longer one that goes for about 11 seconds. Certainly full credit to you for the creation of those. If you'd prefer I took them out just let me know. no it is ok, i make the sound file for BoS player but next you can call the source you have it.
FlatSpinMan Posted April 23, 2015 Posted April 23, 2015 FSM, I started your LW Afrika campaign in HSFX 7 again yesterday. Does that still work? When various AI planes became flyable and different units became available, a few things in my campaigns got broken. Anyway, I hope it does work and that you get a laugh out of it. It was fun to make.
Feathered_IV Posted July 10, 2015 Author Posted July 10, 2015 You're welcome guys. Mungee, the sample works in SP just fine. It will play out whenever the AI announce that they are wounded or bailing. I find that the BoS radio messages are the most irritating out of all the flight sims over the last decade (even more so than Cliffs of Dover, which sounds like Peter Dinklage trying to impersonate C3PO). I have tried to find ways of improving the stock voices in BoS, but their repertoire is so limited and so repetetive that there is little I can do to fix it. The problem is not the voice actors themselves like in CloD. It is largely the way the samples are delivered, with sentences being constructed from a shopping list of individual words. They are robotic and unnatural. The text, which flashes across black rectangular boxes is intrusive uninformative. Most of the irritating chanting is apparently done by your own unintroduced character, who really needs to be the silent protagonist. The ground controller just delivers a stream of useless and unwanted information to nobody in particular. It's like trying to make love while Raaaid is talking in the next room... 1
Feathered_IV Posted July 10, 2015 Author Posted July 10, 2015 Before I forget, I recommend SP players try just renaming the varCallsign subfolders in each of the eleven Actor folders titled Actor01, Actor02, Actor03 etc. Add a " - " at the begining of each of these so the subfolders read -varCallsign. This will cut out the worst of the repetition, but still leaves you with some semblance of company. I've been doing this for some time and find its the best compromise.
Reflected Posted July 15, 2015 Posted July 15, 2015 I tried both. I just love them. They make MP - and even SP - so much more immersive! Thank you so much!
Feathered_IV Posted July 15, 2015 Author Posted July 15, 2015 Hi Reflected, that's great news. I'm really glad you like them. PM is on its way with some helpfull info.
LLv24_Zami Posted July 15, 2015 Posted July 15, 2015 How did I miss this thread earlier? I will give this a go.
LLv24_Zami Posted July 15, 2015 Posted July 15, 2015 Before I forget, I recommend SP players try just renaming the varCallsign subfolders in each of the eleven Actor folders titled Actor01, Actor02, Actor03 etc. Add a " - " at the begining of each of these so the subfolders read -varCallsign. This will cut out the worst of the repetition, but still leaves you with some semblance of company. I've been doing this for some time and find its the best compromise. Is this for VVS sounds only?
Reflected Posted July 15, 2015 Posted July 15, 2015 I didn't rename anything and it doesn't sound repetitive at all. Mind you, I don't speak Russian nor German, so as far as I'm concerned it's a new sentence every time
Feathered_IV Posted July 15, 2015 Author Posted July 15, 2015 So far Zami I've only renamed my Russian varCallsign folders. I havent flown the Lufties for a while, but I imagine it would help there too.
LLv24_Zami Posted July 16, 2015 Posted July 16, 2015 I didn't rename anything and it doesn't sound repetitive at all. Mind you, I don't speak Russian nor German, so as far as I'm concerned it's a new sentence every time I think I`ll do the same. Don`t understand a word they say
FlyingNutcase Posted July 16, 2015 Posted July 16, 2015 Just listened to them out of game - very bloody nice!
6./ZG26_5tuka Posted July 21, 2015 Posted July 21, 2015 The german one gets quite repetetive over time but it surely adds some abmbience. I don't quite like the continous interferrence noises between different calls, which gets quite annoys.me over time.
Feathered_IV Posted July 21, 2015 Author Posted July 21, 2015 Sorry about that. I don't have many good German voice samples to work with, especially ones where I know what is being said. I'll see if I can revisit it though and do a new improved version. I'll make sure the incidental static is kept to a minimum too.
wellenbrecher Posted July 22, 2015 Posted July 22, 2015 The download links gives out an error message, in any configuration I tried.
Feathered_IV Posted July 22, 2015 Author Posted July 22, 2015 The forum does not allow me to edit an existing post to update a link. Try post #6 on page 1. I just tried it and it works. 1
=LD=Penshoon Posted July 22, 2015 Posted July 22, 2015 Also tried downloading them again and these links worked for me: VVS: http://www.mediafire.com/download/5vsh206kjmae7nh/V.2+Ambient+VVS+Radio+for+MP+Immersion+by+Feathered_IV.rar Luftwaffe: http://www.mediafire.com/download/vdgf97gxxk87ra8/Ambient+LW+Radio+for+MP+Immersion+by+Feathered_IV.rar 3
wellenbrecher Posted July 22, 2015 Posted July 22, 2015 Worked beautifully, cheers. And thanks for the work, Feathered!
Feathered_IV Posted October 31, 2015 Author Posted October 31, 2015 I'm wondering if anyone can help me. I'm working on updating and improving this, but need some advice. When I use the mod in-game, each time the new radio sample plays there is a loud, sustained burst of static which occurs for about five seconds before the sample plays normally. This is not a part of the sound samples I have made, nor is it an actual deliberate sound from the game. It appears to be an error noise as the rep_wounded.ogg tries to play. First of all, I'd like to know if anyone else experiences this. Secondly, if you don't. I'd like to know what your sound setup is... Most importantly I'd like to hear some suggestions of what I can try to remove or minimise this annoying and unwanted burst of static. So far I've tried: Make first 10-20 seconds of sound sample silent to try and make loading easier Add one small mike noise at start then make next 10-20 seconds silent before the main body of the sample begins. Reduce bit rate of the sound sample to the lowest mono rate and size I can. If a solution cannot be found I'll need to look at making the samples shorter and much more generic perhaps. However if anyone can offer suggestions I'd be very grateful.
Sokol1 Posted November 8, 2015 Posted November 8, 2015 This static sound is from game engine, I shut up the annoying "I am wounded" and others BS, but sill listening the static (and read the message if the CHAT window if are on) even in MP...
Feathered_IV Posted November 8, 2015 Author Posted November 8, 2015 Thanks Sokol, I really appreciate the reply. I did some digging around and extracted the sounds from the game. It looks like the game is playing a sound called something like Radio Static 11 (away from my computer at the moment). Without a mods-on mode it can't really be edited out. I've been working on a new version which uses 12 sound files rather than just one. It stops the radio chatter sounding repetitive, even when there is 50+ players and complete carnage going on.
SCG_motoadve Posted November 4, 2019 Posted November 4, 2019 Great addition, thanks. Is there a way to increase their voulme a bit? With new sound engine , they are quite low.
Blitzen Posted November 4, 2019 Posted November 4, 2019 Snatched up the Luftwaffe one right away...Might there be one for the RAf and AAF coming as well?
[APAF]VR_Spartan85 Posted November 5, 2019 Posted November 5, 2019 On 11/7/2015 at 9:10 PM, Sokol1 said: This static sound is from game engine, I shut up the annoying "I am wounded" and others BS, but sill listening the static (and read the message if the CHAT window if are on) even in MP... Ya it’s very annoying, not even a proper panpan or mayday... no call out of location, alt, heading.... imagine modern flight emergency... B777 Flight:...‘We’re crashing!’ ATC:..... ‘ok?’ I mean I’m not sure if radio etiquette back in the day but I’m sure it was a bit better then that... id prefer no message at all... in MP if there’s gonna be a message from a player... it should come from the player. Not automated.
Gambit21 Posted November 5, 2019 Posted November 5, 2019 On 4/3/2015 at 8:28 AM, Feathered_IV said: ...you will now hear distant radio chatter from other Soviet units in combat. So...are you saying it’s “not close!” ?
Feathered_IV Posted November 5, 2019 Author Posted November 5, 2019 Me and the guy who designed the radio chatter... We are not close
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