1CGS Han Posted March 3, 2015 1CGS Posted March 3, 2015 Everyone who have microstutters, please respond here: http://forum.il2sturmovik.com/topic/14901-please-fix-microstuttering/?do=findComment&comment=239406
Lusekofte Posted March 3, 2015 Posted March 3, 2015 I will look at this , I do not have micro stutters , but the clouds got a worser look. My guess is a tweak on the graphics is in order, thx
312_HeRa Posted March 3, 2015 Posted March 3, 2015 Dserver account ..... Thanx ZAK . So we are waiting .....so I can host today afternoon Got it...thanx devs ......its gonna be long long night
avlSteve Posted March 3, 2015 Posted March 3, 2015 Sweet update... thanks, devs. Meanwhile, I submitted a bug (in the wrong thread which was to gather suggestions, oops) but I was wondering if anyone besides me is having the tail wheel bust off the 111 even if just starting the engines, or throttling up or taxiing. It's happening to me, repeatable on different maps and airfields. Maybe 6 or 7 attempts, I even rebooted. Is it only me?
[7e]Forza42 Posted March 3, 2015 Posted March 3, 2015 Hi devs, is there a possibility to consider (on your side) to increase the visibility distance of target/destructible objet? in my opinion, there is real probleme that if you are into a bomber, at 4000m that you cannot see target until the last 10 sec because of the LODs system pop-in objets too late .... thanks.
Nankeen Posted March 3, 2015 Posted March 3, 2015 Hey OriginalCustard,There are new seasonal maps coming, that's something to look forward too. I'm sure their quite busy with other projects as well, so keep your chin up, the dev's and community have a history of surprising us, we can only wait and see . For now, I mostly fly early in the morning, it's kinder on the eye's. What I have noticed for a while now, is quite a difference in the day light cycle, between the hours of 08:00 and 09:00 for example.Hardware:Graphic cards and monitors, there are so many these days, and they all display the graphics differently, even in the coldest environments.I use a 1ms UHD monitor and a 512 -bit graphics card on a system that's capable of running PCI Express 3.0 and tbh, the graphics card and pc are certainly not cutting edge, however I have noticed a difference in the visual quality regarding images and many game titles as opposed to past hardware configurations. Regards 1
6./ZG26_Custard Posted March 3, 2015 Posted March 3, 2015 Hey OriginalCustard, There are new seasonal maps coming, that's something to look forward too. I'm sure their quite busy with other projects as well, so keep your chin up, the dev's and community have a history of surprising us, we can only wait and see . For now, I mostly fly early in the morning, it's kinder on the eye's. What I have noticed for a while now, is quite a difference in the day light cycle, between the hours of 08:00 and 09:00 for example. Hardware: Graphic cards and monitors, there are so many these days, and they all display the graphics differently, even in the coldest environments. I use a 1ms UHD monitor and a 512 -bit graphics card on a system that's capable of running PCI Express 3.0 and tbh, the graphics card and pc are certainly not cutting edge, however I have noticed a difference in the visual quality regarding images and many game titles as opposed to past hardware configurations. Regards I'm very much looking forward to the summer and autumn maps and I think you are right about the Dev's surprising us, they do have a tendency to do that I completely agree with you about the plethora of different hardware setups and how they affect the visual gaming experience. I will keep my fingers crossed with regard to the current situation with the runways and hope for an update that will sort it out. Best Regards
71st_AH_Mastiff Posted March 3, 2015 Posted March 3, 2015 (edited) wait so the 6 or 7 guys that are experiencing micro stutters are more than likely using sweet FX and/or 3rd party tool, and blaming the game? Edited March 3, 2015 by 71st_Mastiff
6./ZG26_Custard Posted March 3, 2015 Posted March 3, 2015 wait so the 6 or 7 guys that are experiencing micro stutters are more than likely using sweet FX and/or 3rd party tool, and blaming the game? I am fortunately not suffering with micro stutters and I don't use 3rd party tools or Sweet FX. I'm not knocking the game which I think is excellent and getting better with every patch or the Dev's who I know are dedicated and passionate, but since update 1.09 the runways have become almost impossible to spot visually at times. I am confident that its not my hardware set up as it seems that many others are having the same issue and I hope that if it's an issue with the textures a further patch will sort it out.
Sokol1 Posted March 3, 2015 Posted March 3, 2015 http://i1063.photobucket.com/albums/t506/Originaltart/2015-03-02_00010_zpsdt0wmwvy.jpgCockpit view, sorry I can't see anything that even resembles a runway. The runway is discernible in this picture, between the top of gunsight and right canopy frame.
71st_AH_Mastiff Posted March 3, 2015 Posted March 3, 2015 I am fortunately not suffering with micro stutters and I don't use 3rd party tools or Sweet FX. I'm not knocking the game which I think is excellent and getting better with every patch or the Dev's who I know are dedicated and passionate, but since update 1.09 the runways have become almost impossible to spot visually at times. I am confident that its not my hardware set up as it seems that many others are having the same issue and I hope that if it's an issue with the textures a further patch will sort it out. yea I can see them good but maybe making them a little muddy would help?
6./ZG26_Custard Posted March 3, 2015 Posted March 3, 2015 The runway is discernible in this picture, between the top of gunsight and right canopy frame. Only when you are right on top of it. check this one from a distance away. I had zoomed the cockpit shot in this shot is about 30 seconds before the cockpit view The blue dot on the mini map and in the centre of the screen shot is the radio transmitter just before the end of the runway. The point I am trying to make is that before 1.09 the runway would have been much more visible. Trying to get a visual of a sizable runway on that shot is very difficult yea I can see them good but maybe making them a little muddy would help? Maybe, but before the patch they were just fine so I can only think its a textures change that has done it?
eGGi Posted March 3, 2015 Posted March 3, 2015 Were the devs informed about the problem that the tailwheel of the He-111 always brakes off randomly after spawn? Mostly from 1sec-2min
II/JG17KaC_Wolfe Posted March 3, 2015 Posted March 3, 2015 Thanks, LeutnantZot I'll remember that for next time Did you hear any new sounds? like when the wingmans rounds where hitting his target? Never noticed that before. The oxygen mask breathing sound is the best Ivé heard so far!. I think great sound makes such a difference in respect to immersion. I agree - this games getting better and better. Have you posted your movies on you tube ? The developers should pay you.
6./ZG26_Custard Posted March 3, 2015 Posted March 3, 2015 Were the devs informed about the problem that the tailwheel of the He-111 always brakes off randomly after spawn? Mostly from 1sec-2min is that in single player or multiplayer mode?
eGGi Posted March 3, 2015 Posted March 3, 2015 (edited) is that in single player or multiplayer mode? I only played Multiplayer since patch 1.009 ... Edited March 3, 2015 by VSG1_eGGi
6./ZG26_Custard Posted March 3, 2015 Posted March 3, 2015 I only played Multiplayer since patch 1.009 ... I will check it out too on Multiplayer
71st_AH_Mastiff Posted March 3, 2015 Posted March 3, 2015 (edited) Were the devs informed about the problem that the tailwheel of the He-111 always brakes off randomly after spawn? Mostly from 1sec-2min yes pictures and video.. and the gunners position on the JU87D..double cockpit Edited March 3, 2015 by 71st_Mastiff
AbortedMan Posted March 4, 2015 Posted March 4, 2015 Only when you are right on top of it. check this one from a distance away. I had zoomed the cockpit shot in this shot is about 30 seconds before the cockpit view <pic snip> The blue dot on the mini map and in the centre of the screen shot is the radio transmitter just before the end of the runway. The point I am trying to make is that before 1.09 the runway would have been much more visible. Trying to get a visual of a sizable runway on that shot is very difficult Not directed specifically at you, but is everyone complaining/reporting about the runway visibility because they have real life references of snow covered runways at snow covered airfields that are easier to see or are they just complaining/reporting because they want the runways easier to see for quality of life/non-realism reasons? I'm genuinely curious because it seems to me that no one has stopped to think that maybe runway visibility really was as hard as it is now, and it was too easy before the texture change.
Habu Posted March 4, 2015 Posted March 4, 2015 Were the devs informed about the problem that the tailwheel of the He-111 always brakes off randomly after spawn? Mostly from 1sec-2min Yes we reported it (two of us).
6./ZG26_Custard Posted March 4, 2015 Posted March 4, 2015 Not directed specifically at you, but is everyone complaining/reporting about the runway visibility because they have real life references of snow covered runways at snow covered airfields that are easier to see or are they just complaining/reporting because they want the runways easier to see for quality of life/non-realism reasons? I'm genuinely curious because it seems to me that no one has stopped to think that maybe runway visibility really was as hard as it is now, and it was too easy before the texture change. You may be right and I take your point and I was thinking alone the same lines, but before the patch they were not sticking out like a sore thumb but you were at least able to get a visual. Now with current 1.09 they are at times almost completely invisible unless you are very close. A military airfield or runway would I assume have been fairly well used by ground traffic, ground crew and of course aircraft. With all the oil fuel and detritus that such activities would create I would suppose they would be discernible from the air on approach? The real thing below I suppose we will just have to wait and see what happens in future patches? Regards
AbortedMan Posted March 4, 2015 Posted March 4, 2015 I agree that a runway should have signs of use that would make it easier to see, but I was under the impression that most non-paved runways in this game were coated in somewhat relatively new, yet groomed, snow...it being the dead of winter and all. On that same note, I would also think ground crew would make some effort to de-ice the runway, but I'm not familiar with VVS ground maintenance operations during winter. Your picture shows a paved runway that was probably cleaned up in the last 6 hours...I'm not sure all the runways in BoS area were even paved. Flying over my local ski resort at 7000ft I couldn't tell what snow was groomed and what was powder purely on visual so I'm inclined to believe that this is somewhat accurate. Can't say for sure since it's not in a LaGG-3 on final in 1942, though...hence the question. 2
312_strycekFido Posted March 4, 2015 Posted March 4, 2015 You may be right and I take your point and I was thinking alone the same lines, but before the patch they were not sticking out like a sore thumb but you were at least able to get a visual. Now with current 1.09 they are at times almost completely invisible unless you are very close. A military airfield or runway would I assume have been fairly well used by ground traffic, ground crew and of course aircraft. With all the oil fuel and detritus that such activities would create I would suppose they would be discernible from the air on approach? The real thing below I suppose we will just have to wait and see what happens in future patches? Regards But that's cleared asphalt, not grassy field under a meter of snow.
6./ZG26_Custard Posted March 4, 2015 Posted March 4, 2015 (edited) But that's cleared asphalt, not grassy field under a meter of snow. In the game they do have some flagged stone runways and you would have a deal of a time landing in 3 feet of snow without a skid landing gear. I'm fairly certain an attempt would have been made to clear and prepare an airfield for use. Edited March 4, 2015 by OriginalCustard
6./ZG26_Custard Posted March 4, 2015 Posted March 4, 2015 (edited) I agree that a runway should have signs of use that would make it easier to see, but I was under the impression that most non-paved runways in this game were coated in somewhat relatively new, yet groomed, snow...it being the dead of winter and all. On that same note, I would also think ground crew would make some effort to de-ice the runway, but I'm not familiar with VVS ground maintenance operations during winter. Your picture shows a paved runway that was probably cleaned up in the last 6 hours...I'm not sure all the runways in BoS area were even paved. Flying over my local ski resort at 7000ft I couldn't tell what snow was groomed and what was powder purely on visual so I'm inclined to believe that this is somewhat accurate. Can't say for sure since it's not in a LaGG-3 on final in 1942, though...hence the question. I agree with what you are saying and I also know nothing about VVS ground operations but I think what is interesting to note in the photo is the side roads and service ways as they are fairly visible in that shot. Lets see what happens in future patches. Roll on the summer and autumn maps! Edited March 4, 2015 by OriginalCustard
Feathered_IV Posted March 4, 2015 Posted March 4, 2015 I agree that a runway should have signs of use that would make it easier to see, but I was under the impression that most non-paved runways in this game were coated in somewhat relatively new, yet groomed, snow...it being the dead of winter and all. For what it's worth, Gumrak was bombed more than 80 times in November 1942
Nankeen Posted March 4, 2015 Posted March 4, 2015 I agree - this games getting better and better. Have you posted your movies on you tube ? The developers should pay you. Yes I have a YouTube channel (no adds). It was created with the intention to support this game and felt this hopefully may benefit everyone in some way. As for being paid, na, I’m happy to contribute freely also, like the rest of the community.
Nankeen Posted March 4, 2015 Posted March 4, 2015 This link was interesting: http://www.stalingrad.net/german-hq/the-stalingrad-airlift/mainpage_airlift.htm
Livai Posted March 4, 2015 Posted March 4, 2015 I wonder how the runways ( not all runways ) are now worse to see and at the same time a challenge and more realistic? Look at the Texture before the patch they were clear white and now they are grey? Devs, explain this change?
Sokol1 Posted March 4, 2015 Posted March 4, 2015 Look at the Texture before the patch they were clear white and now they are grey? Yes, the snow is more "gray" now, and thus less glaring. Since the runways are light gray, became less visible. A good trade.
6./ZG26_Custard Posted March 4, 2015 Posted March 4, 2015 I wonder how the runways ( not all runways ) are now worse to see and at the same time a challenge and more realistic? Look at the Texture before the patch they were clear white and now they are grey? Devs, explain this change? Yes it's weird that the ground textures have better definition but it seems the runways have less? For what it's worth, Gumrak was bombed more than 80 times in November 1942 I have to be honest here Gumrak is fairly easy to see with 1.09 as it is a stone slab runway Yes, the snow is more "gray" now, and thus less glaring. Since the runways are light gray, became less visible. A good trade. I don't agree that it is a good trade because it has made a large number of airfields/ runways almost invisible unless you are right on top of them. I do understand for some people this is not an issue and I respect your viewpoint.
kendo Posted March 4, 2015 Posted March 4, 2015 The new textures are excellent and a big improvement in my opinion. I for one certainly don't want a reversion to how it was before. I'm sure any visibility issues for the runways can be fixed with a tweak in the next update. 1
6./ZG26_Custard Posted March 4, 2015 Posted March 4, 2015 either The new textures are excellent and a big improvement in my opinion. I for one certainly don't want a reversion to how it was before. I'm sure any visibility issues for the runways can be fixed with a tweak in the next update. I don't want a reversal either as the ground textures are much better and I hope that you are correct about the tweaks
[IB]Zulu Posted March 4, 2015 Posted March 4, 2015 I agree that a runway should have signs of use that would make it easier to see, but I was under the impression that most non-paved runways in this game were coated in somewhat relatively new, yet groomed, snow...it being the dead of winter and all. On that same note, I would also think ground crew would make some effort to de-ice the runway, but I'm not familiar with VVS ground maintenance operations during winter. Your picture shows a paved runway that was probably cleaned up in the last 6 hours...I'm not sure all the runways in BoS area were even paved. Flying over my local ski resort at 7000ft I couldn't tell what snow was groomed and what was powder purely on visual so I'm inclined to believe that this is somewhat accurate. Can't say for sure since it's not in a LaGG-3 on final in 1942, though...hence the question. Yes, for the sake of gameplay all airfields should be made more visible, than we have now. I agree also that not only runways but all places of personel activity will become darker then snow in two or three days after snowfall. Chimneys and fires will smoke snow with soot , machinery and people will leave dark spots on its presence and all the ground of the airfield should be seen as big and dark spot in the vast expanses of snow . The game pictures look like no people leave and work and fight at the ground and all airfields look like abandoned ones, or look like rare used Antarctiс runways with one or two fligts in a month. It not a true for a war!!!! 1
6./ZG26_Custard Posted March 4, 2015 Posted March 4, 2015 Yes, for the sake of gameplay all airfields should be made more visible, than we have now. I agree also that not only runways but all places of personel activity will become darker then snow in two or three days after snowfall. Chimneys and fires will smoke snow with soot , machinery and people will leave dark spots on its presence and all the ground of the airfield should be seen as big and dark spot in the vast expanses of snow . The game pictures look like no people leave and work and fight at the ground and all airfields look like abandoned ones, or look like rare used Antarctiс runways with one or two fligts in a month. It not a true for a war!!!! You have my vote on this one
Frequent_Flyer Posted March 5, 2015 Posted March 5, 2015 For what it's worth, Gumrak was bombed more than 80 times in November 1942 I do not know Gumrak, but that sounds like a drinking problem to me.
Sokol1 Posted March 5, 2015 Posted March 5, 2015 (edited) Solved the problem to see runways, just put special illumination there. In Lupson SMG. Edited March 5, 2015 by Sokol1 1
AbortedMan Posted March 5, 2015 Posted March 5, 2015 Yes, for the sake of gameplay all airfields should be made more visible, than we have now. I agree also that not only runways but all places of personel activity will become darker then snow in two or three days after snowfall. Chimneys and fires will smoke snow with soot , machinery and people will leave dark spots on its presence and all the ground of the airfield should be seen as big and dark spot in the vast expanses of snow . The game pictures look like no people leave and work and fight at the ground and all airfields look like abandoned ones, or look like rare used Antarctiс runways with one or two fligts in a month. It not a true for a war!!!! I don't think these things are being done for sake of gameplay but realistic effect. Note that only one or two airfields had actual buildings in this area at the time, so I've heard.
6./ZG26_Custard Posted March 5, 2015 Posted March 5, 2015 Solved the problem to see runways, just put special illumination there. In Lupson SMG. A very novel way indeed, but what do you do when there are no other visual markers to "light up" I.e no trees or discernible features!
6./ZG26_Custard Posted March 5, 2015 Posted March 5, 2015 I don't think these things are being done for sake of gameplay but realistic effect. Note that only one or two airfields had actual buildings in this area at the time, so I've heard. I completely understand that a fair number of the airfields represented in this game would have been probably quick temporary solutions and would therefore not have stood out dramatically. I feel personally that the way the runways were before 1.09 visually were just fine. They were not ridiculous day glow beacons but on the other had they were at least visible at a distance of about half a kilometre or less. If you are flying in heavy weather or at night I can appreciate that you will need to use instruments constantly, but in bright clear conditions you should at least be able to get a good visual of the runway on approach and not have to continuously check map, check heading etc. Patch 1.09 has added some wonderful improvements to a fantastic game, but the mystery of the "sometimes" invisible runways in my view is not one of them. 3
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