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Game version 1.009 discussion

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Version 1.009

 

Dear pilots!

Today we’re updating the game to version 1.009. The change log was published in the previous dev blog last Friday, you can also find it below.

The most expected are numbers 55, 56 and 57, of course

 

55. Full mission editor added
56. Dedicated server added
57. Remote control console for the dedicated server added

 

1. Oxygen system added. In case when it’s damaged or when runs out of oxygen, the pilot will suffer more severe overloads on high altitudes;
2. Fixed rudder wobbling when control rods are broken;
3. The stick doesn’t wobble when shooting any more in a plane parked with its engine off and at calm weather;
4. The bounce of the stabilizer that used to bother pilots tuning it for Bf 109 was fixed;
5. Default yaw trimming for Yak-1 was fixed; the plane is now trimmed for combat flight speed;
6. The approach to default roll and yaw trimming changed: it is now working as trimming with rods that should return to combat speed position when released to neutral position;
7. Fixed tabs on Bf 109 and Fw 190 were tuned so that the default stabilizer position is now more convenient;
8. Yak-1 and IL-2 flaps are now influenced by the incoming airflow as the speed increases (at about 250km/h)
9. Landing flaps can now stuck or break off at speeds that exceed the normal speed which these elements are supposed to withstand;
10. Plane is now shaking and can get it’s landing gears broken away when flying at high speed with the gears down;
11. Open bomb hatch should now affect the air drag;
12. Flap control lever on Yak-1 was fixed: it should not be shaking at high engine revs and should not return to neutral position when the flaps are down;
13. He-111 trimming range corrected, it is now possible to trim the plane for horizontal flight at any speed;
14. Excessive jumping behavior of Pe-2 tuned to bet the same like in reference videos;
15. Fixed the issue with engine not starting at all after a failed attempt to start;
16. The bug with transparent elements attaching to ripped off parts of He 111 was fixed;
17. It is now posible to shoot off wheels from the landing gears of Pe-2 and He 111;
18. The lag between hits and visual effects of impact was minimized;
19. HE and fragmentation ammo influence on armoured elements fixed: they are now properly protected from low caliber hits;
20. Armour penetration ammo has also been more precisely tuned;
21. Ground crews are now running away correctly from exploding vehicle;
22. An issue with ground vehicles placed near each other not exploding in Multilayer was fixed;
23. Airframe durability has been tuned and increased in most of the cases adding more resistance to direct hits;
24. Fixed abrupt blackouts that pilots of Bf 109 experienced when using flaps while the slats are out;
25. Fixed abrupt blackouts when putting up the gears right after takeoff;
26. A rolling gear wheel aerodynamics fixed. This should decrease the chance of nose over and as a result make landing a bit easier;
27. Excessive snow dust effects created by a falling wheel removed;
28. All radial engines in the game got their durability incresed;
29. An opportunity to extinguish fire in the fuel tanks on flight. To do that increase speed and sideslip;
30. Gun spread was recalculated. German fixed weaponry got horizontal spread decreased by 50%;
31. MG/FF cannons on Fw 190 A-3 and He 11 H-6 got their horizontal spread decreased according to the reference;
32. Horizontal spread of turret guns in case of overheat has been increased;
33. Several Campaign and Dserver crashes have been fixed;
34. Engine and wind sounds shouldn't clip and disappear when played simultaneously with numerous bullet and shell impacts;
35. AI bombers should now correctly drop the bombs after the Do Like Me command;
36. AI will not bail out instantly but with a random delay;
37. Significantly improved the situation with hit sounds in Multiplayer;
38. AI stay in formation when an enemy fighter is spotted;
39. Invisible tracers fixed in Multiplayer;
40. AI dive bombers Ju 87 and Pe-2 will do vertical dive bombing only if the need to spend not more than 2 minutes to gain the necessary altitude; next dives the do will be flat ones;
41. AI should now return to the home base if damaged or leaking fuel;
42. AI that go to home base because of low ammo or minor damage should now be going on max speed;
43. AI that was damaged, or has low fuel or zero ammo will now perform evasive maneuvers on its way to the home base;
44. Light BT-7M tank added;
45. La-5 canopy framing was slightly corrected;
46. In Campaign and Quick mission, a transport convoy will move off the road and spread if attacked from the air;
47. Full player list on the server added;
48. It is now possible to vote to kickban a player (for 24 hours by default);
49. AI controlled Ju 87 are now using flaps correctly on takeoff;
50. Excessive wobbling on roll axis that appeared during dive maneuvers on Ju 87 was removed;
51. AI planes will start engines again if they fail to do that at first attempt;
52. It is now possible to mark players on the server; marked players have purple icons;
53. Ground target markers are now shown on all the objects, not their group leaders only;
54. Distance is now shown on markers of ground targets (3km and less for group leaders and 1km for each object);
55. Full mission editor added \bin\editor\STEditor.exe;
56. Dedicated server added \bin\game\DServer.exe;
57. Remote control console for the dedicated server added \bin\console\;
58. It is now possible to set a pool of missions to put the to rotation on a ranked server. To add a mission to the pool you need to contact us;
59. Two multiplayer missions created by DED team added to this version to begin testing of the ranked servers system;
60. HUD is now turning red when the plane is near stall, or suffering from flatter;
61. The issue with bomb fuses turning off before landing was fixed;
62. Ranked server are now marked with red badges in the server list;
63. AAA should now cover transport convoys in Quick Mission;
64. Snowy ground textures improved;
65. When the bomb hatch is open the wind noise can be heard.

 

And of course dedicated server is one of the key parts of the update. Everyone can now run their own multiplayer mission. Note that at this stage we’re offering you a Beta version of the server software which implies some simple rules of its use.

 

To start a server you need to be authorized on the Master serve with a game account. And since it is not possible to play and host with the same account simultaneously, you might need an extra account. But of course you don’t have to buy a new key for this purpose - you can use one of our specially prepared Dserver accounts. To get login and password to such account you need to submit a request at our Customer service helpdesk.

Attention!

To get your ticket processed please follow the following template precisely:

  1. login to your account at http://il2sturmovik.com/

  2. follow this link https://il2sturmovik...upport/request/

  3. put this as the ticket title: DSERVER please

  4. enter the text of the ticket as follows:

Hello!

Please, provide me with a special account that I would like to use to host a dedicated server. I know that such account would not let me play the game and that it doesn’t have planes on it, and I acknowledge that such account is the property of 1C Game Studios.

  1. send this request and wait for response;

  2. receive the account credentials and put them into the .SDS server configuration file.

 

And attention once more!

Giving out the extra dserver account takes time, so I’m afraid some of you may have to wait until tomorrow, because our customer service guy needs to sleep sometimes too.

 

FYI:

The file with .SDS extension saves all the settings of your server. A mission can be saved as .MISSION, or .MSNBIN - for ranked servers. To help you to get to know the new features we suggest you take a look at the configuration files that we used on the BOS EU Normal server. The archive that you can get via this link contains the following files:

BoS_MP_RD.msnbin - mission file

BoS_MP_RD.eng

BoS_MP_RD.ger

BoS_MP_RD.rus - mission description files

BoS_MP_RD_EU_normal.sds - server config file

 

Full news

You can ask new questions in this thread

  • Upvote 8

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~S~ Developers,

 

Downloaded, installed, happy.

 

Thank You!

 

Bo_S_v1_009.jpg

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Good stuff.

 

Does adding dserver allow an individual to host from their own account as they play the game, or does it only allow use of dserver running as a separate program whether that is on the same pc or not?

 

von Tom

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Good stuff.

Does adding dserver allow an individual to host from their own account as they play the game, or does it only allow use of dserver running as a separate program whether that is on the same pc or not?

You can run a server on account A but you can't play from account A on server A. You can run server from account A and play on this server from account B.

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Can someone tell me when Multyplayer will be back online couse the server list is empty for me.

Hosters got fresh dservers so they all had to restart. It takes some time usually, not long though

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That's a great update, with long expected releases !

Thank you very much !

:good:

 

By the way, when do you plan to deliver us the Ju52 ?

 

Cheers to all the dev team.

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So looking forward to getting a go at this tonight. Not a mission builder nor server host myself, but there's plenty to keep my anticipation high for this, and it'll be interesting to see, what people will do with the new tools.

 

Congratulations to the team on a job well done :salute:

  • Upvote 1

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First impression: Very nice and content (fix) rich patch.

 

The new Cockpit framing for La-5 looks way more comfortable than the previous one. Now one has at least enought visual sight to keep tracking his foe instead of loosing him in the gunsight mount / frames continuesly

 

Another good point is the change of the static trim tabs on the Bf 109s and Fw 190's elevator. Now they are less responsive to positiv elevator inputs and act more stable. The G-2 wont even pitch up at speeds of 770 km/h now, which is a great and long desired improvement in my eyes.

 

Too bad non linear throttle fixes and a corrected Jumo 211 J model for the Stuka have not been adressed with this update, but my hopes will continue to last. As for now I'm really satisfied with this update so far.

Edited by Stab/JG26_5tuka

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Improved ground textures are nice.

 

Just waiting on the MP to open back up.

 

Open, open, open, open..........................


First impression: Very nice and content (fix) rich patch.

 

The new Cockpit framing for La-5 looks way more comfortable than the previous one. Now one has at least enought visual sight to keep tracking his foe instead of loosing him in the gunsight mount / frames continuesly

 

Another good point is the change of the static trim tabs on the Bf 109s and Fw 190's elevator. Now they are less responsive to positiv elevator inputs and act more stable. The G-2 wont even pitch up at speeds of 770 km/h now, which is a great and long desired improvement in my eyes.

 

Too bad non linear throttle fixes and a corrected Jumo 211 J model for the Stuka have not been adressed with this update, but my hopes will continue to last. As for now I'm really satisfied with this update so far.

Flew the G2 for the first time in months. Looks like the throttle got fixed on that one. So, there is hope.

Edited by HerrMurf

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The oxygen system seems automatic, notice consume around ~3.500 meters.

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64. Snowy ground textures improved;  

For me its easier to estimate that last few feet before touchdown, making it easier to judge when to flair. One less excuse that I can use for  my bouncy landings though.

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Sweeeeeeeeeeeeeeeeeeeeeeeeet

 

Everything is falling into plaCe

 

Ps what is the crack with the ranked servers????? How does that work?

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Nope, flew on external view from 2500-3500k. No mask on the pilot. Didn't see anything in the inputs to key a manual application but it was just a quick browse.


wasn't the "gold" players supposed to get all the unlocks? didn't see it on the list...

D~

It is not automatic. Log into the Il2 main page (not forum) and activate it manually in your profile.

Edited by HerrMurf

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flew on external view from 2500-3500k. No mask on the pilot. Didn't see anything in the inputs to key a manual application but it was just a quick browse.

 

 

Looked inside the Key mapping nothing about Oxygen masks? No Oxygen masks on pilots, no animations and no special sounds either. Maybe it doesnt work?

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Excellent update....! Thanks for all your work and thank you for listening and being flexible.

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I'm not sure I like the extent to which aircraft are more resilient after this update. They seem to be able to absorb almost absurd amounts of bullets now.

 

But hey, other than that, great update. Snow looks excellent now, probably as exciting as you can make snow look.

  • Upvote 1

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