616Sqn_Johnny-Red Posted July 29, 2018 Posted July 29, 2018 (edited) 4 hours ago, EpeeNoire said: a-8 has been there, also the server was online. yet the "w/o tanks" thing sustains. a t-34 or even kv-1 doesnt stand much of a chance against a tiger-panzer, but that's just a wild guess to why they're disabled in general Re: New Tanks Performance For those interested to learn how Tigers will effect the ground war: I tested the RankedMoscow tank mission modified with the Tiger and KV-1s a few days ago (player tanks only, no AI Tigers or KV's). Tigers are clearly the best tanks, and largely invulnerable at range, but at close quarters they can be one shotted by APCR rounds. Where Tigers are active, a lot will depend on terrain (breaking line of sight) and available hard cover. They seem to be as vulnerable to air attack as any other tank. As for the KV-1s, there is very little between it and the the T-34 (IMO). I can see the T-34 remaining very popular for its familiarity and relative simplicity. To summarise, I don't think including the new tanks will take much implementation and is unlikely to wreck the balance of games where they're used. That augurs well for their introduction soon. Edited July 29, 2018 by Johnny-Red grammar :D
EpeeNoire Posted August 2, 2018 Posted August 2, 2018 moscow map seems to be gone from the rotation, thank you for that. now there is a nother annoyance that can become unfair quite easily: on the stalingrad map where airfields can be either destroyed or "conquered" by flying above the landing strip below 10 m it appears to be easier to do so when being a soviet pilot. it almost works every single time when trying while as axis pilot, it works 1 out of 5 times at most. also, when soviets took an airfield, the formerly german flak (which technically remains german, flak 37 &c.) suddenly hits more accurately than before, too. could this be looked into? I mean axis players are kina used to soviet sniper flak by now so I would be grateful if only the conquering thing would be fixed. thank you
EpeeNoire Posted August 3, 2018 Posted August 3, 2018 (edited) bump: fix it, pls did a little testing: took me 1 try as VVS pilot, but couldn't capture an airstrip in 7 trys when flying luftwaffe. I don't know about you, but for me, this is kind of frustrating. Edited August 4, 2018 by EpeeNoire
stupor-mundi Posted August 6, 2018 Posted August 6, 2018 On 7/29/2018 at 2:57 PM, EpeeNoire said: a-8 has been there, also the server was online. yet the "w/o tanks" thing sustains. a t-34 or even kv-1 doesnt stand much of a chance against a tiger-panzer, but that's just a wild guess to why they're disabled in general It would be very interesting to get a word from someone at -DED- about the reason for "w/o tanks". I had believed that server crashes were the motivation for that, but battle balance could certainly be the reason as well. There is a thread under technical issues about server crashes since 3.005 and the view there seems to be that tanks aren't implicated. Even though I think tanking with a large icon on your head is pretty ridiculous, I'd still very much like the tanks back.
EpeeNoire Posted August 13, 2018 Posted August 13, 2018 (edited) I think this server is unattended, pretty much. Seems like nobody cares at least Edited August 13, 2018 by EpeeNoire
Malik Posted August 15, 2018 Posted August 15, 2018 Where is the DED server [edited]? I like to play relaxed servers for IL2 often, if there isn't going to be one (or two) I'll bail from the il2 franchise. Get your act together if you want the income.
-TBC-AeroAce Posted August 16, 2018 Posted August 16, 2018 (edited) On 8/16/2018 at 12:10 AM, Malik said: Where is the DED server ffs? I like to play relaxed servers for IL2 often, if there isn't going to be one (or two) I'll bail from the il2 franchise. Get your act together if you want the income. It is not an official server but yes this [edited] Edited August 18, 2018 by SYN_Haashashin
EpeeNoire Posted August 17, 2018 Posted August 17, 2018 I always thought it's an official one? at least it said so in the name
Malik Posted August 17, 2018 Posted August 17, 2018 I thought is was too, so my apologies to the server owner. Are there any official relaxed servers, or don't they care once we've spent our money on their product?
Solmyr Posted August 18, 2018 Posted August 18, 2018 I confirm that despite its confusional name, this server isn't official at all. I don't think there are official servers at all, servers are expected to be up by users themselves, which is a bit of a shame. But the games would be priced higher, if there were. Still, I'm very surprised that there aren't more "normal" difficulty setting set servers for all the guys who don't have a 2000-3000 euros sim rig. We definitely need more of them. As we we need much more refinements in difficulty settings, particularly about the labels aspect. I really hope devs will eventually work on this.
Malik Posted August 18, 2018 Posted August 18, 2018 (edited) Wow, I wish I knew there were no official servers before I started investing in this game. I wouldn't have bothered had I known. I'm very dissapointed and I'm afraid I've spent my last penny on this. Edited August 18, 2018 by Malik
EpeeNoire Posted August 18, 2018 Posted August 18, 2018 (edited) is it hard or particularly expensive to set up a server like this? hypothetically, who'd be interested in a server with settings similar to the ones from this one here? meanding that I for one would be, obviously. maybe, if there are more like me, we could stick together and figure something out since it's a shame that this one disappeared without a trace. I really like the game, just not as a chore. Edited August 18, 2018 by EpeeNoire 1
CUJO_1970 Posted August 18, 2018 Posted August 18, 2018 I stopped playing on this server months ago. Unchecked team killers from Russian side, repeatedly. Waste of time. Real shame, as these are the settings I prefer. As this is apparently someones private server though - they are under no obligation to us and I understand that.
II/JG17KaC_Wolfe Posted August 19, 2018 Posted August 19, 2018 (edited) I think the absence of a normal server will ultimately hit this (fantastic) games profitability and dent the number of rookie flight sim recruits into the genre. Multiplayer is for me at any rate the best thing about this game in terms of challenge, but new pilots need to learn their craft and may need those visible icons, at least initially . I hope more players from the previous normal server group now migrate in numbers to the coconut server ( which is pretty good IMO, but currently very short in terms of human players). Developers..it may pay you to run an official normal server, please consider it. Malik has a point. Edited August 19, 2018 by II/JG17_LtZot spelling 1
JonRedcorn Posted August 19, 2018 Posted August 19, 2018 On 8/18/2018 at 11:30 AM, Malik said: Wow, I wish I knew there were no official servers before I started investing in this game. I wouldn't have bothered had I known. I'm very dissapointed and I'm afraid I've spent my last penny on this. That's unfortunate. Maybe give warthunder a try.
II/JG17_HerrMurf Posted August 19, 2018 Posted August 19, 2018 If we can locate a builder who wants to work cooperatively with ideas I have for a Normal server (about half way between DeD and Coconut's) I'm willing to fund it (probably Texas or East Coast for worldwide ping). I don't have time to invest in learning the FME at the moment. Otherwise I'm thinking of moving to Coconut's server anyway. It is actually really good. Here are some of the basics I have in mind: Limited HUD Fighter airstarts only at the rear - one per side High alt airstarts for bombers only - closer than the fighter airstarts and two per side As many ground targets as a 48 plane map will support and an emphasis on winning the map through ground attack/bombing (Light AI aircraft and tanks is possible if the gameplay allows) A server with period planesets (no 262's vs I16's or P51's vs E7's) B server can be an "All Aircraft Arcade" like the days of old, if the A server is a success - same maps just an open format for AC Limited numbers balance (+/- 3) Some, but not all, airfields are capturable allowing partial encirclement This is just a quick list from the hip. Much more cooperative planning would be needed with the prospective map maker. Think this is leading me to start a new Normal server posting/job opportunity. 1
Malik Posted August 19, 2018 Posted August 19, 2018 (edited) 2 hours ago, 15th_JonRedcorn said: That's unfortunate. Maybe give warthunder a try. The players on IL2 know WT sucks, I've spent a small fortune with them but it's dull. 10-12 minute matches, money grubbing, not for me. I'll give Coconut's server another go, but I'll miss the quick engagements and relaxed atmosphere of the DED server, where you can pick up a fight within a couple of minutes without having to think too much, have a beer and a laugh. It was a nice place to chill. Herr Murf, you'd be a hero if you can get something going... I would have thought the 777 Studios could at least provide one server...for anyone. (I'm assuming WOL is not theirs either) DCS will be getting more of my attention from here on in (no chill factor though...) Edited August 19, 2018 by Malik
JonRedcorn Posted August 19, 2018 Posted August 19, 2018 53 minutes ago, Malik said: The players on IL2 know WT sucks. I'll give Coconut's another go, but I'll miss the quick engagements and relaxed atmosphere of the DED server, where you can pick up a fight within a couple of minutes without having to think too much, have a beer and a laugh. It was a nice place to chill. Herr Murf, you'd be a hero if you can get something going... I would have thought the 777 Studios could at least provide one server...for anyone. (I'm assuming WOL is not theirs either) DCS will be getting more of my attention from here on in (no chill factor though...) You can pretty much do that in wings, but if you need the icons then you are kind of out of luck.
Malik Posted August 19, 2018 Posted August 19, 2018 2 minutes ago, 15th_JonRedcorn said: You can pretty much do that in wings, but if you need the icons then you are kind of out of luck. You missed my point. Not having to draw my curtains to get the Trakir to operate correctly, something you can just jump to and have some fun without all the peripherals, the out of cockpit view all = a relaxed server.
stupor-mundi Posted August 19, 2018 Posted August 19, 2018 I want to chip in, lamenting the paucity of servers with icons. Having spent years with flightsims, I don't subscribe to the view of icons as a beginner-only feature. Spotting and IDing seem to me distinct skills, quite apart from flying. And I agree that the absence of a 'normal' server can only harm the prospects of the game. I don't quite understand the economic model in that respect. Since the AIs are no credible opposition, flying this sim is entirely reliant on the servers, which are provided by volunteers. And providing/renting the hardware/connectivity is a cost. If most or all the people providing those servers coincidentally got fed up at the same time, the sim pretty much would cease to exist. Quite strange.
Malik Posted August 19, 2018 Posted August 19, 2018 Does anyone know if 777 Studios supply any servers at all?
Sketch Posted August 19, 2018 Posted August 19, 2018 (edited) 51 minutes ago, Malik said: Does anyone know if 777 Studios supply any servers at all? They don't and according to Jason's most recent AMA they cost to much money, time, and man power to maintain. Edited August 19, 2018 by [TWB]Sketch
616Sqn_Johnny-Red Posted August 21, 2018 Posted August 21, 2018 The server is back up now, though with the reduced mission listing until the crash issue is resolved. JR
THERION Posted August 21, 2018 Posted August 21, 2018 On 8/20/2018 at 1:16 AM, [TWB]Sketch said: They don't and according to Jason's most recent AMA they cost to much money, time, and man power to maintain. I read this statement form Jason too - astonishing that they don't take more care about the netcode and the crash issues since they are very aware of the cost, manpower and time needed to run such servers. And these very same servers run by people with their own resources and costs for sure help to increase the sales of their products. I think this effort should merit a bit more respect - just my thoughts. I know, with my utterance there will be some people who take offence, but it has to be said. Cheerio 1 1
stupor-mundi Posted September 3, 2018 Posted September 3, 2018 Some people in chat complained about people picking unrealistically modern planes (specifically Spit IX) in earlier missions, on the 'normal' mode server. Until then I had always completely ignored the mission statement, and assumed it's fine to pick any plane that's on offer. Just now I had a look, Lapino, Spit IX available, and all the other planes, like 109 G14. But the spec said it's 1942. No doubt that's going to cause some bad feelings if some people think they have to stick with the time given, while others will assume, when a plane is available, that's that, it's available. Judging by the planes I see flying around, I think most people on the server fall into the latter group. Some clarification might help there.
616Sqn_Johnny-Red Posted September 4, 2018 Posted September 4, 2018 -DED- Normal is essentially a casual dogfight server and has always been open to every aircraft currently available. This is so that people owning any plane set from the Great Battles franchise can always play together. The missions are historically inspired but represent tactical situations that pilots of all nations would encounter throughout the war. I heard some "pay to win" jibes from a couple of players last week when the Spitfire IX was in play. Those comments demean the people who make them. You'll notice they don't come from the community's more experienced players. Nobody called "pay to win" when Allied veterans were rockin' the I-16 or the Yak-1b, and I don't recall the highly survivable FW190 drawing complaint during its long reign as the fastest ship in the game (at least not when I was online). I find people's choices of aircraft on both sides to be A: pragmatic and B: preferential based on taste, but I would not say cynical. Your plane needs to be able to fulfil the mission objective you set yourself, and if multiple aircraft fit the bill, pick the one that feel like the most fun or gives you the greatest sense of achievement. Ignore the whiners. Ignore the sour grapes. Respect your opponent (even if you don't always sing their praises); all the more if he has to fight harder than you. Personally I look forward to the game balance being remade, and remade and remade again as it always has been. Tigers, KV1s, Dora 9's Mustangs, Thunderbolts, Pz IV's - win or lose it's going to be mayhem PS: For more historical plane sets, maps and mission objectives watch out for the return of -DED- Random Normal campaign server. Hopefully we'll see this server again one day. 1 2
Barnacles Posted September 4, 2018 Posted September 4, 2018 Just now, Johnny-Red said: -DED- Normal is essentially a casual dogfight server and has always been open to every aircraft currently available. This is so that people owning any plane set from the Great Battles franchise can always play together. The missions are historically inspired but represent tactical situations that pilots of all nations would encounter throughout the war. I heard some "pay to win" jibes from a couple of players last week when the Spitfire IX was in play. Those comments demean the people who make them. You'll notice they don't come from the community's more experienced players. Nobody called "pay to win" when Allied veterans were rockin' the I-16 or the Yak-1b, and I don't recall the highly survivable FW190 drawing complaint during its long reign as the fastest ship in the game (at least not when I was online). I find people's choices of aircraft on both sides to be A: pragmatic and B: preferential based on taste, but I would not say cynical. Your plane needs to be able to fulfil the mission objective you set yourself, and if multiple aircraft fit the bill, pick the one that feel like the most fun or gives you the greatest sense of achievement. Ignore the whiners. Ignore the sour grapes. Respect your opponent (even if you don't always sing their praises); all the more if he has to fight harder than you. Personally I look forward to the game balance being remade, and remade and remade again as it always has been. Tigers, KV1s, Dora 9's Mustangs, Thunderbolts, Pz IV's - win or lose it's going to be mayhem PS: For more historical plane sets, maps and mission objectives watch out for the return of -DED- Random Normal campaign server. Hopefully we'll see this server again one day. Well said. 1
stupor-mundi Posted September 5, 2018 Posted September 5, 2018 I shall fly my uber plane with reckless abandon
EpeeNoire Posted September 5, 2018 Posted September 5, 2018 I personally can deal with any plane in the game right now, except for the spitfire mk ix. that thing is just ridiculous and probably will remain so until D-9 comes into play. but until that day, my dear friends, I will complain about it just as much as I wish
Solmyr Posted September 5, 2018 Posted September 5, 2018 13 hours ago, Johnny-Red said: -DED- Normal is essentially a casual dogfight server and has always been open to every aircraft currently available. This is so that people owning any plane set from the Great Battles franchise can always play together. The missions are historically inspired but represent tactical situations that pilots of all nations would encounter throughout the war. I heard some "pay to win" jibes from a couple of players last week when the Spitfire IX was in play. Those comments demean the people who make them. You'll notice they don't come from the community's more experienced players. Nobody called "pay to win" when Allied veterans were rockin' the I-16 or the Yak-1b, and I don't recall the highly survivable FW190 drawing complaint during its long reign as the fastest ship in the game (at least not when I was online). I find people's choices of aircraft on both sides to be A: pragmatic and B: preferential based on taste, but I would not say cynical. Your plane needs to be able to fulfil the mission objective you set yourself, and if multiple aircraft fit the bill, pick the one that feel like the most fun or gives you the greatest sense of achievement. Ignore the whiners. Ignore the sour grapes. Respect your opponent (even if you don't always sing their praises); all the more if he has to fight harder than you. Personally I look forward to the game balance being remade, and remade and remade again as it always has been. Tigers, KV1s, Dora 9's Mustangs, Thunderbolts, Pz IV's - win or lose it's going to be mayhem PS: For more historical plane sets, maps and mission objectives watch out for the return of -DED- Random Normal campaign server. Hopefully we'll see this server again one day. This. This server is somewhat a training server with a bit of flavor in order to get more fun while training. The fact that we desperately lack other "normal difficulty settings" servers is a huge problem, but it's another problem. Again, one of the things I complain the most from Il-2 is that we lack subtilities, discrepancies when it comes to difficulty/realism settings.
616Sqn_Johnny-Red Posted September 5, 2018 Posted September 5, 2018 (edited) 7 hours ago, EpeeNoire said: I personally can deal with any plane in the game right now, except for the spitfire mk ix. that thing is just ridiculous and probably will remain so until D-9 comes into play. but until that day, my dear friends, I will complain about it just as much as I wish The Spitfire (both the V and the IX) are always going to be hard work, period. Even with the arrival of the uncatchable 262 and the very capable K-4 and D-9, they won't gain any advantage over the Spitfire in the area of its greatest strength. As an opponent and rival the Spitfire must be handled at a tactical level. I can well remember witnessing (and sometimes joining) drag races involving up to 6 Allied fighters on a single Fw190. Even with the flightpath of the 190 describing a gentle curve not a single Allied aircraft had the flat out performance or energy to do anything to stop it. In the end such adventures were stopped at a tactical level. To complain about them would have smacked of moral defeat.. 4 hours ago, Solmyr said: This. This server is somewhat a training server with a bit of flavor in order to get more fun while training. The fact that we desperately lack other "normal difficulty settings" servers is a huge problem, but it's another problem. Again, one of the things I complain the most from Il-2 is that we lack subtilities, discrepancies when it comes to difficulty/realism settings. Hundreds of players are regulars on -DED- Normal because that's the level they play at. There are many different reasons why people choose to play on a server with Normal difficulty presets. This often comes as a surprise to those who play expert. The Normal presets community tends to include more gamers and less hardcore sim enthusiasts, but is also (IMO) a more diverse group including people with limited free time, PC access or specialist simming equipment. Individuals with broader range of cognitive and perceptual capabilities are represented and the Normal presets make the sim more accessible to a broader age range. Then there are those sociable types who just don't want to go where their friend or family member can't go. The problem is that there aren't enough people at this end of the spectrum to populate multiple Normal presets servers. If I supported another server it would be with Normal presets, historical plane sets and campaign style game play of the kind -DED- were developing with their Random Normal server. Edited September 5, 2018 by Johnny-Red 1
Barnacles Posted September 5, 2018 Posted September 5, 2018 I wish DCS had a server like this with ww2 planes and icons, for the reasons Johnny Red says. I love the DCS planes but sometimes I don't have an hour to wander aimlessly around burning skies looking for tiny dots only to be bounced and shot down by something I would never have spotted.
EpeeNoire Posted September 5, 2018 Posted September 5, 2018 (edited) 1 hour ago, Johnny-Red said: The Spitfire (both the V and the IX) are always going to be hard work, period. Even with the arrival of the uncatchable 262 and the very capable K-4 and D-9, they won't gain any advantage over the Spitfire in the area of its greatest strength. As an opponent and rival the Spitfire must be handled at a tactical level. I can well remember witnessing (and sometimes joining) drag races involving up to 6 Allied fighters on a single Fw190. Even with the flightpath of the 190 describing a gentle curve not a single Allied aircraft had the flat out performance or energy to do anything to stop it. In the end such adventures were stopped at a tactical level. To complain about them would have smacked of moral defeat.. from my experience, the mk. v is not the problem, it comes down exclusively to the mk. ix. it outclimbs, outruns and outturns a 190 (not to speak of the 109s). the only thing where the 190 excels is armament, for sure (even though the spits probably take the most punishment of all the fighter planes in the game). the problem is though, if you make just one single mistake, you're basically done. don't get me wrong, I like me some challenge, I always do. and maybe sometimes my temper comes trough a little too much when being in the heat and for that I think I should apologize. I have no problem in doing so, after all. but hear me out: facing multiple mk. ix at once on this server (meaning: generally no teambalance) isnt really any fun. and no matter how hard I try, one of the mk ix will get me - even if the pilot isn't all that experienced, he doesn't need to be, after all. because the damn plane is so wildly superiour. that's my two cents, I don't think there is much to argue anmyore that hasn't already been said. Edited September 5, 2018 by EpeeNoire spelling
JonRedcorn Posted September 5, 2018 Posted September 5, 2018 (edited) 3 hours ago, EpeeNoire said: from my experience, the mk. v is not the problem, it comes down exclusively to the mk. ix. it outclimbs, outruns and outturns a 190 (not to speak of the 109s). the only thing where the 190 excels is armament, for sure (even though the spits probably take the most punishment of all the fighter planes in the game). the problem is though, if you make just one single mistake, you're basically done. don't get me wrong, I like me some challenge, I always do. and maybe sometimes my temper comes trough a little too much when being in the heat and for that I think I should apologize. I have no problem in doing so, after all. but hear me out: facing multiple mk. ix at once on this server (meaning: generally no teambalance) isnt really any fun. and no matter how hard I try, one of the mk ix will get me - even if the pilot isn't all that experienced, he doesn't need to be, after all. because the damn plane is so wildly superiour. that's my two cents, I don't think there is much to argue anmyore that hasn't already been said. The g14 has 10 minutes of full power mw50 and can hit over 550kph at sea level, stop trying to turn fight spits. Axis have enjoyed a long reign of superior aircraft in this game, basically since it's release. Edited September 5, 2018 by 15th_JonRedcorn
Barnacles Posted September 6, 2018 Posted September 6, 2018 (edited) 17 hours ago, EpeeNoire said: from my experience, the mk. v is not the problem, it comes down exclusively to the mk. ix. it outclimbs, outruns and outturns a 190 (not to speak of the 109s). the only thing where the 190 excels is armament, for sure (even though the spits probably take the most punishment of all the fighter planes in the game). the problem is though, if you make just one single mistake, you're basically done. don't get me wrong, I like me some challenge, I always do. and maybe sometimes my temper comes trough a little too much when being in the heat and for that I think I should apologize. I have no problem in doing so, after all. but hear me out: facing multiple mk. ix at once on this server (meaning: generally no teambalance) isnt really any fun. and no matter how hard I try, one of the mk ix will get me - even if the pilot isn't all that experienced, he doesn't need to be, after all. because the damn plane is so wildly superiour. that's my two cents, I don't think there is much to argue anmyore that hasn't already been said. I think along the same lines. Facing multiple IXe s on an icon server is ridiculously hard. The main strength of the IX is that it is manoeuvrable enough to avoid almost any attack from a faster enemy, (like the V) but unlike the V, after that manoeuvre it will be able to retain gain enough speed/energy to repeat the process indefinitely. That said, in a G14 you can disengage at will from a single IX, as long as you don't have a massive energy deficit, but against multiple IXs you are generally fighting a lost cause. Edit, that all said, on a non icon server like KOTA, the G14's higher performance, and the reduced likelihood of one on one knife fights due to the combat not taking place in a vacuum, mean that I think it is a lot more balanced even if the opposing team are full of IXs. When the higher performance 109 and 190s come the IX will face an even greater performance deficit, and so it'll be less easy for you if you fly one. Edited September 6, 2018 by 71st_AH_Barnacles
CUJO_1970 Posted September 8, 2018 Posted September 8, 2018 The IX is the toughest opponent on Allied side right now - but flying solo I shot six of them down in about an hour and a half in my bugged/overheating A8 the other night. I don't even remember getting hit by an IX - although I did hit the ground running from one - I got myself in trouble trying to save some careless 109 pilots that got themselves in to trouble trying to dogfight, and they drug me into their problems. You just can't overcome poor tactics from either yourself or your teammates. I'm going to be a bit more selective in trying to save people from themselves in the future :-). 1 1
II/JG17_HerrMurf Posted September 28, 2018 Posted September 28, 2018 DED, The Dev’s have solved the high velocity collision error in the netcode. Does this mean we can get all of the tank maps back on the server? Missing the tankies and larger rotation of environments. Pure fighter v fighter has gotten extremely stale with almost no ground objects and relatively absent mud moving. It’s been a long time since Echofarge has bemoaned ground attacker’s killing his tank in a combined arms flight sim Need tanks, trains and attacker’s to get the numbers back up on this server. Please make it so! Murf. 1
II/JG17_HerrMurf Posted September 29, 2018 Posted September 29, 2018 OLD MAPS AND TANKS HAVE RETURNED!! Thanks DED guys. 1
VR_Dogfighter Posted October 13, 2018 Posted October 13, 2018 (edited) On 9/8/2018 at 11:52 PM, CUJO_1970 said: The IX is the toughest opponent on Allied side right now - but flying solo I shot six of them down in about an hour and a half in my bugged/overheating A8 the other night. I don't even remember getting hit by an IX - although I did hit the ground running from one - I got myself in trouble trying to save some careless 109 pilots that got themselves in to trouble trying to dogfight, and they drug me into their problems. You just can't overcome poor tactics from either yourself or your teammates. I'm going to be a bit more selective in trying to save people from themselves in the future :-). CUJO's right..The MkIX is a great plane for sure, but neither this or any other allied plane compares with the speed and climbing ability of the 109s. Its how they are used that counts. I would happily fly an allied 109 if there was one. What's with the server stability lately anyway..I'm seeing regular stutter, lag, loss of audio and game crashes..two yesterday evening that locked my PC. WOL and TAW seem real stable in comparison. Edited October 14, 2018 by NAKE350 1
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