FS_Fenice_1965 Posted December 3, 2014 Posted December 3, 2014 It doesn't depend on us at the moment......
Zak Posted December 3, 2014 Author Posted December 3, 2014 Just FYI -NW-ChiefRedCloud has the dserver and thanks to him there will be more room for onliners in the US.
FS_Fenice_1965 Posted December 3, 2014 Posted December 3, 2014 (edited) Behind ours J/K Ive asked the question both in public and in private and still have had no answers as to if and when we might host a server. To be honest it seems most of the stalwarts at battle-fields are giving up on the project. For the record B-F has hosted servers for IL2 since day 1 of IL2. It seems that counts for 0 though. Sorry for the rant. Hi Bonehead and ~S~ there's no competition between our servers . I personally higly appreciate that your server is one of the latest strongholds of IL2 and that you have worked on the same direction as us of keeping the IL2 simmers community united and alive, waiting for an IL2 successor. The choice of servers heralds between ROF community has a logic that comes from the root of this game which is not IL2, but ROF. From this point of view the developers are making the more coherent and honest choice. Sincerely I feel a sort of relief that our server has not been choosen, because server mantainers with ROF experience sure can bring immediatly a better gameplay experience for the followers of this game. In the short times the contribution of communityes like the one I belong maybe perhaps more interesting in terms of popularity of the game between IL2 followers. And here we come on the other side of the effects of reserving this phase to ROF communities. This choice is honest but not perfectly coherent with the marketing choice of advertising the game with the IL2 name. One, as a matter of fact, should think that the game should be targeted to the market of the IL2 1946 simmers and their communities. In the mind of IL2 1946 fans this is the most logic marketing choice, because they feel themselves the best market for this sim. Instead IL2 communities aren't involved deeply in the phases of the development seen at today or, at least, they are strongly in second place. This is perfectly coherent with the nature of the game, but may enforce the opinion that this is not the IL2 successor that the (huge) market of IL2 simmers was expecting. If we look at this from a more romantic perspective we may also observe that IL2 lovers may feel rejected by the object of their love...get frustrated and fall in love with others alternatives...if any or - which is bad - fall in love with other genres. I do not want to say that people should feel betrayed or decepted because the game has IL2 name and doesn't look similar. IL2 1946 is not a totem. BOS is what it is and if it will become better than IL2 1946 without being similar to it, we all should be happy. I simply want to explain a possible psichological effect of the choice. Obviously this is not a great problem for the game itself if the main market target is not the IL2 1946 crowd. No blame on this and not personal feelings, just showing the opinion that technical reasons - probably - have prevaled on marketing choices. This is good on one side, but may have drawbacks on the other side. Edited December 3, 2014 by FS_Fenice_1965
II/JG17_HerrMurf Posted December 3, 2014 Posted December 3, 2014 When are we going to get a Skies of Valor server? +100
BFsSmurfy Posted December 3, 2014 Posted December 3, 2014 We`ve been asking since early this year, we`ve given up tbh, people are drifting towards FPS, people are not playing BoS having bought it and people are reading the "free speech posts" on our forum , weighing it up and delaying hitting the buy button. The game itself is very good, so I have no doubts it will get better, but when you`ve supported the genre for as long as we have you`d have thought we`d have been offered the early "leg up, cornering the market opportunity" given to others. The Mission Editor is portrayed as some sort of Enigma, we have IT, Networking, Programming professional people in our group, we have a fair few pilots and we have plenty of free time, you can`t tell me we couldn`t work it out quickly and do a good job. Anyway despite of all the requests both personal and via PM we`ve got nada, and in return we`ll continue to provide severs, our own servers btw which are housed in our own office (no rented server here today gone tomorrow with us) and continue to support the original Il2. 1
FS_Fenice_1965 Posted December 3, 2014 Posted December 3, 2014 (edited) I am sure that you could have done a great job. But I can't expect that people that have been concentrated on ROF experience for the latest years know your actual potential like me or the actual IL2 simmers do. That's what they have sayd after all. They know deeply certain ROF communities....it is evident that others aren't known as well. This game comes directly from another "world"....and it is perfectly understandable that there's no immediate confidence with our "world". This lack of knowledge (no offence) is the reason why certain powerful resources aren't involved at the moment. The choice has been of being prudent and cautios towards IL2 communityes rather than opened. As a matter of fact, in the phase of development, given the differences between the original IL2 approach and BOS, an involvement of the IL2 community may have been destabilizing rather than evolving the game, simply because IL2 simmers would have moved their contributions towards a different game, while ROF simmers are more oriented to evolve the formula that they are used too using the rails that the developers want. A different approach would have been not compatible with the aims of the project: building an IL2 sim with no flaws in a short time. Was this a good choice or a bad choice ? Every choice has two sides. I hope and suppose that 1c has better market advisors than me (I'm not a Market advisor for sure). Edited December 3, 2014 by FS_Fenice_1965
BFsbonehead Posted December 4, 2014 Posted December 4, 2014 Like Smurf says it would have been nice to of been given the opportunity to at least learn the server and map making side ready to roll out a usable and enjoyable online experience for the people who invested in this project? When a company rolls out a product they must do market research; calling it IL2 they must have been aiming it at the very community that we support? As part of that then why not engage with that community. Without sounding pompous Battle-Fields has been up at the top with several others for years, why not give us the tools we need to continue? I have paid my money like 100's of others who visit our servers and site and like Smurf says I have completely lost interest. I'm looking at FPS games again with many of the guys who have given up. We have set up CS and Arma servers now on the hardware that has been sat waiting for months and months. I think all this boils down to paying up front for games. I have written pages on the subject, its a rot that is eating into online gaming. We get stiffed by companies who arent prepared to take the risk, instead passing it on to the consumer. What ever happened to a company creating a game, releasing it working and then charging for it?
FS_Fenice_1965 Posted December 4, 2014 Posted December 4, 2014 Like Smurf says it would have been nice to of been given the opportunity to at least learn the server and map making side ready to roll out a usable and enjoyable online experience for the people who invested in this project? When a company rolls out a product they must do market research; calling it IL2 they must have been aiming it at the very community that we support? As part of that then why not engage with that community. Without sounding pompous Battle-Fields has been up at the top with several others for years, why not give us the tools we need to continue? I have paid my money like 100's of others who visit our servers and site and like Smurf says I have completely lost interest. I'm looking at FPS games again with many of the guys who have given up. We have set up CS and Arma servers now on the hardware that has been sat waiting for months and months. I think all this boils down to paying up front for games. I have written pages on the subject, its a rot that is eating into online gaming. We get stiffed by companies who arent prepared to take the risk, instead passing it on to the consumer. What ever happened to a company creating a game, releasing it working and then charging for it? You got a good point Bonehead, the problem is the loss of interest inside these communities and the subsequent loss of players. It is hard to keep people gathered around a 12 years old sim and, once the contact with a virtual pilot is lost it is not so easy to recreate it, even if there's a new (interesting) game. In this case both the game and the community loose the player. Communities need new tools, but also the new game needs communities. It's like linking something with two chains instead of one, two chains enforce the link each other. There's sinergy in this process. In the case of BOS the effect is increased because the game holds the IL2 name. This is both an advantage and a problem, because IL2 simmers are expecting it to be the IL2 successor and every move that moves the game away from this perspective weighs double.
JtD Posted December 4, 2014 Posted December 4, 2014 (edited) It was marketed as the Il-2 successor, it's not that some of the customers came up with that crazy idea on their own. Most of the BoS community comes from there. Keeping the bigger part of the community out of the loop has been a mistake, two years ago I was eager to participate, help and support, now I truly don't care. Too many slaps in the face. I know that I'm not the only Il-2 player to feel that way. I would still love to see B-F getting involved, it might even respark my interest. Edited December 4, 2014 by JtD
BFsbonehead Posted December 4, 2014 Posted December 4, 2014 (edited) Fenice. I think you are missing the point maybe? Im not trying to keep people gathered around a 12 year old sim I'm trying to get them gathered around a new one. Something that will make the developers more money and me nothing. All I wanted was to be included in the testing and to give our little community something to focus on and to get involved. Edited December 4, 2014 by BFsbonehead
FS_Fenice_1965 Posted December 4, 2014 Posted December 4, 2014 (edited) We are saying the same thing in my opinion, we are keepin people gathered around the flight sims genre in general. Old IL2 is the only tool we have at the moment. If we had the new tool we may be able to gather people around the new sim and maybe avoid loosing flight simmers slowly but day by day (we and the developers). We are keeping alive interest in this kind of sims hard working with an aged tool. If we had the new tools situation would be easier. Our communities are not so small...also ...have you counted how many thousands players got in touch with your community or ours ?. I apologize if I haven't explained well. English is not native for me. Edited December 4, 2014 by FS_Fenice_1965
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