avlSteve Posted November 2, 2014 Posted November 2, 2014 I find this very difficult to read and in this case there is for me no possibility to zoom or anything else like changing the order or the stack?! Mouse wheel zooms. It's not working?
Sokol1 Posted November 2, 2014 Posted November 2, 2014 No Zoom in Mini (and Micro) map. Only in briefing map (O).
Nankeen Posted November 2, 2014 Posted November 2, 2014 I love this: NotesYou can also use the ICAO\NATO phonetic alphabet to say the keyboard keys to press. For example, you can say "press alpha" to press "a" or "press bravo" to press "b." A mate mentioned this was ok http://www.voiceattack.com/ You can try before you purchase also 1
Brano Posted November 2, 2014 Posted November 2, 2014 This new command UI is just repaint of what we allready have in game.While it is fancy,it is still very simplistic and does not give me,as a zveno or escadrille leader, any thorough tactical possibilities.Please,just copy/paste radio command chart from old sturmovik and everything will be fine.We need: 1.Give orders separately to wingman,para,zveno,escadrill... 2.Attack orders must be diversified for air targets so I can ,as example,split my zveno to 2 paras,one attacking bombers and one occupying with escorting fighters a)attack fighters b)attack bombers 3.Attack orders must be diversified for ground targets so I can ,as example,split my zveno to 2 paras,one attacking AAA and one occupying with rest. a)attack AAA b)attack trucks c)attack tanks d)attack train e)attack stationaries (parked aircrafts,ammo storages,hangars,buildings etc...) 4.Radio commands a)request for landing b)request vector to base c)request assistance etc... 10
6high Posted November 3, 2014 Posted November 3, 2014 This new command UI is just repaint of what we allready have in game.While it is fancy,it is still very simplistic and does not give me,as a zveno or escadrille leader, any thorough tactical possibilities.Please,just copy/paste radio command chart from old sturmovik and everything will be fine.We need: 1.Give orders separately to wingman,para,zveno,escadrill... 2.Attack orders must be diversified for air targets so I can ,as example,split my zveno to 2 paras,one attacking bombers and one occupying with escorting fighters a)attack fighters b)attack bombers 3.Attack orders must be diversified for ground targets so I can ,as example,split my zveno to 2 paras,one attacking AAA and one occupying with rest. a)attack AAA b)attack trucks c)attack tanks d)attack train e)attack stationaries (parked aircrafts,ammo storages,hangars,buildings etc...) 4.Radio commands a)request for landing b)request vector to base c)request assistance etc... This! I agree this would make tactical flying in SP far more enjoyable. 6
Feathered_IV Posted November 3, 2014 Posted November 3, 2014 This new command UI is just repaint of what we allready have in game.While it is fancy,it is still very simplistic and does not give me,as a zveno or escadrille leader, any thorough tactical possibilities.Please,just copy/paste radio command chart from old sturmovik and everything will be fine.We need: 1.Give orders separately to wingman,para,zveno,escadrill... 2.Attack orders must be diversified for air targets so I can ,as example,split my zveno to 2 paras,one attacking bombers and one occupying with escorting fighters a)attack fighters b)attack bombers 3.Attack orders must be diversified for ground targets so I can ,as example,split my zveno to 2 paras,one attacking AAA and one occupying with rest. a)attack AAA b)attack trucks c)attack tanks d)attack train e)attack stationaries (parked aircrafts,ammo storages,hangars,buildings etc...) 4.Radio commands a)request for landing b)request vector to base c)request assistance etc... I agree!
YoYo Posted November 3, 2014 Posted November 3, 2014 So what about the voice of our pilot (?)... or it will be only commands without radio communication?
PA-Sniv Posted November 3, 2014 Posted November 3, 2014 (edited) +1 Brano. Yoyo, our pilot already has a voice. But there are 2 big problems with it: As a player, you can't choose to talk or not. Our pilot "speaks" automatically and you can't avoid it. This is really unconfortable because our pilot gives order to wingmen even if you (the player) don't want to give it at that moment (for tactical reasons for example). You can't notice when "you" are talking because the pilot speaks automatically AND "our" voice is distorted as any radio communication. "Our" voice shouldn't be distorted, a clean (of slightly muffed) voice could help us distinguish whether you hear a radio communication or you're actually talking. The only way to know if your player is talking is by staring at subtitles (they could at least appear in a different color). Hope devs could fix this! Cheers, Edited November 3, 2014 by PA-Sniv
unreasonable Posted November 3, 2014 Posted November 3, 2014 This new command UI is just repaint of what we allready have in game.While it is fancy,it is still very simplistic and does not give me,as a zveno or escadrille leader, any thorough tactical possibilities.Please,just copy/paste radio command chart from old sturmovik and everything will be fine.We need: 1.Give orders separately to wingman,para,zveno,escadrill... 2.Attack orders must be diversified for air targets so I can ,as example,split my zveno to 2 paras,one attacking bombers and one occupying with escorting fighters a)attack fighters b)attack bombers 3.Attack orders must be diversified for ground targets so I can ,as example,split my zveno to 2 paras,one attacking AAA and one occupying with rest. a)attack AAA b)attack trucks c)attack tanks d)attack train e)attack stationaries (parked aircrafts,ammo storages,hangars,buildings etc...) 4.Radio commands a)request for landing b)request vector to base c)request assistance etc... You mean just like, oh what was that game called now... IL-2 something or other.
Reflected Posted November 3, 2014 Posted November 3, 2014 Great news about the radio comms, looking forward to the update. PS: I also think it should be in the top left corner.
senseispcc Posted November 3, 2014 Posted November 3, 2014 Mouse wheel zooms. It's not working? No it is not this is only part of the screen I took! For the commands for the wingman’s I did change all the keys of the actual commands and it works! But I am certain that the new one can be more diversified and easier to use, thanks for the future modification. The QMB like the actual campaign the missions can be more divers there are a lot of missions possible: 1/ free intercept of planes of other side in a region. (Air superiority) 2/ meet bomber to escort from a point to a point. (Not from airfield to airfield) 3/ transfer from one airfield to a new one (should be a mission created when player change airfield with possible encounter of non-friendly!) 4/ change of mission during the mission! (From ground support to air combat or otherwise around). And many other only imagination is the limit.
Sokol1 Posted November 3, 2014 Posted November 3, 2014 Please,just copy/paste radio command chart from old sturmovik and everything will be fine.We need: Just as curiosity, the original - broken - list of commands of that "broken" game. http://theairtacticalassaultgroup.com/forum/showthread.php?t=13416&p=147188&viewfull=1#post147188
A-E-Hartmann Posted November 3, 2014 Posted November 3, 2014 This new command UI is just repaint of what we allready have in game.While it is fancy,it is still very simplistic and does not give me,as a zveno or escadrille leader, any thorough tactical possibilities.Please,just copy/paste radio command chart from old sturmovik and everything will be fine.We need: 1.Give orders separately to wingman,para,zveno,escadrill... 2.Attack orders must be diversified for air targets so I can ,as example,split my zveno to 2 paras,one attacking bombers and one occupying with escorting fighters a)attack fighters b)attack bombers 3.Attack orders must be diversified for ground targets so I can ,as example,split my zveno to 2 paras,one attacking AAA and one occupying with rest. a)attack AAA b)attack trucks c)attack tanks d)attack train e)attack stationaries (parked aircrafts,ammo storages,hangars,buildings etc...) 4.Radio commands a)request for landing b)request vector to base c)request assistance etc... I agree!
jeanba Posted November 3, 2014 Posted November 3, 2014 You mean just like, oh what was that game called now... IL-2 something or other. Yes, it works well, so I agree
Bussard_x Posted November 3, 2014 Posted November 3, 2014 My suggestion would be: F1 Command menu on/off F2 Command to wingman F3 Command to flight F4 Command to gunners F5 Communication with ground control Gestures are not really working, only if the other leader can see you.
71st_AH_Mastiff Posted November 4, 2014 Posted November 4, 2014 campaign stats and XP calculations are indeed broken. I have not received any totals and the BF109G2 bar is just 774/1850 and has not moved all day today. I submitted a ticket just incase no one else has done it. 3
FlatSpinMan Posted November 4, 2014 Posted November 4, 2014 Thanks Mastiff. I'm getting the points and progress but my flight time is a nice round 0 still.
Obelix Posted November 4, 2014 Posted November 4, 2014 My suggestion would be: F1 Command menu on/off F2 Command to wingman F3 Command to flight F4 Command to gunners F5 Communication with ground control Gestures are not really working, only if the other leader can see you. Those are the camera commands, I don't know if it's a good idea to use them for radio communication.
Nankeen Posted November 4, 2014 Posted November 4, 2014 campaign stats and XP calculations are indeed broken. I have not received any totals and the BF109G2 bar is just 774/1850 and has not moved all day today. I submitted a ticket just incase no one else has done it. Same here, except for one occasion, the only score received this end was AAA and light bogies. No flaming enemy plane added to the scores, when shot down. Landing well on the completion of a sortie, was showing me the orange crash landing icon at the end, (where there was no plane damage? ) Thanks Mastiff. I'm getting the points and progress but my flight time is a nice round 0 still. Flight time did not alter today for myself either FSM
Blitzen Posted November 4, 2014 Posted November 4, 2014 I'd settle for one key command:Anyone...HELP- I'm getting clobbered down here!"
PB0_Foxy Posted November 4, 2014 Posted November 4, 2014 This new command UI is just repaint of what we allready have in game.While it is fancy,it is still very simplistic and does not give me,as a zveno or escadrille leader, any thorough tactical possibilities.Please,just copy/paste radio command chart from old sturmovik and everything will be fine.We need: 1.Give orders separately to wingman,para,zveno,escadrill... 2.Attack orders must be diversified for air targets so I can ,as example,split my zveno to 2 paras,one attacking bombers and one occupying with escorting fighters a)attack fighters b)attack bombers 3.Attack orders must be diversified for ground targets so I can ,as example,split my zveno to 2 paras,one attacking AAA and one occupying with rest. a)attack AAA b)attack trucks c)attack tanks d)attack train e)attack stationaries (parked aircrafts,ammo storages,hangars,buildings etc...) 4.Radio commands a)request for landing b)request vector to base c)request assistance etc... +1
Zak Posted November 4, 2014 Author Posted November 4, 2014 Sorry for inconvenience, pilots, but we actually have some issues with counting mission completion. We'll fix everything this week and we'll try to get all you earned points back to your profiles.
=LD=dhyran Posted November 4, 2014 Posted November 4, 2014 Sorry for inconvenience, pilots, but we actually have some issues with counting mission completion. We'll fix everything this week and we'll try to get all you earned points back to your profiles. Quick fix, enable MP experience points.... 4
GhostLine06 Posted November 4, 2014 Posted November 4, 2014 Sorry for inconvenience, pilots, but we actually have some issues with counting mission completion. We'll fix everything this week and we'll try to get all you earned points back to your profiles. Does this mean that the XP gained for missions during this bug will be applied to my various aircraft once the fix is in place or is that XP simply gone forever? Thank you.
6./ZG26_5tuka Posted November 4, 2014 Posted November 4, 2014 Quick Permanent fix, enable MP experience points.... Corrected it for you Let's make it happen 1
Lensman Posted November 4, 2014 Posted November 4, 2014 (edited) Does this mean that the XP gained for missions during this bug will be applied to my various aircraft once the fix is in place or is that XP simply gone forever? Thank you. ... and we'll try to get all your earned points back to your profiles. - ZAK Somewhat indeterminate as yet I suspect. Edited November 4, 2014 by Lensman
Brano Posted November 4, 2014 Posted November 4, 2014 I fly for the simple joy of flying.I do not fly for XP.So I do not care 2
A-E-Hartmann Posted November 4, 2014 Posted November 4, 2014 Sorry for inconvenience, pilots, but we actually have some issues with counting mission completion. We'll fix everything this week and we'll try to get all you earned points back to your profiles. thank you for news .
Magnum11 Posted November 4, 2014 Posted November 4, 2014 Zak, on 04 Nov 2014 - 10:36, said:Sorry for inconvenience, pilots, but we actually have some issues with counting mission completion. We'll fix everything this week and we'll try to get all you earned points back to your profiles. Could you also look into the no hit sounds and Flack Explosions Tried every thing posted on Forms .......Realtek onboard sound......Updated Drivers,Tried on diffrent computer Thanks
71st_AH_Mastiff Posted November 5, 2014 Posted November 5, 2014 (edited) my xp are working again from campaign. Edited November 5, 2014 by 71st_Mastiff
I./JG1_Baron Posted November 5, 2014 Posted November 5, 2014 Sorry for inconvenience, pilots, but we actually have some issues with counting mission completion. We'll fix everything this week and we'll try to get all you earned points back to your profiles. Wow, looks good. Im nosy By the way thanx for fix XP issues, working again
A-E-Hartmann Posted November 5, 2014 Posted November 5, 2014 there is an update or I missed something ?
Taxman Posted November 5, 2014 Posted November 5, 2014 there is an update or I missed something ? I think it was on the server side, there for no update for us end users.
Lensman Posted November 5, 2014 Posted November 5, 2014 It's still messed up. I just shot down a bf-109 (credited) and an already damaged He-111 that still had its red target marker active. I broke it into pieces and the target marker went off and the 'Task Completed' message instantly appeared. That was MY kill, right? Not credited!
senseispcc Posted November 5, 2014 Posted November 5, 2014 I have just finished a mission where I got credited of 2 heavy planes shot down when there was only one present, thanks. The campaign results are definitively bugged!
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