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Armament and equipment

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Wasn't sure where to post this, as it crashes the whole sim, but is (I think) weapons related:

 

Brief Description: Il-2 freezes and becomes unresponsive when I hit the Start button in quick missions after picking a LaGG-3 with with 37mm HE ammo.

 

Detailed Description: When I set up a duel in quick missions (in my case between a LaGG-3 37mm HE and a 109F-2 with 20mm and windscreen armour) using the Moscow Autumn map, the sim crashes when I go to hit the Start button prior to flight.

 

The following message is displayed in an error message window:

 

post-16789-0-51023200-1491954521_thumb.jpg

 

I have to close the sim down via task monitor - on my PC this error was re-checked and happened 2/2 times.

 

Retested today. 3/3 times confirmed.

 

Retested Toady - 12/04/2017 - Bug appears to have been fixed by today's patch.

 

:salute:  JR

Edited by Johnny-Red

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Brief description: Bomb fuse off/on
Detailed description, conditions: If you play with Hud off there is no information for the player whether the bomb fuse is on or off in Ju 87.

-In the real Ju 87 the pilot would switch the 4 switches at the bottom of the ASK-R ( yellow ) downward so the fuse is off. Can that be added into the game so player which dont use Hud can see if the bombs are armed or not?

 

-The second possible methode would be to switch the ASK-R completly off with the main switch ( green ) in the upper right corner. In real it would be not possible to drop a bomb than. ( But even if we could still drop bombs than it would be a improvment )
Additional assets (videos, screenshots, logs):post-385-0-72853000-1492538195_thumb.jpg

 

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Brief description: Ju-88 forward gunner & MG are done unrealistically

Detailed description, conditions: The ammo-feeding and the cartridge-tube for the frontal MG of the Ju-88 A4 are done in an unrealistic way. The picture shows a way to do it without disabling the freedom of the bombardier. There are two ways to solve the problem:

- most often in WW2 the frontal MG in the A4 was not installed - most photos show the A4 without a frontal MG installed, there are a lot of reports telling the same

- or guide the ammo-tubes in a way not to handicap the bombardier, like any crew would have done it.

 

In both cases make the bombardiers head as flexible as he is done in the He-111. In the Ju-88 he is nearly fixed and quite useless in his important observer role.

Additional assets (videos, screenshots, logs): check picture

 

post-1187-0-93114000-1492992021_thumb.jpg

Your PC config data (OS, drivers, specific software): Win 10 plus standard stuff

Edited by 216th_Retnek
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Brief description: Possible bug on SC1000

 

Detailed description, conditions: This was taken on Random Expert server. Server was almost empty (5 pilots) And I was attacking a live objective with a Ju87 loaded with an SC1000. I dropped 2 bombs and had the problem on both time. The bomb explode but damage around 10-15 maximum ground objects and no more, and some soft targets like light trucks don't get damaged even if they are directly in the middle of the explosion. I went back with some SC500 and SC250 and got a lot of ground kills this time. 

 

This is not the first time I encounter problems with these bombs (it was in 2.010), with the Heinkel I also got some surprisingly low number of kills despite nailing the middle of the objective, that seemed intact from up high. unfortunately I don't have tracks to back these ones up.

 

Additional assets: Game version 2.011, some screenshots of the said attack :

 

SC1000 Before / After explosion. Many trucks aren't damaged at all despite the fact that in the misson editor they are set at 1500 HP

 

hrrcZ1p.jpg

 

6ltM1qX.jpg

 

This is not a mission design problem because all trucks can be destroyed easily with 7.92 machinegun

 

08EBxaX.jpg

 

Here is the result on the same location with an SC500. 

 

d10HrVt.jpg

 

clnhwu2.jpg

 

And another couple shots with an SC250, where nothing looks especially wrong :

 

VZzQuG4.jpg

 

SC8VcgP.jpg

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Brief description: Possible bug on SC1000

 

Detailed description, conditions: This was taken on Random Expert server. Server was almost empty (5 pilots) And I was attacking a live objective with a Ju87 loaded with an SC1000. I dropped 2 bombs and had the problem on both time. The bomb explode but damage around 10-15 maximum ground objects and no more, and some soft targets like light trucks don't get damaged even if they are directly in the middle of the explosion. I went back with some SC500 and SC250 and got a lot of ground kills this time. 

 

This is not the first time I encounter problems with these bombs (it was in 2.010), with the Heinkel I also got some surprisingly low number of kills despite nailing the middle of the objective, that seemed intact from up high. unfortunately I don't have tracks to back these ones up.

 

Additional assets: Game version 2.011, some screenshots of the said attack :

 

SC1000 Before / After explosion. Many trucks aren't damaged at all despite the fact that in the misson editor they are set at 1500 HP

 

hrrcZ1p.jpg

 

6ltM1qX.jpg

 

This is not a mission design problem because all trucks can be destroyed easily with 7.92 machinegun

 

08EBxaX.jpg

 

Here is the result on the same location with an SC500. 

 

d10HrVt.jpg

 

clnhwu2.jpg

 

And another couple shots with an SC250, where nothing looks especially wrong :

 

VZzQuG4.jpg

 

SC8VcgP.jpg

Need track and mission

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Brief description: Possible bug with .50 Cal on P40E1
 
Detailed description, conditions: On Kuban map the P40 seems to destroy bridges with his guns with only 2 or 3 shots. Don´t seems a feature. From Wooden bridges to metal railways bridges

 
Additional assets: Game version 2.012b

 

Video: 

Edited by LF_Shinji_Ikari

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Something extrange happening with my upper gunner in a Pe2 S89. When fly in the TAW over a position and the flack firing to me, the gunner start to shot at the flack explosion. ??

V2.012 c

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Hi all

 

Brief description: Bug with cannons on bf 110 E2

Detailed description, conditions: Initally 80 rounds per cannon, you can fire until reach 20 then freeze.

Additional assets: N/A, tested several times with 10/10 attempts

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Hi darthdooboss, the 80 means 180 rounds, divided in three drums with 60 rounds each. After shooting 60 rounds, the first drum is empty, and you have to reload the gun. The 20 shows, that you have still 120 rounds for this gun, in two drum magazines now.

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Hi darthdooboss, the 80 means 180 rounds, divided in three drums with 60 rounds each. After shooting 60 rounds, the first drum is empty, and you have to reload the gun. The 20 shows, that you have still 120 rounds for this gun, in two drum magazines now.

 

Thanks !!!!

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Brief description: Bug with cannons on Fw-190A-3 and Fw-190A-5

Detailed description, conditions:  - When you push the button for the two machineguns on top of cowling, ALL guns fire (also wing cannons, which should NOT)

- When you push the button for cannons, NOTHING happens (instead, all cannons SHOULD fire!)

Bedienungsvorschrift Fw190A-2 Schusswaffenanlage.pdf

Fw190A-2_0.thumb.png.69adc32249842e7dbd2fbb6712132c05.png

Fw190A-2.png

Fw190A-2_1.png

Fw190A-2_3.png

 

Armament reference is for Fw190A-2. Armament on Fw-190A-3 and Fw-190A-5 is identical.

Edited by I/JG27_Nemesis
added reference documents

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9 hours ago, I/JG27_Nemesis said:

Brief description: Bug with cannons on Fw-190A-3 and Fw-190A-5

Detailed description, conditions:  - When you push the button for the two machineguns on top of cowling, ALL guns fire (also wing cannons, which should NOT)

- When you push the button for cannons, NOTHING happens (instead, all cannons SHOULD fire!)

 

It's been explained many times already that this is how the plane was designed. Group 1 - MGs and wingroot cannons. Group 2 (when fitted) - outer wing cannons. It was that way all way through the D-series. 

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Brief description: Possible bug with P-39 M4 cannon.

Detailed description, conditions: When fired from short range to a fighter/bomber sometimes the target is destroyed with one or two hits. Nevertheless, sometimes it takes six or seven to do the same (3 or 4 for a fighter). I understand it depends of where the round hits, but for a fighter it seems excesive to need 3 or 4 rounds for a kill. That happens to me in SP and in MP. And is in contrast with the historical data for the gun, when one or  two hits were enough to destroy a fighter.

 

P.S.: I fired the .50 nose machine guns at the same time. The cannon hits were clearly visible.

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Brief description:  Inappropriate visuals for the P-39' 37mm AP M80 rounds when they hit

Detailed description, conditions: Non explosive AP hits results in the same puffs of smoke as HE does.

Edited by Ehret

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I doubt that. There are two buttons, for machine guns and cannons separately.

 

The outer Wing cannons on Fw-190A series were only added later in the process. So why a separate button when there are no outer wing cannons present - for nothing? It does not make any sense.

 

I added the pdf document: in the Fw190A-2 you had a selector switch ("Wahlschalter") and you could choose Gr. 1, Gr. 2 or Gr. 3 = all; (see Page 21), also see Fig. 9

The manual says when you have only inner wing cannons and no MG-FF, you could fire the MG151/20 separately; if you had MG-FF outer wing cannons, the MG151/20 were linked to the MG17.

 

The Armament was NOT changed from Fw190A-2 to Fw190A-3 and Fw190A-5.

 

(only the Fw190A-6 had 4x MG151/20 and Fw190 A8 had MG131 instead of MG17.)

 

 

 

 

I uploaded the full reference for Fw190A-2:

Bedienungsvorschrift Fw190A-2 Schusswaffenanlage.pdf

 

The Armament of A-2 is 2x MG17, 2x MG151/20 and (optionally) 2x MG-FF

The Armament of A-3 is 2x MG17, 2x MG151/20 and (optionally) 2x MG-FF (unchanged)

The Armament of A-5 is 2x MG17, 2x MG151/20 and (optionally) 2x MG-FF (unchanged)

The Armament of A-6 is 2x MG17, 4x MG151/20 and no MG-FF (changed)

The Armament of D-9 is 2x MG131, 2x MG151/20 and no MG-FF (changed)

 

Fw190A-2_0.thumb.png.b4a0256d954c14f2fb6a163a240d0b3a.png

 

 

Fw190A-2.png

Fw190A-2_1.png

Fw190A-2_3.png

 


 

 

Edited by I/JG27_Nemesis
Edit: I added the Bedienungsvorschrift Fw190A-2 Schusswaffenalage

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8 hours ago, I/JG27_Nemesis said:

I doubt that. There are two buttons, for machine guns and cannons separately.

 

Untitled01.thumb.jpg.b765fcd3668086a09096215760502ef9.jpgUntitled02.jpg.e7d68e30eefb6567e7197454ee7e86c3.jpg

 

Untitled03.thumb.jpg.6e8fbfab33ce9ce3f7f701209a9e03fa.jpgUntitled04.thumb.jpg.ba8016a1b65bfc6b72e6290776857dd0.jpg

 

It was the same arrangement on the A-3 and the A-5.

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Brief description: Fields of fire for A-20 guns does not match figures from manual
Detailed description, conditions: 
Just checked out the fields of fire of the gunner positions. The top gunner appears to have too large firing arcs upwards and sideways, the bottom gunner appears to have a too large firing arc downwards, but might be lacking a bit sideways. Please check.

 

Additional note: The manual the picture is from also notes the top gun has a 500 round belt. It is, however, from a later model where this might have been changed.

bla003.jpg

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Brief description: Wrong weapon allocation in the Bf109 G-6, when flying with gunpods

Detailed description: When you fly the Bf109 G-6 with the Mg151/20 wing mounted gunpods, the Mg151/20 engine gun is fired with the cannon button (weapon group 2) together with the guns in the gunpods. According to the weapons instruction L. Dv. T. 2109 G-5 und G-6/Wa, Bf 109 G-5 und G-6, Schußwaffenanlage, Bedienungsvorschrift-Wa, (Stand März 1943), the engine gun was fired together with the machineguns with the trigger (weapon group 1), as it was in the Bf109 versions (F-4 and G-2) before, that were allready changed by you.                                                                               

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

On 23.3.2018 at 1:09 AM, I/JG27_Nemesis said:

The outer Wing cannons on Fw-190A series were only added later in the process. So why a separate button when there are no outer wing cannons present - for nothing? It does not make any sense.

I don't know, if the first version of the 190 was without the wingguns, but the first version, that was equipped with the wingguns, had four machineguns (two in the enginecowls and two in the wingroots), only the wingguns were 20mm MG/FFs, that is one reason for giving them an extra firing button, the other one is, that you only had 60 rounds for each, so if you intercept bombers in an A3, but have to deal with the escortfighters first, it does not make any sense, to shoot on the small fighters wit all four 20mm guns, and when your wingguns are out of ammo, attack the bombers with only two 20mm guns.

EDIT: What I forgot, when I posted this, the first versions of the FW 190, up to the A-2, didn't have the 'Knüppelgriff' as we know it, but one, that worked like the one of the Hs 129 (maybe it was even the same), with a switch, to select the weapons and and a button, to fire the weapons. The handle, like we know it, was introduced to the FW 190s with the A-3, with the trigger, that works as safety catch in his default position, and when folded down to the front of the handle, as trigger, plus the thump button on top of the handle.

Edited by Yogiflight

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Hi everyone.

I found a small missing part in the C.202 .
 

Brief description: landing gear acoustic warning missing
 

Detailed description, conditions:  The aircraft built by Aeronautica Macchi had a quite interesting system for informing the pilot that the landing gear was not fully lowered before landing, not too dissimilar from the system used in the Spitfire.

From page 50 to page 53 of the Manual of the C.202, you can read that there was also an "acoustic" system with this scope (page 53 and page 54 you can see it in detail graphically).
As per the "acoustic warning", I fully translate what the instructions says about it:
"...3. - Acoustig warning
This is done by an acoustic warning located near the head of the pilot. The function of this warning is to inform the pilot when he is about to glide-land, before landing, that his landing gear needs to be lowered and it works only when the throttle is closed and the flaps are lowered. The warning continues to sound until the landing gear is completely lowered ...
"
It's impossible to know which kind of sound this system made though, but something basic could be done to at least make it as real as possible.

Additional assets: direct link to the manual of the C.202 here: http://www.avia-it.com/act/profili_daerei/libretti_velivolo/PA_libretti_PDF/Manuale_Istruzioni_Macchi_C-202.pdf

 

 

 
Edited by Falco_Peregrinus

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Brief description: SC-1800 causes weird damage
Detailed description, conditions: Attacking a train with an SC-1800 bomb, the damage effects seem a bit off. Carriage inside the bomb crater survive the attack (even a tank waggon does), whereas other cars at the other end of the train get killed.
Additional assets (videos, screenshots, logs): See Screenshots
Your PC config data (OS, drivers, specific software): Client: Windows 10 Pro 64 Bit (Fall Creators Update), Intel Core i5-2500K, Nvidia GTX 970, 16GB RAM, game on SSD. Server: Windows Server 2016, Intel Core i7 4770, Microsoft Basic Graphics, 32 GB RAM, game on 2TB HDD.

IL-2 Great Battles SC-1800 damage bug 01.jpg

IL-2 Great Battles SC-1800 damage bug 02.jpg

IL-2 Great Battles SC-1800 damage bug 03.jpg

IL-2 Great Battles SC-1800 damage bug 04.jpg

IL-2 Great Battles SC-1800 damage bug 05.jpg

IL-2 Great Battles SC-1800 damage bug 06.jpg

IL-2 Great Battles SC-1800 damage bug 07.jpg

IL-2 Great Battles SC-1800 damage bug 08.jpg

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I find the bomb damage a bit difficult to measure. I fly mostly Red side, and the blast from a 250 kg or 500 kg bomb is not symmetrically tuned down. I think Germans big bombs have suffered most from the new tweak, all beit I haven't flown Luftwaffe that much. 

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Me neither, most of the time I fly red side for various reasons.

For comparison, let me say that I can reliably kill the whole train (same car lineup) with a single FAB-250.

 

Cheers!

Mike 

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Brief description: When using any plane it happens that the guns won't fire since last update. [edited]
Detailed description, conditions: random glitch

 

You do not speak for others. Keep your false narrative out of the bug reports section.

 

 

 

 

Edited by SYN_Haashashin

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Brief description: Damage inflicted by pistols/revolvers on the ground

 

Detailed description, conditions: When you are on the ground and you shoot a pistol you are going to destroy a big part of the plane with one shoot (like you'll take your whole tail off with one pistol bullet)

What is more if you shoot through the tail there is a bug - game will calculate some very strange serie of collisions or something with bugged sound.

Edited by bies

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Brief description: Fw 190 F-8 12 Rocket armament to much speed loss ?
Detailed description, conditions: At 2000 Meters on autolevel and 84% throttle and 100% fuel the F-8 withe the 12 R-HL Pblz. 1 has a max speed of ca. 320 kph.

                                                           With the same conditions  the F-8 with 3 sc 250 Bombs has a max speed of ca. 430 kph.

                                                           I would like to know if this is intended and correct or if the Rockets are slowing the Plane down too much?
 

Edited by Haubentaucher

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Brief description: PE-2 Series 35 fuel gauge

 

Detailed description: Fuel gauge shows wrong value of fuel. Had 45% of fuel which is over 600 litres of it. In cockpit of PE-2 Ser.35 the gauge showed some 200 litres on the left gauge. Right gauge showed 0 litres. After depleting 200 litres during flight gauges remained at  0 litres.

 

Additional information: Screenshot attached. Hardware in signature, latest WHQL drivers.

PE-2 fuel.jpg

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4 minutes ago, LLv34_Flanker said:

Brief description: PE-2 Series 35 fuel gauge

 

Detailed description: Fuel gauge shows wrong value of fuel. Had 45% of fuel which is over 600 litres of it. In cockpit of PE-2 Ser.35 the gauge showed some 200 litres on the left gauge. Right gauge showed 0 litres. After depleting 200 litres during flight gauges remained at  0 litres.

 

You've seen the third gauge below & somewhat behind the two fuel gauges - the one that's nearly hidden from pilots perspective? If you jump in the gunners seat, turn around the head and zoom in, THEN ... 😁

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On 3/4/2017 at 8:35 PM, F/JG300_Gruber said:

He111 bomb bay doors bug

 

Bug is still there and now extend to the H16 as well.

 

On 3/9/2017 at 12:33 PM, Mehovushka said:

In the work, for both planes

 

Hello,

Any chances that this bug will be corrected at some point ? It's been one and a half year and it is still here.

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Brief description: Heinkel 111-H6 Dorsal B-stand missing downward field of fire

 

Detailed description: The MG15 machinegun of the dorsal gunner isn't accurately depicted and is missing much of it's potential downward firing capability. This is especially an issue when trying to fire directly in the trail of the aircraft, since there is a noticeable area when the enemy aircraft is in direct sight but can't be shot at due to the incorrect field of fire. The arm on which the machinegun is mounted on provides enough downward capability to shoot directly into the fuselage, especially if the arm is raised a few notches.

 

Additional information: WnPjHwB.png

 

Video showing well the capabilities of the original mount on a genuine german built Heinkel :

 

Relevant timestamps would be at 4:00 when we can clearly see that the downward motion isn"t as limited as depicted in IL2, another one would be around 10:05 with a PoV demonstration of the lateral downward motion possible, though reaching the most extreme ones might be complicated by the gunner having to stand up into the airstream. But at least, it is very clear that shooting into the fuselage and horizontal tailplane should be possible.

 

 

 

A proposition of mine to avoid having to rethink the whole thing with a constantly changing elevation depending on where the gun is aiming : When taking control of the gun (at the same time as the sliding canopy opening), raise the mounting arm of the machinegun to a fixed +20/30 centimeters. It would provide sufficient downward motion for most situations (and removed the incorrect blanked zone of the rear sector) without having to make new animations of the gunner standing up of his seat.

 

Edited by F/JG300_Gruber
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Brief description: Bombsight "Waiting for Data"
Detailed description, conditions: When selecting the bombsight, screen goes black and a single line of white text states "Waiting for data". This happens in all bombers.
Additional assets (videos, screenshots, logs):
Your PC config data (OS, drivers, specific software): Windows 10 64-bit, i7, 16gb Ram, SSD hard drive, GTX 1050 6GB, all software and drivers are up to date

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On 11/3/2018 at 12:24 PM, F/JG300_Gruber said:

Any chances that this bug will be corrected at some point ? It's been one and a half year and it is still here.

 

It's been reported to the developers. :)

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Seems like the sound of the Mk 108 for the K4 sounds different then the one for the G6 and G14. It sounds like a Mg 151/20

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Brief description: P47D fires all rockets and bombs when given order to land (Land MCU).
Detailed description, conditions: When AI planes are ordered to land using the Land MCU in the mission editor, they all fire the rockets, drop the rocket tubes, and drop all bombs (drop, not eject). Bombs explode when hitting the ground.

I would assume that it is not the historical procedure to fire all rockets and drop live bombs before landing.

If landing with bombs was not the correct procedure, shouldnt they dispose of them by ejecting them without arming the bomb?
Additional assets (videos, screenshots, logs):  Attached track and mission file.
Your PC config data (OS, drivers, specific software): Windows 10 64-bit, i7 7700K, 16gb Ram, SSD hard drive, GTX 1080 Ti, all software and drivers are up to date

Bug landing TRACK.zip

Bug landing MISSION.zip

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Brief description:

Directional Gyro (DG) in Allied types incorrect/Inaccurate Operation

 

Detailed description, conditions:

The DG in the Spitfires,P47,P40 and A20 is bugged or modeled incorrectly. If you enter a turn at low bank angles say 10-20 degrees of bank the DG initially follows the turn but after around 60 degrees of heading change the DG compass card freezes. Then after you roll wings level the DG card remains frozen. After a a while (about 20 seconds) it suddenly starts moving and settles on the correct heading. This behavior is completely wrong.

The actual instrument has gimbal limits of 55 degrees in roll and 55 degrees in pitch. If the bank (and or pitch) is less than these values then the DG will accurately indicate heading throughout the turn and will NOT freeze.

If you exceed the gimbal limits the compass card IRL will actually start to spin until you again get back inside the gimbal limits. In this case heading is no longer accurate and would need to be re synchronized.

To fix I suggest simply allowing accurate heading to be displayed throughout a turn if Roll or Pitch is less than 55 degrees. If Roll or pitch goes beyond 55 degrees then make the compass card spin until you get back to less than 55 deg roll or pitch. The card should then stop spinning on whatever heading it is at and start rotating at the current turn rate. Then once the aircraft rolls wings level make the Sim synch to actual aircraft heading. Alternatively add another keybinding to Synch the DG to current heading ... this would be the better option.

 

Additional assets (videos, screenshots, logs):

Extract from USAF Instrument Flying Manual AFM 51-38 Dated 1954 and T.O. N.o.  30-100A-1 dated 1944 that describes DG behavior IRL

 

Your PC config data (OS, drivers, specific software):

Win 10 Pro 64 Bit

DG composite.jpg

dg9.jpg

Edited by Bert_Foster
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Brief description:
AFN2 Indicator does not provide usable information when flying away from the station.

 

Detailed description, conditions:

AFN2 in the Sim only provides usable steering information when flying towards the NDB which is depicted correctly.

The AFN2 could IRL be used for homing to the ADF or Directly away from the ADF. This needs to be enabled in the SIM.

 

Homing Away from a station. IRL this could also be done however in this case the AFN2 needle is a command instrument and you fly towards the needle to centre it. From a pilots point of view the needles response is used to first determine if you are flying away or too the station. See Finnish notes in jpg that discuss how to resolve the 180 degree ambiguity. Of coure IRL basic Dead Reckoning  would most likely give you a fair idea if you are heading away or to the station.

 

Additional assets (videos, screenshots, logs):

Jpg from translated Finnish Air Force BF109G6 Pilots manual

 

Your PC config data (OS, drivers, specific software):

Win 10 Pro 64bit

 

Excerpt from translated Finnish Air Force BF109G6 Pilots manual:

 

AFN2_Homing.jpg

Afn2 inst.JPG

Edited by Bert_Foster

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Brief description: 

German level bombsight automation is off. 

 

Detailed description: 

I fly these bombers (He-111 both variants, Ju-88) quite a bit and have always been puzzled by the bombsight automations "drop speed". It seems to run a bit too fast if set properly and I have to constantly adjust the sight elevation to keep it on target. I have tested this in Stalingrad (winter and summer), Moscow and Kuban maps with altitudes from 2000m to 4000m and speeds from 300km/h to 350km/h.

I tried to set the sight altitude by HUD help, so that target altitude would be considered, but that didn't help. I tried to set the speed for the sight a bit slower than indicated, so the crosshair would keep on the target (It worked and the sight kept on target, but the bombs went 100m long).

 

Is this a bug or am I missing something? Most people, and tutorials just use the manual mode, but I want to figure this out, since it's there.

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В 25.03.2018 в 11:23, JtD сказал:

Brief description: Fields of fire for A-20 guns does not match figures from manual
Detailed description, conditions:  Just checked out the fields of fire of the gunner positions. The top gunner appears to have too large firing arcs upwards and sideways, the bottom gunner appears to have a too large firing arc downwards, but might be lacking a bit sideways. Please check.

 

Additional note: The manual the picture is from also notes the top gun has a 500 round belt. It is, however, from a later model where this might have been changed.

bla003.jpg

 

I checked it, your picture is taken from the documentation on the A-20G in which the joint of the machine gun was different. Most likely in the documentation does not take into  of rearranging the turret on the rail

2333.thumb.jpg.727eba28fae35d129f881db7521d55c5.jpg

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1 час назад, melkarth сказал:

Brief description: Both SD70 on the Stuka's left wing are unaligned to the bomb rack.

Thanks. Fixed 

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