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[DBS]Tx_Tip
Posted

Brief description:

New B26s lose formation and stall when on bombing run due to reducing speed.


Detailed description, conditions:

3x3 ship formations of B26s armed with 8 x M64 bombs and 50% fuel at an altitude of 4800m reduce speed from 405/kph to under 230/kph on bombing run when object targeted by Attack Ground MCU set at same altitude. This results in improper attitude resulting in a stall when formation is engaged or otherwise forced to maneuver. 


Additional assets (videos, screenshots, logs):

One Drive Link to track and mission: https://1drv.ms/u/s!Am83M5MI8WLyjFmN0K_c19hueAPH?e=IWxJ3t


Your PC config data (OS, drivers, specific software):

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  • 3 weeks later...
  • 1CGS
Regingrave-
Posted
17.06.2022 в 04:03, [DBS]Tx_Tip сказал:

Brief description:

New B26s lose formation and stall when on bombing run due to reducing speed.


Detailed description, conditions:

3x3 ship formations of B26s armed with 8 x M64 bombs and 50% fuel at an altitude of 4800m reduce speed from 405/kph to under 230/kph on bombing run when object targeted by Attack Ground MCU set at same altitude. This results in improper attitude resulting in a stall when formation is engaged or otherwise forced to maneuver. 


Additional assets (videos, screenshots, logs):

One Drive Link to track and mission: https://1drv.ms/u/s!Am83M5MI8WLyjFmN0K_c19hueAPH?e=IWxJ3t


Your PC config data (OS, drivers, specific software):

Should be fixed in the last update.

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=SqSq=SignorMagnifico
Posted

Brief description:

AI Spit XIVs are terrible at taxiing. 
Detailed description, conditions:

The AI tends to ground loop the plane when trying to taxi and adds power to correct, but this just makes it worse.
Additional assets (videos, screenshots, logs):

Also reported here: 

Track File in .rar: https://www.dropbox.com/s/p03xfp0wjuj9238/SpitfireXIVTaxiBug.rar?dl=0

YouTube Video: 

DXdiag attached.

 

DxDiag07-08-22.txt

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Posted

Brief description: Spitfire MK IX AI pilots destroy their engines.

 

Detailed description, conditions: Advanced Quick Mission Generator, flight of 6 spit IX's, 18 or 25 lbs boost, Ace level pilots, Intercept attackers. In this particular mission two of the AI pilots destroyed their engines without taking any visible damage from enemies. This is a regular occurrence in QMB and Career mode. Normally two planes will go out at near the same time, towards the start of combat. I suspect they are over revving the engines as they throttle to emergency power quite often. I will randomly check my other pilots with the external camera and there will be a pilot-less plane flying with a locked prop. I am still trying to run an autopilot mission to see my own pilot do it from inside the cockpit.

 

Additional assets: Mission log: https://drive.google.com/file/d/1VRUijY1-KkfzolnYXCVXqlDo9mVa5h2y/view?usp=sharing

 

A few of the many screenshots of the occurrences are attached.

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20220711212831_1.jpg

20220711212951_1.jpg

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  • Upvote 1
RedeyeStorm
Posted

That reminds me. I noticed that the AI pilot keeps the prop in manual low gear (light on the right front side is on). Mayby that is part of the issue?

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  • 4 weeks later...
Monty_Thrud
Posted

Hurricane AI don't attack ground targets with bombs/rockets or guns, tested 5 times in a mission  with 4x Hurricanes tried it with 2x p40 and 2xhurris at same time, none attack ground...same mission with 4x p40 [bombs/rockets/guns]...and p40 attacks ground targets as it should.

  • 1CGS
Posted
06.08.2022 в 14:03, Monty_Thrud сказал:

Hurricane AI don't attack ground targets with bombs/rockets or guns, tested 5 times in a mission  with 4x Hurricanes tried it with 2x p40 and 2xhurris at same time, none attack ground...same mission with 4x p40 [bombs/rockets/guns]...and p40 attacks ground targets as it should.

Hurricane AI seems fine in my tests. Can you send me the mission where this does occur? Please use Lapino, it will be easier to debug.

Posted
On 8/10/2022 at 11:12 AM, Regingrave said:

Hurricane AI seems fine in my tests. Can you send me the mission where this does occur? Please use Lapino, it will be easier to debug.

 

You're correct they do, mine will not in the heavily loaded mission I made, so I used the P40 instead.

 

However U2 will not taxi to runway in file 1.

 

Will not Airfield start in file 2.

 

Will not fly and attack in file 3.

 

All on Lapino map.

 

 

U2GATestLap.rar U2GATestLap2.rar U2GATestLap3.rar

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Posted

Brief description: AI wingmen flying the Me 410 won't drop their bombs when attacking with deployed dive brakes.

 

Detailed description, conditions: There appear to be two altitude bands for the AI when dive bombing targets with the Me 410. The AI won't deploy the Me 410's dive brakes when attacking from relatively low altitudes below 2000 m. It manages such low altitude attacks without problems, bomb bays are opened in time and bombs are dropped on target.

 

However, when attacking from the higher altitude band above 2500 m the AI will deploy dive brakes and dive on the target, but the bomb bay is never opened and the AI finishes its attack run without having dropped any bombs.

 

This behavior can only be observed with larger bombs, because AI Me 410s equipped with SD 70 bombs will first reduce their altitude before attacking, probably because this loadout is deemed unsuitable for high dive angles.

 

Additional assets (videos, screenshots, logs): mission example (don't give orders, just let the AI attack on its own)

Me 410 dive bombing.zip

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Posted

Brief description: AI wingmen flying the Ju 88 C-6 won't drop their bombs when carrying a fully external bomb load.

 

Detailed description, conditions: The AI initiates dive attacks with the Ju 88 C-6 independent of the bomb loadout, but it will only drop bombs when carrying a mixed or fully internal bomb load. It is unable to drop any bombs when carrying a fully external bomb load, no matter how often the attack run is carried out. 

 

Additional assets (videos, screenshots, logs): mission example with three AI Ju 88 C-6 carrying the mentioned loadouts, only mixed and internal loadouts will be dropped (don't give orders, just let the AI attack on its own)

Ju 88 C6 dive bombing.zip

Posted

Brief description:

Me410s armed with WGR21-4 rockets do not fire on bombers


Detailed description, conditions:

Two sets of activated Me410s armed with WGR21-4 rockets set to any Distance target linked and correctly targeting groups of bombers by (Command: Attack/Attack Group) or (Command: Attack Area/Attack Air Targets) MCUs jettison rockets instead of firing them at bombers.


Additional assets (videos, screenshots, logs):

Me410 Rocket Mission.zip


Your PC config data (OS, drivers, specific software):

Posted
1 hour ago, [DBS]Tx_Tip said:

Me410s armed with WGR21-4 rockets do not fire on bombers

 

As far as I've observed, firing rockets at enemy aircraft is currently not part of the AI behavior, even if said rockets were (also) intended for air-to-air use, so it's not limited to the Me 410.

 

I can imagine that this AI ability is not trivial to implement, especially for the WGr.21, but I would sure welcome it.

Posted

Brief description : AI flights crash into each other on takeoff Hell Hawks P-47 campaign mission 2

Detailed description : Hell Hawks P-47 campaign mission 2 all lead P-47s start take off at same time even though all of flight 1 is ahead of all of flight 2 which is ahead of 3.

 

Result is within 30 seconds at least 4 if not more P-47s are fiery wrecks as you sit on grass next to runway watching.

  • 2 weeks later...
  • 1CGS
Posted
15.08.2022 в 14:14, Monty_Thrud сказал:

You're correct they do, mine will not in the heavily loaded mission I made, so I used the P40 instead.

 

However U2 will not taxi to runway in file 1.

 

Will not Airfield start in file 2.

 

Will not fly and attack in file 3.

 

All on Lapino map.

You're putting too much weight on the planes, they're roasting their engines while trying to taxi or take off.

 

23.08.2022 в 21:30, [DBS]Tx_Tip сказал:

Me410s armed with WGR21-4 rockets do not fire on bombers

Currently AI planes can't fire rockets on air targets.

 

18.08.2022 в 22:43, Thales сказал:

Brief description: AI wingmen flying the Me 410 won't drop their bombs when attacking with deployed dive brakes.

22.08.2022 в 13:56, Thales сказал:

Brief description: AI wingmen flying the Ju 88 C-6 won't drop their bombs when carrying a fully external bomb load.

Thanks for reporting, we'll get it fixed.

  • Thanks 2
Posted

Brief description: when flying the Ju 88 C-6 with a mixed bomb load, the AI fails to drop the internal bombs in time.

 

Detailed description, conditions: While the bug concerning external bombs is fixed in version 5.001, a problem with mixed bomb loadouts for the Ju 88 C-6 was introduced with the new patch: The AI will drop the external bombs in time, but the bomb bay holding the internal bombs is opened too late and only partially. As a result, the internal bombs are dropped several hundred meters beyond the target. 

 

Additional assets (videos, screenshots, logs): mission example with AI Ju 88 C-6 set up for autonomous attack with mixed bomb load

Ju 88 C6 mixed loadout.zip

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Posted

Brief description: B-26 formation spread way out and most aircraft failed to drop bombs.

 

Detailed description, conditions: Escorting a flight of 8 B-26s. The formation was widely spread out and at a variety of different altitudes. Flight leader was way at the rear and was the only aircraft to actually drop bombs.

 

Additional assets (videos, screenshots, logs): Mission file

_gen.rar

  • 3 weeks later...
Posted

Brief Description: AI planes crash into the terrain/mountains

 

Detailed description, conditions: Have an AI flight of 2-P40s to protect an airfield if enemy air get within a certain range, and a single AI P-47 to fly air-to-ground on the primary mission tasking if only a single player flying.  On mission success which includes eliminating all enemy aircraft, allied aircraft are directed to land.  The AI aircraft will crash into the terrain the majority of the time after they are directed to land.

 

Note: This was line item 18 in update 4.707 and appeared to resolve the AI crashing, update 5.001 the issue is back again.  I posted this in the 5.001 release thread, posting it here as it is more appropriate.

Posted

Brief description:  Autopilot not working in Career, Scripted Campaigns or AQMB


Detailed description, conditions: it will fly out, but once you engage your target and are ready to head back, it won't 'pick up' the way points.  It seems to want to return to the last known 'good nav point', even after manually flying to the next way point, it will turn around and head back to the target area. Wing Leveler works fine. I let it try to land. Got close to a base, got permission to land, and it flew a nice pattern for awhile, dropped gear and flaps, and on short final, just rolled over and dove into the ground.  This was on Normandy, adv quick mission builder.  But I have seen it do it in Career mode on Rhineland, and in Red Knights scripted Campaign in flying circus. No mods in use.  Am using TrackIR.  Can check with Quest 2 VR. Game Version 5.001


Additional assets (videos, screenshots, logs): I can record a couple examples, it's very consistent
Your PC config data (OS, drivers, specific software): Win 10, AMD Ryzen 7 4600, RTX 2060 (gaming laptop) 32GB Ram, 1TB SSD.

Posted
On 9/22/2020 at 10:59 AM, Ram399 said:

Brief description: AI Wingmen in Career mode are unwilling to engage hostile targets following completion of certain mission objectives

Detailed description, conditions: 
While the AI in the most recent update has generally become far more aggressive and lethal in terms of accuracy and combat overall, in missions such as ground troop/river crossing cover flights which the player is leading they will refuse to engage additional enemy targets following the "completion" of the mission objective and focus almost entirely on rejoining formation with the player.

This causes a slight issue when enemy aircraft are encountered following the supposed completion of a mission.
The AI in ground troops cover missions will aggressively pursue the hostile aircraft in the area as ordered so long as the mission is active, but after the set coverage period is up they will finish any engagement left ongoing before becoming unwilling to engage any further targets in favor of continuously trying to rejoin formation with the player.

This results in a problem should additional enemy aircraft be encountered following the friendly AI reforming, as the player's AI wingmen will ignore them entirely.

The player as the flight leader can issue the "engage nearest air target" command, but all this results in is the AI wingmen breaking formation momentarily before automatically turning back and attempting to rejoin.  The "patrol area for air enemies" command is marginally better as the AI won't attempt to rejoin so long as the player doesn't go too far away, however they then just circle a given area and won't break off to pursue enemy aircraft.

The only solution I have found to force the AI into engaging aircraft following the completion of the objective is through the usage of the "cover me" command.
By issuing this order and then positioning an enemy aircraft flight close to my own aircraft the AI will then see that enemy as a threat to me and proceed to engage it as normal- though if I stray too far from the enemy then they will break off once again.


I have also encountered a similar issue on intercept mission types, where after the engagement with the target flight is complete and the AI reforms, they will then similarly refuse to break formation again should additional enemy aircraft be encountered.  This caused quite an issue on a Ground Attack intercept near Krymskaya, where after the initial engagement was complete a flight of Yak-1bs appeared and proceeded to trounce my unwilling to fight wingmen


Additional assets (videos, screenshots, logs): The following recording was taken after the completion of a Ground Troops Cover mission in Kuban, where after the end of the engagement over the coverage area I spotted a flight of IL-2s harassing friendly ground positions to the north.  I proceeded to lead my flight into the area, but upon ordering them to engage they refused to do so.

It might help to note that these IL-2s were outside the designated coverage circle, I'm not sure if the results would have been different had they entered the area.

(Having done some additional testing it appears the AI will engage additional targets in the coverage area after the mission is complete)

https://drive.google.com/file/d/1TaO1akJdu2j_WVW0LRdEeZlgJA-LU5ft/view?usp=sharing

The recording picks up after I've already spent the entirety of my remaining ammo into one of the IL-2s and am flying close alongside it while issuing attack commands to no avail.

At around the 1:35 mark I switch tactics to the cover me command which results in an immediate response, though most of the attack runs are ineffective as I can't keep a close enough pace with the IL-2 to provoke a massed attack by the majority of my AI flight- though one of my 30+ kill pilots does dive into the ground in protest.
The IL-2 then eventually clips a tree and crashes as a result of its engine beginning to give out to the damage I had done to it prior to the recording.


Edit, September 25th:

  Reveal hidden contents

Having done some additional testing I seem to have determined that proximity to mission objectives seems to be the ultimate deciding factor on whether or not AI wingmen engage, and this seems to apply to all mission types. 

While this isn't necessarily a bad thing, it can be incredibly frustrating to have your wingmen simply refuse to defend themselves should fighters be encountered elsewhere- and makes it so that patrolling the frontline looking for trouble will only result in a lot of trouble for the player and his suddenly pacifist friends.
 

 

I'd just like to add that this is all still happening as of the latest patch. I recently re-installed the game to continue my Moscow career, so I was wondering if the problem is my older career or just these issues never got fixed? Very frustrating all the same.

Aleksander55
Posted

Brief description: Mig-3 autopilot uses boost engine power while circling in cover missions.


Detailed description, conditions: BOM pilot career, soviet side, I-16s and Mig-3s out of Klin. I use full autopilot to accelerate time especially in 'ground support' and 'cover river crossing' missions. While circling above the city or bridge we have to protect I notice that the autopilot AI in Mig-3s uses maximum and boosted engine power almost all the time just to circle around, so that when enemies attack I'd have very little time of boosted engine mode to use.

 

It's probable that other AI Mig-3s in these cover mission circling are also doing the same, so that they too would have very little boost time to use when enemies attack.


Additional assets (videos, screenshots, logs): It should be very easy to reproduce, just start a Mig-3 pilot career and fly a cover mission with full autopilot and techno-chat active.
 

Your PC config data (OS, drivers, specific software):Steam version, BOM, BOS, BOK, BOBP, Win7-64, coreI5 4690, 16gb(recently upgraded), GTX1660 6gb

  • 2 weeks later...
Posted (edited)

Brief description:

"old bug" back: AI shoots through forests


Detailed description, conditions:

quick mission, in this case on the Kuban map. firing the AI (an 88 AA gun in this case) at my tank through the forest. I think he spots me for the first time when I pass between 2 forests, at a distance of 2000/1800m, starts shooting, then continues once I pass behind the second forest, shoots with precision


Additional assets (videos, screenshots, logs):

2022_10_14__8_12_40.thumb.jpg.c644d6d9ea3a1e6f7df5b5da0d416564.jpg2022_10_14__8_15_27.thumb.jpg.416588b5b688c778a671c333ed254883.jpg2022_10_14__8_16_4.thumb.jpg.a3715293b07b4caa9ba9f3faa2ec5812.jpg

tir à travers forêt.zip

 

Your PC config data (OS, drivers, specific software):

windows 10, driver up to date, no mods

 

Brief description:
"old bug" of the AI gunner which starts shooting without order or against order


Detailed description, conditions:

example on a quick mission type one tank (player) against several enemy tanks. I start by giving the order to my shooter to shoot only at others and to "do like me". I eliminate several tanks, switching between the gunner and commander position to control / readjust my shots and confirm the damage / destruction of tanks. after a while (perhaps ten shots) the commander (without me doing anything) starts giving information (type "tank in such direction, such distance"), and when I go into command position , the shooter starts shooting without my real order (as a player) and you have to hammer several times the orders "shoot on my order" or "cease fire" for him to stop. also occurs in other missions (fast/official/modded)


Additional assets (videos, screenshots, logs):

IA ne suit pas l'ordre.rar


Your PC config data (OS, drivers, specific software):

windows 10, driver up to date, no mods

Edited by moustache
  • Upvote 3
Posted

Reviewing the Ai Gunnery mod, I was looking at the game's Ju88 bottom turret definition and think possibly that the 1944 Ju88A4 bottom gunner bot is not being referenced?

 

Comparing the top and bottom turret definition the bottom turret appears to be missing a reference to the 1944 version of the gunner.  There definitely is a bot file for the 1944 bottom gunner on the Ju88A4. 

 

Ju88A4

Spoiler

image.png.9892a5dbf280ab21a4b9128d2d2ce0fe.png

 

Comparison to Ju88A4 top turret definition

 

Spoiler

image.thumb.png.50056f13baa96e339b43151d31193ae2.png

 

 

Ditto the forward gunner

Spoiler

image.png.9ed970abc9ecf7a4445e1265afcbd5e4.png

 

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jojy47jojyrocks
Posted (edited)

In career mode, fighter class too goes vertical and stalls. I mean, almost all the fighter class planes are doing this - Going vertical in fights and go stall.

 

For example, there are even scenarios like, If there are like 4 flights of them, they and we are meeting head on, they all go vertical just before the merge.

 

All in all they keep going vertical. The AI planes in combat - Career mode since the latest updates.

 

AI also finds it hard to keep up speed when escorting planes, they just see-saw sideways

Edited by jojy47jojyrocks
  • Upvote 1
  • 1CGS
Posted
On 10/15/2022 at 12:20 AM, moustache said:

Brief description:
"old bug" of the AI gunner which starts shooting without order or against order

We are aware of this problem, but there is no solution yet. A study of the problem is required, while the engineers are busy, we are waiting for a break in their work to study the bug.

On 10/18/2022 at 10:32 PM, jojy47jojyrocks said:

In career mode, fighter class too goes vertical and stalls. I mean, almost all the fighter class planes are doing this - Going vertical in fights and go stall.

 

For example, there are even scenarios like, If there are like 4 flights of them, they and we are meeting head on, they all go vertical just before the merge.

 

All in all they keep going vertical. The AI planes in combat - Career mode since the latest updates.

 

AI also finds it hard to keep up speed when escorting planes, they just see-saw sideways

Thanks for the report, we need a track for analysis.

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Posted

Enemy fighters going vertical and stalling during every dogfight

  • Upvote 1
Posted

 

Brief description: AI pilots flying Me-262 don't do anything.

Detailed description, conditions: Pilot Career, Battle of Rheinland. AI pilots flying Me-262 ignore enemy planes and ground targets, regardless of the orders given. Same when only AI pilots are flying on the mission. All destroyed planes and objects are mine. In previous campaigns with the same avatar (Moscow, Stalingrad, Kuban) there were no such problems.

Additional assets: please find 3 attached pictures

_2022_10_27__21_57_32.png

_2022_10_27__22_5_39.png

_2022_10_27__22_26_40.png

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Posted
On 10/27/2022 at 7:24 PM, Epiccow400 said:

Enemy fighters going vertical and stalling during every dogfight

Yes I have noticed this too. Very appearent when flying against the Hurricane. They just do loops all the time

JG4_Moltke1871
Posted

When I fly as a leader of a Heinkel Squad my AI mates aren’t able to follow my climb  with climb power and later my cruise. Especially over 3000 meters. Have the AI a bad engine management or maybe the supercharger on hand mode that prevents it to jump in the second gear? 

2/JG26_rudidlo
Posted
On 10/27/2022 at 11:40 PM, SilentOtto said:
Spoiler

Brief description: AI pilots flying Me-262 don't do anything.

Detailed description, conditions: Pilot Career, Battle of Rheinland. AI pilots flying Me-262 ignore enemy planes and ground targets, regardless of the orders given. Same when only AI pilots are flying on the mission. All destroyed planes and objects are mine. In previous campaigns with the same avatar (Moscow, Stalingrad, Kuban) there were no such problems.

Additional assets: please find 3 attached pictures

_2022_10_27__21_57_32.png

_2022_10_27__22_5_39.png

_2022_10_27__22_26_40.png

 

I've noticed the same in other careers.
AI pilots accomplish missions even if their mission goals are not met (like interception or ground attack mission types). When I'm flying with other planes as well, mission is taken as unsuccessful when no target is destroyed. It doesn't make sense and is really annoying. 

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  • 2 weeks later...
Posted

Brief description:
azimuth taken by AI


Detailed description, conditions:

when we give the order to members of our squad to direct their tank in an azimuth, the result is random: sometimes they position themselves at the right azimuth, but most of the time, only one part of the squad follows the order, the others take hazardous azimuths, and often also, no one turns in the right direction...


Additional assets (videos, screenshots, logs):

2022_11_3__19_2_13.thumb.jpeg.4ab10741678097830497dc28298cbc39.jpeg2022_11_3__19_2_42.thumb.jpeg.fcb7f6c4ef60241452087c14dfc08b11.jpeg2022_11_3__19_2_46.thumb.jpeg.bc4d448b202b96bbe731effa91635e84.jpeg

 


Your PC config data (OS, drivers, specific software):

windows 10, driver up to date, no mods

 

  • Like 1
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  • Upvote 1
Posted

Brief description:
AI bug: Enemy leader who stops / gets stuck in the middle of the road + AI refusal to follow orders (fire control and movement) + cannon that locks itself (in combat situation)


Detailed description, conditions:

1)enemy convoys are stopped randomly on the road by the leader who stops his tank for no reason in the middle of the road. to unlock the situation, you must kill the lead tank (damaging it does not change anything). often (all the time?) the second tank will overtake it (once destroyed), then block about ten meters further... we start again, and the same thing for the third, and so on... this bug looks like what was reported here:https://forum.il2sturmovik.com/topic/79693-new-game-update/?do=findComment&comment=1203100

2)new refusal to follow orders, after refusal to stop firing and follow the road, refusal to fire in a combat situation

 

3)passing in command postion after certain shots to check if they hit, the gunner locks his barrel (in a combat situation...)


Additional assets (videos, screenshots, logs):

2022_11_14__19_5_50.thumb.jpeg.5d522089f1a1a7396ae693a2f1321633.jpeg2022_11_14__19_8_19.thumb.jpeg.d540bbc95dbded1161addfb8cbd28adf.jpeg2022_11_14__19_8_34.thumb.jpeg.fbbc5f851acdb45a5d9d4da8aebe214a.jpeg2022_11_14__19_9_55.thumb.jpeg.f40e9d1a88a7ff4f37ef6df1129b2477.jpeg2022_11_14__19_10_4.thumb.jpeg.8b75b4271e8e57214935dcf3b7eb3cc3.jpeg2022_11_14__19_12_27.thumb.jpeg.d2812e540e60d9a3668aa7d7fe1fdfd9.jpeg2022_11_14__19_12_52.thumb.jpeg.322e22a5b4623ae8cf32465836d73a4d.jpeg

 

bug stop leader au milieu de la route + refus de suivre route + refus de tirer + verouille le canon.rar


Your PC config data (OS, drivers, specific software):

windows 10, driver up to date, no mods

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  • Upvote 2
Posted (edited)

Brief description:
IA refuses to follow command to turn off its headlights + intermittent headlights on for no reason


Detailed description, conditions:

outright refusal to follow an order. on top of that, the enemy AI tends to sometimes play the strobes with its headlights for no real reason when the mission is at the limit of day and night (on the images, the light correction is at 0.8.. .)


Additional assets (videos, screenshots, logs)

bug refus lumiére.rar

2022_11_19__9_3_34.thumb.jpg.b8166f6637a4f2508cd80fe4fcae7ce2.jpg2022_11_19__9_3_40.thumb.jpg.aed2cc832254f52e9615d828eef4f1e8.jpg2022_11_18__11_54_32.thumb.jpg.dc09cc1ffdafc84bb4e7793b128888eb.jpg2022_11_18__11_54_27.thumb.jpg.a35543b1829d2743d523150096b098be.jpg

 

Brief description:
problem following the path on a bridge


Detailed description, conditions:

in this situation, the ai which followed the path "on hard ground" well, suddenly has "difficulties" to cross a bridge. the first tank had no problems, but the others either fell into the water, or could not even "enter" the bridge (the advantage is that it made targets of choice for aviation and that my little squad of Pz III did not have to face them...)


Additional assets (videos, screenshots, logs)

bug IA pont.rar

2022_11_19__9_23_49.thumb.jpg.670c50a689098f938d662b22acd7deeb.jpg

 

Brief description:
order system bug?


Detailed description, conditions:
In this situation, after ordering the tanks in my squad to turn off their engines, it became impossible to give them certain orders, and those that could be given were not being followed for certain (like, after telling them to re-ignite their engine (which they did), to follow me/to move (they had not suffered any damage such as a dead or untracked engine...)


Additional assets (videos, screenshots, logs)

bug refus ordre moteur + bug systéme d'ordre + bug ne suis plus.rar


Your PC config data (OS, drivers, specific software):

windows 10, driver up to date, no mods

 

Brief description:
AI considered dead if untracked


Detailed description, conditions:

when the ai is tracked by enemy fire, the game considers it partly as dead: in this situation, it is nevertheless very much alive (the enemies, who know that it is still alive, continue to shoot, it continues to shoot...), but it is impossible to give her orders, she no longer appears in the command menu (impossible to tell her to cease fire (in the situation, she was trying to shoot an enemy much too covered..) or to abandon his tank....)


Additional assets (videos, screenshots, logs):

bug IA déchennillé égal mort.rar

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Your PC config data (OS, drivers, specific software):

windows 10, driver up to date, no mods

Edited by moustache
  • Thanks 1
  • Upvote 2
Posted

hello i hope they will fix these things that are important for the simulation, i hope so but i'm starting to lose confidence too, nobody cares! i wanted to ask you but where should these files "BUG AI DèCHENNILLè EGAL MORT.RAR" be put?

  • the picture shows kv1 not being able to get past panzer 3 and carrying it around for the whole mission, i had to go back and go round the goose to manage to unlock it, absurd!

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  • Upvote 2
Posted

@CIPPOZ, it's a file that is normally used for fixing bugs... I don't think it will help you...
as for the pathfinding system, it is non-existent (or not functional most of the time with tanks), it is almost more risky to cross a village with your squad than to encounter a dozen enemies...

  • Haha 1
Posted
On 10/14/2022 at 6:20 PM, moustache said:

Brief description:

"old bug" back: AI shoots through forests


Detailed description, conditions:

quick mission, in this case on the Kuban map. firing the AI (an 88 AA gun in this case) at my tank through the forest. I think he spots me for the first time when I pass between 2 forests, at a distance of 2000/1800m, starts shooting, then continues once I pass behind the second forest, shoots with precision


Additional assets (videos, screenshots, logs):

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tir à travers forêt.zip 202.3 kB · 1 download

 

Your PC config data (OS, drivers, specific software):

windows 10, driver up to date, no mods

 

Brief description:
"old bug" of the AI gunner which starts shooting without order or against order


Detailed description, conditions:

example on a quick mission type one tank (player) against several enemy tanks. I start by giving the order to my shooter to shoot only at others and to "do like me". I eliminate several tanks, switching between the gunner and commander position to control / readjust my shots and confirm the damage / destruction of tanks. after a while (perhaps ten shots) the commander (without me doing anything) starts giving information (type "tank in such direction, such distance"), and when I go into command position , the shooter starts shooting without my real order (as a player) and you have to hammer several times the orders "shoot on my order" or "cease fire" for him to stop. also occurs in other missions (fast/official/modded)


Additional assets (videos, screenshots, logs):

IA ne suit pas l'ordre.rar 208.93 kB · 1 download


Your PC config data (OS, drivers, specific software):

windows 10, driver up to date, no mods

Hi, I confirm everything you described, the facts once upon a time they shot through the houses and destroyed me, and I remember that I got pissed because it ruins everything, it's useless to hide behind a house or a forest if you then they shoot through us hitting you and you can't, what you say keeps happening and often!!?

2/JG26_rudidlo
Posted
6 hours ago, CIPPOZ said:

it's useless to hide behind a house or a forest

There is an mechanism in the game, which stop AI to be aware of you when there is at least 50 meters of forest mass.
When there is 49m between you and the AI, AI see you. If it's over 50, AI doesn't know about you.

  • Confused 1
Posted
1 hour ago, 2/JG26_rudidlo said:

There is an mechanism in the game, which stop AI to be aware of you when there is at least 50 meters of forest mass.
When there is 49m between you and the AI, AI see you. If it's over 50, AI doesn't know about you.

hello, yes, it's one thing for them to see you and another for the bullets to go through the objects...! ho no?

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Posted
On 10/30/2022 at 8:28 PM, JG4_Moltke1871 said:

When I fly as a leader of a Heinkel Squad my AI mates aren’t able to follow my climb  with climb power and later my cruise. Especially over 3000 meters. Have the AI a bad engine management or maybe the supercharger on hand mode that prevents it to jump in the second gear? 

Doing a Heinkel career right now, and not as lead.  Just had a mission slated to climb to 2000m to the 2nd waypoint, then 3000m over target.   The flight *never* could form up after approx 50 minutes going to 2nd waypoint (where you meet escort), which was projected as a 19 minute leg on the map.

Leader carouselled a few times on the way, various planes did odd zoom climbs... once at 2nd waypoint, leader did not proceed to 3rd waypoint, but carouselled again, and flew off 90 degrees off course, and commenced climbing to 3km.  

Flight was still not formed up after an hour of flight, and heading in wrong direction.   I aborted back to home.   

I have a couple quick tracks, and the generated mission if those are useful for the dev team?

Posted (edited)

Brief Description:  C-47 AIs do not keep formation

 

Detailed description, conditions:  I've observed putting a small number of C-47s (3 total in this case) in formation along with a player, the AI aircraft either do not keep formation, or do it poorly.  I've seen them pass the lead en route, fly off in their own direction, fly well above the lead as they approach the drop area, and do not maintain a steady position per the Command Formation order.  This is very similar to issues and discussions over the past few updates regarding AI behavior.

 

Additional assets (videos, screenshots, logs):  None

 

System Specs.txt

Edited by Spaz-505
Added my system specs
Posted

Brief Description:  He 111 H-6s do not form up 

 

Detailed description, conditions:  In career mode, missions were flown at 1500m height in echelon left formations.  First mission I encountered where waypoint height was 2km and 3km, and formations was "V", the flight does not form up, displays erratic flight behavior (zoom climbs, and slow flight/high angle of attack for example). The Flight Lead occasionally circling on way to waypoint, presumably to allow flight to form up.  A 20 minute flight to waypoint mid-way to target took approx 50 to reach.  Afterwards, the flight eventually flew 90 degrees of course with some members way ahead.

 

Looking at the mission in the Editor, I notice the formation is set to V and "Loose" density.   Is "loose" formation causing this behavior?  I had to stay the eff away from how erratic they flew.

 

Alas, I'll put my Heinkel career on hiatus :(

 

Additional assets (videos, screenshots, logs):  

You can see the orig waypoints, and various carousels taken by flight lead, plus the veering off course on SE heading.  I went RTB when the flight showed no sign of forming up or even heading in the correct direction.

Track pics show a couple snaps about 30 mins apart, with the Flight Lead (von Schwerin) and the furthest out ahead of formation.
_gen.mission attached

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He111-buggy-mission-track-1.png

_gen.zip

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