Tektolnes Posted April 27, 2014 Posted April 27, 2014 New 109 pit images from latest update - looking nice.
DB605 Posted April 27, 2014 Posted April 27, 2014 New 109 pit images from latest update - looking nice. Yep, there's no doubt wich sim will have most accurate and best looking pits. 1
1CGS LukeFF Posted April 28, 2014 1CGS Posted April 28, 2014 Maybe it's just the lighting of the DCS engine, but I don't think that K-4 cockpit looks all that great to me. It looks like it's built out of plastic and had a perfect paint job before being sent to the front. 2
DB605 Posted April 28, 2014 Posted April 28, 2014 Have you seen the other shots? Because it doesen't looks like plastic to me at all and it doesen't have perfect paintjob. Those two shots are far from best ones.
Finkeren Posted April 28, 2014 Posted April 28, 2014 The pit looks nice enough. I'm curious to see the animations and how the shadows behave. Hopefully they can do BoS one better with the internal shadows, which I have to admit don't look that good in BoS.
ram0506 Posted April 28, 2014 Posted April 28, 2014 Maybe it's just the lighting of the DCS engine, but I don't think that K-4 cockpit looks all that great to me. It looks like it's built out of plastic and had a perfect paint job before being sent to the front. Have to agree. The pictures of the P-47 pit were much more impressing. But let`s wait until we can put our hands (mouse cursor) on it.
Mysticpuma Posted April 28, 2014 Posted April 28, 2014 I took the P-51 out for a spin on Sunday and have to say the lighting is gorgeous and when flying with a couple of friends in a formation...it just makes you smile without even having to shoot anything down 2
johncage Posted April 28, 2014 Posted April 28, 2014 Neither would look at you twice I'm sure maybe not the one on the right(as a youth). the one on the left looks like a 6/10 at most on a good day.
FuriousMeow Posted April 28, 2014 Posted April 28, 2014 (edited) Not sure. But those are all things to be appreciated for sure. BoS and DCS can have all that. My money's on those other games gradually incorporating the things you listed above into their games, versus the other way around though. But you've lost me at the 'only advancement' part and 'tire wear'. Are you not seeing the crunching car bodies? If that were in flight sims it would be in your list above. No, I'm seeing preset destruction. Looks pretty, but it's just as limited as the fixed breaking points in flight sims. Those parts of the "crunching bodies" will only crunch those ways all of the time. There might be 3 or 4 sets of crunch per panel, but its not more detailed than that. It's not an infinite point of contact/cellular based destruction model - it is the exact same. You won't have a dent at one point in the panel based on a rod hitting it. The rod will hit and the part of the model will always crunch the same. If the rod hits 3 inches below the same point, the same damage will occur. It is not what you think it is. There's also zero penetration from any object a tall. The parts hit objects, damage, and break away - but nothing is penetrated through at any rate. There's nothing there that would simulate what actually happens in air combat sims, like rounds piercing armor, and HE rounds detonating on the skin or within an internal structure. Essentially what is present in those "amazing DMs" is nothing useful for air combat sims. Edited April 28, 2014 by FuriousMeow
steppenwolf Posted April 28, 2014 Posted April 28, 2014 No, I'm seeing preset destruction. Looks pretty, but it's just as limited as the fixed breaking points in flight sims. Those parts of the "crunching bodies" will only crunch those ways all of the time. There might be 3 or 4 sets of crunch per panel, but its not more detailed than that. It's not an infinite point of contact/cellular based destruction model - it is the exact same. You won't have a dent at one point in the panel based on a rod hitting it. The rod will hit and the part of the model will always crunch the same. If the rod hits 3 inches below the same point, the same damage will occur. It is not what you think it is. There's also zero penetration from any object a tall. The parts hit objects, damage, and break away - but nothing is penetrated through at any rate. There's nothing there that would simulate what actually happens in air combat sims, like rounds piercing armor, and HE rounds detonating on the skin or within an internal structure. Essentially what is present in those "amazing DMs" is nothing useful for air combat sims. This is what I see in ROF and BOS?? And besides, I just watched a BoS video where a guy was landing on the wing of a Pe-2. Even though prop DM isn't there yet, what I saw was nowhere close to the DM you describe. If I had my choice I'd pick the Next Car DM in all its unrealism. We'll just have to agree to disagree.
FuriousMeow Posted April 29, 2014 Posted April 29, 2014 (edited) You're mistaken. The one USP The Next Car Game has going for it is it's physics based damage system. It's proper procedural damage in the vein of soft body physics. I saw that thread. I'm not mistaken, while the parts break off - each part has predetermined bend and flex points. 3D models aren't built with unlimited break points even when they are physics based, physics based is just exactly what was present in the ancient game known as Screamin' Demons Over Europe. You could bend the airframe based on collisions or hard landings, and that's the same here in BoS with regards to damaged parts but not the same in terms of what SDoE did. The Next Car DM is just panels on the frame because obviously a racing car is a tube frame structure with fiberglass panels or fiberglass frame (so the bending in that game has me confused - it should just snap and perferorate), so those things break and snap off the frame but the frame doesn't have an unlimited amount of bending points. Those particular things have to be pre-made into the 3D model. This is what I see in ROF and BOS?? And besides, I just watched a BoS video where a guy was landing on the wing of a Pe-2. Even though prop DM isn't there yet, what I saw was nowhere close to the DM you describe. If I had my choice I'd pick the Next Car DM in all its unrealism. We'll just have to agree to disagree. A guy landed on the wing of a Pe-2? What is wrong with that? You think planes can't land on other planes? There's two WWII bombers that collided with eachother, one shut down it's engines and the other controlled both with flight controls until everyone bailed out. None of the titles you suggest having sim features have any sim features and they focus on particular features that their title requires to be more convincing. GTA, it uses hit scan for shooting. Look that up, that's a step back into the 1980s. If everything was introduced into those titles, they wouldn't run on a console or PC because it's just not possible. We'll leave it at, you see things and you think because one game does one thing and another does another thing and another does another thing and etc that makes consoles leading the charge except PC titles have done it long ago and consoles are just now catching up but you'll notice that one single title doesn't include everything so therefore nothing you've stated matters because all titles, regardless of platform, face the same hinderance - development time constraints, performance constraints, size constraints, team constraints and most importantly - budget constraints. Edited April 29, 2014 by FuriousMeow
Rama Posted April 29, 2014 Posted April 29, 2014 Isn't this discussion about Car games DM quite off-topic regarding the DCS:WW2 thread? I suggest you open a new thread for this.
SYN_Jedders Posted April 29, 2014 Posted April 29, 2014 ...and don't slag off cubism artists while you`re at it...
steppenwolf Posted April 29, 2014 Posted April 29, 2014 (edited) Sorry. I knew we were pushing our luck. New thread link: http://forum.il2sturmovik.com/topic/6078-continued-dm-discussion/ Edited April 29, 2014 by steppenwolf
Sokol1 Posted April 30, 2014 Posted April 30, 2014 DCS World 1.2.8. now come with TP-51D (two seat version - second seat not usable, no guns) FREE, to practice "click pit". http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/ 1
Sokol1 Posted May 15, 2014 Posted May 15, 2014 (edited) DCS World News: https://www.facebook.com/eagle.dynamics?hc_location=timelinehttp://forums.eagle.ru./showpost.php?p=2067392&postcount=8 Sokol1 Edited May 15, 2014 by Sokol1
LLv34_Flanker Posted May 15, 2014 Posted May 15, 2014 S! That is one nice looking Fw190 cockpit Thanks for posting Sokol
Freycinet Posted May 15, 2014 Posted May 15, 2014 DCS World News: https://www.facebook.com/eagle.dynamics?hc_location=timeline http://forums.eagle.ru./showpost.php?p=2067392&postcount=8 Sokol1 Nice screenies, they really set the bar high with that one! ;-) 1
Cybermat47 Posted May 15, 2014 Posted May 15, 2014 (edited) Console gamers have the attention span of an ADHD addled twelve year old that is so medicated with adderal that it would make a meth addict jealous and the maturity to go along with that. If the mission takes more than 5 minutes without any action, the game sucks.Uh, dude? I'm an occasional console gamer, and most of my friends are console gamers. What you just said is massively offensive. Just because you don't like console games doesn't mean you can go hurling insults at people like that. Also, there are plenty of console games that require just as much, if not MORE maturity than a simulator. Ever heard about Heavy Rain? The famous, award winning, groundbreaking PS3 exclusive? The one that's been known to make people cry and cause depression thanks to it's extremely dark storyline? And what about GTA V? As people have pointed out, it's pretext damn immersive. A And you're forgetting why video games exist in the first place: fun. Who cares about how realistic or advanced a video game is if it's fun? Realism is a must for sims, but for other games? Seriously? Yeah, I really want to see realistic flight models for the dragons in Skyrim, the game's just terrible right now. So why don't you do your research before coming out with crass, idiotic, and plain OFFENSIVE statements like that. And show some basic human decency. Edited May 15, 2014 by [AJSA]_Cybermat47 1
Cybermat47 Posted May 15, 2014 Posted May 15, 2014 Look, FiriousMeow... perhaps I was a bit too strong in my last post. But you just can't go around saying that sort of stuff. I can understand if you got a bit hot under the collar in an argument, but tarring all console gamers with the same brush is just wrong. Yes, some of us can be assholes. But not all of us are.
Picchio Posted May 15, 2014 Posted May 15, 2014 Uh, dude? I'm an occasional console gamer, and most of my friends are console gamers. What you just said is massively offensive. Just because you don't like console games doesn't mean you can go hurling insults at people like that. Also, there are plenty of console games that require just as much, if not MORE maturity than a simulator. Ever heard about Heavy Rain? The famous, award winning, groundbreaking PS3 exclusive? The one that's been known to make people cry and cause depression thanks to it's extremely dark storyline? And what about GTA V? As people have pointed out, it's pretext damn immersive. A And you're forgetting why video games exist in the first place: fun. Who cares about how realistic or advanced a video game is if it's fun? Realism is a must for sims, but for other games? Seriously? Yeah, I really want to see realistic flight models for the dragons in Skyrim, the game's just terrible right now. So why don't you do your research before coming out with crass, idiotic, and plain OFFENSIVE statements like that. You won't get much credit by coming up with those grossly banal descriptions either, especially if you intend to expose your own (?) motivations for considering other games worthy. And the same goes for saying that games exist in order to provide fun, which I personally find objectionable at best. See what you wrote about Heavy Rain...
FlatSpinMan Posted May 15, 2014 Posted May 15, 2014 WE'RE NOT DOING THIS. This is a thread about DCS:WW2. 1
Cybermat47 Posted May 15, 2014 Posted May 15, 2014 (edited) You won't get much credit by coming up with those grossly banal descriptions either, especially if you intend to expose your own (?) motivations for considering other games worthy. And the same goes for saying that games exist in order to provide fun, which I personally find objectionable at best. See what you wrote about Heavy Rain... Yes, I came on far too strong and aggressively, which is why I wrote post #1599. And I was in error for saying 'fun' when I meant 'entertaining', or maybe another word that I'm not aware of would be better to use. WE'RE NOT DOING THIS. This is a thread about DCS:WW2. Thank you. Frankly, I'm surprised consoles even came into this thread. We had a thread for that. It got locked. Dunno why people are still banging on about it. Anyway, I just sent some PMs to the people I was thing with, so hopefully there won't be any sore feelings Now for what the thread was about. So, how much is the game going to cost? It's looking pretty good so far. I doubt I'll be able to even get a plane off the ground thanks to how realistic DCS usually is, but I can try Edited May 15, 2014 by [AJSA]_Cybermat47
Feathered_IV Posted May 16, 2014 Posted May 16, 2014 Nice screenies, they really set the bar high with that one! ;-) Teehee! I see what you did there.
AndyJWest Posted June 7, 2014 Posted June 7, 2014 Post by Wags on the DCS WWII Backers forum: ... Since the last update from Luthier, there have been some significant changes in how this project will be developed and managed. No longer will RRG be developing this project and Luthier has ceased his involvement in the project. Eagle Dynamics though will be continuing its development and honor all Kickstarter backer commitments. There is nothing more we can say about this change and it is not open for discussion. ... Full post here: http://forums.eagle.ru/showthread.php?p=2085212#post2085212 1
DD_bongodriver Posted June 7, 2014 Posted June 7, 2014 Something had to happen I guess, not the biggest surprise and quite a relief that the Kickstarter promises will be upheld.
1./JG42Nephris Posted June 7, 2014 Posted June 7, 2014 What is Ilya able to finish at all in his proffesion? I guess he wont get a 3rd chance at all. Ashame for the project, but not unexpected . Lets see what will come out in future.
nirvi Posted June 7, 2014 Posted June 7, 2014 At least the project now has a real chance to get released. And the cockpit screenshots of the 190 and 109 looks fantastic! http://i.imgur.com/xb8PPRX.jpghttp://i.imgur.com/OMI4CSV.jpghttp://i.imgur.com/cLKf63A.jpghttp://i.imgur.com/sCG6MZg.jpghttp://i.imgur.com/Cwg6n3F.jpghttp://i.imgur.com/puQRQrX.jpghttp://i.imgur.com/WBmzTAK.jpghttp://i.imgur.com/HoB67EC.jpghttp://i.imgur.com/W37oBMO.jpghttp://i.imgur.com/RacKIto.jpghttp://i.imgur.com/ev0FmJ8.jpghttp://i.imgur.com/94E7xO5.jpg
steppenwolf Posted June 7, 2014 Posted June 7, 2014 Can't wait to see particle effects, DM, world, and POV work.
siipperi Posted June 7, 2014 Posted June 7, 2014 At least the project now has a real chance to get released.And the cockpit screenshots of the 190 and 109 looks fantastic As I said before, I dont think people should link screenshots here from private backer forum, especially when this is official competitor's forum. Screenshots and EDGE looks good, not interested in commenting about the drama, all we know project is now in hands of professionals. I just hope this wont delay F/A 18C even more and majority of community is waiting it more...
dburne Posted June 7, 2014 Posted June 7, 2014 (edited) What is Ilya able to finish at all in his proffesion? I guess he wont get a 3rd chance at all. Ashame for the project, but not unexpected . Lets see what will come out in future. I suspect Ilya needs to find another line of work at this point, I imagine he is done in the flight sim department. I can tell you I would never give one cent to anything he might be involved in again. It is great ED is stepping up to the plate and seeing the project through for the backers, which I am one of. I suspect they got somewhat burned on this deal... Edited June 7, 2014 by dburnette
HagarTheHorrible Posted June 7, 2014 Posted June 7, 2014 I have no pleasure in seeing Ilya's fall from grace. I have a lot of sympathy with Eagle Dynamics, it looks like they have been landed with a big sh*t sandwich not of their own making. 1
Tab Posted June 7, 2014 Posted June 7, 2014 Good news, it's still alive. I suspect the plane packs will soon be available in the DCS-shop for those who missed the kickstarter campaign or didn't want to invest in the project back then yet. Would be silly not to do it. I would definitely buy one now, when Ilya is no longer involved
FS_Fenice_1965 Posted June 7, 2014 Posted June 7, 2014 (edited) I suspect Ilya needs to find another line of work at this point, I imagine he is done in the flight sim department. I can tell you I would never give one cent to anything he might be involved in again. It is great ED is stepping up to the plate and seeing the project through for the backers, which I am one of. I suspect they got somewhat burned on this deal... I always thought that the failure of CLOD was due to producers' errors. But now we have two failures with the same signature. Even if I hope that something different will come out when we will know what happened, my actual thought is that this signature has made an unbelievable damage to the world of the flight sims, being able to destroy the heritage of the original IL2. What is stunning is that the booklet is the same....great promises .......none mantained. Sad end for the group built around Oleg... Edited June 7, 2014 by FS_Fenice_1965
1CGS LukeFF Posted June 7, 2014 1CGS Posted June 7, 2014 Post by Wags on the DCS WWII Backers forum: Full post here: http://forums.eagle.ru/showthread.php?p=2085212#post2085212 Saw that one coming from a mile away.
dburne Posted June 7, 2014 Posted June 7, 2014 my actual thought is that this signature has made an unbelievable damage to the world of the flight sims, being able to destroy the heritage of the original IL2. What is stunning is that the booklet is the same....great promises .......none mantained. Sad end for the group built around Oleg... Very much agreed.
Sternjaeger Posted June 7, 2014 Posted June 7, 2014 (edited) well it's the second time I say "I TOLD YOU!!!!" this month... No sympathy whatsoever, sorry, he ruined a great product once and was doing the same thing now. I'm sure there's no malicious intent in it mind you, but he just doesn't have the skills, and you can't do this stuff just with passion. I wish him all the luck for the future, but I'm afraid his career with flight sims is pretty much done, and maybe it's not a bad thing for him either. Edited June 7, 2014 by Sternjaeger
DD_bongodriver Posted June 7, 2014 Posted June 7, 2014 Still, nobody should gloat, the facts behind what has happened are not known. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now