Bearcat Posted April 5, 2014 Posted April 5, 2014 I am not worried... As I said .. I do not expect to see much from this until the fall/winter anyway.. regardless to what Ilya or anyone else says..
HagarTheHorrible Posted April 6, 2014 Posted April 6, 2014 I don't know why, but DCS aircraft just leave me cold, I just can't warm to the game at all. I really enjoyed Lock-On when it came out several years ago, but gradually my enthusiasm has waned. For some reason I have this niggle that I'm not connected to the aircraft, it just doesn't feel right and the only thing I can think of is that I prefer, or feel more connected to the RoF/BoS aircraft and that has spoilt me. I'm not saying the FM's are any more or less accurate in RoF/BoS, and I stopped playing RoF because I was so disappointed (rightly or wrongly) with the suspect FM's, it's just that it feels more alive, more connected. Given that I've also backed DCSWW2 my fervent hope is that with the coming of VR all that will change and high fidelity button pushing will be all the rage. 1
ST_ami7b5 Posted April 6, 2014 Posted April 6, 2014 (edited) I don't know why, but DCS aircraft just leave me cold, I just can't warm to the game at all. ... The two main reasons I don't fire my DCS:P-51 so often are: 1. lack of proper theatre/scenario -> will be solved in DCS:WWII 2. Ugly terrain - I say - really ugly. Which makes those beautiful planes look somehow 'misplaced' -> I really do hope EDGE will solve it. But I must confess I am bit affraid.... we will see. Edited April 6, 2014 by ST_ami7b5
BFsSmurfy Posted April 6, 2014 Posted April 6, 2014 I rarley use the P-51 etc I bought, lack of MP kills it for me, the lagfest that develops when more than a few are in the air makes the whole shananigan of tinkling with every switch and system pointless. Good MP and I`ll play, is there any hope of a good MP system with these people (ED). 2
DB605 Posted April 6, 2014 Posted April 6, 2014 Personally i've never feel more "connected" to any sim plane than DCS P-51. With FFB joystic it's simply awesome, i can feel exactly what the plane is doing etc. This plus complete engine & system management, very believable FM and clickpit makes it winner compared to anything out there in my opinion. It just need WW2 environment & stuff (and much better landscape graphics) around it. Thats why i'm waiting DCS '44 so much. 4
siipperi Posted April 7, 2014 Posted April 7, 2014 2. Ugly terrain - I say - really ugly. Which makes those beautiful planes look somehow 'misplaced' -> I really do hope EDGE will solve it. But I must confess I am bit affraid.... we will see. You should try terrain mods but agreed even then looks worse than BOS right now which is kinda depressing, but that's what you can expect from really old map. (DTAC or Low'N'Slow -terrains)
johncage Posted April 7, 2014 Posted April 7, 2014 that comparison makes no sense because bos terrain is far better than most sim terrains. the dcs terrain is by far the worst flight sim terrain i've ever seen. it just has no depth or scale to it. flying at 5000 feet feels the same as flying at 50 feet. the whole terrain just looks like a big ugly swamp. the only way to get better sense of scale is to use a nose overlay mod that blots out all the repetitive swamp patterns with some noisy looking swirls and bumps, but the color is usually drowned out in this case and you get vast grasslands.
DD_bongodriver Posted April 7, 2014 Posted April 7, 2014 (edited) that comparison makes no sense because bos terrain is far better than most sim terrains. the dcs terrain is by far the worst flight sim terrain i've ever seen. it just has no depth or scale to it. flying at 5000 feet feels the same as flying at 50 feet. the whole terrain just looks like a big ugly swamp. the only way to get better sense of scale is to use a nose overlay mod that blots out all the repetitive swamp patterns with some noisy looking swirls and bumps, but the color is usually drowned out in this case and you get vast grasslands. BoS terrain is all snow, and all the DCS EDGE test shots look pretty spectacular. Edited April 7, 2014 by Rama removed personnal stuff
Rama Posted April 7, 2014 Posted April 7, 2014 @Bongo Either you stop using personal arguments against other posters... or you'll get another 30 day.
BlitzvogelMcpeek78 Posted April 8, 2014 Posted April 8, 2014 Give CLOD another chance Team Fusion have saved this sim form extintion. It is really amazing now from the friends who have patched it. I will be doing the patch very soon too.
SYN_Jedders Posted April 8, 2014 Posted April 8, 2014 Give CLOD another chance Team Fusion have saved this sim form extintion. It is really amazing now from the friends who have patched it. I will be doing the patch very soon too. This thread is about DCS:WW2. There is, of course, another thread for CloD.
SYN_Ricky Posted April 8, 2014 Posted April 8, 2014 (edited) I rarley use the P-51 etc I bought, lack of MP kills it for me, the lagfest that develops when more than a few are in the air makes the whole shananigan of tinkling with every switch and system pointless. Good MP and I`ll play, is there any hope of a good MP system with these people (ED). Same here, I love hor the plane is modelled and how it flies, alas, after a few flights there's not much left to do with it today. Also unfortunately the sims runs much worse than any other on my machine.... Edited April 8, 2014 by SYN_Ricky
6S.Manu Posted April 8, 2014 Posted April 8, 2014 Same here, I love hor the plane is modelled and how it flies, alas, after a few flights there's not much left to do with it today. Also unfortunately the sims runs much worse than any other on my machine.... Exactly.
Picchio Posted April 11, 2014 Posted April 11, 2014 http://forums.eagle.ru/showpost.php?p=2040710&postcount=6 New DOF and lighting. Tasty. 1
johncage Posted April 11, 2014 Posted April 11, 2014 i wonder how that'll work. does it just automatically do it if there's a model close to you? how does it know where the player is focusing? if it works out alright, could be a cool thing bos can adapt.
Picchio Posted April 11, 2014 Posted April 11, 2014 My guess is that it will be something working (only, hopefully?) in Free Camera mode, and that it'll be adjustable. Personally I don't like DOF systems in games at all, especially when they suppose your eyes are focusing somewhere. But something like Arma's adjustable camera lens DOF would be nice, on principle. Not eyes' DOF, though...
Picchio Posted April 12, 2014 Posted April 12, 2014 Nice words, but being not a backer I can't see a damn thing... ugh. Not fair.
ST_ami7b5 Posted April 12, 2014 Posted April 12, 2014 (edited) Here's a strange thing: I followed that link and I can read everything, looked to the top of the screen and it says "You're a backer" I'm not. Then I noticed I'm logged in as ami765 ??? When I click on the "Not you?" link nothing happens. So I deleted that link not to cause any "security" problems... If you'd delete your message it would be completely safe Edited April 12, 2014 by ST_ami7b5
Picchio Posted April 26, 2014 Posted April 26, 2014 (edited) News! Not entirely WWII related, but still speaking about lighting: http://forums.eagle.ru/showpost.php?p=2051862&postcount=7 Those mountains' geometry though... Edited April 26, 2014 by Picchio
Feathered_IV Posted April 26, 2014 Posted April 26, 2014 Looks ok. I wonder how far other sims will have progressed by the time it is ready for release. 1
Finkeren Posted April 26, 2014 Posted April 26, 2014 The self-shadowing looks impressive, but nothing else really rocks my world. The models look like they're made of plastic with very little sense of materials, the clouds and water are sub-par, and the landscape really bad. I think the age of the engine is showing.
DD_bongodriver Posted April 26, 2014 Posted April 26, 2014 The engine is about the same age as Digital Nature.
steppenwolf Posted April 26, 2014 Posted April 26, 2014 The self-shadowing looks impressive, but nothing else really rocks my world. The models look like they're made of plastic with very little sense of materials, the clouds and water are sub-par, and the landscape really bad. I think the age of the engine is showing. I think the age of the genre is showing. There's content from last gen console games that won't make it into flight sims for years it looks like. I think console game devs are more likely to implement sim type features into their games before sim devs incorporate console game content like world design, character animations, DM, or realistic effects into theirs. But I think that's all a resource thing.
Volkoff Posted April 26, 2014 Posted April 26, 2014 I once read a post ( I can't remember on what forum) where the OP claimed that if one already owns the DCS Mustang, one would get the P-47 for free. Is that really the case? MJ
ST_ami7b5 Posted April 26, 2014 Posted April 26, 2014 I once read a post ( I can't remember on what forum) where the OP claimed that if one already owns the DCS Mustang, one would get the P-47 for free. Is that really the case? MJ Don't think so... I own Mustang, but selected P-47 as one of 'flyables'.
Volkoff Posted April 26, 2014 Posted April 26, 2014 Don't think so... I own Mustang, but selected P-47 as one of 'flyables'. Ok, thanks for the heads up. MJ
ST_ami7b5 Posted April 26, 2014 Posted April 26, 2014 (edited) They just said one of those planes will be free (for people who haven't backed or won't buy the sim when it's released), but it's not yet decided , which one - iirc. Edited April 26, 2014 by ST_ami7b5
Finkeren Posted April 26, 2014 Posted April 26, 2014 I think the age of the genre is showing. There's content from last gen console games that won't make it into flight sims for years it looks like. I think console game devs are more likely to implement sim type features into their games before sim devs incorporate console game content like world design, character animations, DM, or realistic effects into theirs. But I think that's all a resource thing. I would tend to agree with some of this, but then it strikes me, that the Digital Nature Engine and BoS in particular has been a huge leap forward for the flight sim genre in terms of both animation, DM and effects in general (propably less so in world design) not to mention physics model, which is leages ahead of for instance racing sims.
steppenwolf Posted April 26, 2014 Posted April 26, 2014 No doubt there has been advances made by both games, for sure. But I fly a chopper in GTA V and think how it will be years before flight sims have this kind of visual detail and world life; not to mention the destructable environments of the BF franchise. That's why I think console games will start to venture into simulations more, because they are already starting to.
DD_bongodriver Posted April 26, 2014 Posted April 26, 2014 from the screens of DCS EDGE Nevada it seems to me that it's getting close, definitely the Halle Berry of the line up.
steppenwolf Posted April 26, 2014 Posted April 26, 2014 Man, I think you got a bad batch. Seriously, how long before someone high up at Dice or Rock Star wants to put Next Car type DM in their game? Stands to reason that a similar type of sophisticated DM would make its way to player characters too. You can already see nice reaction animations to ballistics in GTA V. I think from there better world physics wouldn't be that big a leap for driving and flying. GTA V is already paying attention to things like the way characters realistically move up and down stairs. Changing weather already exists in both company's games too. My point is that sim elements are already appearing in their games that won't be matched for some time by actual 'simulators'. Sorry for the hyjack.
siipperi Posted April 26, 2014 Posted April 26, 2014 The self-shadowing looks impressive, but nothing else really rocks my world. The models look like they're made of plastic with very little sense of materials, the clouds and water are sub-par, and the landscape really bad. I think the age of the engine is showing. Not sure if you have played fc3 but those planes look really impressive. Bumpmapping is stunning on those updated planes. And as said I take best flight experience over fancy water reflections any day.
siipperi Posted April 26, 2014 Posted April 26, 2014 Ok, thanks for the heads up. MJ One plane will be free in dcs ww2, but not confirmed since which one. After the "official" poll it was p47 but we'll see...
FuriousMeow Posted April 26, 2014 Posted April 26, 2014 (edited) Man, I think you got a bad batch. Seriously, how long before someone high up at Dice or Rock Star wants to put Next Car type DM in their game? Stands to reason that a similar type of sophisticated DM would make its way to player characters too. You can already see nice reaction animations to ballistics in GTA V. I think from there better world physics wouldn't be that big a leap for driving and flying. GTA V is already paying attention to things like the way characters realistically move up and down stairs. Changing weather already exists in both company's games too. My point is that sim elements are already appearing in their games that won't be matched for some time by actual 'simulators'. Sorry for the hyjack. I know you don't know what you're talking about. A lot of "think" but very little understanding of anything underlying. What is in the Next Car DM that you understand? All you've seen are videos, do you know what they are doing there? Do you know what the parts are afflicted by? Do they gradually degrade or only upon impact? Do they carry their own physics when detached and damage other cars? Do they continue to become damaged after they have become separated from the main vehicle? Do the damaged parts afflict physical characteristics of the cars such as causing aerodynamic change - not just drag but pull or push a particular direction, do the tires wear funny based a bent axle? Does that wear cause continual degradation in steering? Do you have BoS or DCS? Because most of those items above are present in both, and unless the next car DM has gradual degradation of tire wear that would be it's only advancement, and I know GTA nor BF3/4 have any of that. Changing weather? That's been present in many games, and for the most part in a mission you will encounter one to two weather types in a the process of a mission. One - sunny take off, Two - overcast over target, three - sunny RTBing. Changing weather was in games like STALKER and FarCry - both PC games. That's nothing ground breaking, but to have it change significantly in the course of a two hour mission would be less sim and more fantasy. You state a lot but convey little understanding of it. Edited April 27, 2014 by FuriousMeow
steppenwolf Posted April 27, 2014 Posted April 27, 2014 Not sure. But those are all things to be appreciated for sure. BoS and DCS can have all that. My money's on those other games gradually incorporating the things you listed above into their games, versus the other way around though. But you've lost me at the 'only advancement' part and 'tire wear'. Are you not seeing the crunching car bodies? If that were in flight sims it would be in your list above.
johncage Posted April 27, 2014 Posted April 27, 2014 Both these women are 47 years old: Berry Wright.jpg heh, but the one on the right was actually attractive when she was young.
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