BMA_West Posted December 11, 2013 Posted December 11, 2013 (edited) I'm really, REALLY interested by the ME 262 flying experience, using the DCS standarts. I remember last time i was in the 262 cockpit, it was with "old" IL2 many years back, and i enjoyed it so much! But i don't catch something...It's gonna be 1944 Normandy focused map, right? Of what i know, no ME 262 were flying there...even if Germans high authorities (mainly Hitler btw) thought about using the 262 as a bomber to help rejecting Overlord, it never happened... so why this plane for the Normandy map? Maybe they are looking forward for a 1945 BoB (battle of Berlin) map?... If I remember correctly it was initially 4th KS goal after channel map with South England 2nd and B17 3rd. When the going got though they put the Me.262A-1 in 2nd for 150k goal. Think initially it was destined for intercepting B17. A lot of shuffling went on along the 30 days KS course. Edited December 11, 2013 by West
DD_bongodriver Posted December 11, 2013 Posted December 11, 2013 190 for Stalingrad, 262 for Normandy.........what's the difference? 1
Fifi Posted December 11, 2013 Posted December 11, 2013 190 for Stalingrad, 262 for Normandy.........what's the difference? ...
SYN_Ricky Posted December 11, 2013 Posted December 11, 2013 With the 109K and 190D9 that makes already three planes that weren't present in the Normandy battle...
HagarTheHorrible Posted December 11, 2013 Posted December 11, 2013 Why get hung up on where the map represents, it all looks pretty much the same from several thousand feet. I don't think the intent is to recreate historic battles, just provide a vaguely familiar terrain for players to dogfight around or just generally blow stuff up. I got the impression that if someone wanted to make a map themselves then that is also an option.
DD_bongodriver Posted December 11, 2013 Posted December 11, 2013 Besides we already know the 262 was a popular choice made by the backers so no need to criticise for listening to the customer base.
Fifi Posted December 11, 2013 Posted December 11, 2013 I don't think the intent is to recreate historic battles What a shame if so!...they have the royal quint flush in their hands to make it...
Feathered_IV Posted December 12, 2013 Posted December 12, 2013 I think the 190 flew over the area east of Stalingrad after the encirclement (might stand corrected there though). With the Normandy nap, it should be sufficiently large to stage missions further inland and use it as a stand in for other areas.
MiloMorai Posted December 12, 2013 Posted December 12, 2013 III./JG51 17.12.42 - 27.1.43 Dugino Fw 190A 27.1.42 - 2.43 Orel Fw 190A 2.43 - 3.43 Dugino Fw 190A Dugino is just west of Rostov.
nirvi Posted December 12, 2013 Posted December 12, 2013 But i don't catch something...It's gonna be 1944 Normandy focused map, right?Of what i know, no ME 262 were flying there...even if Germans high authorities (mainly Hitler btw) thought about using the 262 as a bomber to help rejecting Overlord, it never happened... so why this plane for the Normandy map? Maybe they are looking forward for a 1945 BoB (battle of Berlin) map?... I bet there will be more maps in the future as soon as the SDK is out. No problems to start building the 262 now - time will come when we have the appropriate map for it.
MarcoRossolini Posted December 12, 2013 Posted December 12, 2013 Also, the 262 deserves to see the full real sim treatment. 2
Fifi Posted December 12, 2013 Posted December 12, 2013 (edited) Also, the 262 deserves to see the full real sim treatment. Absolutely agreed! Never been done so far, of what i know... Edited December 12, 2013 by Fifi
Scarecrow Posted December 12, 2013 Posted December 12, 2013 so why this plane for the Normandy map? Luthier loves early jet tech I believe. It should be an incredibly difficult aicraft to fly in DCS and with "system failures" on this thing will be a real challenge just to do a check ride.
1CGS LukeFF Posted December 12, 2013 1CGS Posted December 12, 2013 (edited) There was a small unit of 262s in France - Einsatzkommando Schenk: http://ww2.dk/air/kampf/schenck.html Edited December 12, 2013 by LukeFF 1
Fifi Posted December 12, 2013 Posted December 12, 2013 (edited) There was a small unit of 262s in France - Einsatzkommando Schenk: http://ww2.dk/air/kampf/schenck.html Interesting! Didn't know about this Einsatzkommando unit Chateaudun...Etampes...Creil...Juvincourt were shortly ME 262 bases! Creil beeing the closest to Normandy, only 200Km from the closest Overlord beach!...and they were there in August 1944! Edited December 12, 2013 by Fifi
Krupi Posted December 18, 2013 Posted December 18, 2013 (edited) Since nobody has put this here... Well, today's update is a little different in tone. As opposed to showing exciting new things, we're going to try for a much more intimate look at the day to day work that goes into the project. Let's look at the Me.262 cockpit one more time, one week later. If you just look at the screenshots below and compare them to last week’s, your first impression might be, what? Where’s the beef? Well, you have to look closer. Compared to last week’s, the cockpit is a lot more complete. Most importantly, we now have the fully articulated stick. We now have both complete pedals instead of a single placeholder. The entire cockpit tub is there. There are new large objects on both sides, and smaller objects all around. Still, you might say, an entire week of worth for that? Are you guys putting in the hours? Oh yes we are. First of all, there’s the time needed to ensure the accuracy. We’re not just looking at a blurry photo and trying to kind of sort of make a gizmo that looks like that thingamajig by the pilot’s right knee. We’re going off of original manufacturer’s blueprints and measuring and cross-checking every element. That takes time and that takes skill. For things that are animated, playing around with the range of motion is also time-consuming. For example, the stick can move around in many different ways, has other moving things attached to it, and so on. We need to play around with all of that too and make sure it’s right. Finally, everything you see gets mapped during the modeling process. Not a DCS requirement, just this modeler’s individual preference. We have strict texture scale and size requirements. Everything is in 1:1 scale, which adds extra work to texture mapping. So, screenshotting, measuring, and arranging all the objects on the textures like a giant free-form jigsaw puzzle from hell, that’s a lot of additional effort that cannot be accurately shown on screenshots. And so, this is the day-to-day of DCS WWII development. Slow, steady process that requires patience and dedication to make sure all the details remain as accurate as possible, and no corners are ever cut. AWESOME Stuff, great cockpits! Edited December 18, 2013 by Krupi 1
Fifi Posted December 18, 2013 Posted December 18, 2013 And when you think every single button/command will be fonctional!
Cybermat47 Posted December 18, 2013 Posted December 18, 2013 And when you think every single button/command will be fonctional! Mind-fricking-BLOWN. 1
Feathered_IV Posted December 18, 2013 Posted December 18, 2013 Would make for an interesting rapid prototyping project to reproduce it at 1:1 scale using their 3D model.
SYN_Per Posted December 18, 2013 Posted December 18, 2013 "...and arranging all the objects on the textures like a giant free-form jigsaw puzzle from hell" I loved that. That's exactly what it is! The pit is going to look fabolous.
JG27_Chivas Posted December 19, 2013 Posted December 19, 2013 Yes weird choices for initial map, and aircraft, but it shouldn't matter in the long run, as the European theater maps, and aircraft grow. There will be plenty of historical map/aircraft combinations as the series grows with content made by the developer and community. Hopefully computers will be strong enough to eventually combine all the highly detailed European maps to one big map for B17 ops.
1CGS LukeFF Posted December 19, 2013 1CGS Posted December 19, 2013 (edited) Yes weird choices for initial map, and aircraft, but it shouldn't matter in the long run, as the European theater maps, and aircraft grow. There will be plenty of historical map/aircraft combinations as the series grows with content made by the developer and community. Hopefully computers will be strong enough to eventually combine all the highly detailed European maps to one big map for B17 ops. Kinda like all those maps that have been made for DCS already? Edited December 19, 2013 by LukeFF
Uufflakke Posted December 27, 2013 Posted December 27, 2013 Update #24 According Ilya It won't take long before we see the work in progress of the Bf 109: "Anyway, I was really hoping to end 2013 with a bang: a couple of screenshots of the Bf.109 cockpit in-engine, flying around, and we still have a couple of days left in the year. If that does not happen, we’ll do a consolation update on the 31st."
siipperi Posted December 28, 2013 Posted December 28, 2013 OMG... well well well... What does it say?
bivalov Posted December 28, 2013 Posted December 28, 2013 What does it say? ok, although you easy can use translator, and i think it's not secrets and i not will saying wrong info - it's psy06 (russian 3d modeller who did pe-8 for il-2 fb, researcher of history of aviation, still DT member if i'm not mistaken etc), and he write what - "we, as partners in crime with DCS, in this year did two cockpits of SOME soviet aircrafts" and later add what - "work was ready in summer of this year, and coming soon could be some announcements about"... personally i think it's could be planes of ww2, and it's very good...
bivalov Posted December 28, 2013 Posted December 28, 2013 I think you overestimate google translator looks like, yes, sometimes i use GT, and all time it's good job for my mind... well, news are good in meaning of competition too, and very promising, but i even dont know what it's could be, i-16? il-4? pe-8? or..., moreover, with this ueber-stuff like p-51d, dora including with mw-50 etc... maybe it's not ww2 era? well, dont know...
Uufflakke Posted December 28, 2013 Posted December 28, 2013 ok, although you easy can use translator, and i think it's not secrets and i not will saying wrong info - it's psy06 (russian 3d modeller who did pe-8 for il-2 fb, researcher of history of aviation, still DT member if i'm not mistaken etc), and he write what - "we, as partners in crime with DCS, in this year did two cockpits of SOME soviet aircrafts" and later add what - "work was ready in summer of this year, and coming soon could be some announcements about"... personally i think it's could be planes of ww2, and it's very good... Ah yes, Psy06! Starts ringin' a bell... http://psy06.deviantart.com/gallery/ 1
bivalov Posted December 29, 2013 Posted December 29, 2013 bingo! i wanted to check his site, but forgot... well, of course it's not wooden yak-3, la-7 etc still with some problems in RL'45, it's exactly FULLMETAL la-9... oh, yes, these 4xNS-23, good performance with revised ash-82 etc... that's what i really want for understanding of "how it's was", and, especially, for semi-historical and historical scenarios... and looks like, in this context, second plane it's could be... mig-15? or something fullmetal too, like yak-9 vk-107 etc... btw, looks like in DCS WW2 for all planes including la-9, if will be exactly he, will be AFM too, right?
Feathered_IV Posted December 31, 2013 Posted December 31, 2013 A Mig-15 module would be a great addition to DCS (providing there's a Sabre to go with it). An La-9 though... That would be an absurd choice.
bivalov Posted December 31, 2013 Posted December 31, 2013 first, nobody knows what will be... second, ie you just think what "absurd", without any reasons? that's strange opinion or critic or what you want to say with this... really... personally i think what in addition to p-51 (one of best US fighters in total, for ww2-korea-cold war), d-9 (one of best german fighters in total), la-9 as i think one of best fullmetal soviet fighters with nice performance, armament and equipment, it's absolutely great addition by many reasons... besides other, it's which fighter could be in ussr during ww2, if no problems with metal, technologies etc...
Bearcat Posted January 2, 2014 Posted January 2, 2014 I think it's all great.. if DCS does get this off the ground I do not think it will take too much from BoS.. Consider that while IL2 was in it's heyday there were still a lot of folks flying in Fighter Ace, Aces High, Warbirds and CFS as well.. From the looks of things DCS will be a bunch of high fidelity late war aircraft on somewhat limited maps.. which will be all fine and good.. and of course this is just me guessing.. but even if that was what it was there would still be a place for it.. I don't think we will ever see the likes of what we saw on HL back in the day in IL2 again..
DB605 Posted January 3, 2014 Posted January 3, 2014 I don't think that they will make La-9 for "DCS WW2: Europe 1944" However it would fit to DCS: World without problems.
Picchio Posted January 5, 2014 Posted January 5, 2014 (edited) I'd like to try and share a few thoughts regarding this project. Personally, I love ED's Mustang, and I guess that we could all agree that if considered on its own merit - the finely detailed simulation of a single aircraft - it is truly outstanding. But it lacks its own proper scenario, and here's where DCS: WWII comes in, right? But, and here's my perplexity, why didn't they just try to expand on the Mustang module itself, making the P-51 alone the core of a new one? Falcon comes to my mind here, to make things more clear. Why not creating a solid historically accurate - dynamic, perhaps - scenario and campaign engine, just for the Mustang? I do not have any kind of deep knowledge regarding air operations in the 1944 Europe theater, but wouldn't it be an enough rich one, even for a single aircraft? Why is the assumed quality level being brought to the number of aircraft being simulated (and here RRG claims that they will all be P-51 level, and I don't understand how that is truly believable) rather than their own historical context? Edited January 5, 2014 by Picchio 1
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