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Can we expect DX11 features in the future? What is the future of the graphics engine?


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Posted

I'm surprised to see this

According to the Steam Hardware Survey 43% have DX12 plus Windows 10

Another 28% have a DX12 GPU and could simply upgrade their OS

That's 71% right now. By the time a new game engine would be ready, DX12 would be almost universal.

The performance benefits from DX11 aren't worth the effort, you can see that from DCS, EDGE doesn't have the ability to run the first gen of VR headsets at even half the recommended frame rate. It's still too CPU bound. Doing anything less than DX12 would be a wasted effort. If they're going to upgrade the engine, go all the way. It's not likely to be redone anytime soon. Go big.

It never stop them to make it DX9 while 20% of the market was with the red team. I am happy now that I move to Nvidia 

Posted

The performance benefits from DX11 aren't worth the effort, you can see that from DCS, EDGE doesn't have the ability to run the first gen of VR headsets at even half the recommended frame rate. It's still too CPU bound. Doing anything less than DX12 would be a wasted effort. If they're going to upgrade the engine, go all the way. It's not likely to be redone anytime soon. Go big.

 

I saw a substantial benefit in performance when DCS moved from DX9 to DX11, it makes way better use of the GPU.

  • Upvote 2
Posted (edited)

I saw a substantial benefit in performance when DCS moved from DX9 to DX11, it makes way better use of the GPU.

Oh certainly there's a boost in performance. No doubt. And it looks great too.

But VR really pushing the performance limits.

I assume that's where many want this to go.

Reading through the explanations over there. And I'm no expert. But DX11 is still limited by how many commands can be sent through the CPU

Apparently DX12 does away with this limitation.

VR has to draw two images. And that kills the performance in situations with many objects.

Even on a monitor I can find situations which drop the fps down to about 30 and I'm running the strongest CPU there is.

How that would play out in the multicore DN engine? I have no idea.

But I think it's a better "future proofing" of the game to go all the way and shoot for DX12

Edited by SharpeXB
Posted

But I think it's a better "future proofing" of the game to go all the way and shoot for DX12

 

Can't disagree with that, but 11 would certainly be way better than what they have now. Hopefully they all will move to DX12 sooner rather than later.

Posted (edited)

Hi

 

     I do not play this game because it does not seem attractive without the new DirectX 11 at least, and I doubt whether to support a new development by you, if there is no update of directx. Right now I'm just playing (DCS). think about.

 

Regards,

   Héctor

Edited by FokkerH
  • 2 weeks later...
Posted

So have the developers said anything (currently or past) about upgrading to DirectX 10/11/12? I'm currently not playing as of yet as I am trying to get a new, and much better computer, and from the looks of it DirectX 9 seems to really happen performance, whereas DirectX10/11/12 will improve performance on nearly all systems massively.

216th_Lucas_From_Hell
Posted

Here:

 

Q: Are there any plans to update engine to directX 12? "We have such dream. :)" - Although I really apreciate humoric anwers, could you please get more precise on this topic?

A: DX12 - I'm not sure, it will cut many (or most) of our customers video hardware.

DX 10/11 is more possible.

Posted

Here:

 

Q: Are there any plans to update engine to directX 12? "We have such dream. :)" - Although I really apreciate humoric anwers, could you please get more precise on this topic?

A: DX12 - I'm not sure, it will cut many (or most) of our customers video hardware.

DX 10/11 is more possible.

That was 2 weeks ago, so looks like BoS/BoM/IL-2 users will have to endure DirextX9 (that was released in 2002, and is horribly outdated) for a few more months, at the very least if Hans is correct.
Posted

In general devs don't announce a feature until it's done. They make exceptions for work in progress of planes, but I think that's because they are quite good at estimating the amount of work it will take, and also because they take payments before the work is completed. For engine development, they tend to keep it until they release it to beta.

Posted

 

 

I do not play this game because it does not seem attractive without the new DirectX 11 at least,

First off, the game itself is what it is, if anyone do not play it because it is not DX 12 , well the dev´s won´t believe them. And neither do I.

They got to depend on a more fundamental interest than that, so statements like this make things just harder.

People crying for more the day after a patch, never ending demands and threats to leave the game. Well it would do good if they just left, so the Dev´s could make a count on how many real customers they got.

DX 12 in this game is far ahead if ever coming. I think they would love to have a DX 12 based game engine themselves, There is a reason for us not having it,

I fly whenever I feel for it whatever I feel for flying, that includes old IL 2, COD , DCS and this game, even consider P3D or x plane. This  I have done a long time , and that do not exclude me as a customer for this game

Posted

I just recently got the whole collection of these games (played IL2 a long time ago and decided to get these games now as I am in a flying mood) and although graphics do not stop me from playing (atm looking for a new stick so that is more of a hindrance) moving to DX12 with an engine update is the way to go.

You can still choose support older hardware with dx11 compatibility but you get access to dx12 features. No use in developing for DX11 which is on its way out. And if your older player base is unwilling to move with the times frankly, they can play an older client or just stop playing. Time moves only forward and especially in the gaming industry, you have to keep up with the times if you want to survive or grow.

 

 

Lets look at numbers. In 2 years' time, we will have over half the computers in the world running win 1. Last steam survey shows 41% already using win 10 (a six point increase since January) and old GPUs like the 5xx, and 6xx series from nVidia will be dead and gone. Heck, acording to steam's May survey, the GTX 970 is the most used gfx atm with 5% and that number probably has increased by now with the release of nvidia's new generation and a lot of cheap 970s appearing on thE market. In fact, all the cards in the top are already DX12 capable cards (970, 960, 750 ti, 760, 860M and the r9 200 with a 620M in the middle of the with less than 2%). Overall, DX12 able GPUs account for about 71% of the market so far according to steam surveys and is the only increasing trend. So please, bearing this in mind, make the right choice.

 

There is a whole new playerbase that is looking for something like this and can't get it anywhere (if you look at war thunder's sim community, they are looking for an alternative) and eye candy like VR and a modern API can probably convince some of them to try it and become hooked.

 

Just my 2c...

  • Upvote 2
Posted

Anything but DX9 please ASAP

Posted

Since the Devs want to give us full support for VR a game engine upgrade to DirectX 11 is needed. And this means we will see DirectX 11 ASAP. This will be the next big major upgrade after 64-bit support! :)

71st_AH_Mastiff
Posted

Since the Devs want to give us full support for VR a game engine upgrade to DirectX 11 is needed. And this means we will see DirectX 11 ASAP. This will be the next big major upgrade after 64-bit support! :)

more than likely, should take about 6 months to change over to this code, but, , , when you roll into a higher API it does tend to mess with the maps...texture issues such as tiling scaling, the usual stuff.. location of objects is the most hardest thing to find and fix on large maps.

Posted (edited)

Since the Devs want to give us full support for VR a game engine upgrade to DirectX 11 is needed. And this means we will see DirectX 11 ASAP. This will be the next big major upgrade after 64-bit support! :)

I still say DX12 or nothing.

Edited by SharpeXB
  • Upvote 1
Posted

The difference in DX11 versus DX9 is huge. I would be happy to see DX11 implemented.

We spend all this money on powerful graphics cards, with DX9 the sim cannot utilize a lot of the GPU's capabilities, that we paid for,  and with DX11 it can utilize much more of.

Granted DX12 would be superb, at least until DX13 came along lol.

I would take DX11 over DX9 in a heartbeat.

Posted

I would also take DX11 over DX9 in a heartbeat

 

However I believe with both IL-2 to CLoD, and DCS,  both upgraded their Games/GrX engines to the latest available API's (at the time) 

 

To invest significant time (and money) in outdated tech seems such a bad idea (even if easier) seeing as DX13 is already in development

 

Latest cards already can make better use of DX12 and previous gen are DX12 capable, very soon DX11 will be as archaic and restrictive as DX9 seems now.. :)

 

full use of cheaper Multi core CPU's in the graphic pipeline and SLi/crossfire of dissimilar GPU's and driver based triple screen support are just a few of the big changes with DX12

 

http://www.pcgamer.com/what-directx-12-means-for-gamers-and-developers/

 

Cheers Dakpilot

  • Upvote 1
  • 2 weeks later...
Posted

more than likely, should take about 6 months to change over to this code, but, , , when you roll into a higher API it does tend to mess with the maps...texture issues such as tiling scaling, the usual stuff.. location of objects is the most hardest thing to find and fix on large maps.

 

The Question is what they want to do? A real or fake? Both is possible. Many DirectX 12 Games use the fake way but are from the ground still DirectX 11 Games.

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