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Developer Diary, Part 30


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Posted

That's a damn clean looking bird, Mikha. Nice job on the skin.

Thank you very much, Robert. When IL2 BOS comes out I owe you a skin for the machine of your choice. S! MJ

Posted (edited)

I watched the video of the 109 again, this morning. She sure is a very lovely ride. She handles like a dream. The only downside is that ity bity cockpit. :lol: I don't know how pilots were able to sit on the ground, with the cockpit closed, without having a panic attack. That is one skin tight pit.  :wacko:

Edited by =69.GIAP=MIKHA
Posted

and I still think that the pilot figure is smaller than an average 1,75m tall man. Or is it just me? Compared to RL photos the cockpit should be even tighter.

Posted (edited)

and I still think that the pilot figure is smaller than an average 1,75m tall man. Or is it just me? Compared to RL photos the cockpit should be even tighter.

 

 I just think that the team did such a wonderful job on the BF-109F. The height of the pilot, one way or the other, doesn't detract from the IL2 BOS BF-109F at all, in my opinion. I think that the height is plausible, so it isn't really an issue. The only thing that bothers me about the IL2 BOS BF 109F, while watching the video, is that  I am not the one playing with it in the video. Is it Fall, yet? :lol:

 

:salute: MJ

Edited by =69.GIAP=MIKHA
ShamrockOneFive
Posted

 I just think that the team did such a wonderful job on the BF-109F. The height of the pilot, one way or the other, doesn't detract from the IL2 BOS BF-109F at all, in my opinion. I think that the height is plausible, so it isn't really an issue. The only thing that bothers me about the IL2 BOS BF 109F, while watching the video, is that  I am not the one playing with it in the video. Is it Fall, yet? :lol:

 

:salute: MJ

LOL that is a serious issue :D

Posted

I watched the video of the 109 again, this morning. She sure is a very lovely ride. She handles like a dream. The only downside is that ity bity cockpit. :lol: I don't know how pilots were able to sit on the ground, with the cockpit closed, without having a panic attack. That is one skin tight pit.  :wacko:

 

Actually IRL many pilots liked 109 tight pit after they get used to it. They felt like being more of a "part of plane" than some other aircrafts with more spacious cockpits.

Posted

Thank you very much, Robert. When IL2 BOS comes out I owe you a skin for the machine of your choice. S! MJ

Thank you Sir. I'll call you on it! Much appreciated in advance!

Posted

Big pilots are for open cockpits but even in the I.16 some pilots where very close-fitting in it!

 

In the BF109 it was a big problem and USAF pilots could not fit in it when they tried after the end of the hostilities.

 

Most of the fighter pilots where of jockey size. :soldier: 

 

Posted

With my bountiful size, lets say, there's enough of me for everyone plus freebies. I don't think that even my perfectly sized right butt cheek would get past the first inch of the bf109 cockpit.

 

I saw a DC-3 cockpit up close in the RAF museum in the UK and I thought I couldnt even fit on that one!

Posted

According to the pre-order-page the ingame IL2 is a single-seater. What is the rear-mg ShKAS then about?
Has this MG to be operated by the pilot himself? Is it a powerful addition?

Posted

 

 

In the BF109 it was a big problem and USAF pilots could not fit in it when they tried after the end of the hostilities.

 

 

 

I don't think 109's cockpit was "big problem" to anyone under 100kg/190cm, tought i don't know how fat allied pilots was back then. ;)  Here's quote from Klaus Plasa: "Many says "wow, this is a tiny office" but i don't really think so. Well, it's not a dancing room of a Corsair or Mustang, but certainly not a fw190 either. Even with my height of 185cm, i feel very comfortable in it."

Posted

Man, they said teh quality is only in the middle, this game is going to look amazing when it's done. I'm already happy with it. It's technically Fall now DEV's can I pretty please play the Alpha now?

 

 

:biggrin:

Posted

I don't think 109's cockpit was "big problem" to anyone under 100kg/190cm, tought i don't know how fat allied pilots was back then. ;)  Here's quote from Klaus Plasa: "Many says "wow, this is a tiny office" but i don't really think so. Well, it's not a dancing room of a Corsair or Mustang, but certainly not a fw190 either. Even with my height of 185cm, i feel very comfortable in it."

 

Perhaps they got used to it and the 109 had a lot of nice flying qualities but being cramped in the cockpit doesn't add any benefit - it's going to limit the amount of sideways force you can apply to the stick and makes it more difficult to check your six.

Posted

According to the pre-order-page the ingame IL2 is a single-seater. What is the rear-mg ShKAS then about?

Has this MG to be operated by the pilot himself? Is it a powerful addition?

 

As you progress through the campaign, just as in real life, the IL2 pilots had a field mod introduced to provide the aircraft with rear protection.. a gunner in other words.

Later on an official version with a gunner as standard, (M series) was introduced.

Posted

Thanks Trooper117

 

Do you or anybody else know whether the gunner position can be taken in MP by a player?

Mungo72mungo1972
Posted

Hi All ,

             Probably posted in the wrong place ......but im pulling my hair out here . Where the hell do I get patches for IL2 Sturmovik  cliffs of dover ? be given http://www.patches-scrolls.de as a website , but it would seem they no longer have it . Any ideas as ubisoft  support so far haven't been much help .....they only made the game !!! .

 

any help would be much appreciated

 

thanks

Mungo

Posted

Big pilots are for open cockpits but even in the I.16 some pilots where very close-fitting in it!

 

In the BF109 it was a big problem and USAF pilots could not fit in it when they tried after the end of the hostilities.

 

Most of the fighter pilots where of jockey size. :soldier: 

There were plenty of chances for Allied pilots to sit in 109s before the end of the war. They were tested extensively by all the Allied air forces. I doubt many WWII aircraft made it thru the war without the other side getting their hands on at least one example.

 

http://www.vintagewings.ca/VintageNews/Stories/tabid/116/articleType/ArticleView/articleId/394/language/fr-FR/WTF.aspx

Posted

...but being cramped in the cockpit doesn't add any benefit - it's going to limit the amount of sideways force you can apply to the stick and makes it more difficult to check your six.

 

Well, i guess it's matter of taste and what you are used to. Here's another good quote from Walter Wolfrum (137 kills ace): "During the war I had the opportunity to fly captured P-47s and P-51s. I didn't like the Thunderbolt. It was too big. The cockpit was immense and unfamiliar. After so may hours in the snug confines of the 109, everything felt out of reach and too far away from the pilot. Although the P-51 was a fine airplane to fly, because of its reactions and capabilities, it too was disconcerting. With all those levers, controls and switches in the cockpit. I'm surprised [their] pilots could find the time to fight. We had nothing like this in the 109. Everything was simple and very close to the pilot. You fitted into the cockpit like a hand in a glove. Our instrumentation was complete, but simple: throttle, mixture control and propeller pitch. How [the] pilots were able to work on all their gadgets and still function amazes me.".

 

So for me it seems there was indeed benefits too...

There were plenty of chances for Allied pilots to sit in 109s before the end of the war. They were tested extensively by all the Allied air forces. I doubt many WWII aircraft made it thru the war without the other side getting their hands on at least one example.

 

http://www.vintagewings.ca/VintageNews/Stories/tabid/116/articleType/ArticleView/articleId/394/language/fr-FR/WTF.aspx

 

Very interesting site, thanks for the link!

Posted (edited)

Well, i guess it's matter of taste and what you are used to. Here's another good quote from Walter Wolfrum (137 kills ace): "During the war I had the opportunity to fly captured P-47s and P-51s. I didn't like the Thunderbolt. It was too big. The cockpit was immense and unfamiliar. After so may hours in the snug confines of the 109, everything felt out of reach and too far away from the pilot. Although the P-51 was a fine airplane to fly, because of its reactions and capabilities, it too was disconcerting. With all those levers, controls and switches in the cockpit. I'm surprised [their] pilots could find the time to fight. We had nothing like this in the 109. Everything was simple and very close to the pilot. You fitted into the cockpit like a hand in a glove. Our instrumentation was complete, but simple: throttle, mixture control and propeller pitch. How [the] pilots were able to work on all their gadgets and still function amazes me.".

 

So for me it seems there was indeed benefits too...

 

It's just as well Walter didn't have to fly modern jets with all them fancy gadgety things - poor fellow's head would explode :) Not really sure where he's coming from about the P51 either - it's an ergonomically laid out cockpit. There might be a fair few switches but in flight the pilot wouldn't be reaching for them often and they're in logical places. The important controls are well to hand for combat. I'd agree that the instrumentation is a little better laid out in the 109 though. Anyway to each their own I suppose. It seems like a lot of modern pilots and allied test pilots back then were surprised by the cockpit size and the poor visibility - which was in contrast to the FW190 which was slightly roomier and had excellent visibility. 

Edited by Tektolnes
Posted

Thanks Trooper117

 

Do you or anybody else know whether the gunner position can be taken in MP by a player?

 

 

Yes when you unlock it in SP campaign if you buy game later then sep 1st, or from start if you ordered standard or premium before september 1st

Posted (edited)

Here is a photo of a Bf-109G-10 showing the size contrast of the piloten vs. the cockpit canopy and armor 'Galland Hood'.

 

 

Reference: Pg. 178, Luftwaffe Colours 1935-1945, By: Michael Ullman, Hikoki Publications.

post-12904-0-94166100-1378174083_thumb.png

post-12904-0-19559600-1378205085_thumb.png

Edited by Erg./JG54_SPEKTRE
71st_AH_Hooves
Posted

Here is a photo of a Bf-109G-10 showing the size contrast of the piloten vs. the cockpit canopy and armor 'Galland Hood'.

 

 

Reference: Pg. 178, Luftwaffe Colours 1935-1945, By: Michael Ullman, Hikoki Publications.

Can you post up a comparison screen shot of the pilot in the bos 109? That might help the devs visualize it.

Posted (edited)

Can you post up a comparison screen shot of the pilot in the bos 109? That might help the devs visualize it.

 

 

Check my post above yours. The pilot looks smaller in the game that in the photo on the left. Then again it could be the type of lense the photagrapher used back then. I'm sure the DEV's measure everything out whne they modeled the plane.

Edited by Erg./JG54_SPEKTRE
Posted

Well, talking about how it was to fly the 109 I think this article (a classic) from the same site tells a lot:

 

http://www.vintagewings.ca/VintageNews/Stories/tabid/116/articleType/ArticleView/articleId/124/language/en-CA/Bouncing-Clouds--Flying-the-Messerschmitt-Bf-109.aspx

 

It is nice article about flying the Emil, however i think this one would fit better to BOS as it's about G2: http://109lair.hobbyvista.com/articles/airframes/black6/bk6_flight.htm

Check my post above yours. The pilot looks smaller in the game that in the photo on the left. Then again it could be the type of lense the photagrapher used back then. I'm sure the DEV's measure everything out whne they modeled the plane.

 

 I think BOS pilot is just fine, you should know the real pilot height to make proper comparison.

 

1174594_496563717099992_1636286497_n.png

71st_AH_Hooves
Posted

Could it be that some pilits were just bigger? The devs aren't going to model different size pilots. And honeslty the one they are using is not out of place to me.

Posted

...

Thanks for the video.

 

Nice to see some more Static Objects like ...

 

 

This Ju 87D Stuka under shelter.

 

GroundObject10_zpsc2989fb9.jpg?t=1378227

 

 

 

 

Some Bf 109's with and without Opened Cowling.

 

GroundObject5_zps928bacfd.jpg?t=13782279

 

 

GroundObject8_zps8cd43f77.jpg?t=13782277

 

 

 

 

 

 

 

He 111's Green House covered with Canvas.

 

GroundObject0_zps62a694cd.jpg?t=13782279

 

GroundObject3_zps037cecea.jpg?t=13782278

 

 

BUT ...

 

...

  • Upvote 1
Posted (edited)

...

 

What's your feeling about the slant range -  the line-of-sight distance of those big dark static He111 seen from above ?

 

 

The figures on these screens are the height* above the field not the visual slant range.

 

* Remark: The Bf109 altimeter shows 150m when the aircraft is on the runway.

 

1300m_zps65a91765.jpg?t=1378228033

 

 

 

 

1000m_zpsd196af99.jpg?t=1378228049

 

 

750m_zps6175197a.jpg?t=1378228323

 

 

650m_zps801e93f4.jpg?t=1378228278

 

 

550m_zps51dc8eda.jpg?t=1378228403

 

 

450m_zps75010aa3.jpg?t=1378228159

 

 

350m_zps9660795f.jpg?t=1378228450

 

 

 

150m_zps257ecc57.jpg

 

 

 

150mG_zps4b047948.jpg

 

...

Edited by Rodolphe
Posted

Nicely spotted Rodolphe, it's the little things like these that makes game feel alive. About sight distance, i hope it is that short only because game is pre-alpha stage...

Posted

Perhaps a question of detail settings. We will see in Beta.

Posted

Yeah, I must say I have no feelings about viewing range because this is a pre-alpha, as mentioned in the top right-hand corner of the full-screen video.

Posted

Just 3 words, Work in Progress

Posted (edited)

RoF has a slider setting for object visibility. I'm assuming this was not set to the max for this demonstration.

 

Well spotted though, i think i would've never noticed it while watching that video.

 

The prop pitch dial is not working yet (just incase more people are now checking the video for issues :P ).

Edited by hq_Matt
Posted (edited)

Check my post above yours. The pilot looks smaller in the game that in the photo on the left.

Not when compared with this screenshot of Hermann Graf's Bf 109 F-4 "gelbe 1" taken approximatively from the same angle:

 

image.jpg

 

image.jpg

 

A question to the developpers please: for the Bf 109 F-4 and G-2, will we have the additional armoured windshield included in the mods?

Edited by Pierre64
  • 1CGS
Posted (edited)

Do you or anybody else know whether the gunner position can be taken in MP by a player?

 

Of course it will.

A question to the developers please: for the Bf 109 F-4 and G-2, will we have the additional armoured windshield included in the mods?

 

The armored windshield is already there for the F-4 as a mod.

Edited by LukeFF
Posted

Armoured windshield for f4 is already confirmed. G2 doesent need one as its build in.

Posted (edited)

...

 

 

 

 

About sight distance, I hope it is that short only because game is pre-alpha stage...

 

 

Perhaps a question of detail settings. We will see in Beta.

 

 

RoF has a slider setting for object visibility. I'm assuming this was not set to the max for this demonstration.

 

 

Well, I really hope that every member on this board knows this game is in still in Pre-Alpha and all that has been seen till now is WIP.   ;)

 

The underline words of your replies, let me think that you really hope the Object Visibility of the release game should not be  "limited"  that way, whatever the detail setting / Pre-Alpha version of this streaming video.   :salute:

 

Thanks !

 

Rodolphe

...

Edited by Rodolphe
Posted

Well, I really hope that every member on this board knows this game is in still in Pre-Alpha and all that has been seen till now is WIP.

 

Everybody should keep that in mind.

Posted

 

The underline words of your replies, let me think that you really hope the Object Visibility of the release game should not be  "limited"  that way, whatever the detail setting / Pre-Alpha version of this streaming video.

The underlined word in my reply meant that the released game will share the same "limited" visibility as long as the same object visibility in the graphic settings is set and that a less limited visibility setting will be possible both in Pre-Alpha and the retail version (and every version in between), because it's already very possible in RoF.

 

Hope has nothing to do with it on my part.

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