Mugwump Posted October 4, 2014 Posted October 4, 2014 Listen guys, We have said all along that this was the system that was being built and would be implemented. Why anyone would assume that just because you bought the early access you would be exempt from this system is bizarre. If you want to help us find bugs and test the system great, if you want to complain about something ya'll knew was coming that is not helpful. This is the system Loft was designing all along and is now implementing. There should be no surprises here. Jason I, for one, foolishly thought that perhaps you'd listen to your customer base. You know, the ones who pre-ordered the title as a show of interest and support? I thought maybe you'd actively engage us as the game developed in order to gauge what we liked and disliked about the builds and respond accordingly. Lesson learned. 2
IRRE_Belmont Posted October 4, 2014 Posted October 4, 2014 (edited) They said the unlock system was going to be like thatThey said the campaign COULD and WOULD be buggyThey said the game would be a SP BASED game, with multiplayer in itYou should be respectfull with the dev's guys, and help them to resolve some issues, I really dont know what's going on with you guys, you are getting the SP, and there is like 3 MISSIONS to play, about 40minutes, to unlock all the planes you want ! I find reasonable to give an opinion, but at least try to be respectful... I don't like the system itself, but hey, insulting will not resolve anythingSo please guys, stay politeCheers Edited October 4, 2014 by Rama removed inflamatory stuff 6
BraveSirRobin Posted October 4, 2014 Posted October 4, 2014 On the plus side, hopefully this improves MP numbers for RoF...
Afwastus Posted October 4, 2014 Posted October 4, 2014 (edited) I really dont know what's going on with you guys, you are getting the SP, and there is like 3 MISSIONS to play, about 40minutes, to unlock all the planes you want ! Just to clarify, you do understand that most of the complaints are about the fact that to use the various loadouts in multiplayer you have to unlock them by playing the single player campaign? Right? I.e. it's going to take more than 40 minutes to unlock the stuff you might need for historical missions or just missions in general in multiplayer. No one has to unlock planes at the moment...beyond the tutorial. Edited October 4, 2014 by Afwastus
IRRE_Belmont Posted October 4, 2014 Posted October 4, 2014 (edited) Just to clarify, you do understand most of the complaints are about the fact that to use the various loadouts in multiplayer you have to unlock them by playing the single player campaign? No one has to unlock planes at the moment... I know sir. I'm not happy with it as well... But will insutls resolve anything ? Certainly not. That's the point i was trying to make Edited October 4, 2014 by SYN_BelmontFR
Static Posted October 4, 2014 Posted October 4, 2014 I've had zero issues with progressing the campaign, aside from the fact I have zero desire to play it.
Jason_Williams Posted October 4, 2014 Posted October 4, 2014 I, for one, foolishly thought that perhaps you'd listen to your customer base. You know, the ones who pre-ordered the title as a show of interest and support? I thought maybe you'd actively engage us as the game developed in order to gauge what we liked and disliked about the builds and respond accordingly. Lesson learned. Stop with this "we didn't listen" to our customers stuff. We always listen to our customers, we don't always do what some want. We have over 80 blog posts now about the development process along with several live streams. There should be no surprises here. Many items were indeed added to the product that was not in the original specs and other changes made to FMs and models at the community's request. Loft was clear about what we were going to do from the outset and followed his plan to make a working product in as short amount of time as possible and that plan is working. If you don't like the end result, Ok. But don't act like we were not truthful or do not listen to users. I understand many of you do not like the design decision that has been made. I'm an old school simmer myself and I find that different ideas don't sit well with the sim crowd (we also dealt with this with ROF, which I see some of you now upset BOS is not more like ROF) Where were you in 2009 when we were bankrupt and desperate and getting the shit kicked out of us? What happened as time went on? We adapted and made changes to keep things going. Right now I see two things happening 1.) finishing a product that works 2.) evaluate the response and make whatever changes that are needed as we move forward just as we have done before. Jason 19
kendo Posted October 4, 2014 Posted October 4, 2014 (edited) Right now I see two things happening 1.) finishing a product that works 2.) evaluate the response and make whatever changes that are needed as we move forward just as we have done before. Ok. Will buy that. Though mainly because of point 2.... Edited October 4, 2014 by kendo 1
TR3SPASS3R Posted October 4, 2014 Posted October 4, 2014 Great! Really looking forward to the campaign !!
CheeseGromit Posted October 4, 2014 Posted October 4, 2014 So, how does this campaign mode relate to the career mode that I've seen mentioned. Is this the career mode or are we still expecting something else that's separate?
FG28Kodiak Posted October 4, 2014 Posted October 4, 2014 Personal i 've no problem unlock things in a campaign, but only for the campaign itself. I don't like to play a single player campaign only to unlock things i need in MP, which i prefer. Only the Mission-Designer who design a online mission should decide whats available in the mission. Btw any news about the FMB? This is what i missing a lot. 1
Static Posted October 4, 2014 Posted October 4, 2014 Stop with this "we didn't listen" to our customers stuff. We always listen to our customers, we don't always do what some want. We have over 80 blog posts now about the development process along with several live streams. There should be no surprises here. Many items were indeed added to the product that was not in the original specs and other changes made to FMs and models at the community's request. Loft was clear about what we were going to do from the outset and followed his plan to make a working product in as short amount of time as possible and that plan is working. If you don't like the end result, Ok. But don't act like we were not truthful or do not listen to users. I understand many of you do not like the design decision that has been made. I'm an old school simmer myself and I find that different ideas don't sit well with the sim crowd (we also dealt with this with ROF, which I see some of you now upset BOS is not more like ROF) Where were you in 2009 when we were bankrupt and desperate and getting the shit kicked out of us? What happened as time went on? We adapted and made changes to keep things going. Right now I see two things happening 1.) finishing a product that works 2.) evaluate the response and make whatever changes that are needed as we move forward just as we have done before. Jason "Stop with this "we didn't listen" to our customers stuff. We always listen to our customers, we don't always do what some want." Come on Jason! You know how the corporate world works, you live it. Does it really matter anymore when a base alpha is given out for testing after the humans pay to test? What percentage of data is calculated from the actual civilian testers that payed into the dev dream? The problem with corp society is they never look past the reality or into the future, they always look at what makes the fiat within a % in the present time. 1990's mid 2k gaming is gone, LAN. It died after the big corp roundtable said and killed off dedicated server control within certain AAA titles. I still love the game/ sim, just not the politics that control the true aspects. ( Game/ Sim not Sim/ Game ) If I was a game developer and had some kickstart idea that was funded I would listen and rally my backers and make decissions based on their testing, grant it I did not have any CEOs of chemical corps funding my Sim and having only exp with Agent Orange and Sarin gas. The Sarin gas is another story, my Father was exposed to Project SHAD. Anyhooo! All to the people & down with the corp war machine. EDITED my il2 BoS DL updated after 3.3 hrs? Woohoo! EDITED re-MAPs, lol. Cheers! EDITED BAD LANGUAGE.
HotPursuit Posted October 4, 2014 Posted October 4, 2014 I think the developers have created a very special flight sim. The graphics, sounds and flight model are simply superb! While I agree they shouldn't have made flying the campaign compulsory, I'm sure there are others like me that have the time and really don't mind working for the unlocks. I've started the campaign and it's very well done. Thank-you developers for a great product. I've enjoyed being part of the early access and very much look forward to the final release. 1
FlatSpinMan Posted October 4, 2014 Posted October 4, 2014 Interesting thread. As has been said, that things would be unlocked via SP was always pretty clearly stated, I thought, so it seems unfair to claim it's a surprise. Now whether you like the fact or not, that's a different matter. Of course you are free to disapprove as long as the tone is reasonable (as most have been so far). This dev team has listened a lot. No doubt they're still listening. I don't know if they'll change their plans or not as they are trying to attract a wider variety of players. Perhaps this system appeals to them? I don't know. Personally I'm not sure I understand the logic, especially for multiplayer, but I assume they've thought it through and concluded that this is what they want to do. I'm quite looking forward to trying it out once it downloads. 2
Mirtma Posted October 4, 2014 Posted October 4, 2014 YOU ARE CLEAR TO DOWNLOAD THE INSTALLER, INSTALL AND UPDATE THE GAME NOW!! Thank you. I would only suggest that you put that notification on the first post too.
Static Posted October 4, 2014 Posted October 4, 2014 Right now I see two things happening 1.) finishing a product that works 2.) evaluate the response and make whatever changes that are needed as we move forward just as we have done before. Jason Can you press more to the suits? Is there a way to zippy those suits and turn them into a wall they know of Fiat and Stock market charts? Maybe some like the elements? To distract them, so you devs can work for the people? Reboot the Life Simulation man, trust me. You wont end up on Earth if you press A;lt F4, happy times. <3
FlatSpinMan Posted October 4, 2014 Posted October 4, 2014 Static - what on earth are you talking about with 'Sarin gas' etc? If it is relevant at all, it sounds like a separate topic.
YoYo Posted October 4, 2014 Posted October 4, 2014 "That’s why when some necessary “polishing” is done IL2:BOS will be officially released in the beginning of November 2014, which is one month from today."So maybe its a good idea for 19th of November?Its the anniversary of Operation "URANUS" described in IL-2 BoS.
GOZR Posted October 4, 2014 Posted October 4, 2014 (edited) ???all modifications on your accounts have been locked and you’ll make them available by playing the Campaign??? I don't plain Offline or Campaign and wont.. so ? Great job but I hope that it is not like Warthunder horrible campaign system to get new planes.. Edited October 4, 2014 by GOZR
LLv34_Flanker Posted October 4, 2014 Posted October 4, 2014 S! Invested in RoF by buying planes and field mods etc. so did my part on supporting the title, even I did not play it that much. In BoS I do not like the fact we are shoveled decisions down our throat, like graphical presets and all that. This is 2014, not dark ages. In every other game on my HDD I can choose my preferred settings and they need no high level of education, because the GUI is simple to use. RoF had a simple GUI to adjust settings and worked just fine Still downloading the game and shall see about the campaign. I see the point of devs implementing the system, but again not every game has to be like World of Tanks or War Thunder with XP grind to get some trivial stuff. This is a sim and a proposition mentioned earlier with gradually implemented upgrades or whatever sounded good. Much like RL where things came to the field as logistics allowed. Anyways, gonna test how the campaign feels. 10
RupertVonHentzau Posted October 4, 2014 Posted October 4, 2014 @ LLv34_Flanker Very well said! Similar to my experience and attitude now. Would have given you more than one reputation point if possible!
Elbows Posted October 4, 2014 Posted October 4, 2014 I'll speak for a lot of folks here. It's not about hate or insults. It's about feedback. Probably expressed a bit strongly but we're people...and we spent money on a product. I, for one, don't feel entitled to any special treatment, nor do I feel like I was lied to. However, as the customer base, I feel we're obliged to let manufacturers know when a decision is poorly received. Particularly if a decision will cost them money. No harm intended. The people who are making BoS can do as they please. Many of us are just letting the manufacturer know (with varying degrees of tact) that our enthusiasm has diminished with certain decisions. Any manufacturer/designer/creator should listen to feedback. If they don't act on it, they should at least be aware of it. If we all just sat home and grumped over it without telling anyone, 777/1C would just go about their business thinking everyone was happy with the choices - then wonder why sales took a hit, etc. I don't mean to threaten the company when I say that they're losing some business on behalf of my friends and I, just giving them a heads up. If anything, in several years when the next IL-2 franchise is being discussed, someone at the table will bring up unlocks or a similar feature and the team/designers will think "Nope, not after how it was received last time...". By my small group possibly skipping out on future DLC or even the game itself, it will only cost 777/1C maybe $300-400. But when you multiply that by a larger number of customers, it's something worth noting and paying attention to. 1
GOZR Posted October 4, 2014 Posted October 4, 2014 Simmer love to tweaks .. lets them tweak.. work on something that add a lobby like a chat where everyone could meet and tall about anything in game.. That was great with hyperlobby .. SDK ? dedicated server that we can load at will? I can toe brake a Yak ? etc.. ??/ will see what the new install gives.
216th_Peterla Posted October 4, 2014 Posted October 4, 2014 I'm just flying the career and to be hones I love the system. Anyways I can't find the founder skins anywhere, any clue? 1
Voidhunger Posted October 4, 2014 Posted October 4, 2014 (edited) I just finished tutorials missions and started to play I have to say I realy dont like that you can´t set custom difficulty. I want autopilot and external view in expert mode. I thought that the caimpaign would generate types of missions for you and not that I can chose I want to play intercept over and over again. Where can I have a look at my victories? (what types of planes I shot down) I realy dont like EDIT: ( I HATE) the look of the GUI ( experience points, unlocks, mission debrifing etc) it looks very very arcadish. Edited October 4, 2014 by Voidhunger
IckyATLAS Posted October 4, 2014 Posted October 4, 2014 A big thank you and congratulations to all the team. I am convinced that IL2-BOS will become as successfull and acclaimed as the initial IL2 series have been in their time. One of the keys of the initial success of IL-2 in my point of view was the continuous stream of support and improvements over the years that perfected it and enlarged it dimension in terms of planes, skins, maps, objects, theaters of operations, missions, campaigns etc. etc.. One key element was also the FMB that had its limitations but allowed me to recreate real WW2 battles. I hope that all the comments we made at that time on the FMB have been considered and that we will have an FMB that will be improved. Il2-BOS seems to me a very sound and robust base platform on which you will be able to build over time (coming months and years) the most extraordinary WW2 fighter airplane simulator and the true heir that will continue the saga. A small comment here. As incredible as it was in the first years of IL2, one could buy the game say for 40 US$ or so and then get an incredible amount of work in terms of improvement, new planes, campaigns missions etc. for free through multitude of patches. I can imagine that the business model of today is to have us pay for each new plane, campaign etc... My point of view on that is that every work merits Financial compensation, and so I completely agree to this approach as long as prices remain reasonable, simply because it is a better warranty for us to have a "game" platform that will evolve over many years. But if developers want to have success in selling their novelties then they also will have the obligations to produce good quality stuff otherwise it won't sell. So this new business model is finally a win-win for all of us. 1
No601_Swallow Posted October 4, 2014 Posted October 4, 2014 I'll speak for a lot of folks here. Well, you're not speaking for me. The four tutorial missions were fine. Good brief fun. For me personally it was lovely to fly "normal" difficulty for a change, and also to refly the Lagg, which I haven't flown since the Yak came out. The missions were even a bit of a challenge! I bouncy-bounced when landing on the third mission, which tore my undercarriage off and to my consternation I failed the mission. 6 measly xp points! So immediately I reflew it. Good stuff. All worked fine. But please don't listen to the blinked bleating from the DF/airquake crowd. Here's the interresting thing, as far as I'm concerned: I levered my 14 year old pimply son off Fifa 15 on his PS3 and ordered him to have a go at the tutorial missions. He loved them. He loved the game. For the first time I've managed (that is the devs have managed) to engage him in a flight sim. Even with the visual aids and the engine management aids turned on, the physics is still the same, the feeling of flight is still the same, and my son loved it. Loft, Zak, Jason: please don't listen to the sad old throw-toys-out-of-pram crowd, and keep your eyes on the big prize - growing our hobby, making a real sim available and accessible to new players. I think your innovation (like the GUI in RoF - I remember reading forum posts along the lines of "What's wrong with the IL 2 GUI? Why do we have to put up with these stupid graphics?!!!) and willingness to try new lines of attack is just great! 10
LLv34_Flanker Posted October 4, 2014 Posted October 4, 2014 S! Just one question to Jason and devs. You had a perfectly working solution for tweaking graphical settings in RoF. A rock solid GUI that anyone could use to get the BEST visuals vs. performance for their rigs and as an added bonus, get rid of graphical gimmicks like Bloom or HDR, if so wished. Why did BoS take such a huge step backwards and decides to shove a totally broken system down our throats? Because of cheating or getting an advantage? Cheating can not be the excuse as devs have stated cheating is not possible or extremely hard in BoS 1
Caudron431 Posted October 4, 2014 Posted October 4, 2014 (edited) Excellent news! I'll speak for a lot of folks here. It's not about hate or insults. It's about feedback. Probably expressed a bit strongly but we're people...and we spent money on a product. I, for one, don't feel entitled to any special treatment, nor do I feel like I was lied to. However, as the customer base, I feel we're obliged to let manufacturers know when a decision is poorly received. Particularly if a decision will cost them money. No harm intended. The people who are making BoS can do as they please. Many of us are just letting the manufacturer know (with varying degrees of tact) that our enthusiasm has diminished with certain decisions. Any manufacturer/designer/creator should listen to feedback. If they don't act on it, they should at least be aware of it. If we all just sat home and grumped over it without telling anyone, 777/1C would just go about their business thinking everyone was happy with the choices - then wonder why sales took a hit, etc. I don't mean to threaten the company when I say that they're losing some business on behalf of my friends and I, just giving them a heads up. If anything, in several years when the next IL-2 franchise is being discussed, someone at the table will bring up unlocks or a similar feature and the team/designers will think "Nope, not after how it was received last time...". By my small group possibly skipping out on future DLC or even the game itself, it will only cost 777/1C maybe $300-400. But when you multiply that by a larger number of customers, it's something worth noting and paying attention to. On the other hand how do you know that the side you're supporting represents something like a majority? It could be that people complaining loudly on forums only represent a part of the whole simer world. (It has been discussed before btw) How can you say "as the customer base"? What do we know? I for one really appreciate what and how 1CGS are doing! It has been a joy to be part of this development, my subjective feeling is that this is going to be a great sim. Edited October 4, 2014 by RegRag1977 1
Voidhunger Posted October 4, 2014 Posted October 4, 2014 How can I turn off in expert mode to view enemy planes on the map?
216th_Peterla Posted October 4, 2014 Posted October 4, 2014 Well, you're not speaking for me. The four tutorial missions were fine. Good brief fun. For me personally it was lovely to fly "normal" difficulty for a change, and also to refly the Lagg, which I haven't flown since the Yak came out. The missions were even a bit of a challenge! I bouncy-bounced when landing on the third mission, which tore my undercarriage off and to my consternation I failed the mission. 6 measly xp points! So immediately I reflew it. Good stuff. All worked fine. But please don't listen to the blinked bleating from the DF/airquake crowd. Here's the interresting thing, as far as I'm concerned: I levered my 14 year old pimply son off Fifa 15 on his PS3 and ordered him to have a go at the tutorial missions. He loved them. He loved the game. For the first time I've managed (that is the devs have managed) to engage him in a flight sim. Even with the visual aids and the engine management aids turned on, the physics is still the same, the feeling of flight is still the same, and my son loved it. Loft, Zak, Jason: please don't listen to the sad old throw-toys-out-of-pram crowd, and keep your eyes on the big prize - growing our hobby, making a real sim available and accessible to new players. I think your innovation (like the GUI in RoF - I remember reading forum posts along the lines of "What's wrong with the IL 2 GUI? Why do we have to put up with these stupid graphics?!!!) and willingness to try new lines of attack is just great! +1
JG4_Widukind Posted October 4, 2014 Posted October 4, 2014 I hope we wouldnt have to play single player campain to unlock mods in multiplayer? If so it would be really stupid idea. Im sure that there are many players which dont play single player at all like me, i haven't play single for at least 10 years and i dont have intention of doing so. It should be possible to unlock mods playing online and scoring points at least like in other games. 100% agree my Squadmates are all 100% Multiplayerpilots
GOZR Posted October 4, 2014 Posted October 4, 2014 No more winter skin ??? GAME!!! And who painted the ceiling ? Hummm will be tweaking some settings.. And yes locked... well
GOZR Posted October 4, 2014 Posted October 4, 2014 Are we losing something ? Locked load out ? The Multiplayer is untouched.. last 10 % would be ? make snow dirtier at battle scenes ? to brake off.. the white white white ? fix flaps CG of Yak? controls etc?
IRRE_Belmont Posted October 4, 2014 Posted October 4, 2014 Make a pool, devs shuld do it before. Am i doing it right ? 2
kaboki Posted October 4, 2014 Posted October 4, 2014 Well, im outta here, im not gonna waste time in the campain just to get unlocks for multiplayer(wich I probably need to stay competitive). I bought this game to play MP exclusively because I find singleplayer extremely boring. Another downer for me is the dumbed down preset system for graphics. Now I regret spending money on this game and should rather used it on a new module for DCS, wich will be my main combat sim from now on. Good luck with the future 777, I enjoyed the ride with ROF but Im not gonna stay with you on this game, sorry. Regards Unhappy customer 1
fjacobsen Posted October 4, 2014 Posted October 4, 2014 I see a lot of whining in here and wonder... The campaign system has been expelained very thoroughly, so it cannot be much of a surprice - like it or not. While I would like more control over graphical settings myself, the current presets are a design decision and as such works fine for me. It´s perfectly OK to post bug findings, but still - it´s a beta and not the full release version, there is a month before release, that means we might see further 3-4 updates and with the huge progress seen so far, I´m confident that alot of enhancements will happen before release. FinnJ
312_Cherry Posted October 4, 2014 Posted October 4, 2014 GREAT WORK dev. team !!!! When unlock next skin on me Lagg ?
Mikey Posted October 4, 2014 Posted October 4, 2014 I would like to say thank you developers! I dont mind unlocking stuff but my fps/performance in game is much much better then it was before. i can run ultra and 4xaa without stuttering constantly thanks again and keep up the good work!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now