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Developer Diary, Part 81


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Posted

You are assuming of course that we can add skins/ user campaigns and missions/user mods etc after the game is released...

Posted

You are assuming of course that we can add skins/ user campaigns and missions/user mods etc after the game is released...

Seeing skins as unlocks AT.M.(!!!) I do fear the worst :(

Gitano_Fraile
Posted

no se si lo han comentado anteriormente, pero quisiera saber si hay alguna forma en que se conozca el objetivo de la mision antes de setear el avion, en el modo campaña

 

-----------------------GOOGLE-----------------------------------------------------

 

not if you have commented before, but I wonder if there is any way that the objective of the mission is known before setting the plane in campaign mode

  • Upvote 1
Posted (edited)

Personally I spend all of my time in RoF on the mission builder making missions for my buddies and I to fly.

 

This is important information to share.  This is something that is also hard for 1CGS to measure as if the missions aren't published on Mission4Today (in the case of IL-2 1946 for instance) nobody knows about them except you and your friends.  I do the same thing with IL-2 1946 and CloD.  We aren't master mission/campaign builders, but my friends and I build missions all the time and share them with each other.  We also link missions together into campaigns in 1946.  I've always taken it for granted that lots of folks do this even though the missions/campaigns are never published officially.  Its just part of our game play.  I think the more 1CGS hears about this it will help them prioritize an FMB/ME for release to the public. 

Edited by Bucksnort
CrownCityMisfit
Posted

This is what needs to be thought about this controversy.  Unlocks come from the free-to-play games where they need players hooked in order to generate revenue by selling premium accounts (to grind faster) and advertising.

 

We have already paid for BoS.  Grinding has no ultimate purpose here, and seems to only be making customers very upset.  You will not attract more people to BoS because you make them grind, in fact the very opposite is happening.

 

The developers would be better off implimenting a rank advancement where pilots move up based on achievement, gain privileged position in the flight (no one wants to be arse-end Charlie), and eventually you can lead flights, then ability to choose pilots in the flight, choose missions, etc. etc.   At one point of advancement you get the new aircraft before anyone else, maybe a special personal skin at ace status, etc...

 

 

I hope the devs read this, absorb it, and move forward accordingly. Not only does it represent good game design, it has potential to please simmers and casual gamers alike. 

 

Thanks Bandy.

  • Upvote 3
Posted

There's a chance that the offline mode might be added someday in the future. But it's not in the nearest plans, so I can't operate any facts on this matter.

Ooops, sorry, not trying to mislead.

LastRightsXIII
Posted

 

 

Ooops, sorry, not trying to mislead.

You aren't. ;)

=FB=LOFT Posted 08 March 2013 - 05:54

 4) Do I need a permanent connection to the internet? Or everything will be done as in RoF: I once logged in and then I can always play in offline mode.

Connection required for activating the game or installing any add-on. Also, some game modes (including the main mode) will require an internet connection. But we also make a mode where you can play even disconnected.

S!

  • Upvote 2
recall07recall
Posted

This game is obviously targeted to the higher end of ability.  I won't be buying anything more to support em.

Anw.StG2_Tyke
Posted

Seeing skins as unlocks AT.M.(!!!) I do fear the worst :(

Ohhh, wait for the day they publish the Skin-System and how the rage in the forums will begin. *Evil laugh*

  • Upvote 3
Posted (edited)

This is important information to share.  This is something that is also hard for 1CGS to measure as if the missions aren't published on Mission4Today (in the case of IL-2 1946 for instance) nobody knows about them except you and your friends.  I do the same thing with IL-2 1946 and CloD.  We aren't master mission/campaign builders, but my friends and I build missions all the time and share them with each other.  We also link missions together into campaigns in 1946.  I've always taken it for granted that lots of folks do this even though the missions/campaigns are never published officially.  Its just part of our game play.  I think the more 1CGS hears about this it will help them prioritize an FMB/ME for release to the public. 

Agreed, I spent 90% of my time with the FMB building scenarios and mission with IL2 Pacific fighters. Even did videos with music etc..

It is important to have the dev team know that the FMB after you played some missions and a campaign becomes a key tool for many of us.

They will probably make us pay to have it but at least we should have it.

Edited by IckyATLAS
Posted (edited)

@ Auva

 

I fear the same

I'm feeling strange about none advanced comments about skins system

They only told us that MP won't support that....witch is probably the death of aerobatics squadrons?

They simply will kill this all, a feature which allows free marketing to them?...a feature which that spreads the beauty of flying to everyone and encourage people to meet a flight simulator such bos?

cartaz_teaser_edavmovie2_800.jpg
 

 

They don't know there is a plenty of virtual aerobatic squads?

69400_479197495457684_1025820474_n.jpg

Another contradiction: You need to earn XP (blearg) to unlock skins, but custom skins will be available offline. So they plan we just use them in QMB ????  Don't know, it smells bad


Were had you been for 10 years dev's, playing Doom?

Edited by Sparrer
Posted (edited)

     I can't see me playing this "sim" too much unless a full mission builder that can be used

by an average player is included. 

     Mission making is half the damn fun for crying out loud !

Edited by WTE_Ibis
Posted

They only told us that MP won't support that....witch is probably the death of aerobatics squadrons?

 

Wait, really?

 

This feature too?

Posted

S!

 

Actually Zak said today:

 

"You'll be able to use your skins in QMB, custom missions an on non-ranked servers. Skin viewer will become available some time after the release."

Posted

 

 

Were had you been for 10 years dev's, playing Doom?

 

Oi, I've been playing Doom.

6./ZG26_5tuka
Posted

Skin system will most likely end up being ported over from RoF. If you haven't seen how it works it's worth to visit the forum to scam threw the poll threads.

 

RoF skins were voted by the comunity and collected by the devs in historical and fictional skin packs, which have been implemented into cheat protected servers. There's little doubt it will work the same here (as it's a great system actually, no point in changing it).

BraveSirRobin
Posted

Skin system will most likely end up being ported over from RoF. If you haven't seen how it works it's worth to visit the forum to scam threw the poll threads.

 

RoF skins were voted by the comunity and collected by the devs in historical and fictional skin packs, which have been implemented into cheat protected servers. There's little doubt it will work the same here (as it's a great system actually, no point in changing it).

 

Actually, there is a lot of doubt about whether it will be ported to BoS.  It looks like they're trying to come up with a different system.

1./JG42Nephris
Posted

I would go with Robin in this belong tbh.

Posted

custom skins were part of what made il2 great.

 

During the campaings, my squad used custom historical skins, with different tail band colors. it allowed rapid ID during fights. It was part of the tactics-

 

I understand the dev willing to keep only historical skin, if that if there wish, but I feel they could allow some degree of customisation in markings.

6./ZG26_5tuka
Posted (edited)

Actually, there is a lot of doubt about whether it will be ported to BoS.  It looks like they're trying to come up with a different system.

Well personally I haven't heared any particular statement about the skin system yet, only that it will be revealed after release. I'd be suprised to see sth different though, as the RoF one was great (and the BoS one will hopefully be equally great).

 

There's probably no better way to keep the majortiy of the comunity envolved in contribution to the game than with a well working skin system, given that skins can also be used in MP.

Edited by [Jg26]5tuka
LLv44_Mprhead
Posted

I hope that at some point we will see actual historical skins... For G-2 there are skins for Mediterranean theatre and some JG54 skins, but none for JG3 that was the most important German fighter unit in Battle of Stalingrad.

Posted

I hope that at some point we will see actual historical skins... For G-2 there are skins for Mediterranean theatre and some JG54 skins, but none for JG3 that was the most important German fighter unit in Battle of Stalingrad.

1+

Posted
Sparrer for aerobatic teams are using DCS for a higher difficulty on FM and Engine Management until a new notice from the Devs that would be good for all hopefully.

 

 

If you fly Mustang you can do it there easily and for "Free"

Posted (edited)

custom skins were part of what made il2 great.

 

During the campaings, my squad used custom historical skins, with different tail band colors. it allowed rapid ID during fights. It was part of the tactics-

 

I understand the dev willing to keep only historical skin, if that if there wish, but I feel they could allow some degree of customisation in markings.

 

I believe BoS has the same issue as RoF regarding skins in that you can only render 5 within your field of view at one time. If you have more than 5 unique skins in your field of view at once there will be flickering between the default green skin and whatever skin has been selected as a loadout. When you look away the ones entering your field of view have their skin applied to them and the ones out of your field of view have them removed. I've no idea why it works this way unless it saves memory usage or something.

 

So since we can't apply customisation markings ontop of a skin right now, making each skin unique, it becomes a problem. I brought this topic up as a suggestion to increase this skin limit many months ago.

Edited by SYN_Requiem
  • Upvote 3
Posted

I hope that at some point we will see actual historical skins... For G-2 there are skins for Mediterranean theatre and some JG54 skins, but none for JG3 that was the most important German fighter unit in Battle of Stalingrad.

+1

ripperjules9393
Posted

I've just read the reviews that are up for BOS on Metacritic, both the negative and the positive and I hate to say it but I agree with the negative ones. If this game remains in it's present state I could not recommend it to anyone! Unfortunately at 90 percent done it looks like that's the way it will stay. I've been a sim fan since the ZX Spectrum and Omega days and purchased my first PC in 1990 and have played all the sims I could find for that platform  ever since. What a difference a couple of weeks can make.

Posted (edited)

I read the negatives post on the reviews big games websites etc , Knowing that actually people make a game work or not, people make the sales, people decide what will work always been people power ..  negative reviews will kill the Sim ( like ClOD ).. I'm afraid than this is going far and the late decisions really damaged the Sim name .. We need a big serious turn over if BoS doesn't want to finish like ClOD..... and hacked open. In a way people will manege to get what they want ..  but the company sales will be gone. and the name.  I'm afraid of it.

 

I'm seeing now campaigns and Team getting more involved into ClOD more and more..

Edited by GOZR
  • 1CGS
Posted

 

 

We need a big serious turn over if BoS doesn't want to finish like ClOD.

 

Oh good grief, BoS is nowhere near the disastrous state CloD was in at release.  

  • Upvote 1
Posted

on here at all. Players

Oh good grief, BoS is nowhere near the disastrous state CloD was in at release.  

I don't know LukeFF,  If 777/1C carry this format to release; no custom graphical adjustment, Xpoints to unlock upgrades for MP, no custom skins, no FMB before launch, Campaign being generated by QMB repetitive type non user selectable mission, awful(sorry just being honest) way point makers(action point?, common, please), only having encounters of any kind at the action point(boring, this is hugely disappointing),  and once again, as in ROF, FM problems (ME 109) that are not being acknowledged, talked about or repaired by the Devs, then I sense a very tough Launch for BOS. I admire your dedication to hope for the best, but beyond the solid core BOS has(good aircraft visuals, graphical engine performance seems good(althouh limited object count in missions, same as ROF), nice graphics for Russian snow map (huge), Gui is ok(bland). There is no immersion here at all. Players  customizable options are completely missing. BOS may execute better at launch than CLOD from an engine standpoint, but it does not try to do anything new, as CLOD did. Granted CLOD was a mess, but at least the innovation was there and thank goodness some good programmers are tapping that potential. The ROF engine does not have anywhere near that potential. In fact, I will be surprised if much user added content will be developed for BOS once the FMB is released and the great community minds that build user added missions and campaigns see how difficult it is to use(maybe 777/1C is making a more user friendly version?? not a word about this so far though???). To step back and take an honest assessment of BOS right now, after the recent changes and Community falling out and retreat by Jason from Sim HQ forums, one has to wonder where BOS is going this close to launch. This is merely IMHO, and no attitude or offense is intended. "Just the facts mame"

 

S!Blade<><

Posted

Well,

 

for me today's update was GREAT.

 

I welcome the new default trim settings, the new "sensitivity" ( finer ) of the trim axis, and other details I am still trying to test.

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