Jupp Posted August 17, 2013 Posted August 17, 2013 ~S~ This event was excellent. Thank you for your time and effort 777.
HagarTheHorrible Posted August 17, 2013 Posted August 17, 2013 (edited) 3. As Loft was landing he commented: "The wind is blowing slightly to the right". Will it be necessary to ask ground control which runway or vector to use to avoid landing with the wind and increasing the chances of a crash? Swoose I'm probably wrong but I think I heard mentioned that a lot, if not most, early Soviet fighters only had a recieve option on their radios. Presumably landing in wind was mostly down to a MK 1 eyeball and a windsock. 3. Regarding the comment about needing 6 rotations to start the engine vs 3, my personal preference would be to use the real number. the extra time to start would have no consequence for gameplay in my opinion. . W. Untill, that is, you get vulched for the 10 milionth time and start screaming and flapping about in silent rage. Edited August 17, 2013 by HagarTheHorrible
leitmotiv Posted August 17, 2013 Posted August 17, 2013 (edited) ... Now with feedback about the simulator: - do you have any engine management check implemented already? I find rather strange that you can start up your engine and go full power for take off in 10 seconds without damaging it (mostly in a cold Russian winter!) Keep up the good work! (^^)/~ I would think that in winter Stalingrad, ground crew has my airplane engine already running when i start/spawn in game in my airplane, ground crew already prepared it for me and started it 10/30min earlier (how long it takes) to get wormed up for flight. I as a pilot just come to airplane do quick pre-flight check of airplane, if i think its neccesary, get in cocpit with engine running and of i go. So why do i even have to start my engine when i start in game, it should be already running in cold conditions like we will have in BoS But if they wont to do it more complicated then it is now, would be nice to have this as an option in difficulty ON/OFF. Somthing like start up in CloD or DCS i would probably like to use in SP campaigns or some co-ops or online wars, but in simple MP DF servers it would be good to have it simple and fast like its now shown in video. Edited August 17, 2013 by Yaklover
Heywooood Posted August 18, 2013 Posted August 18, 2013 I would like the option of being able to start from a cold dark cockpit...or not as my choice sometimes you want to push a plane out of the hangar - start it up by the book - and fly a non combat mission...just a check flight for the mechanics or to test a replacement MG or ferry a plane to a nearby base and sometimes you are on alert or have a mission scheduled so the machines are already warmed up and waiting...why begin those from a cold dark cockpit? makes no sense
BeastyBaiter Posted August 18, 2013 Posted August 18, 2013 Good video and solid subtitles. I like this format better than the traditional blog style since it shows off the game better and gives a better idea of just what all is being worked on. it's also no big deal for me to wait a couple days for it to be put up on youtube with subtitles.
72sq_Iva Posted August 18, 2013 Posted August 18, 2013 I would think that in winter Stalingrad, ground crew has my airplane engine already running when i start/spawn in game in my airplane, ground crew already prepared it for me and started it 10/30min earlier (how long it takes) to get wormed up for flight. I as a pilot just come to airplane do quick pre-flight check of airplane, if i think its neccesary, get in cocpit with engine running and of i go. So why do i even have to start my engine when i start in game, it should be already running in cold conditions like we will have in BoS But if they wont to do it more complicated then it is now, would be nice to have this as an option in difficulty ON/OFF. Somthing like start up in CloD or DCS i would probably like to use in SP campaigns or some co-ops or online wars, but in simple MP DF servers it would be good to have it simple and fast like its now shown in video. I would like the option of being able to start from a cold dark cockpit...or not as my choice sometimes you want to push a plane out of the hangar - start it up by the book - and fly a non combat mission...just a check flight for the mechanics or to test a replacement MG or ferry a plane to a nearby base and sometimes you are on alert or have a mission scheduled so the machines are already warmed up and waiting...why begin those from a cold dark cockpit? makes no sense Yes guys, maybe I didn't make myself clear as I thoght the implications were obvious. If you *do* have engine management checks (or whatever the correct expression for that is) a range of options become available, if you don't the only thing you can do is push the button and start flying and stress your engine from the instant it springs to life. I agree that sometimes you want to quick scramble and hit everything around you as quickly as possible (option A), others you want to fly a mission historically (option B) and others you might want to just enjoy a flight and in the process do every single little step needed in real life (option C). A: current IL2 dogfight servers B: SEOW missions with dozens of players - engines already pre-warmed but still their usage needs attention C: you live in a basement or your wife goes out shopping for a full afternoon with the partner of your best flying buddy and you have the whole afternoon for yourselves! These of course are just suggestions, but B & C rely on the feature to be present. So my question is still oustanding and need to be answered by the actual developers,otherwise all these nice posts are only speculation: do we have engine management checks or not? In any case no matter what the personal preferences are, the setting(s) should be done on the server side, I hope we can all agree on that!
LLv34_Flanker Posted August 18, 2013 Posted August 18, 2013 S! @Iva. From what I picked up from Jason's interview was this: even you start the engine with one key you still have to manage the engine in flight. The systems are there and you have to manage them properly.
Freycinet Posted August 18, 2013 Posted August 18, 2013 In a perfect world without time- and budget constraints we of course should have the full "twist-every-knob-press-every-button" engine start, with simple start-up selectable. However, the team has said we won't have it, and I personally am very happy that they focus on flight models, dynamic models, AI, graphics, etc, etc, rather than a full procedural start-up checklist. They will have full start-up in a sense. It is just a process that happens to be modelled with one key press standing in for the full process.
leitmotiv Posted August 18, 2013 Posted August 18, 2013 (edited) Thats why for me more realistic would be (in this winter Stalingrad scenario) instead just pressing one button to initiate automatic start up procedure, to have your engine already running when you start your mission as your ground crew already warmed it up for you. If you have question just for devs ask in this topic Questions for Developers, no one will then try to answer it, or make suggestions exept devs Edited August 18, 2013 by Yaklover 1
ATAG_Slipstream Posted August 18, 2013 Posted August 18, 2013 Realistic start up is great, and I would love the option, but in the depths of a Russian winter I suspect: 1: Half the time the engine wouldn't start. 2: If it started it would soon stop. Press I and get on with it seems to be the popular option Didn't these early Russian fighters have terrible problems with their poor plexiglass, usually resulting in the pilots flying with the canopy open? Or was that solved by Stalingrad?
Mingan Posted August 18, 2013 Posted August 18, 2013 (edited) Didn't these early Russian fighters have terrible problems with their poor plexiglass, usually resulting in the pilots flying with the canopy open? Or was that solved by Stalingrad? Don't know, but in the video I can see typical internal "scratches" in the plexiglass in some light angles. Looks very realistic and I know that poorly bent plexi will look like that. Edited August 18, 2013 by Mingan
LLv34_Flanker Posted August 18, 2013 Posted August 18, 2013 S! They had other problems too along with poor plexiglass, but modelling that would be very hard if not possible and kill gameplay. And this to ALL sides of the conflict, not only VVS. So I think the current approach that planes are somewhat in line with the documented performance is fine.
71st_AH_Hooves Posted August 18, 2013 Posted August 18, 2013 (edited) Yes guys, maybe I didn't make myself clear as I thoght the implications were obvious. If you *do* have engine management checks (or whatever the correct expression for that is) a range of options become available, if you don't the only thing you can do is push the button and start flying and stress your engine from the instant it springs to life. I agree that sometimes you want to quick scramble and hit everything around you as quickly as possible (option A), others you want to fly a mission historically (option B) and others you might want to just enjoy a flight and in the process do every single little step needed in real life (option C). A: current IL2 dogfight servers B: SEOW missions with dozens of players - engines already pre-warmed but still their usage needs attention C: you live in a basement or your wife goes out shopping for a full afternoon with the partner of your best flying buddy and you have the whole afternoon for yourselves! These of course are just suggestions, but B & C rely on the feature to be present. So my question is still oustanding and need to be answered by the actual developers,otherwise all these nice posts are only speculation: do we have engine management checks or not? In any case no matter what the personal preferences are, the setting(s) should be done on the server side, I hope we can all agree on that! Mixture, prop pitch, radiator, turbocharger (though not on the lagg3) and throttle are what you have to manage. At start it is up to the server admin to set if he wants full CEM or the easy hit "I" startup. If it is on Full real, then if you do not have your throttle and mixture in the proper places (mix = full, throttle = closed) then you will not start. You will simply turn over the engine constantly until the proper "steps" are completed. This is no different than clod, other than you do not have to turn on the full pedcock. This is not speculation, this is how the game I played is. Also devs have confirmed it. Hope that helps. Edited August 18, 2013 by Hooves
Bearcat Posted August 18, 2013 Posted August 18, 2013 With B being the size of the Stalingrad map in IL2 I believe.
Uufflakke Posted August 18, 2013 Posted August 18, 2013 With B being the size of the Stalingrad map in IL2 I believe. According the topic "What we know so far: Battle of Stalingrad" the answer should be 'no'. http://forum.il2sturmovik.com/topic/146-what-we-know-so-far-battle-stalingrad/ Map stretches from: Map length from west to east is 360 km (Tatsinskaya - Stupino / Kapustin Yar). Map height from north to south is 230 km (Kletskaya - Kotelnikovo). Which has been illustrated by Rodolphe: According the info + Rodolphe's map the flyable map is much more stretched out. I got to say it is quite confusing at the moment 'cause from what I've understand from the presention the map has the size of the PowerPoint screenshot.
FuriousMeow Posted August 18, 2013 Posted August 18, 2013 (edited) I think Bearcat was stating the B is in reference to the previous Il2 Stalingrad map. C is the new BoS map. Edited August 18, 2013 by FuriousMeow
hiro Posted August 19, 2013 Posted August 19, 2013 DEFEATING PESSIMISTS ACHIEVEMENT UNLOCKED Thanks for the video! This is one of the biggest updates yet! Oh and also for subtitles, apologies will be accepted upon making this game the awesome! But I'd be fine with Russian and subtitles for future endeavors A few things The flying gave a me an IL-2 1946 feel (well I'll really know when I play first time) but from what I've seen its good. Even to the stall ( CLOD did too, but the problem was the back of my mind was the crashes, the freezes etc, but when it did work it was like a clone) However the devs are covering lots of little details that made 1946 a great game, and they've put more. I like how this is a darn good WIP and posting of further improvements and adding the graphics EFX . . . I'm sure others are waiting for DM and actual combat sequences . . . but most of us here are patient. sound is great ( I haven't heard a LaGG before) but waiting on the BF 109 which has a recognizable sound and easily compared via a handy search in internet space . . . like the cockpit and canopy details and the gear pin was an added touch. For engine options, as many to CEM and auto for newbies is great, as usual, I like the balance approach of RL vs game, I also like how the devs showcased the skins, and configurations like the gear cover vs no gear covers . . . Also the size of the BOS map has been covered numerous times in several topics. Do a search for it on this forum. This late in the game (development), its like asking if the IL-2 is included in the game.
Sim Posted August 19, 2013 Posted August 19, 2013 (edited) In case you guys missed - there is an extra video on the official YouTube channel: Incredible how detailed that LaGG is, with internal engine parts modeled and textured. Edited August 19, 2013 by Sim 1
AX2 Posted August 19, 2013 Posted August 19, 2013 (edited) Incredible how detailed that LaGG is, with internal engine parts modeled and textured. I saw the video before and Looks Great !! The BF 109 ?? please Edited August 19, 2013 by Mustang
Uufflakke Posted August 19, 2013 Posted August 19, 2013 I think Bearcat was stating the B is in reference to the previous Il2 Stalingrad map. C is the new BoS map. I hope so. The larger the map the better it is. But I don't think size of BoS map is like C. Because it doesn't match with the description as stated here in this thread: http://forum.il2sturmovik.com/topic/146-what-we-know-so-far-battle-stalingrad/ Map length from west to east is 360 km (Tatsinskaya - Stupino / Kapustin Yar). Map height from north to south is 230 km (Kletskaya - Kotelnikovo). As you can see Kletskaya is at the left top corner of B. We will see.
SvAF/F16_Goblin Posted August 19, 2013 Posted August 19, 2013 If you watch the video from the US aboard the carrier you'll see the size of the map. It's big!
Zoring Posted August 19, 2013 Posted August 19, 2013 Very nice footage guys. I hoep you can fix the old 777 problem of the skins flickering between the default and the one you selected (and the upper limit on how many skins can be seen at once.) Otherwise, exceptionally beautiful looking game. Super stoked to play it.
FuriousMeow Posted August 19, 2013 Posted August 19, 2013 I hope so. The larger the map the better it is. But I don't think size of BoS map is like C. Because it doesn't match with the description as stated here in this thread: http://forum.il2sturmovik.com/topic/146-what-we-know-so-far-battle-stalingrad/ Map length from west to east is 360 km (Tatsinskaya - Stupino / Kapustin Yar). Map height from north to south is 230 km (Kletskaya - Kotelnikovo). As you can see Kletskaya is at the left top corner of B. We will see. Yes, but if you convert 360km and 230km to miles - it's what is displayed on the C portion of the map. The overall title of the image is General location of Il-2 Battle of Stalingrad which is C. Additionally, the section of the graphic you show has both Tazinskaya/Tatsinskaya and Morozovsk inside the yellow border. The image you posted, if it's the yellow border, agrees with the C portion of the map displayed.
JG77-FluGb0t- Posted August 19, 2013 Posted August 19, 2013 With B being the size of the Stalingrad map in IL2 I believe. This is comparison: A - War Thunder map B - IL-2 1946 map C - Battle of Stalingrad map http://www.youtube.com/watch?feature=player_detailpage&v=MFf1kIw5ulk&t=538
1CGS LukeFF Posted August 21, 2013 1CGS Posted August 21, 2013 Thats why for me more realistic would be (in this winter Stalingrad scenario) instead just pressing one button to initiate automatic start up procedure, to have your engine already running when you start your mission as your ground crew already warmed it up for you. Pre-warmed engines have always been a feature of ROF.
Bearcat Posted August 21, 2013 Posted August 21, 2013 I think Bearcat was stating the B is in reference to the previous Il2 Stalingrad map. C is the new BoS map. Yes that was exactly what I meant..... Thanks Wenk for the info on the A map because I could't remember where it was from.
SYN_LennysCopilot Posted August 21, 2013 Posted August 21, 2013 I prefer it without the subtitles too! It makes evrything more mysterious.
Skoshi_Tiger Posted August 22, 2013 Posted August 22, 2013 In case you guys missed - there is an extra video on the official YouTube channel: Incredible how detailed that LaGG is, with internal engine parts modeled and textured. WoW! That's exactly how I expect my plane will behave after my first encounter with the dreaded LW! Cheers for the link!
Mac_Messer Posted August 23, 2013 Posted August 23, 2013 Just watched the video. It`s nice I mean nothing special. The graphics look pretty dated, maybe it is a case of bad video quality. Other than that finally some CEM showed. Looking forward to the team showing some more substantial features.
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