andyw248 Posted November 23, 2014 Posted November 23, 2014 If it's a group effort would it be possible to have a pair of fighters go up for CAP at the beginning of a mission, with 100% fuel, and just stay close to the home field to fend off attack planes? Hard to organize I guess but would make it easier for the actual attack force to take off.
Habu Posted November 23, 2014 Posted November 23, 2014 Yes having a pair of IA fighter which defend the airfield could be a solution.
Lusekofte Posted November 23, 2014 Posted November 23, 2014 Well to me it seems the missions are working, I get a bit frustrated by the fact you have to choose skin every time and have to restart when forget. This game should remember last load out and skin you used. The matter in fact, I think people are already frustrated by that point and then get attacked when taxiing make them tip over After a couple of damage on attacks after a couple of spawning with summer skin I was almost fed up. But this is no ones fail but my own. I tried a couple of transport missions yesterday, hard to find a time your not attacked and when you do you forget to change to white skin , as I said my own fault not yours
Y-29.Silky Posted November 28, 2014 Posted November 28, 2014 I get a bit frustrated by the fact you have to choose skin every time and have to restart when forget. If it's the same airfield, it should remember and you can just press the fly button again. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Not to bring up vulching again, but this is different.. I just got out of the DED Ahktuba Strike server where vulching is rare. In the description it says that if you destroy all the static aircraft, the airfield will be out of service for 20 minutes. Something like this would be perfect for the Syn server. Instead of 20 minutes, it can require resupply runs from Pe-2's/He-111's. It puts an emphasis on actually having to destroy the airfield, rather than waiting for players to spawn in.
SYN_Jedders Posted November 29, 2014 Posted November 29, 2014 We are using this logic in the Thursday Fly-in mission. We have set it up for the larger numbers of users so it takes a bit to disable them. Give it a try. It's the forward airbases that are vulnerable.
9./JG27golani79 Posted November 30, 2014 Posted November 30, 2014 (edited) Just did my first online steps in BoS on the Syndicate Server. Even though I had a lot of stupid questions the community was really helpful. In the end I got killed due to my own stupididy but this first experience left a pretty good impression - it was immersive and fun. Even if I hadn´d managed to get into a proper fight :D Looking forward to future online sessions! Edited November 30, 2014 by golani79
MarcAnton Posted November 30, 2014 Posted November 30, 2014 We are using this logic in the Thursday Fly-in mission. We have set it up for the larger numbers of users so it takes a bit to disable them. Give it a try. It's the forward airbases that are vulnerable. I really dont like these map for now. Limited to only 15 players it makes no sense at all. The concept is great and well known from IL-2 ADW online war but for now it kills the game. 1. not enough players to get a working organsitation (80 % of players want to play/flight and fight not sit and wait and fly transports ...) 2. He-111 is much slower than Pe-2 (more than 100km/h ) For now when BoS is still in beta it might be better to host more common maps with targets for everyone so that the player can actually PLAY. What i discovered yesterday during european primetime was disastrous. One airfield - 100km away from frontline, 109G2 and He-111 and no game at all .... 2
IRRE_Belmont Posted November 30, 2014 Posted November 30, 2014 I really dont like these map for now. Limited to only 15 players it makes no sense at all. The concept is great and well known from IL-2 ADW online war but for now it kills the game. 1. not enough players to get a working organsitation (80 % of players want to play/flight and fight not sit and wait and fly transports ...) 2. He-111 is much slower than Pe-2 (more than 100km/h ) For now when BoS is still in beta it might be better to host more common maps with targets for everyone so that the player can actually PLAY. What i discovered yesterday during european primetime was disastrous. One airfield - 100km away from frontline, 109G2 and He-111 and no game at all .... 1- It's not up to the server host, the developpers are limiting the number of players. 2- I have seen some 111's getting there faster than PE2's, It's just the strengths and weaknesses of each forces, the 109 and 190 are faster than the Yak1-LagG3 etc.. Those ideas on paper are great, but will you be able to create a mission with those ideas included in it ? That remains to be seen
MarcAnton Posted November 30, 2014 Posted November 30, 2014 (edited) Same server same picture as yesterday - its prime time and there are no planes available at the frontside airfields .... just saying it ... 1- It's not up to the server host, the developpers are limiting the number of players. 2- I have seen some 111's getting there faster than PE2's, It's just the strengths and weaknesses of each forces, the 109 and 190 are faster than the Yak1-LagG3 etc.. Those ideas on paper are great, but will you be able to create a mission with those ideas included in it ? That remains to be seen Of course i know that mate. What i suggest is let these maps/missions beside an give us "normal" maps for the time BoS is in beta - i mean look at the current server its a joke whats going on there + or give us at least a map rotation with different missions ? Edited November 30, 2014 by MarcAnton
SYN_Per Posted November 30, 2014 Posted November 30, 2014 Why should we give you anything? We run the server as our squadron see fit and try different things out in the missions. Missions and their layout change whenever the guys making missions in the squad have the time to do it. Besides BoS is not in beta.
SYN_Jedders Posted November 30, 2014 Posted November 30, 2014 Will put the Thursday mission on one day a week only for now. 1
MarcAnton Posted November 30, 2014 Posted November 30, 2014 Will put the Thursday mission on one day a week only for now. Nice man thanks, maybe ... put it on ... Thursday ? Just kidding pls keep the good work going on and thanks for hosting.
SYN_Jedders Posted November 30, 2014 Posted November 30, 2014 (edited) Obviously it is on on Thursday. Given that missions take a shed load of time to get right and we are down a mission maker ATM we decided to add it to the normal rotation aswell for a bit of variety. As usual whatever we do doesn't please everyone.. Edited November 30, 2014 by SYN_Jedders
JG1_Pragr Posted December 1, 2014 Posted December 1, 2014 If I could add my opinion to the Thursday fly-in map. 1) All front line airfields would have some limited number of fighters at the mission start. Reason: it makes it possible to defend them. According to my experience on this map the side which unlock these airfields first unleashed the vulchfest over enemy fields. If this happens it's almost impossible to do anything with for the opposite side. Counter-argument if you make planes available on front line AF immediately there would be even less people willing to fly supply missions. Still I think this could help since those who don't do resupply flights just take 109 and fly straight to front without any cooperation with 111s or Pe-2s. 2) The most irritating thing I hate on this map is the message issued up to 5 minutes after the mission start. It orders you to support ground troops attacking this or this target or need your assistance to stop enemy attacking on them. HELL HOW?!? We don't have ground support planes yet, at this moment there are usually not even the supply planes in the air, but the mission issued the order for plane not available on spawn. Such order would be OK issued like 30 or 45 minutes after the mission start (so it would be possible to unlock airfields and proper planes) but not when it's physically impossible to do so. 3) I know this is different logic but what I would like more: There would be all planes available on the rear base. If you fly one to the front line base it would becomes available there. In example you took off from rear base in Il-2, landed in Grishin. Than there would be one Il-2 available on spawn in Grishin. In best case this plane should be reserved to you for some time (about 30 seconds would be enough). Just my two cents. I don't say this shall be done. As you said it's your server, your missions. Just take it as a feedback from one user. Nothing more.
SYN_Jedders Posted December 1, 2014 Posted December 1, 2014 Good points, m8. Thanks for the feedback, we will defo implement #2 asap. I hate dictating what ppl "have" to do in missions but at this stage if we want folks to fly in a more "joined up writing" way we have to limit planes at certain airfields. In my experience the first time this mission was run zee Germans weren't flying supply missions at all while the Allies knew they had to do em to get an even playing field for fighters. The German supply takes longer but they have G2`s from the getgo. After a few runs everyone started to get to grips with it and supply missions, plus escorts, are often seen leaving the German base. We will tweak it a bit as you suggest but we really want to see how the larger player limit effects base defence etc.
HR_Tumu Posted December 1, 2014 Posted December 1, 2014 (edited) I usually try play on Syndicate Server. Thursday mission its a great concept. Yesterday Just start map, i take a 109 g2 for scorting 5 H111 ... possible interceptors no have enought time because H111 work very fast. Just few minuts after first H111 suply landed, on screen can read " soviet tanks towars ...." and one of H-111 landed, call fighters for cover stuka atack on sector x ... i think timing its ok. The only think i can suggest its a little more strong flack on base... i dont know if its possible. I think airfield need to be more safe zone. sry for my english. thx for server. Edited December 1, 2014 by RedEye_Tumu
SYN_Vorlander Posted December 1, 2014 Posted December 1, 2014 I would like to thank SYN for hosting a fantastic server. I'm having a great time.
IRRE_Belmont Posted December 1, 2014 Posted December 1, 2014 I would like to thank SYN for hosting a fantastic server. I'm having a great time. By great time, i think you mean shooting me down
1PL-Banzai-1Esk Posted December 1, 2014 Posted December 1, 2014 https://www.youtube.com/watch?v=p-slkZ9TVm0&feature=youtu.be Syndicate server , Sunday 30th of November. After two succesful bombing raids in Heinkel, I decided to take Stuka for a spin. I made my way to Akhtuba airfield looking for targets. There was no players visible so I decided to bomb fuel supply. I didn't know at the time that there was a Russian pilot coming down to land. I only saw it when I was watching the track from bombing run. He had a nice approach when suddenly huge explosion covered the strip. I could see him heading for the trees when the smoke dissapeared. He avoided crashing into trees and went down for what looked like a crash landing , sadly my track stops there. I wonder if he managed to land in one piece. This is what multiplayer is all about , moments like this , two stories to tell. I managed to get back to my home airfield and landed. Thanks for hosting the server guys , Thursday Fly-in is a blast to play. S.
SYN_Vorlander Posted December 2, 2014 Posted December 2, 2014 Nice bombing run with the Stuka Banzai.
Mars27 Posted December 2, 2014 Posted December 2, 2014 (edited) Thought that video might be of me the other day when I'd just landed and taxied off the runway only to get a direct hit from a Ju87. Of course if Vorly hadn't left his Pe2 abandoned in the middle of the runway requiring me to go around again I would have got down sooner. Oh well. Edited December 2, 2014 by SYN_Mars
1PL-Banzai-1Esk Posted December 2, 2014 Posted December 2, 2014 No players were hurt during making this video just one scared pilot , having an eventful landing. I am still waiting to hear from him How was your landing?
Mars27 Posted December 2, 2014 Posted December 2, 2014 (edited) A bit bouncy (keywords: monkeys and flight training) but it was the bomb arriving in the cockpit just as I'd turned the engine off that was the surprise Edited December 2, 2014 by SYN_Mars
Y-29.Silky Posted December 2, 2014 Posted December 2, 2014 (edited) First of all I got to mention this. I went up in my Stuka, randomly saw a flight of 3 other Stukas and formed up with them where we then pulled on the most textbook Stuka bombing run and destroyed a supply depot. I didnt have to be on comms with them to fit in, it was as if we were all in the same TS (From their clan tag, I think they were all from Italy).. This random, team work, tactics, and end results is why I love this game... But anyways, can you implement fire at destroyed supply dumps? It's impossible to tell if something is destroyed unless you fly right up to it (and the smoke will add a lot of immersion and give a more intense, battle-like atmosphere). Edited December 2, 2014 by Silky
SYN_Haashashin Posted December 2, 2014 Posted December 2, 2014 But anyways, can you implement fire at destroyed supply dumps? It's impossible to tell if something is destroyed unless you fly right up to it (and the smoke will add a lot of immersion and give a more intense, battle-like atmosphere). I tried to implement the same that we use in RoF, a marker in the map for destroyed objectives. Didn't work so I pass the info to the team, hopefully it will be addressed. As for using smoke, I think it can be done but we have to see how resource hungry it is. But will try, thanks.
JG1_Pragr Posted December 3, 2014 Posted December 3, 2014 (edited) There is something wrong in the supply depot destruction logic/representation. Many times I hit these depots with Stuka, I saw direct hits (I checked it in track later), but there were no kill credit assigned. Yesterday we hit the virtually undamaged depot near Kuzmitchi with two Stukas, game issued the message "Depot was damaged" but still, no kills. Later that mission Baron hit the supply near Pitomnik with SC1800 and got three kills. Few days ago Baron and me we hit the Pitomnik depot and got like twelve ground targets destroyed together. That's why I know the ground targets are there. I think the main problem here is that it's almost impossible to visually recognize if the supply depot is damaged/destroyed or unhurt. Just an idea. Yesterday I found that if there is a railway near the depot, there is a train in station too. So would be possible to used these trains like marks? I mean if the depot isn't destroyed there would be no trainand if it is destroyed, the train would be on station (simulated the resupply/repair). In case of no railways we could use trucks convoy on nearby roads. Edited December 3, 2014 by II./JG1_Pragr
1PL-Banzai-1Esk Posted December 4, 2014 Posted December 4, 2014 https://www.youtube.com/watch?v=FwBbBuuJLJw Syndicate server , take off in three Heinkels. We bombed Pitomnik , but then all hell broke loose , I broke formation after getting hit by flak , trying to run back to our lines in panic when Yaks found us. We never made it back to base , but that's another story Fly-in together , see you in the skies. 1
1PL-Banzai-1Esk Posted December 5, 2014 Posted December 5, 2014 http://youtu.be/qJHMxHmUDbI Syndicate server , couple of days ago. Salute to Baron , I know how long does it take to climb in Heinkel , especially with two heavy bombs. I felt sorry for a second , but we couldn't just let you go . S!
JG1_Pragr Posted December 7, 2014 Posted December 7, 2014 Just a question. There is a task on Thursday night map, which order you to stop enemy tanks advancing towards Rynok/Beketovka airfield. Are there really any tanks advancing or it's just a testing message? We tried to find these tanks yesterday with Madvlk twice, but never succeeded. We even asked on chat if anyone found them but no one did. The only target we found is a group of 6 truck standing close to each other which seemed to be immune to 37mm rounds. I even checked the flight record from one mission and did not see any tanks on map. Thanks for information.
I./JG1_Baron Posted December 7, 2014 Posted December 7, 2014 (edited) II./JG1 pilots did bombing raid in Stukas. Stuka pilots - II./JG1_Baron, II./JG1_Pragr, Bf-109F-4 pilot - I./JG1_Steewe, Bf-109G-2 pilot - II./JG1_Tomas. We did this mission at Syndicate Server. Have fun - and thanks for watching Edited December 7, 2014 by II./JG1_Baron
Hazzbinn Posted December 7, 2014 Posted December 7, 2014 Just incase anyone wanted to watch I will be streaming from the syndicate server regularly my twitch is: http://www.twitch.tv/harry_white2
SYN_Blackrat Posted December 8, 2014 Posted December 8, 2014 Just incase anyone wanted to watch I will be streaming from the syndicate server regularly my twitch is: http://www.twitch.tv/harry_white2 The same Harry who dabbled in the Lotus79 CTC earlier this year?
Y-29.Silky Posted December 8, 2014 Posted December 8, 2014 Can you at least move the airfields back? Seriously, it's 28 vs 11 right now, no one can even take off. I know I bitch about this often and aircraft strafed aircraft in the real war yawdeeyaw, but this is why I can't play in the syndicate. Seriously, just move them back so the 109s have to at least enjoy a boring flight before they vulch.
SYN_Jedders Posted December 8, 2014 Posted December 8, 2014 You know aswell as I do that if the teams are stacked 28-11 they are gonna Vulch. We have been running our RoF server for over 5 years and have created many detailed, objective based missions. Even with that people still attack airfields. It's human nature unfortunately. During the week I have learned to ignore it. I focus on the weekly objective based missions that are added to the rotation over time. If you can wait for them I hope you will enjoy them. If you have a mission design you would like to have made to your specifications that can guarantee no vulching we will look at it. If you want us to have auto balance on and two fields at opposite ends of the map, forget it. At the moment this is the reality of BoS MP.
JG1_Pragr Posted December 9, 2014 Posted December 9, 2014 Can you at least move the airfields back? Seriously, it's 28 vs 11 right now, no one can even take off. I know I bitch about this often and aircraft strafed aircraft in the real war yawdeeyaw, but this is why I can't play in the syndicate. Seriously, just move them back so the 109s have to at least enjoy a boring flight before they vulch. I think there is no easy solution of this problem. I agree the Luftwaffe has faster fighters (in general terms, actually the G-2 should be a slowest fighter plane at deck in example. Even slower than LaGG-3.). On the other hand the German bombers are way slower than theirs Russian counterparts. In case of He 111 it's almost 150 km/h difference. How would you balance this? On the map most often available on Syndicate, Germans has to support the tank attack on Besargino AF. This main objective is way closer to Russian's airfields than to German's. If Pitomnik AF is activated, it's actually some ten kilometers out of base. The closest German's AF (if activated) is about 25 km far. I think this is balancing enough feature. Moving German's bases deeper into their territory maybe help to solve the fighter problem. But I bet you'll see even less Luftwaffe bombers in the air. Nowadays I'm usually taking the first or second Stuka from the spawn. Even if there are almost all fighters wasted, the Stuka pool is usually untouched. With the prolonged inbound routes the situation would be worsening. I spent like 9 out of the 10 flight in Stuka for last several weeks. Most of it on Syndicate server. Average time on mission is between 30 to 40 minutes. Guys I know flying the He 111 spent about one hour on the mission. And these are the shortest possible time (taking off-climb to reasonable altitude-attack-run home-land) with no formation/spawning delays. I would like to know how much the balance problem is affected by the unlocking mods feature. Speaking about myself, I unlocked 109G-2, 190A-3 and 87D-3, nothing else. I spent too much time even to do so. Since I have no Russian planes unlocked (maybe some funny camo for LaGG-3) my will to switch the side is deteriorate to nill. What could help to solve the problem is some ground forces focus multiplayer campaign. Some kind of campaign, where the map progress would be based just on the ground forces movements/destruction and with limited source for each player personally. But since Syndicates provide the dog fight server, this is clearly unacceptable.
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