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Live stream of IL-2: BOS on Wednesday, August 14th


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Posted (edited)

But then ARMA3 might suffer the same issue that CLOD did in that many people don't/can't update their systems and stick with the previous game.

 

I think BOS might have played it smart in using older technology so that anyone can play it. Then when it becomes the norm to have the equivalent of today's top graphics cards upgrade to DX11

 

DX libraries are not a problem: Assetto Corsa don't support DX9 but runs very well on all the PC except the ones using pre DX10.1 video boards.

 

CloD's problems were not about the DX libraries: the real problems were the developed engines (above all the graphical one).

Edited by 6S.Manu
Posted (edited)

Going with DX11 would have seen BoS alpha sometime late next year or in 2015 and it would have been marginally better looking.

 

It's not just a swap, things have to be built from the ground up.

 

Most DX9 vs DX10 vs DX11 screenshot comparisons look pretty much the same as long as the developer knows what they are doing with DX9. The main feature DX11 has is tesselation, and that wouldn't have done much for a flight sim.

Edited by FuriousMeow
Posted

...

 

 

 

 

 A different contrast with darkest "umbra" on this snowy shelter scenery.

 

2~0.jpg

 

Is there a chance that you will introduce a second pattern to the ground texture? Right now it is one single repetitive pattern scattered over a white layer and that really shows in screenshots like this one.

HagarTheHorrible
Posted

I wouldn't hold your breath on DX 11 implementation, success or otherwise, exactly the same noises were made about RoF 4 years ago and ain't nothin happened yet.

 

I would have thought BoS would have been the perfect opportunity to drag the DN engine into the 21st century. I can't imagine it is a consumer base limitation I would be very surprised if there were more than a absolute handful, if that, of flight simmers who don't have DX11 compliant systems.

Posted

Is there a chance that you will introduce a second pattern to the ground texture? Right now it is one single repetitive pattern scattered over a white layer and that really shows in screenshots like this one.

 

I know what you mean. I've noticed the same repetitive pattern also in this particuliar texture.

Besides that the camouflaged blast pen in the back have some tiny errors also in its texture. Which I showed already in another thread by the way.

 

BoS-Shelter_zpscd353484.jpg

 

 

And something similar pops up again in the pen in the front. Which is hardly to distinguish in the above shown image though.

 

Besides that it is a flight sim so 99% of users won't notice it. They scramble and fly over the map with a speed of 350 km/h. :biggrin:

The longer you watch the more you see.

Posted (edited)

DX11 compliant doesn't mean it'll run it well. Most entry and mid-level DX11 cards have to turn a lot of effects down or off to run it.

 

Not to mention that most differences between DX9.0c and DX11 are barely noticeable. Tons of games have side by side comparison screenshots and you really have to stare at them to see appreciable differences, but I'm not playing a screenshot game so I won't notice.

 

Additionally going DX11 pushes back BoS by a significant time frame. Not months, much longer.

Edited by FuriousMeow
Jason_Williams
Posted

We make things that work. Not for bragging rights. You already had that once and it didn't work out so well.

 

And I see the usual folks who here who continue live life in a vacuum and don't see life as it really is with budgets and schedules. 

 

Jason

  • Upvote 4
71st_AH_Mastiff
Posted

Jason; Linear thinking, their in one line of thought..

Posted

 Who cares as long as it looks good. ROF certainly does.

Posted

We make things that work. Not for bragging rights. You already had that once and it didn't work out so well.

 

And I see the usual folks who here who continue live life in a vacuum and don't see life as it really is with budgets and schedules. 

 

Jason

 

Thank you. Realistic expectations and attainable goals are what this project needs.

Posted (edited)

I thought of another detail that I really loved from the video, regarding the skin for the LaGG-3. Contrary to what I would have assumed, in 1942, the application of the white winter camo paint was done in  such a way that it was common for the base green, black, and light blue scheme to show through in places. (Source: http://mig3.sovietwarplanes.com/) I thought the planes would be all white and black or something. I think the team did a really good job of depicting an authentic looking 1942 Lagg-3 snow camo scheme.

 

:salute: MJ

Edited by MishaJames
Posted

No we're not going to do that. We give users some options to tweak their graphics, but the overall appearance is about the same. This makes sense for a lot of reasons including marketing etc. SweetFX and tools like it can radically change how a game looks and we'd rather leave it as a mod so our core product looks and acts as we originally intended for the vast majority of users.

 

As a courtesy I had FlightFX built as a semi-official tool to manage sweetFX and I provide a safe settings file to make it easier or users to install and play with SweetFX. But that's as far as I want to take it.

 

Jason

 

 

Thanks for the reply Jason, thats fair enough. I look forward to playing about with the settings, i got some good results with FlightFX in ROF.

 

 

A few screens of FlightFX in ROF...

http://imageshack.us.../1015/big4i.jpg

 

http://imageshack.us.../2271/big5n.jpg

 

http://imageshack.us.../3993/big3z.jpg

Posted

I don't know how much my opinion is worth, since I'm still saving some pennies to buy the Premium version; I also don't know if it is already implemented or not. 

My suggestion is a 64bit executable and multicore support. That way, the game can handle more code and not limited to 4GB, and it will run better, instead of having to implement Dx11(as I've read above).

My programming skills are very basic, from the basic, and even then more basic  :rolleyes: , I don't know how hard that would be. Maybe physics in one core or something. :huh:

Posted

RoF already supports multiple cores and utilizes all of them. BoS is using the same, modified, engine.

Posted

We make things that work. Not for bragging rights. You already had that once and it didn't work out so well.

 

Jason

 

That's really all that needs to be said. Of course there are certain standards to be met, but from what we have seen so far, that's not gonna be an issue.

Posted

RoF already supports multiple cores and utilizes all of them. BoS is using the same, modified, engine.

 

Thanks! I downloaded RoF, but never read much about it or played it long enough. There are a few moments when you feel like flying WWI aircraft and others WWII and so on and so forth, so I still haven't had that itch to scratch on WWI.  :happy:

Posted

HW,

 

I have been using FlightFX (SweetFX) with BOS alpha and it looks amazing and works great just as it does with ROF.

 

Jason

thats good enough for me - I like to be able to make adjustments, in these areas especially, myself

if something is close by default, to realistically shaded or in color temperature, then its an easy solution to use this tool to customize it to my taste - from what I have seen it will be a minimal adjustment if any...

thanks Jason

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