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Developer Diary, Part 76


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Posted

The new update is amazing, I just have 2 questions:

 

1) Is it normal that I cannot select the FW or the La even as enemies? I haven't bought them because I don't want to fly them. But I was hoping to be able to shoot at them, like in RoF.

 

2) Is it just me or the Stalingrad map is lacking airfield buildings and objects? The other 2 work fine, but Stalingrad airfields only have the runway textures. No tower, no sheds, nothing.

HagarTheHorrible
Posted

The new update is amazing, I just have 2 questions:

 

1) Is it normal that I cannot select the FW or the La even as enemies? I haven't bought them because I don't want to fly them. But I was hoping to be able to shoot at them, like in RoF.

 

2) Is it just me or the Stalingrad map is lacking airfield buildings and objects? The other 2 work fine, but Stalingrad airfields only have the runway textures. No tower, no sheds, nothing.

I think it's a bug. You should be able to have them in the sim, the only restriction is being able to fly them.

15[Span.]/JG51Chajas
Posted

INCREDIBLE !!! Thank you all for your efforts

ScotsmanFlyingscotsman
Posted

Hi Hagar,

               Och that just goes to show that there' s no knowing why some can get an some cannot, but a wee bit of patience goes a long way, I personally think it's just how busy the server is when you try to connect. But enough people were also having problems so that the grown ups can see that and fix if they can, We just have to be patient, a few days here or there is no great shakes

....so its not bank balance then ha ha

ScotsmanFlyingscotsman
Posted

Love the Heinkel ladies and gents, Managed to take off, rudder takes effect about 80kts, Wobbled into the air and bombed a lot of snow around an enemy car, landed first time.

Swopped planes and made one smoke a lot but the gunners are VERY accurate so had the quiet descent while my 'target' flew off....

 

I do wonder if gunners were that accurate, but that's not a critism, If I was  gunner I'd want to be that accurate and I've read where the B-17 guys noted if you put up a wall of fire the enemy would bimble off and find someone else so leave you alone.

Beautiful aircraft Dev's thank you

Posted (edited)

Fw-190 A-3 Cockpit Bug

 

The Focke Wulf again. I was happy to see the new Cockpit and then this

 

 

c2sb27tt4q6w.jpg

 

 

 

What is this? A bug? Before the Update it was not there? It is noticable. Did someone notice this,too?

Edited by Superghostboy
Posted

the 111 is awesome not a single crash from take off one just play with the left right brakes untill the rudder became takes effect about 80kts

  • Upvote 1
Posted

The Focke Wulf again. I was happy to see the new Cockpit and then this

c2sb27tt4q6w.jpg

What is this? A bug? Before the Update it was not there? It is noticable. Did someone notice this,too?

Yes, it looks like a hinge. But why is a hinge here? No rotative or flexible part.

Posted (edited)

Regarding the reworked cockpit, while there's a dedicated topic, I thought some may just go through this topic. It's a huge improvement graphics wise, smoother, more detailed textures, and a lowered bar, with the sight lowered along with it. On the bottom line, the view over the nose is not better (very tiny bit worse in fact), but the instruments are visible now, also the lower row with the head a little bit backwards. The attached screen shot is wide angle with default head position. New pit on the left, centred on crosshair.

post-627-0-04708500-1408878578_thumb.jpg

Edited by JtD
  • Upvote 2
Posted

Very good update thanks to the Taem for the great work! :)

 

Greeting Ballermann!

Posted

Just got an opportunity to try out the new update this morning, looking really good.

I was pleased to see my performance is still just as great after this update, no problem running on Ultra setting with great fps. I still though would prefer the ability to turn individual graphics settings on/off or raise/lower with advanced graphic options.

 

The HE 111 looking really nice, I fly the Yak and went up against a couple of them in the QMB, their gunners can certainly be deadly. Managed to catch their engines on fire and made it back to base, however my aircraft was highly crippled and probably totaled...

 

Regarding the QMB, it still seems to randomly set the number of friendlies and enemies no matter what I select in the QMB. I am sure that will be addressed eventually. My being a single player exclusively, it would be nice if this part of the QMB worked properly... I realize this update was mainly about the HE 111 and multiplayer code...

-=PHX=-Satch
Posted (edited)

Brano, on 24 Aug 2014 - 04:12, said:snapback.png

Dear devs,

As I see there was full start up sequence introduced for all planes.Now it is done in automatic mode.Can we count with future "manualisation''? 

 

 [my emphasis] I wouldn't count on it but damn it would be a nice and would make this a true, undisputable simulator

+10000000000

 

I know devs that you really can do that easily... please!

post-254-0-21125200-1408889018_thumb.jpg

Edited by Satchenko
Posted (edited)

 

Brano, on 24 Aug 2014 - 04:12, said:snapback.png

As I see there was full start up sequence introduced for all planes.Now it is done in automatic mode.Can we count with future "manualisation''? 

 

+10000000000

 

I know devs that you really can do that easily... please!

 

 

Since the cockpits aren't clickable the whole idea is downright impractical and in fact impossible. And the devs have stated time and time again that they won't go the clickpit route.

Edited by csThor
[JG2]R7_Blackadder
Posted (edited)

Is the new map heavier ? Because of the many trees I mean

Edited by [JG2]The_Blackadder
Posted

Since the cockpits aren't clickable the whole idea is downright impractical and in fact impossible. And the devs have stated time and time again that they won't go the clickpit route.

 

Just curious, why could they not add manual controls for some of what we see in the animation? They could certainly be added to the one's HOTAS, much like I do for other sims...

Posted

That video is one of the funniest things I've ever seen.  Absolutely brilliant.

Posted

I bought this game on Friday and everything was running OK and I loved it. :)

After the latest update I cannot run it. I receive Runtime Error. Anyone else with similar problems? What should I do?

Posted (edited)

Just curious, why could they not add manual controls for some of what we see in the animation? They could certainly be added to the one's HOTAS, much like I do for other sims...

 

Add various keystrokes (i.e. for the litany of circuit brakers in the Fw 190) just for that? And then multiply because different a/c have different procedures and controls. I mean ... Seriously? How's that for a waste of development resources?

Edited by csThor
  • Upvote 2
Posted

Is the new map heavier ? Because of the many trees I mean

Doesn't seem to be at all and I run a 580.

Posted

it's already  interesting to have this automatic procedure , it's seem's to me that it was not provide for at the begining of the game .

Posted (edited)

Yes, it looks like a hinge. But why is a hinge here? No rotative or flexible part.

Because the canopy guides cause the canopy to narrow as the canopy slides back when opened. This allows the plexiglass to not crack when the canopy is opened and closed.

 

Not a bug.

Edited by FuriousMeow
  • Upvote 2
Posted

Because the canopy guides cause the canopy to narrow as the canopy slides back when opened. This allows the plexiglass to not crack when the canopy is opened and closed.

 

Not a bug.

That

Posted

Because the canopy guides cause the canopy to narrow as the canopy slides back when opened. This allows the plexiglass to not crack when the canopy is opened and closed.

 

Not a bug.

Thanks !

Posted (edited)

I love the new map, more choices are always better. I think some mission builders are going to make some great missions for that map.

 

I'm enjoying the Fw-190 also. The view seems just about right to me although I'm not an expert on the plane. The 109s are a joy to fly now. Much much improved. I'm finding it is the best plane for me in this sim just as it was in the original (classic?) IL-2. I only did a test hop in the He-111. Beautiful plane model. Not a personal favorite but it's going to be fun to hunt.

 

I noticed last week and again in this update I can snag the upper branches of the trees without it automatically tearing off my wing, aileron or the elevator. I actually clipped one hard enough it caused my plane to skew sideways a little but didn't send me crashing to the ground. It didn't even put a tear in the wing like used to appear before the wing tore off. Hitting the trees always kills my engine still. I spent a couple of hours last night flying low level just looking around on both of the big maps. Anyone who thinks the terrain in this sim is bland isn't really being honest with himself, IMO. So much detail and variety in textures. The sense of speed at low level surpasses the original game by a mile. And I always have thought IL-2 gave me a better sense of speed than anything before or after in sims.

Edited by Rjel
Posted

Just tried the 111, what a beauty, fantastic detail.

 

Came in for a lovely landing approach, good speed, glide angle, everything spot-on, good flare, then -- both engines cut, both props broke, stopped very quickly.

Forgot to lower the wheels, duh.

Posted

Just tried the 111, what a beauty, fantastic detail.

 

Came in for a lovely landing approach, good speed, glide angle, everything spot-on, good flare, then -- both engines cut, both props broke, stopped very quickly.

Forgot to lower the wheels, duh.

That happened to me when I first took peshka for a ride :biggrin:;)

Posted

Having a lot of fun in the QMB fighting those 111's with my Yak 1.

Love watching them burn!

 

So can that AI gunner in the 111 be killed, I seem to be having a problem with that, but it may very well be my poor aim. I would like to get rid of him so I can get on their six and lay some lead to em.

II/JG17_HerrMurf
Posted (edited)

Just tried the 111, what a beauty, fantastic detail.

 

Came in for a lovely landing approach, good speed, glide angle, everything spot-on, good flare, then -- both engines cut, both props broke, stopped very quickly.

Forgot to lower the wheels, duh.

Don't forget to GUMPS. Gas, Undercarriage, Mixture, Power, Switches. I do it every time in the sim or I forget the damn stilts. Have to do it in real life. Might as well do it here. That's why we have checklists :)

Edited by A1FltTrn=HerrMurf
Posted (edited)

I see that Zeus is on line so a special thanks to you and the team for the excellent work on the new map.

 

Cheers

Edited by Lfox
  • 1CGS
Posted

 

 

I see that Zeus is on line so a special thanks to you and the team for the excellent work on the new map.

 

Thx! :soldier:

Posted

So can that AI gunner in the 111 be killed, I seem to be having a problem with that, but it may very well be my poor aim. I would like to get rid of him so I can get on their six and lay some lead to em.

Yes, all crewmembers can be killed

Posted

Many thanks guys on the excellent work contained within this latest update.   :salute:

Posted

Yes, all crewmembers can be killed

 

Ok thanks, obviously I need to work on my aim.

Posted

76varhj.png

 

You can now shoot flares  :biggrin:

 

Nice find, there are so many awesome little things that came with the new update! But still the G-2's throttle is pretty much effed up, let's hope the devs will have a fix on that in one of the next updates. I hate it when all the thrust comes at the last 10% of my lever. I want it as linear as it is in all other planes. There isn't even a technical reason for that exponential throttle input curve. Probably just a simple variable or code line beefed up.

 

Nevertheless, this update ist just stunningly showing we're getting closer to the finished thing, keep up the good work devs :)

 

300px-He_177_A-5_3-Seitenriss.jpg

 

Here's "one" of the engines: The DB 610 is practically two 605s (one A and one B whereas the B just rotates in the other direction) put together, so it's technically a 4 engine, but just 2 prop plane.

 

Daimler_Benz_DB_610.jpg

 

The Focke Wulf again. I was happy to see the new Cockpit and then this

 

 

c2sb27tt4q6w.jpg

 

 

 

What is this? A bug? Before the Update it was not there? It is noticable. Did someone notice this,too?

 

Do you mean those small gaps? They've been there since the FW-190A-3 is in BoS. I don't think it's a bug, though I don't know how this strut's details looks like IRL.

 

Posted

Because the canopy guides cause the canopy to narrow as the canopy slides back when opened. This allows the plexiglass to not crack when the canopy is opened and closed.

 

Not a bug.

 

Now this is something DCS hasn't done right... nice to know, thanks :)

Posted

Yes, all crewmembers can be killed

 

Is there a DM that show the damage? :biggrin:

Posted

Because the canopy guides cause the canopy to narrow as the canopy slides back when opened. This allows the plexiglass to not crack when the canopy is opened and closed.

Not a bug.

See, now that's why this early access is worth the price of admission. The things you learn around here.

 

I had noticed the hinge on the first release and thought it was just a pragmatic construction technique. The cowling fasteners on an airplane I am building use a hinge like that to fasten the top cowl to the bottom halves. A lot of homebuilts are like that- you pull the hinge pin to separate the cowls.

 

Cool bit of information on the 190.

  • Upvote 1
  • 1CGS
Posted

Fullsize Stalingrad map (3 x 1,5m):

 

crop:

Stalingrad_map.jpg

 

47mb pdf here

  • Upvote 6

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